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Tech Armour (and other shield powers) need to be reworked


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#1
Spirit Keeper

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This is mainly about Tech Armour but it does apply to other sheild powers to. While it can be hard to guess inflection, this is....like giving a presentation?....i'm writing this calmly.

Shepard's Tech Amour is a disaster, the damage reduction is terrible and simply not noticeable on any difficulty. 35 - 40% depending on how it's evolved.

It has a massive power recharge pentaly of 80% and when the evoluion is picked it is still a large 50%. Other shield powers start at 50% and can be lowered to 20%.

The pulse no longer knocks enemies over where barrier now makes enemies float meaning tech armour's detonation is unhelpful. Furthermore the radius is only 4.50m if evolved for it and 3.60m if not. Barrier can be upgraded to 5.40m.

In regards to the DR....edit: Thank you capn233 - 200% DR was in fact immunity, not sure why I though it wasn't. I have done another test (as in 5 minutes ago) and set the DR to 75%, I was playing on normal and still took a good amount of damage from enemies. I would suggest DR bet set to 75% or 60%.

The real kick in the teeth is that Shepard is stuck with the power as it is the Sentinel's unique power. It's probably the worst unique power in the game.


I propose that all sheild powers have there DR buffed as well as making the power penalty of TA the same as the others, if not lower since it is the unique power, say 40% at base and 10% - 0% when upgraded.

Also reintroduce the knockdown effect of the pulse.

( It also does not look as visually appealing as it did in ME2 8/ )


To be honest all of these can be done on PC by coalesced editing..accept the knockdown I think....but seriously they do need a buff, especially Tech Armour.

Modifié par SovereignSRV, 26 novembre 2012 - 05:33 .


#2
capn233

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How is it that 200% DR was comparable to ME2 when the numbers are such that ~140% DR should make you invulnerable?

PRS penalty of 80% isn't horrible considering other bonuses you can get, and the weight capacity.

You can even get manageable cooldowns on the Sentinel if you stack Defensive Matrix on top of Tech Armor while specing both for max durability. You just have to keep your weapon set sensible (Paladin, Vindicator...). Or you can do Kronner's Biotic Bomber and go "Reset on Detonation" in Throw and carry as much weight as you want.

#3
brad2240

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SovereignSRV wrote...

Shepard's Tech Amour is a disaster, the damage reduction is terrible and simply not noticeable on any difficulty. 35 - 40% depending on how it's evolved.


I can easily tell the difference in having the DR or not. It doesn't make you Superman but it is there.

It has a massive power recharge pentaly of 80% and when the evoluion is picked it is still a large 50%.


If you take a sensible weapons load, the 80% makes very little difference in recharge speed. Half a second maybe? That's a far less noticeable effect on my gameplay than the DR.

The real kick in the teeth is that Shepard is stuck with the power as it is the Sentinel's unique power. It's probably the worst unique power in the game.


Actually you're not. First respec is free.

I think Singularity is the worst signature power in the game, but only because it has so much overlap with the adept's other powers that it easily ignored.


I propose that all sheild powers have there DR buffed as well as making the power penalty of TA the same as the others, if not lower since it is the unique power, say 40% at base and 10% - 0% when upgraded.


Tech Armor provides good DR, a nice bonus to power damage, and a situational panic button. Asking for all that at such a low cost or no cost at all is unrealistic.

TA is a very good power, the cornerstone of Sentinel builds as it should be. The changes it got in ME3 were obviously made so that it could not be used like it was in ME2, for which I am personally glad. But if you don't like it's effects there's nobody forcing you to take it. If you think Barrier is a better power, take it as your bonus and use it instead.

#4
Drayce333

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The 80% cooldown penalty is hardly anything if your weight is low. I agree that tech armor DR should be bumped to 50% and the damage/force of the detonation should be increased along with a smaller cooldown penalty.

Fortification should also get a bump to 40% DR, Barrier should increase power/force up to 45%, Defense Matrix is perfect the way it is.

#5
Spirit Keeper

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capn233 wrote...

How is it that 200% DR was comparable to ME2 when the numbers are such that ~140% DR should make you invulnerable?

PRS penalty of 80% isn't horrible considering other bonuses you can get, and the weight capacity.

You can even get manageable cooldowns on the Sentinel if you stack Defensive Matrix on top of Tech Armor while specing both for max durability. You just have to keep your weapon set sensible (Paladin, Vindicator...). Or you can do Kronner's Biotic Bomber and go "Reset on Detonation" in Throw and carry as much weight as you want.


Well i'll be the son of a mother duck, you're right. 200% DR is invulnerability....now I want to know why I thought is wasn't....oh well. I will update the info. 8)

I tested TA again at 75% DR on normal and I still took a respectable amount of damage per shot from enemies. So I'd suggest that is what they bump at least Tech Armour's DR to.

What I would like to say to your point is that people should not need to take another defensive power as their bonus just to get the DR that tech armour really should already have.

And yes, the 80/50% is quite notciable, I felt it during my test...about...5 minutes ago, compared to when TA was off. I would not even like to think of how bad these cooldowns would be with 2 shield power active. Oh and just to clarifym in my original post when I mentioned the coolddown penalty, I did take the weight capacity into account and tech armour really just is not good when it has a massive penalty to cooldowns on a caster class, worse since it's the classes Unique skill :S


Not sure if setting the force value to something high can make the pulse knock em' over, I will test this.

#6
Drayce333

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SovereignSRV wrote...

I tested TA again at 75% DR on normal and I still took a respectable amount of damage per shot from enemies. So I'd suggest that is what they bump at least Tech Armour's DR to.


Lol no, thats waaay too overpowered considering you can get shepards shields and shield recharge so high. You can also use another DR power to just make the game stupid. You can't just ignore the fact that cover exist.

What I would like to say to your point is that people should not need to take another defensive power as their bonus just to get the DR that tech armour really should already have.


The DR is fine especially when you get more shields from fitness/armor/intel. Though I still think it should get a small bump in maximum DR since it is the classes unique power.

And yes, the 80/50% is quite notciable, I felt it during my test...about...5 minutes ago, compared to when TA was off. I would not even like to think of how bad these cooldowns would be with 2 shield power active. Oh and just to clarifym in my original post when I mentioned the coolddown penalty, I did take the weight capacity into account and tech armour really just is not good when it has a massive penalty to cooldowns on a caster class, worse since it's the classes Unique skill :S


With +200% weight bonus the 80% translates into .8 seconds. I agree this should be lowered but its pretty managable.

Modifié par Drayce333, 26 novembre 2012 - 05:47 .


#7
Spirit Keeper

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brad2240 wrote...

SovereignSRV wrote...

Shepard's Tech Amour is a disaster, the damage reduction is terrible and simply not noticeable on any difficulty. 35 - 40% depending on how it's evolved.


I can easily tell the difference in having the DR or not. It doesn't make you Superman but it is there.

It has a massive power recharge pentaly of 80% and when the evoluion is picked it is still a large 50%.


If you take a sensible weapons load, the 80% makes very little difference in recharge speed. Half a second maybe? That's a far less noticeable effect on my gameplay than the DR.

The real kick in the teeth is that Shepard is stuck with the power as it is the Sentinel's unique power. It's probably the worst unique power in the game.


Actually you're not. First respec is free.

I think Singularity is the worst signature power in the game, but only because it has so much overlap with the adept's other powers that it easily ignored.


I propose that all sheild powers have there DR buffed as well as making the power penalty of TA the same as the others, if not lower since it is the unique power, say 40% at base and 10% - 0% when upgraded.


Tech Armor provides good DR, a nice bonus to power damage, and a situational panic button. Asking for all that at such a low cost or no cost at all is unrealistic.

TA is a very good power, the cornerstone of Sentinel builds as it should be. The changes it got in ME3 were obviously made so that it could not be used like it was in ME2, for which I am personally glad. But if you don't like it's effects there's nobody forcing you to take it. If you think Barrier is a better power, take it as your bonus and use it instead.



I have not mastered the quoting system.


Point 1: I have my doubts that you actually noticed the DR, if you truly did then fair enough but a lot of people going back as far as the demo have complained about the small level of DR. I will be saying this a lot but ut's the Sentinel's unique talent, it should at least a, Level: Good.

Point 2: 20% is more like a half second, 80% is closer to 1 seconds maybe 2? Which for a caster class is not helpful. Seeing as the combat is faster than it was in ME2.

Point 3: You seemed to have missed my point, it is the Sentinel's unique skill and is stuck with it. It isn't like Stasis which can just be swapped out if you don't like it. TA is forever bound to the Sentinel's skill tree.

p.s You didn't like Singularity, Whaaaaaaaaaa:)

Point 4:  Well why not start the Penatly at 40% and give it a 20% reduction evo. That would make it the same as the MP I believe (the 20% not the 40%).

Also as something which is supposed to be the cornerstone of the Sentinel it really is lackluster, in terms of defence, DM is probably better since it has a sheild restore and Barrier is good at crowd control. It doesn't have to be as it was in ME2 but it seems Bioware went to the opposite extreme.

Modifié par SovereignSRV, 26 novembre 2012 - 05:54 .


#8
Spirit Keeper

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Drayce333 wrote...

SovereignSRV wrote...

I tested TA again at 75% DR on normal and I still took a respectable amount of damage per shot from enemies. So I'd suggest that is what they bump at least Tech Armour's DR to.


Lol no, thats waaay too overpowered considering you can get shepards shields and shield recharge so high. You can also use another DR power to just make the game stupid. You can't just ignore the fact that cover exist.

What I would like to say to your point is that people should not need to take another defensive power as their bonus just to get the DR that tech armour really should already have.


The DR is fine especially when you get more shields from fitness/armor/intel. Though I still think it should get a small bump in maximum DR since it is the classes unique power.

And yes, the 80/50% is quite notciable, I felt it during my test...about...5 minutes ago, compared to when TA was off. I would not even like to think of how bad these cooldowns would be with 2 shield power active. Oh and just to clarifym in my original post when I mentioned the coolddown penalty, I did take the weight capacity into account and tech armour really just is not good when it has a massive penalty to cooldowns on a caster class, worse since it's the classes Unique skill :S


With +200% weight bonus the 80% translates into .8 seconds. I agree this should be lowered but its pretty managable.


I suppose the only point i'd like to mention is your first one. I see where you are coming from with the OP side. While TA itself with 75% really isn't that OP trruuuust me. Since it works with % having any other sheild power would render you immune to damage.

I miss the old sheild buffing that these kinds of powers gave, much simpler to work with.

Modifié par SovereignSRV, 26 novembre 2012 - 05:55 .


#9
Drayce333

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SovereignSRV wrote...

I miss the old sheild buffing that these kinds of powers gave, much simpler to work with.


Sadly those translate bad to ME3, because of how low you can get your cooldowns, way too broken. ME2 sentinel was rediculous when you got enough shield upgrades. Just slap on tech armor and win.

#10
Binary_Helix 1

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Next to adrenaline rush the second power to be massively nerfed in ME3 was tech armor. It looks and plays like crap now.

Modifié par Binary_Helix 1, 26 novembre 2012 - 06:27 .


#11
brad2240

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SovereignSRV wrote...

Point 1: I have my doubts that you actually noticed the DR, if you truly did then fair enough but a lot of people going back as far as the demo have complained about the small level of DR. I will be saying this a lot but ut's the Sentinel's unique talent, it should at least a, Level: Good.


Doubt all you want. I noticed it and that is a fact.

The DR is good. It's better than the DR of all other defensive powers.

Point 2: 20% is more like a half second, 80% is closer to 1 seconds maybe 2? Which for a caster class is not helpful. Seeing as the combat is faster than it was in ME2.


You might find this worth reading:

http://social.biowar.../index/13992697

This thread has great information about how low you can get cooldowns using TA and another defensive power. 2-3 seconds, without recharge evolutions. That's plenty fast for any caster. TA alone doesn't hinder you as much as you think, unless perhaps you sit there staring at the cooldown indicator. 

Point 3: You seemed to have missed my point, it is the Sentinel's unique skill and is stuck with it. It isn't like Stasis which can just be swapped out if you don't like it. TA is forever bound to the Sentinel's skill tree.


And my point is that you are not forced to have points in it at all. You can take another defense power as your bonus (IMO Sentinel doesn't need another offensive power anyway, but that's neither here nor there) or use no defensive power at all. Unlike ME2, we are never made to put points in powers we don't like or don't want to use.

p.s You didn't like Singularity, Whaaaaaaaaaa:)


Lol I like Singularity just fine. I just think it is redundant with Pull and the most easily ignored/replaced singature power in the game.

Point 4:  Well why not start the Penatly at 40% and give it a 20% reduction evo. That would make it the same as the MP I believe (the 20% not the 40%).


Shepard is an order of magnitude more powerful than MP characters. What works in MP does not necessarily work for SP.

Also as something which is supposed to be the cornerstone of the Sentinel it really is lackluster, in terms of defence, DM is probably better since it has a sheild restore and Barrier is good at crowd control. It doesn't have to be as it was in ME2 but it seems Bioware went to the opposite extreme.


Look at the powers as a whole. TA offers a better power damage bonus than DM (TA applies to both tech and biotic powers) and gives better damage reduction than Barrier. I think it sits more or less where it should in relation to the other defense powers.

#12
Mightyg

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Choose Reave as your bonus power combined with tech armor and you will stroll through insanity blowing stuff up along the way.

#13
RedCaesar97

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Binary_Helix 1 wrote...

Next to adrenaline rush the second power to be massively nerfed in ME3 was tech armor. It looks and plays like crap now.

I think you are confusing "nerf" with "changed".

Adrenaline Rush works the same as it did before, it just has some base stats changed, or "nerfed" to use your term.

Tech Armor works works differently in ME3 than it did in ME2:
 - In ME2, it provided a shield boost when activated and automatically detonated when your shields reached 0. Cooldown began after activating Tech Armor.
 - In ME3, it provides a damage reduction bonus, and it stays activated until manually detonated by the player. Cooldown begins after detonating Tech Armor.

I would say that Tech Armor on its own is okay but not that great. However Tech Armor combined with another shield power or perhaps even Reave becomes better as you start to stack Damage Reduction. Tech Armor+Barrier is a sweet combination that can provide power damage bonuses at rank 5.

And speaking of other signature powers that carried over from ME2:
 - Singularity has been mentioned as redundant as it overlaps with several other powers. I would say it is weaker than its ME2 counterpart, due mostly to changes to some game mechanics. But it still has its uses. It could use the changes made to its multiplayer counterpart.
 - Combat Drone is erratic and ultimately pointless. This is due to changes in game mechanics and enemy A.I.

#14
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I agree about the tech armor detonation, it needs more kick to it. But about the damage protection or the cooldown penalities? I think its fine as is.

#15
capn233

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HTTP 404 wrote...

I agree about the tech armor detonation, it needs more kick to it. But about the damage protection or the cooldown penalities? I think its fine as is.

I think the DR is a little lackluster.  You can stack the powers though... in all honesty I would rather there be more base DR, but a little steeper PRS penalty, but also higher base detonation range and force.