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Please let us be Evil.


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#126
DarkSpiral

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mickey111 wrote...

StElmo wrote...

No, being evil is only fun in an experimental sense. Your character always has to believe they are making the "right" choice. Otherwise it is not geniune. That is not to say the player can't do horrible things, but they have to be motivated by something.


Only requirement for a fun character is a fun personality, and characters like Joker were full to bursting with personality. As Alfred (The Dark Knight) said, "some men just want to watch the world burn". To use the joker as an example, basically every version of his that I know of is absolutely as shallow as a mud puddle, and yet he was a well known and well liked characer, even before Heath Ledger.


The Joker is a terrible example.  The Joker would appeal to some people because he's a complete anarchist and sadist.  The reason he's a LEGENDARY VILLAIN is because of Batman.  Without the Bat, the Joker is a niche.  The Batman is his motivation, his foil, and his nemesis.  As a video game protagonist, that kind of concept would appeal to far to small an audience to be viable.

#127
mickey111

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DarkSpiral wrote...

mickey111 wrote...

StElmo wrote...

No, being evil is only fun in an experimental sense. Your character always has to believe they are making the "right" choice. Otherwise it is not geniune. That is not to say the player can't do horrible things, but they have to be motivated by something.


Only requirement for a fun character is a fun personality, and characters like Joker were full to bursting with personality. As Alfred (The Dark Knight) said, "some men just want to watch the world burn". To use the joker as an example, basically every version of his that I know of is absolutely as shallow as a mud puddle, and yet he was a well known and well liked characer, even before Heath Ledger.


The Joker is a terrible example.  The Joker would appeal to some people because he's a complete anarchist and sadist.  The reason he's a LEGENDARY VILLAIN is because of Batman.  Without the Bat, the Joker is a niche.  The Batman is his motivation, his foil, and his nemesis.  As a video game protagonist, that kind of concept would appeal to far to small an audience to be viable.


Prove it.

#128
StElmo

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mickey111 wrote...

DarkSpiral wrote...

mickey111 wrote...

StElmo wrote...

No, being evil is only fun in an experimental sense. Your character always has to believe they are making the "right" choice. Otherwise it is not geniune. That is not to say the player can't do horrible things, but they have to be motivated by something.


Only requirement for a fun character is a fun personality, and characters like Joker were full to bursting with personality. As Alfred (The Dark Knight) said, "some men just want to watch the world burn". To use the joker as an example, basically every version of his that I know of is absolutely as shallow as a mud puddle, and yet he was a well known and well liked characer, even before Heath Ledger.


The Joker is a terrible example.  The Joker would appeal to some people because he's a complete anarchist and sadist.  The reason he's a LEGENDARY VILLAIN is because of Batman.  Without the Bat, the Joker is a niche.  The Batman is his motivation, his foil, and his nemesis.  As a video game protagonist, that kind of concept would appeal to far to small an audience to be viable.


Prove it.


That and you are wrong anyway. What the joker does is what he thinks is right. He is at his worst when he plays "the standard evil villain" he is at his best when he demonstrates a logical thought process to getting to his viewpoint.

It might be sick, it might be mad, but the jokers obsession with anarchy as supreme over order is an ideological motivation he BELIEVES in. He is not killing people "for the sake of it" and "to be evil" he does it to prove his point, to attain his goals.

He thinks people are animals and that society is a "thin" veneir that will not last.

He has tonnes of motivation because of this belief and actually thinks he is doing the "right" thing given his views on the world.

He is not being "evil" for the sake of being "evil".

When a player plays an evil character, they should be able to empathize with the actions. Like renegade shepard, for instance, in ME2, you can justify his horrible actions with a certain rationale. Empathy is not sympathy. But you cannot empathise with a robot player character that just decides "oh I think I will side with the enemy, even though x y z characters I care for are on the other side and it will probably get them killed, oh well hahahahahaha!"

To summarize, the game would have to be an entirely different narrative for the player to chose a wholly "evil" route, because it would have to set up all of these character empathy so we (despite the awful things he/she does) are routing for him (remember, empathy is NOT the same as sympathy).

The joker is a sick and twisted villain, but he has his own internal logic but if you were playing a game about batman, would you think the option to side with the joker as batman? would that work? no of course not. It would be in the game as a mere "lol look I can side with the joker" it would have zero dramatic value.

Modifié par StElmo, 03 décembre 2012 - 07:53 .


#129
nightscrawl

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I think some of you are missing the point that some players just want the option because they think it's fun. We can't be truly evil (or just do lots of evil things) in real life, we would get arrested or worse. There is also the added bonus of knowing you are not actually harming anyone, because it's a game.

I think it's a valid request. Why are the "good" options even good if they aren't defined as such by the presence of the "evil" options? So-and-so saved the world. He might have been a jerk while doing it, but he had no choice but to save the world.

#130
Nashimura

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I love being able to turn evil at the end of Jade Empire and Kotor, it was just such a shocking moment with great drama.

#131
mickey111

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nightscrawl wrote...

I think some of you are missing the point that some players just want the option because they think it's fun. We can't be truly evil (or just do lots of evil things) in real life, we would get arrested or worse. There is also the added bonus of knowing you are not actually harming anyone, because it's a game.

I think it's a valid request. Why are the "good" options even good if they aren't defined as such by the presence of the "evil" options? So-and-so saved the world. He might have been a jerk while doing it, but he had no choice but to save the world.


This. Honestly, how man yof you have never just randomly assaulted nameless bystanders just for the fun of it in open world games like Assassins Creed? How many of you would pass up the opportunity if it werein a Bioware game?

#132
upsettingshorts

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Well, there's the zots argument.

By that I mean I don't find evil playthroughs of BioWare games terribly engaging or interesting, yet I would like as many viable alternative playthroughs as resources allow. So therefore I'd prefer another potential take on the character than evil.

But it's just a preference thing, as is requesting evil options in the first place. Nowhere to go from there really, short of telling people their preferences are wrong, which is wholly unproductive.

Modifié par Upsettingshorts, 03 décembre 2012 - 09:07 .


#133
StElmo

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nightscrawl wrote...

I think some of you are missing the point that some players just want the option because they think it's fun.


I get that but it detriments the story. Gameplay should be "fun" it is the story that should be "engaging".

#134
Lotion Soronarr

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mickey111 wrote...
This. Honestly, how man yof you have never just randomly assaulted nameless bystanders just for the fun of it in open world games like Assassins Creed? How many of you would pass up the opportunity if it werein a Bioware game?


*Raises hand*

If I'm assaulting random NPC that means the game is doing something wrong, as I'm bored of the plot/storyline.

Something like that works in games like Sykrim, where exploration and doing whatever is half the game.

#135
Medhia Nox

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I'd like to complete a game as a person who truly regrets that he has to kill people - and the game allows him to avoid it whenever he can.

To me - "that's" more creative than another grimdark.

But I know it won't ever happen - too much teen angst (or adult teen angst which is just as prevalent)

====

Since it was asked...

I have never assaulted random NPCs just for kicks.  It's not something I find enjoyable. I'm generally not malicious - and I don't have any issues to work out... so there's really no need.

Modifié par Medhia Nox, 03 décembre 2012 - 02:33 .


#136
Blackrising

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Lotion Soronnar wrote...

mickey111 wrote...
This. Honestly, how man yof you have never just randomly assaulted nameless bystanders just for the fun of it in open world games like Assassins Creed? How many of you would pass up the opportunity if it werein a Bioware game?


*Raises hand*

If I'm assaulting random NPC that means the game is doing something wrong, as I'm bored of the plot/storyline.

Something like that works in games like Sykrim, where exploration and doing whatever is half the game.


Pretty much this.
The only game in which I've ever really had fun killing and assaulting as many innocents as possible was GTA San Andreas after I'd completed most of the quests and got bored.

However, that doesn't mean I wouldn't welcome the choice to roleplay as a true sociopath. More choices are always good.

#137
PsychoBlonde

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Fast Jimmy wrote...

robtheguru wrote...

I don't think we'll ever see an option in DA to become the true evil in the game. It'll probably only go as far as what we've seen before. Do you choose to spare the bandit or kick him off the cliff?!


The Save Import mechanic will prevent us from ever being able to be Truly Evil. 


They could have the inverse of the Ultimate Sacrifice ending on Origins where you go berserk, annihilate an entire city, and vanish amidst a glorious orgy of destruction!  Whenever Thedosians mention your name, they make the Holy Horns and spit!  It wouldn't wreck the save import because they could just . . . not visit that city again.

I suppose they could also have a Tyrant ending if they kept it confined to a small locale they don't plan to revisit.

#138
PsychoBlonde

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Blackrising wrote...

However, that doesn't mean I wouldn't welcome the choice to roleplay as a true sociopath. More choices are always good.


Considering what my Sarcastic Hawke said about poor Seamus dying, I'm not convinced she WASN'T a sociopath.

#139
Manic Sheep

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I don’t really care if they allow you to be “evil”. Morally ambiguous, ruthless, selfish **** sure but I think trying to make a story and characters work for an outright evil for the sake of it character would likely be too difficult and not worth it.

Modifié par Manic Sheep, 04 décembre 2012 - 07:14 .


#140
Twisted Path

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Origins had some of the most evil options I've ever seen in an RPG and it worked just fine. I've never even done an evil playthrough of Origins but I loved how "[Kill this guy and take his stuff]" would pop up from time to time at the bottom of the dialogue tree. I think it gives the player more of a sense of freedom and choice.

#141
Sacred_Fantasy

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Hmm.. One of my character sacrifice Lydia for Daedra's artifact, commit cannibalism, kill many guards while escaping Markath ( as a result become the most wanted killer in the Reach ), assassinate Vittoria Vici on her wedding night, assassinate the emperor just to see the empire turn in chaos and turn into vampire in Dawnguard, feasting over many innocent blood at night. But in the end, he save the world in the epic battle against Alduin.

What does that make my character? Evil?

#142
upsettingshorts

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Sacred_Fantasy wrote...

Hmm.. One of my character sacrifice Lydia for Daedra's artifact, commit cannibalism, kill many guards while escaping Markath ( as a result become the most wanted killer in the Reach ), assassinate Vittoria Vici on her wedding night, assassinate the emperor just to see the empire turn in chaos and turn into vampire in Dawnguard, feasting over many innocent blood at night. But in the end, he save the world in the epic battle against Alduin.

What does that make my character? Evil?


Inconsistent?

#143
Dhiro

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Upsettingshorts wrote...

Sacred_Fantasy wrote...

Hmm.. One of my character sacrifice Lydia for Daedra's artifact, commit cannibalism, kill many guards while escaping Markath ( as a result become the most wanted killer in the Reach ), assassinate Vittoria Vici on her wedding night, assassinate the emperor just to see the empire turn in chaos and turn into vampire in Dawnguard, feasting over many innocent blood at night. But in the end, he save the world in the epic battle against Alduin.

What does that make my character? Evil?


Inconsistent?


Selfish? His character is part of the world too.

#144
Sacred_Fantasy

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Upsettingshorts wrote...

Sacred_Fantasy wrote...

Hmm.. One of my character sacrifice Lydia for Daedra's artifact, commit cannibalism, kill many guards while escaping Markath ( as a result become the most wanted killer in the Reach ), assassinate Vittoria Vici on her wedding night, assassinate the emperor just to see the empire turn in chaos and turn into vampire in Dawnguard, feasting over many innocent blood at night. But in the end, he save the world in the epic battle against Alduin.

What does that make my character? Evil?


Inconsistent?


Perhaps, :lol:


though I find it way more interesting than a friendly character who always return other people's "junk" and sound angry all the time like Hawke.

#145
TheJediSaint

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Dhiro wrote...

Upsettingshorts wrote...

Sacred_Fantasy wrote...

Hmm.. One of my character sacrifice Lydia for Daedra's artifact, commit cannibalism, kill many guards while escaping Markath ( as a result become the most wanted killer in the Reach ), assassinate Vittoria Vici on her wedding night, assassinate the emperor just to see the empire turn in chaos and turn into vampire in Dawnguard, feasting over many innocent blood at night. But in the end, he save the world in the epic battle against Alduin.

What does that make my character? Evil?


Inconsistent?


Selfish? His character is part of the world too.


Yeah, it's his to eat.  No mooching, Alduin!

#146
upsettingshorts

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Sacred_Fantasy wrote...

though I find it way more interesting than a friendly character who always return other people's "junk" and sound angry all the time like Hawke.


The combination of personality tracking and auto-dialogue for fetch quests really didn't work.

#147
TCBC_Freak

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So, you want to play the bad guy? If I am to understand you this is what you want. To be the antagonist, the exact opposite of the protagonist. This is why some people felt that the Renegade Shepard was not "realistic" because they couldn't get it straight that he wasn't evil, just kind of a a*hole but he still wanted to stop the reapers who were evil. Being evil means you are, by definition, not the hero and thus not the main character in a STORY, which must have a hero and a villain or it isn't a story, it's just an anecdote and unworthy of a my $60.

On a bit of a side note, as I personally don't think this is all you want but it comes up a bit: Games that let you kill randoms (like Skyrim, Fallout, GTA, Fable, Infamous, and Dishonored {which I'll note also lets you go trough the whole game without killing anyone if you want as well} to name a few) do it for one of two reason; they either want to make the most real world possible kind of like a simulated reality and in the real world you could kill anyone you want, or they do it because even if you get bored with the "story" you might still put in the game to waste time just running random people over (I'm looking at you GTA). Dragon Age is a fantasy game and it's about story; if you get bored then they've failed at their job.

So just out of curiosity. Which of the following is the type of evil you think would make the game more fun to play out?
Evil:
1. morally wrong or bad; immoral; wicked: "evil deeds; an evil life."
2. harmful; injurious.
3. characterized or accompanied by misfortune or suffering; unfortunate; disastrous: "to be fallen on evil days."
4. due to actual or imputed bad conduct or character: "an evil reputation."
5. marked by anger, irritability, irascibility, etc.: "He is known for his evil disposition."

#148
bleetman

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TCBC_Freak wrote...

Being evil means you are, by definition, not the hero and thus not the main character in a STORY, which must have a hero and a villain or it isn't a story, it's just an anecdote and unworthy of a my $60.

What an incredibly limiting definition of what is and isn't a story.

#149
PsychoBlonde

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I suspect what people really want is a *real* contrast between the alternatives, and there's a definite contrast between "save the baby" and "eat the baby", particularly if the eating the baby is a purposeful policy rather than an unfortunate result of you deciding not to leave people to starve. (Or whatever.) I'm not particularly interested in this kind of contrast because I usually find it unendurably goofy. I kind of liked the more subtle difference between Nice, Sarcastic, and Angry Hawke. Although it was a bit jarring when I'd go from asking questions in a sweet tone to GRRR ANGRY! and back again. They need to get on their voice actor to smooth out those transitions a bit better.

I might conceivably get a kick out of playing a ridiculously caricature'd Snidely Whiplash sort of villain in a game, but in general I just don't find it entertaining except in the cases where you can fake people out:

Bad guy: "I will kill him!"
Me: "Go ahead, kill him. I don't even like him."
Hostage: "Wait, what?"

They so needed that line in DA2 when your LI gets magenapped. I would have laughed myself silly.

#150
Maria Caliban

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TCBC_Freak wrote...

So, you want to play the bad guy? If I am to understand you this is what you want. To be the antagonist, the exact opposite of the protagonist.

Being evil isn't the same as being an antagonist. Basically, a protagonist is someone who attempts to work towards a goal while an antagonist is someone who attempts to stop them from reaching that goal.

You could argue that Batman is the main antagonist for his rogue's gallery. His job is to constantly foil their plans.