Nizaris1 wrote...
That is why i say DA is dead
If it wsa dead, DA3 wouldn't be happening. Perhaps you mean dead to YOU. If so, why are you bothering with all this?
Nizaris1 wrote...
That is why i say DA is dead
Nizaris1 wrote...
DA2 must be the continuation of DA:O, because every decision in DA:O make changes to the world. The vent must continue, the changes must continue.
When save Urn of Sacred Ashes in DA:O, DA2 must show the Templar are more zealous, the Chantry is more stronger.
When make Warden a Queen, DA2 must show Cousland name restored, Fergus re-establish the Cousland.
When make Alistair a King, show that Grey Warden involve in politic, become more influential.
Every single thing in DA:O must be shown in DA2, because of BUTTERFLY EFFECT....that is THE WORLD....not just shifting everything and create a new story...
Guest_Nizaris1_*
DarkDragon777 wrote...
Nizaris1 wrote...
in TES, bethesda simply making new things on each game, every choices in previous game doesn't matter because the next game usually take hundreds of years background, so players just play new thing in new game.
Oblivion and Skyrim took hundreds years, so everything in Oblivion just being mention in books in Skyrim and the main character is just anonymous. And Oblivion have linear story...in the end Martin sacrifice himself to kill Mehrune Dagon...the end...next game mention about that, but the whole game is new game.
The story is not important at all in TES, so the world is not actually important. The main character have nothing to do with anything, just unknown prisoner of unknown crime escape prison.
But DA, we have numerous origins, numerous choices, numerous consequences, have chain reaction, butterfly effect
No.
Guest_Nizaris1_*
Modifié par Manic Sheep, 08 décembre 2012 - 04:09 .
Guest_Nizaris1_*
Guest_Nizaris1_*
You keep saying the world needs to change. As in what? what do you actually want to implement in the game to show this?Nizaris1 wrote...
It is not about quests, no it is not about that.
Changes is not quests. example, sacred Ashes restored in DA:O, in DA2 there is a quest of people selling fake Ash, not that.
The changes is the WORLD.
And that Bioware and David Gaider can't handle
Modifié par Manic Sheep, 08 décembre 2012 - 04:07 .
Nizaris1 wrote...
It is not about quests, no it is not about that.
Changes is not quests. example, sacred Ashes restored in DA:O, in DA2 there is a quest of people selling fake Ash, not that.
The changes is the WORLD.
And that Bioware and David Gaider can't handle
Nizaris1 wrote...
...many things...
Nizaris1 wrote...
That is why DA2 is new story, and the ending doesn't matter, easier for them making DA3...
FreshIstay wrote...
Nizaris1 wrote...
That is why DA2 is new story, and the ending doesn't matter, easier for them making DA3...
Id have to agree with this statement...THIS STATEMENT ALONE.
Guest_Nizaris1_*
hold onto hope Nizaris...all is not lost.
Modifié par Nizaris1, 08 décembre 2012 - 08:16 .
Guest_Nizaris1_*
Modifié par Nizaris1, 08 décembre 2012 - 08:22 .
Guest_Nizaris1_*
DarkSpiral wrote...
FreshIstay wrote...
Nizaris1 wrote...
That is why DA2 is new story, and the ending doesn't matter, easier for them making DA3...
Id have to agree with this statement...THIS STATEMENT ALONE.
Yes, yes. DA2 was intended to be more personal and less epic. Now what about darkspawn?
Nizaris1 wrote...
It is not about quests, no it is not about that.
Changes is not quests. example, sacred Ashes restored in DA:O, in DA2 there is a quest of people selling fake Ash, not that.
The changes is the WORLD.
And that Bioware and David Gaider can't handle
Modifié par Aolbain, 08 décembre 2012 - 02:59 .
Nizaris1 wrote...
My point is Ferelden is unique country and strong, especially after the 5th Blight where Alistair is the King and warden is the Queen, or Alistair as a King alone or with Anora as a Queen, or the Warden is the King, because it change everything, it change the world...Ferelden is a New World Order
That and Nizaris doesn't seem to get that not every decision is relevant to DA2 and has no reason to appear.Herr Uhl wrote...
I can see the point about how your decisions don't change the world, but this is a necessary evil if you want to have multiple endings taken into account for a sequel. But it is an odd dichotomy about how Nizaris laments how their warden's decisions weren't accounted for and then invalidating any warden that didn't take the exact same path as doing it wrong.
Nizaris1 wrote...
hold onto hope Nizaris...all is not lost.
The way i see it, all is lost, what DA3 will turn out to be is damage control...
The issue is about save import, the world of Thedas as we know it, is actually the effect of whatever happen in DA;O. Bioware cannot handle it thoroughly, because it is vast, too big, too many details. What they can do is cameos like in DA2. Even so, there are so many things are retconed no matter what because they have to
So DA3 world MUST BE a world where
- Alistair maybe a king of Ferelden with Anora
- Alistair is a king of Ferelden alone
- The Warden is the King of Ferelden
- The Warden is the Queen of Ferelden
- The Warden is Paragon of Orzamar
- The Dalish have land in ferelden
- The Dalish don't have land in Ferelden
- Alistair have OGB
- Loghain have OGB
- The Warden have OGB
- There is no OGB
- Bhelen is the King of Orzamar
- Harrowmont is the King of Orzamar
- The Circle Tower Annulled in Ferelden
- The Circle Tower saved in Ferelden
- Urn of Sacred Ashes restored
- Urn of Sacred Ashes not restored
- Werewolves going beserk
- No Werewolves
- More Dwarves on surface
- Dwarves remain in Orzamar
- Dalish are friendly with human
- Dalish are gone with Zathrian
- City Elf have Bann
- City Elf insignificant
- Redcliff is restored and popular
- Redcliff destroyed and not popular
- Arl Eamon still have his wife the Orlesian
- Arl Eamon wife is dead
- Connor is alive become a Mage in Circle, a son of Arl, have Orlesian blood
- Connor is dead
- The Warden live
- The Warden/Alistair/Loghain die
- many more...
All these above are in Ferelden, meaning the world of Thedas in Ferelden are these above.
That is why in DA2 all our choices doesn't matter
- Save the run away Mages, they still attack Hawke in later act
- Give the Mages to Templar, the Mages attack Hawke in later act
- Fight the Templar for Mages sake, those Mages still attack Hawke in later act
- Give Ketojan to Arvarad, Ketojan killed, Arvarad attack Hawke
- Refuse to give away Ketojan, Arvarad attack Hawke, Ketojan kill himself
- Meet with Tarohne, no matter what have to fight her.
- Hawke mom cannot be saved no matter what
- Many choices are related to companions and it doesn't even matter
- Anders blow up Chantry no matter what
- Side with Mages, Orsino become monster, Meredith go crazy
- Side with Templar, Orsino become monster, Meredith going crazy
- many more
So, DA3 is BASED on DA2, Bioware have less problem creating DA3 because it is all doesn't matter, the result of each choices are the same
if DA2 is based on DA:O...imagine how much work they have to do? The dialogues, the landscape, the acting, the quests, the environment...everything...it's Butterfly Effect
That is the reason we cannot going back in time to change things, because if we change one thing in the past, we change everything in the future. What ever we do now change the things next...