FreshIstay wrote...
Oh...so youre saying you were red, blue, or purple....sometimes.No, wether or not you picked the same color each time, the game still decided which one you were depending upon which one you picked the most.
If your issue is with the personality tracking which did little more than add flavor to combat banter and auto-dialogues just say so.
I had the same amount of dialogue options to choose from in any given conversation in DAO, that they didn't have colors didn't increase their number.
Except to DA2's advantage when I picked the "angry color" I witnessed my character express anger as well as the NPC's response to it.
In DAO when I picked "angry response" my character did nothing. This difference is crucial to me.
FreshIstay wrote...
Very true. but that was inevitable, Who rule's Fereldan is not 50/50..in fact...there's about 7 different ways that could go.
And yet the Civil War ended 100% of the time, and there was still a monarch 100% of the time.
Where people who appreciate DA2 will dispute you, is that in that game the reasons why things took place is what is up to us, and that's what we find fun about it. Getting into a fight over what happened in each game misses the point of what we, or at least I, found enjoyable about the sequel in the first place. As I described in my earlier link.
(Also the number of ways are 5, assuming Cousland Warden. 3 if not: Alistair King, Anora Queen, Alistair/Anora rule together, Anora/Warden, Alistair/Warden)
Modifié par Upsettingshorts, 04 décembre 2012 - 08:45 .





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