nightscrawl wrote...
It wasn't all for nothing. You defeated the Blight. That was the awesome ending for that game. DA2 was a new game, with a new ending. DA3 will be an additional new game with another new ending.Nizaris1 wrote...
I play DA:O several times, hundreds of hours, many main characters, many outcomes, proud as a Grey Warden who unite the land, hero of all, defeated the Blight....and suddenly it is all for....NOTHING
If all the darkspawn were defeated at the end of DAO, would you still want another Grey Warden vs darkspawn centric game? Would you really want them, soap opera like, to bring the darkspawn back from the dead, even if it involved some lame hand waving? Is that really the only scope you care about?
I mean for nothing is for nothing...i have played as the Warden, going through an adventure, involving in someone else politic, discovering lost ancient relic, meeting with talking trees and werewolves, meet brootmother, uniting the land, defeating the most dangerous enemy of mankind...then it is all gone?
Why not DA2 carry over the Warden? Making Hawke as just NPC in DA2, by the way Hawke is Varric story. Or make DA2 as side quest or DLC. In the end, the Seeker need the Warden anyway right? Need to Warden to solve the problem. Is there any point in playing as Hawke? DA2 is a story about what already happened.
DA2 is better a story about the Warden who solving the Mage-Templar conflict, at the same time discovering about the Black City and everything.
Da3 should be DA2 where the Warden is the Inquisitor, who is better being Inquisitor than the Warden?
Modifié par Nizaris1, 03 décembre 2012 - 05:38 .





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