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Shadows need a buff


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#26
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krizalid9999 wrote...

Shadows are fine as they are , they would be overpowered with another buff.


Yeah, go ahead and try to SS some Geth. On Gold. See how many elbows you eat before round 10. If you have medigel that is. 

Modifié par Air Quotes, 26 novembre 2012 - 08:46 .


#27
uzivatel

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Yoshiyuki Ly wrote...

She's fine.

Once they fix the Atlas bug, that is.

#28
k1ngl1ves

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Hahahahahahahahahahahahahahahaha!!!!!!!!!!!!!!!!!

This is a dumb thread...

#29
red nose

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Drayce333 wrote...

Shadow does not need a buff.



#30
najzere

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The only thing she needs is a better Shadow Strike. It should do the wind up in place, then warp with the downslash so you can't get melee'd before the camera even gets there.

#31
capn233

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If anything they should fix some kinks with Shadow Strike.

I doubt there are any good buffs that could be done with balance changes.

#32
tutzdes

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MuKen wrote...
I'm willing to bet players that think she doesn't need a buff don't play U/U.


Shadow is one of the few kits I chose when playing U/U/G PUG games. It's an excellent carrier. Cloak should be Duration+fire one power of course.

Air Quotes wrote...
Yeah, go ahead and try to SS some Geth. On Gold. See how many elbows you eat before round 10. If you have medigel that is. 

Cloak out of LoS. Simple.

Modifié par tutzdes, 26 novembre 2012 - 08:50 .


#33
FellowMusicFan

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The Shadow doesn't need a buff at all. In fact, if you actually use her as a Sniper and then have a team of techers to support with Electric Slash, she's a great character. Use her movement bonuses, ignore the fact she even has a sword all together, you won't become victim to those hundreds of thousands of useless Shadows who Shadow Strike everything in site and continuously die on Gold.

#34
MuKen

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FellowMusicFan wrote...

The Shadow doesn't need a buff at all. In fact, if you actually use her as a Sniper and then have a team of techers to support with Electric Slash, she's a great character. Use her movement bonuses, ignore the fact she even has a sword all together, you won't become victim to those hundreds of thousands of useless Shadows who Shadow Strike everything in site and continuously die on Gold.


To sum up, you agree that her sword stuff is underpowered.

#35
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tutzdes wrote...

MuKen wrote...
I'm willing to bet players that think she doesn't need a buff don't play U/U.


Shadow is one of the few kits I chose when playing U/U/G PUG games. It's an excellent carrier. Cloak should be Duration+fire one power of course.

Air Quotes wrote...
Yeah, go ahead and try to SS some Geth. On Gold. See how many elbows you eat before round 10. If you have medigel that is. 

Cloak out of LoS. Simple.


Yeah yeah yeah. See how many rockets, Drone incinerates, zaps from Bomber, flamers, Hunter shots or Prime stasis cannon shots you eat. I dare you. 

Geth don't give a **** about cloak and without it the Shadow is worthless. Also they have a super fast elbow, so you CAN'T SS ANYTHING that is NOT COMPLETELY alone. Or you will get your skull cracked. 

#36
Feneckus

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The problem is Shadow Strike's animation. It takes waaaaaaaaaay too long. 

#37
tutzdes

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Air Quotes, I told you that I usually pick Shadow for U/U/G. Geth only use their elbow greeting IF they're targeting YOU while you SSing. Against multiple enemies I use heavy melee instead of SS as it's AoE and OHKs every Geth unit save Primes.

#38
Knockingbr4in

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The only thing that makes her viable is Tactical Cloak. Spec for weapon damage and whatever. Any infiltrator can do that though.

Electric Slash is mediocre on gold, crap on plat; slow as hell so you absolutely need to be behind a wall to not die before you've actually cast it. Shadow Strike is good when it hits, but mashing the trigger because the game doesn't want you to use it plus the long animation makes it quite difficult to be successful consistently.

To sum up, I play the Shadow in my occasional silver games because playing her on gold+ is an exercise in anger management.

edit: I forgot to mention the Atlas bug. Yeah...

Modifié par Knockingbr4in, 26 novembre 2012 - 09:09 .


#39
whalewhisker

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TrollBerzerker01 wrote...

Drayce333 wrote...

Shadow does not need a buff.


Agreed. She can one-shot everything aside from "boss units." Phantoms and Dragoons included.

Modifié par whalewhisker, 26 novembre 2012 - 09:09 .


#40
TrollBerzerker01

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Air Quotes wrote...

Yeah, go ahead and try to SS some Geth. On Gold. See how many elbows you eat before round 10. If you have medigel that is. 


Air Quotes, seriously, again with the elbow nonsense?

I'm really starting to think you're just bad with the Shadow or lack an understanding of game mechanics. I'm not saying getting elbowed out of shadow strike is something that never happens, but you make it sound like a common occurrence. If you understand how the AI operates and responds to tactical cloak you shouldn't have a problem with it other than bad luck or being careless.

#41
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tutzdes wrote...

Air Quotes, I told you that I usually pick Shadow for U/U/G. Geth only use their elbow greeting IF they're targeting YOU while you SSing. Against multiple enemies I use heavy melee instead of SS as it's AoE and OHKs every Geth unit save Primes.


The problem is getting close to them to HM without getting a rocket to the face. Cloak is useless for that. 

Shadow strike is also useless. I Shadow Strike a Pyro that's walking a good distance behind a Rocket Trooper and the the said Rocket Trooper instantly fires 2 missiles OUT OF HIS ASS. 

#42
vivanto

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They need to fix them first, then we can talk about buffing them.

#43
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TrollBerzerker01 wrote...

Air Quotes wrote...

Yeah, go ahead and try to SS some Geth. On Gold. See how many elbows you eat before round 10. If you have medigel that is. 


Air Quotes, seriously, again with the elbow nonsense?

I'm really starting to think you're just bad with the Shadow or lack an understanding of game mechanics. I'm not saying getting elbowed out of shadow strike is something that never happens, but you make it sound like a common occurrence. If you understand how the AI operates and responds to tactical cloak you shouldn't have a problem with it other than bad luck or being careless.


Yeah, I'm so bad I solo Gold with her. 

#44
Necrotron

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I stopped playing them because I always seem to get fist smacked randomly when I use a Shadow Strike, staggering me and then causing me to get shot down immediately.

It seems that the enemies hear my footsteps when you go in for a Shadow Strike and since the animation is long enough, they get a chance to immediately react and melee you before you can move away.  It'd be nice if Shadow Strike allowed you a full de-aggro from the target until the animation was finished.

Modifié par Bathaius, 26 novembre 2012 - 09:13 .


#45
upinya slayin

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Air Quotes wrote...

upinya slayin wrote...

MuKen wrote...

The number of Shadows since the last nerf has dropped tremendously, and they were hardly an overpowered class even before then.  This is a shame, since it is a pretty unique class.  It's not like other classes where if one particular variant is too weak, there are probably 2 or 3 similar classes that you can swap to with roughly the same playstyle.  I think there are two issues that need to be addressed:

1)  Shadow Strike should not get punished by the target when successful.  The power already requires you to choose enemies that are facing other players you so you won't be interrupted, and to make sure there isn't anyone else around to shoot you while attacking since it is not invincible.  This already caps the amount you can use it enough, the fact that some enemies will then proceed to mess you up after they have been successfully hit is too much.  It severely limits this power on some factions (collectors being prime on this list).

Also, the fact that this then adds a need for you to wait and time your attack on some enemies, like Brutes, is at odds with the fact that the game's netcode sometimes does not allow you to use a power exactly when you wish to use it.  I'm not saying they should go back and revamp all the netcode, but I AM saying that knowing the code doesn't support precise timing of powers, you should not design powers to require precise timing.

What I suggest is that the Shadow Strike include either an automatic backstep right after the hit that brings you safely away from abominations, ravager sacs, etc.  Or that it include enough force to stagger or knock your target away from you.

2)  The Electric Slash nerf was done wrong, it nerfs a power that was not OP, and doesn't actually stop people from spamming it (which was probably the intent).  If you want to stop wall spamming, a better choice would be to simply change the damage to something like an 8 second non-stacking DOT.  Then there is no point in spamming it more than once every 8 seconds.  The cooldown should be reverted to its original value, restoring its use as a quick crowd control attack, and the damage changed to a DOT.


lol shadows need a buff? hardly i made a thread a while ago about how much damage ES does but can't find it lol


ES is a noob power that is OP maxed out, but it's not fun or involving and it's too slow. 


I know. i made a thread a while ago about how stupidly OP it is. you can easily top a scoreboard with no skill

#46
MuKen

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whalewhisker wrote...

Agreed. She can one-shot everything aside from "boss units." Phantoms and Dragoons included.


Every infiltrator can kill non boss units as fast or faster.  Not to mention much more safely than she can.  It's not just whether it's a "one shot" or not, it's how many one shots you can do per time.

And when it comes to boss enemies, there is no comparison, she is the worst infiltrator.

So we have a slower-killing, riskier infiltrator.

Modifié par MuKen, 26 novembre 2012 - 09:20 .


#47
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MuKen wrote...

whalewhisker wrote...

Agreed. She can one-shot everything aside from "boss units." Phantoms and Dragoons included.


Every infiltrator can kill non boss units as fast or faster.  Not to mention much more safely than she can.  It's not just whether it's a "one shot" or not, it's how many one shots you can do per time.

And when it comes to boss enemies, there is no comparison, she is the worst infiltrator.

So we have a slower-killing, riskier infiltrator.


+1

#48
upinya slayin

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MuKen wrote...

upinya slayin wrote...
I read it. Shadow strike with amps will 1-hot any non boss enemy pretty much and if it doens't a melee will finish them off. you get a cloak bonus no matter what and can take movement speed too. with a good weapon (wraith etc) for bosses and shadow strike for the mooks you can spc out of ES completly and its still very powerfull.


SS animation is slow; 1-shotting non-bosses with SS is not any faster than 1 or 2-shotting them with any of the weapons other infiltrators use, plus shooting them doesn't place you in their midst.  So, with greater risk, you can achieve a similar kill rate on non-bosses.  And then with a wraith and a build that DIDN'T place every evolution and mod towards weapons damage like they did, you can do a slower kill rate on bosses.

So, you have a riskier infiltrator that kills slower.  Balance?


the idea that its 1 or the other is your issue. you use a good weapon and powers together and its one of the best classes in the game. SS also lets you drain shields to retore yours and can be used to get you out of bas places instantly, add in cloack and the movement speed and the fire 1 power and its deadly.

#49
najzere

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Every thread about the Shadow has people who still don't understand how enemy perception works. Gets more boring every time.

#50
upinya slayin

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Air Quotes wrote...

krizalid9999 wrote...

Shadows are fine as they are , they would be overpowered with another buff.


Yeah, go ahead and try to SS some Geth. On Gold. See how many elbows you eat before round 10. If you have medigel that is. 


geth are the best class to play against (except maybe cebeurs)
eveyrhting but troopers have shields