That way they can still save the world, but murder, kill, rape and pillage etc. as usual in the process.
Modifié par SpunkyMonkey, 26 novembre 2012 - 03:31 .
Modifié par SpunkyMonkey, 26 novembre 2012 - 03:31 .
Modifié par Dave of Canada, 26 novembre 2012 - 03:32 .
Ultimashade wrote...
Please, refrain from confusing evil with insanity.
Dave of Canada wrote...
Evil doesn't exist.
Good doesn't exist.
Let us be none of these things.
Guest_EntropicAngel_*
Vitlen wrote...
Yes right...
World doesn`t exist.
You do not exist.
It`s all just bad imagination...... How fun!
Foopydoopydoo wrote...
Isn't it weird to have the word "please" in a thread title asking to be evil? There should be more threatening and fist shaking. xp
AND BLOOD SACRIFICE.
Modifié par Wulfram, 26 novembre 2012 - 05:24 .
Modifié par CrystaJ, 26 novembre 2012 - 05:40 .
In my experience, most of the people who think that being evil and being sick are the same thing also seem to think that having a personality and being sick are the same thing.Vitlen wrote...
How true..Being evil or being sick is not the same but some people don`t get it.........

EntropicAngel wrote...
Vitlen wrote...
Yes right...
World doesn`t exist.
You do not exist.
It`s all just bad imagination...... How fun!
What dave means is that good and bad are based on moral viewpoints, subjective moral viewpoints.
Guest_EntropicAngel_*
Vitlen wrote...
Thank you for kind explanations but all these things exist just in peoples minds. So you can say the same about justice, honor ,dignity etc.But it doesn't mean they do not exist because they are not material. And they still influence material world a lot.
Modifié par Realmzmaster, 26 novembre 2012 - 08:28 .
Realmzmaster wrote...
What makes someone or some action evil? The only way one can have evil is to define something else as good. For example slavery is viewed as evil, but in the Tevinter Imperium it would be considered normal. If the Tevinter society sees it as normal then to them it is not evil. In the Tevinter society would one be considered good or less evil if he/she only owns one slave instead of twenty? Is the person that owns twenty slaves more evil?
Society sets the norms so what is evil in one society may make you a hero or revered figure in another.
The warden can be evil through the whole game, but still ends up killing the ArchDemon thereby becoming a hero. The warden is still the same evil person, but by stopping the Blight the warden becomes a revered figure. Really evil would be that I sell out the Thedas by becoming the ArchDemons right hand man or woman. The warden could not trust the ArchDemon and the ArchDemon would certanly not trust someone with the power to kill it.
Evil only exists to us because we are contrasting it with good in our minds due to our own experiences or upbringing.
Society sets norms because it is essential to keep order otherwise chaos ensues.
Realmzmaster wrote...
What makes someone or some action evil? The only way one can have evil is to define something else as good. For example slavery is viewed as evil, but in the Tevinter Imperium it would be considered normal. If the Tevinter society sees it as normal then to them it is not evil. In the Tevinter society would one be considered good or less evil if he/she only owns one slave instead of twenty? Is the person that owns twenty slaves more evil?
Society sets the norms so what is evil in one society may make you a hero or revered figure in another.
The warden can be evil through the whole game, but still ends up killing the ArchDemon thereby becoming a hero. The warden is still the same evil person, but by stopping the Blight the warden becomes a revered figure. Really evil would be that I sell out the Thedas by becoming the ArchDemons right hand man or woman. The warden could not trust the ArchDemon and the ArchDemon would certanly not trust someone with the power to kill it.
Evil only exists to us because we are contrasting it with good in our minds due to our own experiences or upbringing.
Society sets norms because it is essential to keep order otherwise chaos ensues.
Vitlen wrote...
LinksOcarina wrote...
Evil for Evil's sake just makes you a terrible role-player.
Yes you`re right but I didn't ask for that.
I just wanted to be able to play with hungry for power PC who thinks that his/her goal justifies any means
He/she doesn't give a **** about being evil or kind just want whole world to bend to his/her will.
But everybody will say that he/she is evil.
Todd23 wrote...
*starts chanting
Murder. Murder. Murder. Murder! Murder!
Modifié par Foopydoopydoo, 26 novembre 2012 - 09:03 .
Guest_EntropicAngel_*
Fast Jimmy wrote...
That being said, even if they wanted to do this, they couldn't. You couldn't have the option of throwing Allistair off a cliff after the battle with the Archdemon in hopes of taking the crown anymore than you would have the option of declaring yourself Viscount of Kirkwall after you toss out the Arishok. Not only would it be nearly impossible to have the game make sense, but the Save Import puts the nail in the coffin of any "Dark Ending" like what we saw in Arcanum, just because it cripples the future.
EntropicAngel wrote...
Fast Jimmy wrote...
That being said, even if they wanted to do this, they couldn't. You couldn't have the option of throwing Allistair off a cliff after the battle with the Archdemon in hopes of taking the crown anymore than you would have the option of declaring yourself Viscount of Kirkwall after you toss out the Arishok. Not only would it be nearly impossible to have the game make sense, but the Save Import puts the nail in the coffin of any "Dark Ending" like what we saw in Arcanum, just because it cripples the future.
I'm getting this odd sense that you don't like the Save Import.
Perhaps it's just me.
Foopydoopydoo wrote...
EntropicAngel wrote...
Fast Jimmy wrote...
That being said, even if they wanted to do this, they couldn't. You couldn't have the option of throwing Allistair off a cliff after the battle with the Archdemon in hopes of taking the crown anymore than you would have the option of declaring yourself Viscount of Kirkwall after you toss out the Arishok. Not only would it be nearly impossible to have the game make sense, but the Save Import puts the nail in the coffin of any "Dark Ending" like what we saw in Arcanum, just because it cripples the future.
I'm getting this odd sense that you don't like the Save Import.
Perhaps it's just me.
I think he's just pointing out that it's unsustainable. Which it is. If meaningful world changing decisions remain anyway.