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A New Difficulty Level For Single Player


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#1
Bayonet Hipshot

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Dear Devs,

I was playing single player in preparation for Omega DLC tomorrow. I was playing on Insanity & it feels like Bronze in Multiplayer. Easier than Bronze . You could call it Coal difficulty now. I mean my Shepard could just chill / me going AFK while Garrus or James cleaned house with Revenant X. It's even crazier if I give then Harrier X or Adas X or Typhoon or Particle Rifle X. 

Even EDI & Liara are really strong now. Strap them with the Blood Pack Punisher & Blood Pack Executioner and they clean up just as fast.

& we haven't gotten to my Shepards yet. Femshep level 58, Claymore Infiltrator, Bonus Power - Proximity Mine. Femshep level 60, Wraith Engineer, Bonus Power - Defense Matrix. Femshep level 57, Pirnha Vanguard, Bonus Power- Reave. 

Bottom line : - Single player is way too easy. 

Solution : - Bring back the ME2 difficulty level. On Insanity, all enemies have an extra layer of armor or barrier or shielding. Call it Nightmare mode. Bring out all the enemies at once. By that I mean in Mars Shepard will encounter Nemesis & Phantoms. & on Palaven Shepard will encounter Ravagers & Banshees as well. This difficulty can only be played on New Game Plus Shepards. 

What do you guys think ?

#2
sir PING1

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Yep I agree, ME3 insanity is a walk in the park, I like taking my sentinel with barrier for a bonus power and maxing for dmg protection along with tech armor and even on insanity you just don't die. Increase enemy damage, reintroduce protections for lower level enemies, and put in higher level enemies earlier on. I want to at least not have a walk in a park when I play. Challenge me please.

#3
Bob Garbage

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Word. Insanity is a joke until the final battle on Earth which, if you wait long enough, you don't even need to actually kill the banshees. Actually as a biotic, every part of ME3 is easy. It'd be nice to have some enemies worthy of using these overpowered weapons and powers on. However it seems the devs are more interested in appeasing the multiplayer crowd rather than the single player crowd. MAKE THE GAME WORTH PLAYING AGAIN BIOWARE. I WANT TO PLAY YOUR GAME, HELP ME OUT.

Użytkownik Bob Garbage edytował ten post 26 listopad 2012 - 03:57


#4
MadRabbit999

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Fighting 2 banshees and 3+ brutes all together on insanity is easy? I call BS or troll on that, no matter how good you are at this game, I will never believe you will be able to do the last combat in game without dying at least once on insanity.

If your concern is true though, I can understand it, I do not play Skyrim for the same reason, too boring/easy on the highest difficulty, and I am not an hardcore gamer at all, barely 1 or 2 hours of gaming every now and then.

Użytkownik MadRabbit999 edytował ten post 26 listopad 2012 - 04:00


#5
shepskisaac

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Agree. And raise the level cap (and add N7 advance class powers for Shep)

#6
clarkusdarkus

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Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.

#7
MegaSovereign

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clarkusdarkus wrote...

Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.


But that was true of like every ME game.

It's always been easy because the weapons don't require a recent level to equip.

The problem here isn't with the leveling. It's the lack of a higher difficulty level.

#8
garrusfan1

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clarkusdarkus wrote...

Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.

I call bull cause I start at level 30 since I import and if you have it on insanity it is a challenge when at level 60 yeah it is easy.

#9
clarkusdarkus

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MegaSovereign wrote...

clarkusdarkus wrote...

Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.


But that was true of like every ME game.

It's always been easy because the weapons don't require a recent level to equip.

The problem here isn't with the leveling. It's the lack of a higher difficulty level.


Dunno....Levelling up in ME1 was actually fun and felt more rewarding as you went along.......insanity was way more difficult, if you import in ME3 it's even easier considering you get a headstart on things....it does need a new difficulty but also a new challenge.

#10
MegaSovereign

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clarkusdarkus wrote...

MegaSovereign wrote...

clarkusdarkus wrote...

Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.


But that was true of like every ME game.

It's always been easy because the weapons don't require a recent level to equip.

The problem here isn't with the leveling. It's the lack of a higher difficulty level.


Dunno....Levelling up in ME1 was actually fun and felt more rewarding as you went along.......insanity was way more difficult, if you import in ME3 it's even easier considering you get a headstart on things....it does need a new difficulty but also a new challenge.


I don't think the difficulty was intentionally made easier. I think it was an indirect affect of refined combat mechanics that made the game feel easier. If they scale up the difficulty, it would give more meaning to the way you build your class.

#11
sharkboy421

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I think enemies still do scale in ME3 but its much, much less than it was in ME2.  NG+ in ME2 is a lot harder then just a standard new game (on Insanity).  NG+ in ME3 is a cake walk.

I would love for all enemies to have a layer of protection on Insanity (at the very least Cerberus and Geth troopers need to have shields) and I'd like for enemies to have the stats of Gold or maybe even Platinum level enemies from MP.  Yeah as it stands Shepard is just too strong even on Insanity. 

#12
clarkusdarkus

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sharkboy421 wrote...

I think enemies still do scale in ME3 but its much, much less than it was in ME2.  NG+ in ME2 is a lot harder then just a standard new game (on Insanity).  NG+ in ME3 is a cake walk.

I would love for all enemies to have a layer of protection on Insanity (at the very least Cerberus and Geth troopers need to have shields) and I'd like for enemies to have the stats of Gold or maybe even Platinum level enemies from MP.  Yeah as it stands Shepard is just too strong even on Insanity. 


i did enjoy what ME2 did with it's enemies with the layers of shields/armor before health...and was quite the challenge on insanity if i remember....insanity should be like gold your right.

#13
Bob Garbage

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MadRabbit999 wrote...

Fighting 2 banshees and 3+ brutes all together on insanity is easy? I call BS or troll on that, no matter how good you are at this game, I will never believe you will be able to do the last combat in game without dying at least once on insanity.

If your concern is true though, I can understand it, I do not play Skyrim for the same reason, too boring/easy on the highest difficulty, and I am not an hardcore gamer at all, barely 1 or 2 hours of gaming every now and then.


Wasn't a problem at all for my vanguard or adept Shep. Prime, detonate, prime, detonate, run to new position, prime, detonate. Really didn't even take very long.

#14
Reever

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I agree, even if I don´t usually play on Insanity :) But with all these new weapon packs, the game really can get pretty easy...

#15
Isichar

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MadRabbit999 wrote...

Fighting 2 banshees and 3+ brutes all together on insanity is easy? I call BS or troll on that, no matter how good you are at this game, I will never believe you will be able to do the last combat in game without dying at least once on insanity.


Obviously you have never played a vanguard. The only things I remember killing me were turrets if I got careless. Last fight as vanguard in insanity is easy mode though.

Użytkownik Isichar edytował ten post 26 listopad 2012 - 05:58


#16
Abraham_uk

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The Sin wrote...

Bottom line : - Single player is way too easy. 


This is coming from someone who is

Terrible at shooters
Terrible at strategy games


I've beaten insanity on both Mass Effect 2 & 3. I found Mass Effect 1 a little on the challenging side though.
Anyway, having played multiplayer and realised that all four factions are seriously difficult, I want more of a challenge for single player.

#17
Linkforlife

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Bring back the ME1 difficulty, ME2 was still too easy on Insanity, especially with a Vanguard and the Claymore reload trick. But even with my engineer I breezed through it. Only Praetorians slowed me down and sometimes YMIR mechs (when in pairs). But hey, Vanguard charging YMIR mechs and the Geth Colossi is always fun.

#18
Genetic Destiny

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Coal difficulty…hilarious.

This should've been a poll

#19
sharkboy421

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clarkusdarkus wrote...

sharkboy421 wrote...

I think enemies still do scale in ME3 but its much, much less than it was in ME2.  NG+ in ME2 is a lot harder then just a standard new game (on Insanity).  NG+ in ME3 is a cake walk.

I would love for all enemies to have a layer of protection on Insanity (at the very least Cerberus and Geth troopers need to have shields) and I'd like for enemies to have the stats of Gold or maybe even Platinum level enemies from MP.  Yeah as it stands Shepard is just too strong even on Insanity. 


i did enjoy what ME2 did with it's enemies with the layers of shields/armor before health...and was quite the challenge on insanity if i remember....insanity should be like gold your right.


That was one of my favorite things about ME2 combat.  Along with the different damage multipliers for weapons, you had to think about and plan what squaddies you wanted to take and what weapons to use.  It had that feeling of "rpg-ness" that I got from like DA, when I used specific elements against certain enemies.

I miss protections and damage multipliers :(.  Although, if they were to reintroduce this, I would humble ask that Overload be made an AOE again instead of a chain.

And I'm not sure, but I want to say Insanity enemies are closer to Silver than Gold enemies in stats.  Which is really dumb.  I get they aren't as hard as Platinum, as that was added after but come on, Shep is stronger than any of the MP characters, I should be able to take Gold no problem.

#20
Deathsaurer

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Give mooks extra defense it'll take half a second longer for your squadmates with Typhoons to kill them. They need more overall health to cope with the new crazy damage output and that will leave stock players screwed.