A New Difficulty Level For Single Player
#1
Posté 26 novembre 2012 - 03:13
I was playing single player in preparation for Omega DLC tomorrow. I was playing on Insanity & it feels like Bronze in Multiplayer. Easier than Bronze . You could call it Coal difficulty now. I mean my Shepard could just chill / me going AFK while Garrus or James cleaned house with Revenant X. It's even crazier if I give then Harrier X or Adas X or Typhoon or Particle Rifle X.
Even EDI & Liara are really strong now. Strap them with the Blood Pack Punisher & Blood Pack Executioner and they clean up just as fast.
& we haven't gotten to my Shepards yet. Femshep level 58, Claymore Infiltrator, Bonus Power - Proximity Mine. Femshep level 60, Wraith Engineer, Bonus Power - Defense Matrix. Femshep level 57, Pirnha Vanguard, Bonus Power- Reave.
Bottom line : - Single player is way too easy.
Solution : - Bring back the ME2 difficulty level. On Insanity, all enemies have an extra layer of armor or barrier or shielding. Call it Nightmare mode. Bring out all the enemies at once. By that I mean in Mars Shepard will encounter Nemesis & Phantoms. & on Palaven Shepard will encounter Ravagers & Banshees as well. This difficulty can only be played on New Game Plus Shepards.
What do you guys think ?
#2
Posté 26 novembre 2012 - 03:42
#3
Posté 26 novembre 2012 - 03:54
Modifié par Bob Garbage, 26 novembre 2012 - 03:57 .
#4
Posté 26 novembre 2012 - 03:59
If your concern is true though, I can understand it, I do not play Skyrim for the same reason, too boring/easy on the highest difficulty, and I am not an hardcore gamer at all, barely 1 or 2 hours of gaming every now and then.
Modifié par MadRabbit999, 26 novembre 2012 - 04:00 .
#5
Posté 26 novembre 2012 - 04:06
#6
Posté 26 novembre 2012 - 04:50
#7
Posté 26 novembre 2012 - 04:53
clarkusdarkus wrote...
Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.
But that was true of like every ME game.
It's always been easy because the weapons don't require a recent level to equip.
The problem here isn't with the leveling. It's the lack of a higher difficulty level.
#8
Posté 26 novembre 2012 - 04:53
I call bull cause I start at level 30 since I import and if you have it on insanity it is a challenge when at level 60 yeah it is easy.clarkusdarkus wrote...
Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.
#9
Posté 26 novembre 2012 - 04:55
MegaSovereign wrote...
clarkusdarkus wrote...
Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.
But that was true of like every ME game.
It's always been easy because the weapons don't require a recent level to equip.
The problem here isn't with the leveling. It's the lack of a higher difficulty level.
Dunno....Levelling up in ME1 was actually fun and felt more rewarding as you went along.......insanity was way more difficult, if you import in ME3 it's even easier considering you get a headstart on things....it does need a new difficulty but also a new challenge.
#10
Posté 26 novembre 2012 - 04:58
clarkusdarkus wrote...
MegaSovereign wrote...
clarkusdarkus wrote...
Levelling up in ME3 is redundant and doesnt actually give you any reason too as there is no challenge to be met.....you can kill the same reapers at level 5 with ease as you do at level 60....RPG it isn't.
But that was true of like every ME game.
It's always been easy because the weapons don't require a recent level to equip.
The problem here isn't with the leveling. It's the lack of a higher difficulty level.
Dunno....Levelling up in ME1 was actually fun and felt more rewarding as you went along.......insanity was way more difficult, if you import in ME3 it's even easier considering you get a headstart on things....it does need a new difficulty but also a new challenge.
I don't think the difficulty was intentionally made easier. I think it was an indirect affect of refined combat mechanics that made the game feel easier. If they scale up the difficulty, it would give more meaning to the way you build your class.
#11
Posté 26 novembre 2012 - 05:06
I would love for all enemies to have a layer of protection on Insanity (at the very least Cerberus and Geth troopers need to have shields) and I'd like for enemies to have the stats of Gold or maybe even Platinum level enemies from MP. Yeah as it stands Shepard is just too strong even on Insanity.
#12
Posté 26 novembre 2012 - 05:13
sharkboy421 wrote...
I think enemies still do scale in ME3 but its much, much less than it was in ME2. NG+ in ME2 is a lot harder then just a standard new game (on Insanity). NG+ in ME3 is a cake walk.
I would love for all enemies to have a layer of protection on Insanity (at the very least Cerberus and Geth troopers need to have shields) and I'd like for enemies to have the stats of Gold or maybe even Platinum level enemies from MP. Yeah as it stands Shepard is just too strong even on Insanity.
i did enjoy what ME2 did with it's enemies with the layers of shields/armor before health...and was quite the challenge on insanity if i remember....insanity should be like gold your right.
#13
Posté 26 novembre 2012 - 05:14
MadRabbit999 wrote...
Fighting 2 banshees and 3+ brutes all together on insanity is easy? I call BS or troll on that, no matter how good you are at this game, I will never believe you will be able to do the last combat in game without dying at least once on insanity.
If your concern is true though, I can understand it, I do not play Skyrim for the same reason, too boring/easy on the highest difficulty, and I am not an hardcore gamer at all, barely 1 or 2 hours of gaming every now and then.
Wasn't a problem at all for my vanguard or adept Shep. Prime, detonate, prime, detonate, run to new position, prime, detonate. Really didn't even take very long.
#14
Posté 26 novembre 2012 - 05:55
#15
Posté 26 novembre 2012 - 05:57
MadRabbit999 wrote...
Fighting 2 banshees and 3+ brutes all together on insanity is easy? I call BS or troll on that, no matter how good you are at this game, I will never believe you will be able to do the last combat in game without dying at least once on insanity.
Obviously you have never played a vanguard. The only things I remember killing me were turrets if I got careless. Last fight as vanguard in insanity is easy mode though.
Modifié par Isichar, 26 novembre 2012 - 05:58 .
#16
Posté 26 novembre 2012 - 06:00
The Sin wrote...
Bottom line : - Single player is way too easy.
This is coming from someone who is
Terrible at shooters
Terrible at strategy games
I've beaten insanity on both Mass Effect 2 & 3. I found Mass Effect 1 a little on the challenging side though.
Anyway, having played multiplayer and realised that all four factions are seriously difficult, I want more of a challenge for single player.
#17
Posté 26 novembre 2012 - 06:05
#18
Posté 26 novembre 2012 - 06:10
This should've been a poll
#19
Posté 26 novembre 2012 - 06:29
clarkusdarkus wrote...
sharkboy421 wrote...
I think enemies still do scale in ME3 but its much, much less than it was in ME2. NG+ in ME2 is a lot harder then just a standard new game (on Insanity). NG+ in ME3 is a cake walk.
I would love for all enemies to have a layer of protection on Insanity (at the very least Cerberus and Geth troopers need to have shields) and I'd like for enemies to have the stats of Gold or maybe even Platinum level enemies from MP. Yeah as it stands Shepard is just too strong even on Insanity.
i did enjoy what ME2 did with it's enemies with the layers of shields/armor before health...and was quite the challenge on insanity if i remember....insanity should be like gold your right.
That was one of my favorite things about ME2 combat. Along with the different damage multipliers for weapons, you had to think about and plan what squaddies you wanted to take and what weapons to use. It had that feeling of "rpg-ness" that I got from like DA, when I used specific elements against certain enemies.
I miss protections and damage multipliers
And I'm not sure, but I want to say Insanity enemies are closer to Silver than Gold enemies in stats. Which is really dumb. I get they aren't as hard as Platinum, as that was added after but come on, Shep is stronger than any of the MP characters, I should be able to take Gold no problem.
#20
Posté 26 novembre 2012 - 06:31





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