So, Shepard is not the hero and the main character in Mass Effect when he contrrol the reapers by becoming the reapers himself? I know it's suck but that's what happen in BioWare story.TCBC_Freak wrote...
So, you want to play the bad guy? If I am to understand you this is what you want. To be the antagonist, the exact opposite of the protagonist. This is why some people felt that the Renegade Shepard was not "realistic" because they couldn't get it straight that he wasn't evil, just kind of a a*hole but he still wanted to stop the reapers who were evil. Being evil means you are, by definition, not the hero and thus not the main character in a STORY, which must have a hero and a villain or it isn't a story, it's just an anecdote and unworthy of a my $60.
Yeah, and I'm glad they attempt to do so. Virtual reality is a way to the future gaming now, especially with the introduction of 3D Virtual Reality where anything is possible.TCBC_Freak wrote...
On a bit of a side note, as I personally don't think this is all you want but it comes up a bit: Games that let you kill randoms (like Skyrim, Fallout, GTA, Fable, Infamous, and Dishonored {which I'll note also lets you go trough the whole game without killing anyone if you want as well} to name a few) do it for one of two reason; they either want to make the most real world possible kind of like a simulated reality and in the real world you could kill anyone you want, or they do it because even if you get bored with the "story" you might still put in the game to waste time just running random people over (I'm looking at you GTA).
They fail their job horribly with DA 2, to me. But then again they failed their job with Lady Aribeth in Neverwinter Nights, so I'm not really surprised with their boring story. Hopefully, DA 3 will be 100x better than ME 2 in term of story, since they wanted so much to copy ME 2's formula, which resulted the changes in direction for DA 2.TCBC_Freak wrote...
Dragon Age is a fantasy game and it's about story; if you get bored then they've failed at their job.
TCBC_Freak wrote...
So just out of curiosity. Which of the following is the type of evil you think would make the game more fun to play out?
Evil:
1. morally wrong or bad; immoral; wicked: "evil deeds; an evil life."
2. harmful; injurious.
3. characterized or accompanied by misfortune or suffering; unfortunate; disastrous: "to be fallen on evil days."
4. due to actual or imputed bad conduct or character: "an evil reputation."
5. marked by anger, irritability, irascibility, etc.: "He is known for his evil disposition."
Does it matter? Evil character doesn't need to explain his motive and reason. He can be selfish or sturggling for survival in conditions that required him to act, "wicked" for a choice that he's willing to take for the good of others and people will oppose him anyway.





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