mickey111 wrote...
DarkSpiral wrote...
mickey111 wrote...
StElmo wrote...
No, being evil is only fun in an experimental sense. Your character always has to believe they are making the "right" choice. Otherwise it is not geniune. That is not to say the player can't do horrible things, but they have to be motivated by something.
Only requirement for a fun character is a fun personality, and characters like Joker were full to bursting with personality. As Alfred (The Dark Knight) said, "some men just want to watch the world burn". To use the joker as an example, basically every version of his that I know of is absolutely as shallow as a mud puddle, and yet he was a well known and well liked characer, even before Heath Ledger.
The Joker is a terrible example. The Joker would appeal to some people because he's a complete anarchist and sadist. The reason he's a LEGENDARY VILLAIN is because of Batman. Without the Bat, the Joker is a niche. The Batman is his motivation, his foil, and his nemesis. As a video game protagonist, that kind of concept would appeal to far to small an audience to be viable.
Prove it.
That and you are wrong anyway. What the joker does is what he thinks is right. He is at his worst when he plays "the standard evil villain" he is at his best when he demonstrates a logical thought process to getting to his viewpoint.
It might be sick, it might be mad, but the jokers obsession with anarchy as supreme over order is an ideological motivation he BELIEVES in. He is not killing people "for the sake of it" and "to be evil" he does it to prove his point, to attain his goals.
He thinks people are animals and that society is a "thin" veneir that will not last.
He has tonnes of motivation because of this belief and actually thinks he is doing the "right" thing given his views on the world.
He is not being "evil" for the sake of being "evil".
When a player plays an evil character, they should be able to empathize with the actions. Like renegade shepard, for instance, in ME2, you can justify his horrible actions with a certain rationale. Empathy is not sympathy. But you cannot empathise with a robot player character that just decides "oh I think I will side with the enemy, even though x y z characters I care for are on the other side and it will probably get them killed, oh well hahahahahaha!"
To summarize, the game would have to be an entirely different narrative for the player to chose a wholly "evil" route, because it would have to set up all of these character empathy so we (despite the awful things he/she does) are routing for him (remember, empathy is NOT the same as sympathy).
The joker is a sick and twisted villain, but he has his own internal logic but if you were playing a game about batman, would you think the option to side with the joker as batman? would that work? no of course not. It would be in the game as a mere "lol look I can side with the joker" it would have zero dramatic value.
Modifié par StElmo, 03 décembre 2012 - 07:53 .