pierre0300 wrote...
redneck nosferatu wrote...
* Larger clip size (8 versus 3, and even with a clip mod), which synergizes well with Adrenaline Rush or Marksman
* The Turian Ghost's AR damage bonus evolution for Tactical Cloak, which functionally turns it into an ironsight sniper rifle
I can understand someone prefering the Paladin, though.
I wish AR's had some sort of inherent bonus that gave them an advantage over pistols, like range or stability, that is offset by the existing weight mechanic. But at this point it's really not a problem to take a decent-level Paladin or Crusader and fill the exact same role as the Saber.
Yeah there should be more diffenrences between these two weapons.
So Saber because of ammo, TGI's cloak, gears.
Paladin : much lighter (still lighter with pistols heavy barrel), more damages.
Seems like your arguments in favor of the Paladin keep coming back to weight. And if you're using caster-classes, that's probably true. On the TGI or almost any Soldier class, the weight is far less important, which puts the Saber ahead. So it really just comes down to play style.
For me, the 3-shot mag drives me crazy (even 5 with the mod ain't that great), and the Saber is AWESOME with Turian stability bonuses (even before the TGI cloak bonus). But if I was playing an Adept, then sure, the Paladin would probably be a better choice.
So yeah, they have some similarities, but there's enough of a difference for them to fill different niches...
Modifié par billpickles, 26 novembre 2012 - 07:23 .