1) Shadow Strike should not get punished by the target when successful. The power already requires you to choose enemies that are facing other players you so you won't be interrupted, and to make sure there isn't anyone else around to shoot you while attacking since it is not invincible. This already caps the amount you can use it enough, the fact that some enemies will then proceed to mess you up after they have been successfully hit is too much. It severely limits this power on some factions (collectors being prime on this list).
Also, the fact that this then adds a need for you to wait and time your attack on some enemies, like Brutes, is at odds with the fact that the game's netcode sometimes does not allow you to use a power exactly when you wish to use it. I'm not saying they should go back and revamp all the netcode, but I AM saying that knowing the code doesn't support precise timing of powers, you should not design powers to require precise timing.
What I suggest is that the Shadow Strike include either an automatic backstep right after the hit that brings you safely away from abominations, ravager sacs, etc. Or that it include enough force to stagger or knock your target away from you.
2) The Electric Slash nerf was done wrong, it nerfs a power that was not OP, and doesn't actually stop people from spamming it (which was probably the intent). If you want to stop wall spamming, a better choice would be to simply change the damage to something like an 8 second non-stacking DOT. Then there is no point in spamming it more than once every 8 seconds. The cooldown should be reverted to its original value, restoring its use as a quick crowd control attack, and the damage changed to a DOT.
Modifié par MuKen, 26 novembre 2012 - 08:12 .





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