Are Darkspawn Still Relevant?
#1
Posté 26 novembre 2012 - 04:16
Are Darkspawn, and accordingly Grey Wardens, going to be left as background characters from here on out?
#2
Posté 26 novembre 2012 - 04:19
#3
Posté 26 novembre 2012 - 04:20
#4
Posté 26 novembre 2012 - 04:22
#5
Posté 26 novembre 2012 - 04:24
I disagree. This franchise was built on the Grey Warden/Darkspawn mythos. That would be like Star Wars abandoning the Jedi vs Sith conflict after 1 movie and focusing on politics on Coruscant.deuce985 wrote...
They should be near irrelevant. We had an entire game devoted to them. They have more going on in Thedas than just Darkspawn. In a perfect world the Mage/Templar conflict would be over and DA3 would move to something entirely different. It's not.
#6
Posté 26 novembre 2012 - 04:28
Taint Master wrote...
I disagree. This franchise was built on the Grey Warden/Darkspawn mythos. That would be like Star Wars abandoning the Jedi vs Sith conflict after 1 movie and focusing on politics on Coruscant.deuce985 wrote...
They should be near irrelevant. We had an entire game devoted to them. They have more going on in Thedas than just Darkspawn. In a perfect world the Mage/Templar conflict would be over and DA3 would move to something entirely different. It's not.
I personally prefer DA tell a different story in each game as they're currently doing. Darkspawn will probably always be in the background but I don't think we'll see anything significant on them anytime soon, IMO. An entire game based on Tevinter Imperium, Qunari, or OGB/Flemeth/Morrigan/Eluvian etc. would be my ideal game.
Modifié par deuce985, 26 novembre 2012 - 04:33 .
#7
Posté 26 novembre 2012 - 05:01
Taint Master wrote...
As the DA series moves forward, these guys seem less and less important in the grand scheme of things. Granted, there's only so much you can do with "mindless" zombie-mutants as antagonists, but with DA:A and the Architect I thought there were more interesting developments ahead for these guys.
Are Darkspawn, and accordingly Grey Wardens, going to be left as background characters from here on out?
I hope not. IMO we need the Darkspawn, not just because of what you chose to do with Architect and his plans (but that is a big part of it), but also for the "pure evil" the unawakened Darkspawn represent. In any story with moral ambiguity you need an absolute to base all of the grey choices off of.
The Darkspawn (unawakened) are a single minded force, that does not offer mercy or negotiation. They will not stop until the free races or they are dead. They create the Broodmothers by forcing canabalizim upon and raping women. Their very touch corrupts the ground and items they carry. There is no redeeming qualities to be had in the (unawakened) Darkspawn, which is needed since it galvinizes groups to work together that normally would be at odds with each other, as well as providing a foundation that the grey areas can work off of.
Siding with the werewolves, for example, is a normally evil decision that is turned (dark grey) when held against the black that is the Darkspawn. Every morally ambiguous story needs a moral absolute (IMO) otherwise the actions you take are reduced to black and white, in order to have grey one needs at least black, if not white. Mass Effect had the same thing with the (Pre-Catalyst) Reapers, a pure evil force that the grey decisions that Shepard had to make built on.
Yes the Darkspawn need to stay relevant, as do the Grey Wardens; as long as the Dwarves and Deep Roads exist, so will the Darkspawn. Plus the variety of Darkspawn enemies (Genlocks, Hurlocks, Sheiks, Emmesaries, Ogres, Disiples, Children, ect.) offer a huge roster of monsters to fight, and the the fact that the major events in Thedas are marked by the Blights means that they are a vital part of the Dragon Age universe.
I would love to see the Darkspawn / Grey Warden / your decisions regarding the Architect come into play in DA:I; I just ask that they are not treated like the Quarian / Geth conflict in ME 3, wherein you show up and side with the Quarians or the Geth, or make peace only to have you choice have no real impact on the story. "Yeah you sided with the Grey Wardens now you can use them to fight in the Mage / Templar war, or you have the Darkspawn do the exact thing, or you have a Darkspawn / Grey Warden alliance to help in the battle."
The Darkspawn / Grey Wardens are too important (IMO) for that kind of resolution.
#8
Posté 26 novembre 2012 - 05:17
#9
Posté 26 novembre 2012 - 06:24
Urazz wrote...
I think they are the big overall badguy in the game but they'll probably have minimal presence in DA3 I think since it looks like DA3 will be focusing more on the mage/templar war.
They could have a new Blight and and ending the war is the only way to stop it.
#10
Posté 26 novembre 2012 - 07:06
Who knows? All I know is that I'm not fond of this war story about mages and templars. I wanted to continue the story from Origins and Awakening.Taint Master wrote...
As the DA series moves forward, these guys seem less and less important in the grand scheme of things. Granted, there's only so much you can do with "mindless" zombie-mutants as antagonists, but with DA:A and the Architect I thought there were more interesting developments ahead for these guys.
Are Darkspawn, and accordingly Grey Wardens, going to be left as background characters from here on out?
Dragon Age 2 happened. I find it difficult to care about anything in the Dragon Age universe anymore after that terrible experience. The writers set up Hawke and his story so that it could go right on into DA3. So, I doubt they'll be going back to story of the Darkspawn.
#11
Posté 26 novembre 2012 - 07:25
The coming conflict at least has absolutely blow all to do with the Wardens or darkspawn.
Modifié par Foopydoopydoo, 26 novembre 2012 - 07:26 .
#12
Posté 26 novembre 2012 - 08:11
Plus, they already got a whole game. Let some of the other dynamic forces shaping Thedas take front and center in a story. Because if the series just used Grey Warden and mindless darkspawn all the time, it would get boring fast.
Archy, Cory, and the Mother was a nice twist in the darkspawn story, but in DAO; the darkspawn were a horrible bad guy/villain. They didn't talk. The Archdemon didn't talk. They were just there..... and bad. So you have to kill them...
The saving grace of the story was the Loghain plot, along with the stories for each area. The darkspawn and the Archdemon was just the bad thing you had to kill in the end, since the story really kinda ended at the Landsmeet.
Modifié par Urzon, 26 novembre 2012 - 08:12 .
#13
Posté 26 novembre 2012 - 11:11
If DA:3 has nothing to do with either that cheapens the whole experience and decision making. If DA:3 concentrates on events in DA:2 it alienates fans who despised the game.
Modifié par SpunkyMonkey, 26 novembre 2012 - 11:12 .
#14
Posté 26 novembre 2012 - 11:19
Modifié par Plaintiff, 26 novembre 2012 - 11:36 .
#15
Posté 26 novembre 2012 - 11:33
#16
Posté 26 novembre 2012 - 11:36
Plaintiff wrote...
The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make the interesting, I'd be happy to see them disappear from the narrative forever.
I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.
"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.
#17
Posté 26 novembre 2012 - 11:52
SpunkyMonkey wrote...
I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.
"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.
As long as they pull off the Archy and Cory subplots well. The Archy plot can branch into making darkspawn a true intelligent threat, as well as a physical one. AKA: Awakened darkspawn leading hordes to conquer areas around Thedas.
The Cory plots leads to more of a political route i'd imagine. I can easily see him taking over a Grey Warden body, and he would then use that to put himself into a position of power again. Whether that would be the Grey Wardens themselves, or maybe the Imperium again, is anyone's guess.
Both could make good storylines. Just as long as they don't go back to the darkspawn in DAO...
#18
Posté 26 novembre 2012 - 11:53
To make them worth revisiting, they had to introduce a dramatically different subspecies. Awakened and ordinary Darkspawn differ in some pretty fundamental ways.SpunkyMonkey wrote...
Plaintiff wrote...
The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make the interesting, I'd be happy to see them disappear from the narrative forever.
I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.
"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.
But the Awakened Darkspawn still received an entire expansion's worth of attention, and there are other conflicts in Thedas, old and new, that have received none at all.
#19
Posté 26 novembre 2012 - 03:08
Personally I think the tale of the maker, and the Black City is one that would provide a fitting backdrop for the final installment, which would mean Darkspawn being revisited.
An alliance with the Architect and Darkspawn in order to gain entrance to the black city, for whatever reason maybe? (say the maker is imprisoned there by an olde god or something)
Lots of stuff that can be done.
#20
Posté 26 novembre 2012 - 04:57
#21
Posté 26 novembre 2012 - 05:05
#22
Posté 26 novembre 2012 - 05:13
Unless the Architect is up to shenanigans, but he is potentially dead, so...
#23
Posté 26 novembre 2012 - 05:28
#24
Posté 26 novembre 2012 - 05:57
SpunkyMonkey wrote...
Plaintiff wrote...
The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make the interesting, I'd be happy to see them disappear from the narrative forever.
I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.
"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.
Bit hard for talking darkspawn to come about when both The Mother and The Architect are dead. I do remember stabbing him repeatedly, though I guess that's never stopped someone coming back later on.
I'd say they're relevant in as much as they're a race that is inherent to the world and they live in the subterrane. Darkspawn are one of the least interesting aspects of the DA universe to me, them being snowflake versions of Orcs and Goblins.
#25
Posté 26 novembre 2012 - 06:07
The issue with the Architect and the awakenend is a very interesting one, but unfortunately his survival isn't canon. So I think the Darkspawn and Grey Wardens, while making an appearance, will only be on the fringes. There is a problem with them becoming important again would only be through another blight, which wouldn't fit into the lore at all.
I hope that the in the leaked info mentionend civil war is going to be a, if not the, major part of DA III because I'm sick of the whole mage/Templar issue. The civil war could be a well devised political struggle, which would be amazing.





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