Spawns are completely effed up
#1
Guest_Air Quotes_*
Posté 26 novembre 2012 - 10:31
Guest_Air Quotes_*
Next game - Hack zone get's immediately overrun by 2 Atlases and Phantoms. I pull out the rocket launcher, boom, all dead. 2 Atlases and 4 Phantoms spawn at the same spot! Rocket again, again, again AND AGAIN! I'm out. Another 2 Atlases and 4 Phantoms spawn AT THE SAME FKN PLACE! IN THE HACK CIRCLE.
WTF?
#2
Posté 26 novembre 2012 - 10:35
Firebase White landing zone no longer has enemies jumping up on the platform during hacks
Firebase London drop zone hack no longer has enemies spawning behind your back
#3
Posté 26 novembre 2012 - 10:37
Take for example, glacier. In the dead end room in the 2nd floor lab, if you move all the way to the left and stay there, the pillar blocks part of your LOS to the spawn spot at the front entrance to the room. If the system chooses to spawn there and you kill off the spawn quick and do not move, they will spawn again in that area. You can see part of the enemy, like half a cannibal, hand of a husk, etc so you know they are spawning right there.
BUT if you move to your right so the entire spawn spot is now in your LOS, the spawning stops
Edit: Also the LOS check has a fixed distance (from my own experience). Once its out of that distance, the system doesn't care. A good example is Dagger. If you go down the steps from your LZ then turn right and stop, you can shoot the spawn far off in the distance even as they full materialise into view.
Modifié par Computron2000, 26 novembre 2012 - 10:39 .
#4
Posté 26 novembre 2012 - 10:45
Modifié par Frozen Mind, 26 novembre 2012 - 10:46 .
#5
Guest_Lord_Sirian_*
Posté 26 novembre 2012 - 10:47
Guest_Lord_Sirian_*
#6
Posté 26 novembre 2012 - 10:51
Air Quotes wrote...
Next game - Hack zone get's immediately overrun by 2 Atlases and Phantoms. I pull out the rocket launcher, boom, all dead. 2 Atlases and 4 Phantoms spawn at the same spot! Rocket again, again, again AND AGAIN! I'm out. Another 2 Atlases and 4 Phantoms spawn AT THE SAME FKN PLACE! IN THE HACK CIRCLE.
WTF?
Was that on Rio by any chance?
#7
Posté 26 novembre 2012 - 10:53
I get the feeling that killing them too fast leads them to spawning again.
#8
Posté 26 novembre 2012 - 10:56
Computron2000 wrote...
Edit: Also the LOS check has a fixed distance (from my own experience). Once its out of that distance, the system doesn't care. A good example is Dagger. If you go down the steps from your LZ then turn right and stop, you can shoot the spawn far off in the distance even as they full materialise into view.
I love killing freshly-materialising spawn on Ghost (as they drop down from the high rooms, mid-air stasis ftw) and on Hydra too.
#9
Posté 26 novembre 2012 - 10:56
#10
Posté 26 novembre 2012 - 11:12
They could at least give them some sort of "phase in" animation if they're gonna keep it this way.
#11
Posté 26 novembre 2012 - 11:18
#12
Posté 26 novembre 2012 - 11:26
As for the boss enemies spawning on top of hack circles, I haven't seen it happen since the balance update that addressed it.
#13
Posté 26 novembre 2012 - 11:34
#14
Posté 26 novembre 2012 - 11:41
Lord_Sirian wrote...
Spawns have been whacked since Retaliation came out.
Agreed, they've been crazy since Retaliation. All over the bleedin' shop.
#15
Guest_Air Quotes_*
Posté 26 novembre 2012 - 12:16
Guest_Air Quotes_*
Sihmm wrote...
Air Quotes wrote...
Next game - Hack zone get's immediately overrun by 2 Atlases and Phantoms. I pull out the rocket launcher, boom, all dead. 2 Atlases and 4 Phantoms spawn at the same spot! Rocket again, again, again AND AGAIN! I'm out. Another 2 Atlases and 4 Phantoms spawn AT THE SAME FKN PLACE! IN THE HACK CIRCLE.
WTF?
Was that on Rio by any chance?
Guardian shredding was on Rio container area. Atlas + Phantom spawns was on Hydra.
#16
Guest_Air Quotes_*
Posté 26 novembre 2012 - 12:17
Guest_Air Quotes_*
Javo2357 wrote...
Infinite Guardians spawning?? What difficulty and wave was this on?
As for the boss enemies spawning on top of hack circles, I haven't seen it happen since the balance update that addressed it.
Gold wave 9.
#17
Posté 26 novembre 2012 - 12:51
TattyUD wrote...
Lord_Sirian wrote...
Spawns have been whacked since Retaliation came out.
Agreed, they've been crazy since Retaliation. All over the bleedin' shop.
Before they capped the Dragoons, they used to swarm LZ and hack points from the nearest spawn point. Now it just happens with other units
#18
Posté 26 novembre 2012 - 02:17
#19
Guest_Air Quotes_*
Posté 26 novembre 2012 - 02:36
Guest_Air Quotes_*
Kama45 wrote...
The best part is the DR the spawns get when they re-spawn on your head.
Yeah, that too. Not only they cheat, but thay also double cheat. Some a-hole Marauder suddenly takes 50% less damage.
#20
Posté 26 novembre 2012 - 02:40
Pretty much. They've tried to buffer spawn nuking to some point.Lord_Sirian wrote...
Spawns have been whacked since Retaliation came out.
#21
Posté 26 novembre 2012 - 03:08
#22
Posté 26 novembre 2012 - 03:42
Working as intended
#23
Posté 26 novembre 2012 - 03:46
"Randomized spawns to fix speed run exploit"?
Modifié par megawug, 26 novembre 2012 - 03:47 .
#24
Posté 26 novembre 2012 - 03:50
Modifié par Enhanced, 26 novembre 2012 - 03:50 .
#25
Posté 26 novembre 2012 - 04:05





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