OMEGA LAUNCH TRAILER.
#501
Posté 27 novembre 2012 - 01:15
#502
Posté 27 novembre 2012 - 01:15
Actually I do know that feel bro.spirosz wrote...
I understand you and believe me when I say this, I would of bought all of ME3 DLCs if it wasn't for the game itself, which let me down in too many places. I truly want to purchase their DLC, but Leviathan and Omega will not convince me to play ME3 and more importantly, the trilogy itself again. As I stated, if they wow'ed me with a meaningful ME2 related DLC, that wasn't just half-assed, then by all means, I'd be able to play again and I'd pick up the rest of the DLC, but as of right not, there is no news concerning something like that and I personally don't see them doing it. I also understand that they can't please everyone, so hopefully I'm not out of luck, but only Bioware knows till they offically state there will be no more DLC.
This was my favourite series and you don't even know how much I'd love to get back into that spark I had with ME1 and 2...
#503
Posté 27 novembre 2012 - 01:20
Kids these days and their black and white antagonists.J. Reezy wrote...
Back in my day they used to be an enigmatic organization known for horrible experiments. Oh how times have changed.mass perfection wrote...
I knew Cerberus was main baddie of the series.
#504
Posté 27 novembre 2012 - 01:24
Sorry for wanting to the visit the thing I supposedly helped retake.
#505
Posté 27 novembre 2012 - 01:31
KieranW wrote...
Psht. Haters. Yeah, okay, it doesn't change the ending. And there's no Wrex or Zaeed etc. Can you not just buy it for the enjoyment? Hell, from the looks of it this could blow LotSB out of the water.
I'm so psyched for this DLC.
call me what you want.
I'm simply just stating that for $15 (which is the most expensive DLC to date) also without any replay value...what's the point?
#506
Posté 27 novembre 2012 - 01:31
MegaSovereign wrote...
How would Omega as a main hub be useless? It's been re-purposed into a Cerberus stronghold. Acquiring it would be a major strategic victory and would lead to some interesting intel.
Sorry for wanting to the visit the thing I supposedly helped retake.
This. So Much This.
#507
Posté 27 novembre 2012 - 02:10
I'd risk it. She reminds me so much of Michonne from the Walking Dead, whom is one of, if not my overall, favorite characters. Just her appearance. Plus, she seems cool. At least let me be good friends with her? And if the rumors are true, and it is a choice between her or Aria for something, sorry Aria.chidingewe8036 wrote...
jacobfl11 wrote...
I hope I can have a romance with Nyreen. I'd abandon Ash for her!
I would abandon any LI for Aria..............
Mercenary, Matriarch, Pirate, Commando, Soldier, Gangster, Boss, Leader, Assassin Female???? That is soooooo hot
Femme Fatale.......damn, now that is who Shepard NEEDS on his squad.
#508
Posté 27 novembre 2012 - 02:20
#509
Posté 27 novembre 2012 - 02:22
Or better LI contentEterna5 wrote...
Just my opinion, but I think a hub is a waste of content. I'll visit it once and never return. I'd rather they spent more time developing missions.
#510
Posté 27 novembre 2012 - 02:22
Eterna5 wrote...
Just my opinion, but I think a hub is a waste of content. I'll visit it once and never return. I'd rather they spent more time developing missions.
^.
#511
Posté 27 novembre 2012 - 02:23
We already have Miranda for that. But she is not an asari or a ME1 squadmate so she got shafted, like the other ME2 romances.jacobfl11 wrote...
I'd risk it. She reminds me so much of Michonne from the Walking Dead, whom is one of, if not my overall, favorite characters. Just her appearance. Plus, she seems cool. At least let me be good friends with her? And if the rumors are true, and it is a choice between her or Aria for something, sorry Aria.chidingewe8036 wrote...
jacobfl11 wrote...
I hope I can have a romance with Nyreen. I'd abandon Ash for her!
I would abandon any LI for Aria..............
Mercenary, Matriarch, Pirate, Commando, Soldier, Gangster, Boss, Leader, Assassin Female???? That is soooooo hot
Femme Fatale.......damn, now that is who Shepard NEEDS on his squad.
#512
Posté 27 novembre 2012 - 02:52
Modifié par d-boy15, 27 novembre 2012 - 02:53 .
#513
Posté 27 novembre 2012 - 03:04
djspectre wrote...
Enhanced wrote...
JPN17 wrote...
Anyway the only thing I'm curious about is how does Aria gets Shepard away from fighting the war and risking his/her life to take back Omega, which in the big scheme of things seems largely unimportant. I hope they have a decent reason for Omega being important instead of Shepard helping take it back because Aria asked.
It's a side mission that will provide addtional war assets (which Shepard does need). Do you feel the same about the other side missions that are originally in the game? Shepard risks his life in some of those also.
DLC's never have an impact on any of the games main plots.
Leviathan only added a couple quips by the catalyst at the end.
DLC's need to have a more invasive nature on a game, they need to be INTEGRATED into a game, not simply ADDED ON TOP.
Expansion packs were add-ons, as i've defined here, but were wholly inclusive of themselves. They had a separate plot, side quests within itself. I use Hordes of the Underdark for Neverwinter Nights as an example. It alone could almost have been an entire game. Probably the best game add-on/expansion pack I've ever played of any series.
The modern model needs to take the next step, raise the bar: make DLC's integrate more fully into the original narative than simply adding a 'Lego' on top.
javeart wrote...
djspectre wrote...
The modern model needs to take the next step, raise the bar: make DLC's integrate more fully into the original narative than simply adding a 'Lego' on top.
totally agree
So lots of the posts are about haters on DLC, but I think what most people want is an EVOLUTION and improvement of DLC content as described above.
If they want us to keep paying $60 for new games and $5-$20/ea. for multiple DLC's then people probably want that cost justified by having. a more immersive, advanced DLC.
#514
Posté 27 novembre 2012 - 03:07
#515
Posté 27 novembre 2012 - 03:12
It's no like we don't have that already. Kasumi's and Javik's dlc added new character, perspectives, conversation and power. (Javik even effect one of the missions in the game.)Lotsb added a new hub space, the ability to repec your squad, powers, and weapon ad ons.djspectre wrote...
djspectre wrote...
Enhanced wrote...
JPN17 wrote...
Anyway the only thing I'm curious about is how does Aria gets Shepard away from fighting the war and risking his/her life to take back Omega, which in the big scheme of things seems largely unimportant. I hope they have a decent reason for Omega being important instead of Shepard helping take it back because Aria asked.
It's a side mission that will provide addtional war assets (which Shepard does need). Do you feel the same about the other side missions that are originally in the game? Shepard risks his life in some of those also.
DLC's never have an impact on any of the games main plots.
Leviathan only added a couple quips by the catalyst at the end.
DLC's need to have a more invasive nature on a game, they need to be INTEGRATED into a game, not simply ADDED ON TOP.
Expansion packs were add-ons, as i've defined here, but were wholly inclusive of themselves. They had a separate plot, side quests within itself. I use Hordes of the Underdark for Neverwinter Nights as an example. It alone could almost have been an entire game. Probably the best game add-on/expansion pack I've ever played of any series.
The modern model needs to take the next step, raise the bar: make DLC's integrate more fully into the original narative than simply adding a 'Lego' on top.javeart wrote...
djspectre wrote...
The modern model needs to take the next step, raise the bar: make DLC's integrate more fully into the original narative than simply adding a 'Lego' on top.
totally agree
So lots of the posts are about haters on DLC, but I think what most people want is an EVOLUTION and improvement of DLC content as described above.
If they want us to keep paying $60 for new games and $5-$20/ea. for multiple DLC's then people probably want that cost justified by having. a more immersive, advanced DLC.
The problem here is that doing thismassive add on you want means rewriting and changing massivepast of the original game. Thing that takes massive time and money. Most dlc in other games don't even have any form of effect ofthe rest of the game.
#516
Posté 27 novembre 2012 - 03:33
It's just this feeling in the gut, overall. I'd "help" Aria take Omega back...
Ok, done, then what now, War Assets? Why? The thing is I'd have to "role-play"... and pretend (me, the player) that my Shepard AT THAT POINT still of course doesn't know about how futile it is to bring in all the ships and people you can to the Earth because space magic and all. But getting past that self-imposed suspension of disbelief is too difficult. I'm one of the millions (most likely millions, literally so) whom have experienced ME3's ending in its most brutal Pre-EC form. I haven't played ME3 since even if I did download the EC itself (yeah believe it or not, I downloaded it and I have yet to even SEE anything about it, I haven't checked on YouTube yet).
I mean it's not like EC tells us that saving Omega makes the endings better, Shepard definitely survives and space magic beam never happens, right? (Unless it really tells us that? I guess I still have too many hopes do I). Yeah... so, in the end I'd pay for the Omega DLC for what, a female Turian and then once completed can't go back on Omega to revisit the Club for the heck of it before the galaxy burns by Reapers' hands? I'd REALLY pay for THAT?
Don't think so, but thanks for trying BioWare.
Modifié par Lyrandori, 27 novembre 2012 - 03:35 .
#517
Posté 27 novembre 2012 - 03:35
Mr Massakka wrote...
Not even slightly excited.
kinda feel the same way.
#518
Posté 27 novembre 2012 - 03:38
haha. amen.C9316 wrote...
Youtube discount.
#519
Posté 27 novembre 2012 - 06:12
Still totally buying it (damn this disposable income!)
#520
Posté 27 novembre 2012 - 06:25
It happened with javik, it will happen with any major DLC. So most BW DLC gets added on top because thats the safest way to go and even then they get harped on releasing "half a game".
Its a no win situation to some people i guess.
The thing is i feel DLC add ons should be just that, extras I can add on but dont HAVE to have. One shouldnt feel obligated to buy a DLC one should "want" to, not "have" to.
#521
Posté 27 novembre 2012 - 07:20
Cainne Chapel wrote...
The other issue is that DLCs can't be TOO invasive or risk backlash from the fans saying "You're charging me more for content that SHOULD have been there from the beginning".
It happened with javik, it will happen with any major DLC. So most BW DLC gets added on top because thats the safest way to go and even then they get harped on releasing "half a game".
Its a no win situation to some people i guess.
The thing is i feel DLC add ons should be just that, extras I can add on but dont HAVE to have. One shouldnt feel obligated to buy a DLC one should "want" to, not "have" to.
Not true. The issue with Javik was that he was a DAY ONE DLC and something that SHOULD have been in the game before launch because of his unique perspective on the game and how he impacted Liara so much.
The other DLC's wouldn't feel like it should have been in the game already if they are invasive and revolutionary. It makes it so people who buy them can feel thle effects of that DLC throughout the game, not just for othe 1-2 hours of playing through it's main mission and plot.
Yes, as someone else mentioned, having Zaeed or Kasumi in ME2 did affect a couple of missions. LOTSB had lines specifically for them as well as the unique dialogue in each sequence. But that is the way things SHOULD move towards in general.
#522
Posté 28 novembre 2012 - 04:36
djspectre wrote...
Cainne Chapel wrote...
The other issue is that DLCs can't be TOO invasive or risk backlash from the fans saying "You're charging me more for content that SHOULD have been there from the beginning".
It happened with javik, it will happen with any major DLC. So most BW DLC gets added on top because thats the safest way to go and even then they get harped on releasing "half a game".
Its a no win situation to some people i guess.
The thing is i feel DLC add ons should be just that, extras I can add on but dont HAVE to have. One shouldnt feel obligated to buy a DLC one should "want" to, not "have" to.
Not true. The issue with Javik was that he was a DAY ONE DLC and something that SHOULD have been in the game before launch because of his unique perspective on the game and how he impacted Liara so much.
The other DLC's wouldn't feel like it should have been in the game already if they are invasive and revolutionary. It makes it so people who buy them can feel thle effects of that DLC throughout the game, not just for othe 1-2 hours of playing through it's main mission and plot.
Yes, as someone else mentioned, having Zaeed or Kasumi in ME2 did affect a couple of missions. LOTSB had lines specifically for them as well as the unique dialogue in each sequence. But that is the way things SHOULD move towards in general.
Javik was originally only a characer for the Special Edition, and standard edition purchasers had the OPTION of buying him seperately, still not a cause for outrage i feel. As he was announced far..far ahead of launch to be an Additional character, thus giving people more of a reason to purchase the SE, so no he SHOULDn't have been "in game" so to speak outside of that.
Yes he gives unique perspective and impacts liara and a certain mission a bit, but aside from that, he is entirely non essential as most characters outside of Shep/Liara/James/EDI can be.
As for Kasumi and Zaeed, they were as tertiary as Javik is. The game could be completed without ANY input from either one of them is it doesnt effect the narrative in the least. Outside of giving you more options in missions. But outside of their specific missions, they had no overwhelming impact on the story and were just add ons. So that isn't anything different than they've done in ME1 or ME3.





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