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Are Darkspawn Still Relevant?


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#1
Taint Master

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As the DA series moves forward, these guys seem less and less important in the grand scheme of things.  Granted, there's only so much you can do with "mindless" zombie-mutants as antagonists, but with DA:A and the Architect I thought there were more interesting developments ahead for these guys.

Are Darkspawn, and accordingly Grey Wardens, going to be left as background characters from here on out?

#2
deuce985

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They should be near irrelevant. We had an entire game devoted to them. They have more going on in Thedas than just Darkspawn. In a perfect world the Mage/Templar conflict would be over and DA3 would move to something entirely different. It's not.

#3
Orian Tabris

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I doubt it. Both Grey Wardens and darkspawn will return in DA3, I am sure of it. Maybe in DA4 - if it gets released - will go back to focusing more on them both.

#4
Monica21

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Well, there are still two Old Gods left, so potentially two more Blights. Whether that figures into a game or there is a "final destruction" of the archdemons and the darkspawn, we'll see. DA2 definitely indicates that something is going on with the Wardens, and now Corypheus is out there with a new body, so I hope the series comes back around the Wardens and the darkspawn in some fashion.

#5
Taint Master

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deuce985 wrote...

They should be near irrelevant. We had an entire game devoted to them. They have more going on in Thedas than just Darkspawn. In a perfect world the Mage/Templar conflict would be over and DA3 would move to something entirely different. It's not.

I disagree.  This franchise was built on the Grey Warden/Darkspawn mythos.  That would be like Star Wars abandoning the Jedi vs Sith conflict after 1 movie and focusing on politics on Coruscant.

#6
deuce985

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Taint Master wrote...

deuce985 wrote...

They should be near irrelevant. We had an entire game devoted to them. They have more going on in Thedas than just Darkspawn. In a perfect world the Mage/Templar conflict would be over and DA3 would move to something entirely different. It's not.

I disagree.  This franchise was built on the Grey Warden/Darkspawn mythos.  That would be like Star Wars abandoning the Jedi vs Sith conflict after 1 movie and focusing on politics on Coruscant.


I personally prefer DA tell a different story in each game as they're currently doing. Darkspawn will probably always be in the background but I don't think we'll see anything significant on them anytime soon, IMO. An entire game based on Tevinter Imperium, Qunari, or OGB/Flemeth/Morrigan/Eluvian etc. would be my ideal game.

Modifié par deuce985, 26 novembre 2012 - 04:33 .


#7
Vortex13

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Taint Master wrote...

As the DA series moves forward, these guys seem less and less important in the grand scheme of things.  Granted, there's only so much you can do with "mindless" zombie-mutants as antagonists, but with DA:A and the Architect I thought there were more interesting developments ahead for these guys.

Are Darkspawn, and accordingly Grey Wardens, going to be left as background characters from here on out?


I hope not. IMO we need the Darkspawn, not just because of what you chose to do with Architect and his plans (but that is a big part of it), but also for the "pure evil" the unawakened Darkspawn represent. In any story with moral ambiguity you need an absolute to base all of the grey choices off of. 

The Darkspawn (unawakened) are a single minded force, that does not offer mercy or negotiation. They will not stop until the free races or they are dead. They create the Broodmothers by forcing canabalizim upon and raping women. Their very touch corrupts the ground and items they carry. There is no redeeming qualities to be had in the (unawakened) Darkspawn, which is needed since it galvinizes groups to work together that normally would be at odds with each other, as well as providing a foundation that the grey areas can work off of.

Siding with the werewolves, for example, is a normally evil decision that is turned (dark grey) when held against the black that is the Darkspawn. Every morally ambiguous story needs a moral absolute (IMO) otherwise the actions you take are reduced to black and white, in order to have grey one needs at least black, if not white. Mass Effect had the same thing with the (Pre-Catalyst) Reapers, a pure evil force that the grey decisions that Shepard had to make built on.

Yes the Darkspawn need to stay relevant, as do the Grey Wardens; as long as the Dwarves and Deep Roads exist, so will the Darkspawn. Plus the variety of Darkspawn enemies (Genlocks, Hurlocks, Sheiks, Emmesaries, Ogres, Disiples, Children, ect.) offer a huge roster of monsters to fight, and the the fact that the major events in Thedas are marked by the Blights means that they are a vital part of the Dragon Age universe. 

I would love to see the Darkspawn / Grey Warden / your decisions regarding the Architect come into play in DA:I; I just ask that they are not treated like the Quarian / Geth conflict in ME 3, wherein you show up and side with the Quarians or the Geth, or make peace only to have you choice have no real impact on the story. "Yeah you sided with the Grey Wardens now you can use them to fight in the Mage / Templar war, or you have the Darkspawn do the exact thing, or you have a Darkspawn / Grey Warden alliance to help in the battle."

The Darkspawn / Grey Wardens are too important (IMO) for that kind of resolution.

#8
Urazz

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I think they are the big overall badguy in the game but they'll probably have minimal presence in DA3 I think since it looks like DA3 will be focusing more on the mage/templar war.

#9
drak4806.2

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Urazz wrote...

I think they are the big overall badguy in the game but they'll probably have minimal presence in DA3 I think since it looks like DA3 will be focusing more on the mage/templar war.


They could have a new Blight and and ending the war is the only way to stop it.

#10
EpicBoot2daFace

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Taint Master wrote...

As the DA series moves forward, these guys seem less and less important in the grand scheme of things.  Granted, there's only so much you can do with "mindless" zombie-mutants as antagonists, but with DA:A and the Architect I thought there were more interesting developments ahead for these guys.

Are Darkspawn, and accordingly Grey Wardens, going to be left as background characters from here on out?

Who knows? All I know is that I'm not fond of this war story about mages and templars. I wanted to continue the story from Origins and Awakening.

Dragon Age 2 happened. I find it difficult to care about anything in the Dragon Age universe anymore after that terrible experience. The writers set up Hawke and his story so that it could go right on into DA3. So, I doubt they'll be going back to story of the Darkspawn.

#11
Fredward

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I don't think they matter all that much anymore really. Unless a new Blight pops up of course. You could argue Corypheus is proof that they're still relevant but Cory has more to do with the magisters and the possible already black Golden City than Darkspawn in my opinion. Especially since he doesn't seem to associate himself with darkspawn. Or not yet anyway. Or might never because his god winded up betraying him and is now dead anyway. But w/e.

The coming conflict at least has absolutely blow all to do with the Wardens or darkspawn.

Modifié par Foopydoopydoo, 26 novembre 2012 - 07:26 .


#12
Urzon

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Dragon Age was build on the legends, magic, politics, and people of Thedas, not just Grey Wardens and darkspawn. Sure, they helped shape Thedas into was it is currently, but they are only one part of the whole in that matter.

Plus, they already got a whole game. Let some of the other dynamic forces shaping Thedas take front and center in a story. Because if the series just used Grey Warden and mindless darkspawn all the time, it would get boring fast.

Archy, Cory, and the Mother was a nice twist in the darkspawn story, but in DAO; the darkspawn were a horrible bad guy/villain. They didn't talk. The Archdemon didn't talk. They were just there..... and bad. So you have to kill them...

The saving grace of the story was the Loghain plot, along with the stories for each area. The darkspawn and the Archdemon was just the bad thing you had to kill in the end, since the story really kinda ended at the Landsmeet.

Modifié par Urzon, 26 novembre 2012 - 08:12 .


#13
SpunkyMonkey

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The more DA:3 has to do with DA:O, and the less it has to do with DA:2 the better. For that reason alone I'd have Darkspawn as key players in DA:3.

If DA:3 has nothing to do with either that cheapens the whole experience and decision making. If DA:3 concentrates on events in DA:2 it alienates fans who despised the game.

Modifié par SpunkyMonkey, 26 novembre 2012 - 11:12 .


#14
Plaintiff

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The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make them interesting, I'd be happy to see them disappear from the narrative forever.

Modifié par Plaintiff, 26 novembre 2012 - 11:36 .


#15
Teddie Sage

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For the blights? Yeah. For the rest? Nah, not really.

#16
SpunkyMonkey

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Plaintiff wrote...

The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make the interesting, I'd be happy to see them disappear from the narrative forever.


I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.

"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.

#17
Urzon

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SpunkyMonkey wrote...

I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.

"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.


As long as they pull off the Archy and Cory subplots well. The Archy plot can branch into making darkspawn a true intelligent threat, as well as a physical one. AKA: Awakened darkspawn leading hordes to conquer areas around Thedas.

The Cory plots leads to more of a political route i'd imagine. I can easily see him taking over a Grey Warden body, and he would then use that to put himself into a position of power again. Whether that would be the Grey Wardens themselves, or maybe the Imperium again, is anyone's guess.

Both could make good storylines. Just as long as they don't go back to the darkspawn in DAO...

#18
Plaintiff

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SpunkyMonkey wrote...

Plaintiff wrote...

The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make the interesting, I'd be happy to see them disappear from the narrative forever.


I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.

"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.

To make them worth revisiting, they had to introduce a dramatically different subspecies. Awakened and ordinary Darkspawn differ in some pretty fundamental ways.

But the Awakened Darkspawn still received an entire expansion's worth of attention, and there are other conflicts in Thedas, old and new, that have received none at all.

#19
SpunkyMonkey

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Both fair comments Plaintiff & Urzon.

Personally I think the tale of the maker, and the Black City is one that would provide a fitting backdrop for the final installment, which would mean Darkspawn being revisited.

An alliance with the Architect and Darkspawn in order to gain entrance to the black city, for whatever reason maybe? (say the maker is imprisoned there by an olde god or something)

Lots of stuff that can be done.

#20
Puzzlewell

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For me personally I sit on the side that prefers the series to move away from them. I do appreciate the awakened ones though. I think I've stated before that pure evil enemies that don't talk aren't all that appealing to me the older I get. While Cory's plot was interesting in Legacy, I will be the first to state that the title as a whole didn't do a whole lot for me (I think that is mostly play mechanics though as dungeon romps aren't quite as appealing to me as story based things like MotA). There is more to Thedas than the threat of Darkspawn and I'd like to see them run with that. This being said though, there are some interesting counter-arguements here and your Star Wars analogy was pretty fitting. Basically if it is Awakened Darkspawn, I'll be interested because there is a lot they could do with them but the normal ones, not so much for me.

#21
garrusfan1

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Well I have a feeling they will always be there in the story even if they are not there a lot

#22
Helena Tylena

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Outside of a Blight, Darkspawn should only be relevant when venturing into the Deep Roads. And a Blight occurring within the same century as the previous one is completely unheard of, so no, I don't think they will be relevant. They'll most likely show up as enemies to fight in Deep Roads missions, but a new Blight would be so counter to established lore it might just make me want to tear my hair out.

Unless the Architect is up to shenanigans, but he is potentially dead, so...

#23
Iosev

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I think a lot of people like to think of the darkspawn and the war over magic as completely separate conflicts, but I think that they are tied together, since it is supposedly the abuse of magic that led to the creation of the darkspawn. For all we know, the templar and magi war and the Orlesian rebellion could lead to a hastening of the next Blight, or something far worse.

#24
Pzykozis

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SpunkyMonkey wrote...

Plaintiff wrote...

The Darkspawn are a one-trick pony, and the less focus on them the better. Unless more moral ambiguity can be introduced to make the interesting, I'd be happy to see them disappear from the narrative forever.


I think there was quite a lot which could be done with talking Darkspawn and the Architect, and the Darkspawn could in fact be the route needed to allow players into the Black City.

"One Trick Pony" just shows a lack of imagination for me, there's still plenty of milage left in there with them IMO.


Bit hard for talking darkspawn to come about when both The Mother and The Architect are dead. I do remember stabbing him repeatedly, though I guess that's never stopped someone coming back later on.

I'd say they're relevant in as much as they're a race that is inherent to the world and they live in the subterrane. Darkspawn are one of the least interesting aspects of the DA universe to me, them being snowflake versions of Orcs and Goblins.

#25
Shevy

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While the Darkspawn and the Grey Wardens are the first things that come to mind when I'm thinking of Dragon Age, outside of a blight they shouldn't lurk on the surface. That said, I hope the only appearance of them, which is very likely (imo), will be in the deep roads, assuming we are going to adventure through them.

The issue with the Architect and the awakenend is a very interesting one, but unfortunately his survival isn't canon. So I think the Darkspawn and Grey Wardens, while making an appearance, will only be on the fringes. There is a problem with them becoming important again would only be through another blight, which wouldn't fit into the lore at all.

I hope that the in the leaked info mentionend civil war is going to be a, if not the, major part of DA III because I'm sick of the whole mage/Templar issue. The civil war could be a well devised political struggle, which would be amazing.