Feneckus wrote...
The problem is Shadow Strike's animation. It takes waaaaaaaaaay too long.
Shadows need a buff
#76
Posté 26 novembre 2012 - 10:12
#77
Posté 26 novembre 2012 - 10:15
Ledgend1221 wrote...
She is.Knockingbr4in wrote...
stayposi1990 wrote...
She's still one of the best kits in the game, IMO.
Nice joke.
l2P
troll attempt revoked.
#78
Posté 26 novembre 2012 - 10:15
Air Quotes wrote...
Or you should gain DR by getting melee or SS kills like Krogans do.
Also FASTER Shadow Strike. Enemies hit you because the character is teleported instantly to an enemy when you initiate SS, but then you have to watch the long teleport animation, the long wind-up of the sword and then the strike. This gives the enemy about 1-1.5 seconds to melee you before you do anything.
Vanguard Charge is similar, but at least you restore shields, apply force to an enemy and can knock them out or stagger them. And you can stagger more than 1 target.
Agreed. I'll agree that the Shadow can do good damage, but the survivability will, in my opinion, mean that the Krogan vanguard or others end up being able to do more damage in the practical world. I've often wondered why it is like this, but perhaps it is some advantages stacking up for playing awfully ugly characters like Vorcha (Although I sometimes get charmed by that cute little Sentinel Vorcha-girl), Batarians and Krogans?
I do however like the idea of the Shadow character more than the reality of it.
#79
Posté 26 novembre 2012 - 10:16
Knockingbr4in wrote...
Ledgend1221 wrote...
She is.Knockingbr4in wrote...
stayposi1990 wrote...
She's still one of the best kits in the game, IMO.
Nice joke.
l2P
You got me.
#80
Posté 26 novembre 2012 - 10:18
#81
Posté 26 novembre 2012 - 10:19
Modifié par iyFale, 26 novembre 2012 - 10:21 .
#82
Posté 26 novembre 2012 - 10:21
How viable a character is shouldn't be based off of solo game play.100RenegadePoints wrote...
Maybe some of the 'Shadow does not need buff' people will provide some gameplay or solo vids to enlighten the rest of us with their greatness. For solos a screenshot is sufficient for me.
Saying a character sucks because you can't solo with it is like putting a raider on a Fury and using nothing but throw for the game, then blame it on the raider and say it sucks.
#83
Posté 26 novembre 2012 - 10:22
Ledgend1221 wrote...
Knockingbr4in wrote...
Ledgend1221 wrote...
She is.Knockingbr4in wrote...
stayposi1990 wrote...
She's still one of the best kits in the game, IMO.
Nice joke.
l2P
You got me.
Help me understand the greatness, xbox friend.
#84
Posté 26 novembre 2012 - 10:22
iyFale wrote...
I'd buff slayer before shadow. He has serious issue on heavy melee, melee tracking and dodge. I'm doing fine with shadows and rarely found myself in trouble (aside atlas). SS hit animation is slow but she teleports almost right away so it's fine to me. Slash... well, before nerfing I do think it's a bit over powered but now without a place to camp I do think it's better to revert back to original.
the slayer si awesome against any non geth (dam stunning lol) can be suedagainst geth to but can be annoying. anyway just charge, teleport back PD, PD, PD rinse and repeat
#85
Posté 26 novembre 2012 - 10:25
Modifié par CmnDwnWrkn, 26 novembre 2012 - 10:25 .
#86
Posté 26 novembre 2012 - 10:25
upinya slayin wrote...
iyFale wrote...
I'd buff slayer before shadow. He has serious issue on heavy melee, melee tracking and dodge. I'm doing fine with shadows and rarely found myself in trouble (aside atlas). SS hit animation is slow but she teleports almost right away so it's fine to me. Slash... well, before nerfing I do think it's a bit over powered but now without a place to camp I do think it's better to revert back to original.
the slayer si awesome against any non geth (dam stunning lol) can be suedagainst geth to but can be annoying. anyway just charge, teleport back PD, PD, PD rinse and repeat
I knew and I did that a lot even to geth but i still think he needs some fixes on heavy melee, melee tracking and dodge. Perhaps PD too, somehow it deals less damage lately...
#87
Posté 26 novembre 2012 - 10:26
Your lack of faith is indeed lamentable.Knockingbr4in wrote...
Ledgend1221 wrote...
Knockingbr4in wrote...
Ledgend1221 wrote...
She is.Knockingbr4in wrote...
stayposi1990 wrote...
She's still one of the best kits in the game, IMO.
Nice joke.
l2P
You got me.
Help me understand the greatness, xbox friend.
#88
Posté 26 novembre 2012 - 10:26
Exactly, Shadows are far more prone to getting their kills stolen, rather than stealing kills themselves.MuKen wrote...
If a Shadow Strike beats you to the kill, that means she started the attack way before you did.
#89
Posté 26 novembre 2012 - 10:29
upinya slayin wrote...
becuase ti seems you want to buff SS which already 1 hits pahntoms on gold when done correctly, restores your shields when you hit a shielded enemy and sets up TBs
the shadow is powerfull in any spec. it doens't need a buff. while at it why not buff the GI, destroyer, and TGI too
So you find the ES change acceptable then? They are two distinct changes.
As for SS, the buff I suggested would make close to no difference on Cerberus or Geth. It pretty much only affects Reapers and Collectors. So saying she can 1-shot phantoms is irrelevant.
And, like I said to you before, citing the fact that she can 1-shot stuff as evidence of her strength is silly, since other infiltrators can still kill things faster and more safely. In many cases also with 1 shot that they can do a lot more often without risk.
tutzdes wrote...
SS is immensely powerful but circumastantional. ES is good support ability. That's right - balanced. What you propose would unbalance the abilities. This is not any good as for me.
How? What exactly is wrong with you not dying from SSing a possessed abomination or a praetorian? I didn't ask for more damage or anything like that, I asked for a buff which applies to a handful of potential targets, mostly in the collector faction where the Shadow is undeniably underpowered compared to other infiltrators.
People spam the abilities not because this is effective, but as it requires less skill. They would spam unstackable DoT too, believe me.
And how exactly would the change 'unbalance' ES as you say? This would lower its damage potential.
Modifié par MuKen, 26 novembre 2012 - 10:32 .
#90
Posté 26 novembre 2012 - 10:31
#91
Posté 26 novembre 2012 - 10:32
Ledgend1221 wrote...
Your lack of faith is indeed lamentable.Knockingbr4in wrote...
Ledgend1221 wrote...
Knockingbr4in wrote...
Ledgend1221 wrote...
She is.Knockingbr4in wrote...
stayposi1990 wrote...
She's still one of the best kits in the game, IMO.
Nice joke.
l2P
You got me.
Help me understand the greatness, xbox friend.
What is there to believe in anyway? You have not brought points in your favor yet.
#92
Posté 26 novembre 2012 - 10:33
I don't think SS gets the damage bonus from the shotgun Omni-blade, so HM will probably win out.iyFale wrote...
Wanna confirm, is that shadow's heavy melee (armor bonus against armor) will do more damage than SS (full on damages or full on protection) while cloaked?
#93
Posté 26 novembre 2012 - 10:34
What do you want to hear?Knockingbr4in wrote...
Ledgend1221 wrote...
Your lack of faith is indeed lamentable.Knockingbr4in wrote...
Ledgend1221 wrote...
Knockingbr4in wrote...
Ledgend1221 wrote...
She is.Knockingbr4in wrote...
stayposi1990 wrote...
She's still one of the best kits in the game, IMO.
Nice joke.
l2P
You got me.
Help me understand the greatness, xbox friend.
What is there to believe in anyway? You have not brought points in your favor yet.
Really, will anything I say change your mind?
#94
Posté 26 novembre 2012 - 10:35
I do more damage with SS, but that's anecdotal. I don't often heavy melee armored units unless I'm finishing off Pyros. I did SS then heavy melee a Prime and the SS took off noticeably more armor bars.iyFale wrote...
Wanna confirm, is that shadow's heavy melee (armor bonus against armor) will do more damage than SS (full on damages or full on protection) while cloaked?
#95
Posté 26 novembre 2012 - 10:38
Ledgend1221 wrote...
I don't think SS gets the damage bonus from the shotgun Omni-blade, so HM will probably win out.
Of all evolutions, passives, equipment and mods, shotgun omni-blade is the single largest buff you can put on the SS. For someone who's telling others to l2p....how well do you really know this class?
Modifié par MuKen, 26 novembre 2012 - 10:39 .
#96
Posté 26 novembre 2012 - 10:42
I don't think the Omni-blade works for SS damage.MuKen wrote...
Ledgend1221 wrote...
I don't think SS gets the damage bonus from the shotgun Omni-blade, so HM will probably win out.
Of all evolutions, passives, equipment and mods, shotgun omni-blade is the single largest buff you can put on the SS. For someone who's telling others to l2p....how well do you really know this class?
I'm not sure, so prove me wrong with your calculations.
And I know enough to kill most things and not die while doing.
With a melee build before you post a smart ass remark.
#97
Posté 26 novembre 2012 - 10:45
MuKen wrote...
upinya slayin wrote...
becuase ti seems you want to buff SS which already 1 hits pahntoms on gold when done correctly, restores your shields when you hit a shielded enemy and sets up TBs
the shadow is powerfull in any spec. it doens't need a buff. while at it why not buff the GI, destroyer, and TGI too
So you find the ES change acceptable then? They are two distinct changes.
As for SS, the buff I suggested would make close to no difference on Cerberus or Geth. It pretty much only affects Reapers and Collectors. So saying she can 1-shot phantoms is irrelevant.
And, like I said to you before, citing the fact that she can 1-shot stuff as evidence of her strength is silly, since other infiltrators can still kill things faster and more safely. In many cases also with 1 shot that they can do a lot more often without risk.
i went back to re-read your suggestions and quoted so you know taht i read them
What I suggest is that the Shadow Strike include either an automatic
backstep right after the hit that brings you safely away from
abominations, ravager sacs, etc. Or that it include enough force to
stagger or knock your target away from you.
I disagree. as stated before most enemies die with 1 hit, if you SS a ravager it'll pop its sack and kill or almost kill you. don't SS a ravage with a sac on it. Brutes have built in blade armor and any melee inculding SS will stagger you do do damage. he'sll probably follow up with a melee. Don't SS a brute. you want to make a great power even more powerfull so it works on eveyrthing? no power hsould work on every character to perfection. thats an easy button. cloack gives you extra damae to shoot your weapon at ravagers brutes etc and you can save SS for maurders, canibals etc. DO you really wanna do nothing but spam SS all agme long? also don't SS an abomniation. it will blow up on you. we all know this. shoot it instead.
You also have the ability to dodge backwards. eveyr chacater has plus and minus to them some setups specialize in enemies and fail in others. I plau U/U/G and if i pick a javelin and get glacier i make it work. i don't think they should remove the hipfire penatly just in case i get glacier. also add force to somehting that does a otn of damage, gives you shield form enemies shielf, add DR if you want etc etc? no thanks
2) The Electric Slash nerf was done wrong, it nerfs a power that was
not OP, and doesn't actually stop people from spamming it (which was
probably the intent). If you want to stop wall spamming, a better
choice would be to simply change the damage to something like an 8
second non-stacking DOT. Then there is no point in spamming it more
than once every 8 seconds. The cooldown should be reverted to its
original value, restoring its use as a quick crowd control attack, and
the damage changed to a DOT.
So you wnat to make it a stack? like reave? reave is hitscan. has no ange limit (if you can target you can hit it) and primes detonations. all ES does is set off detonaitons and do damage. adding a Dot effect makes it less suefull unless you made it prime/stun targets. I do think its a stupidly powered power but only becuase of the cloack bonus. Biotic slash is perfect in its own way, but i alway spec out of it. with the shadow i usually spec on or the other depending on my mood.
if you want to TL,DR basically the shadow is fine how it is
#98
Posté 26 novembre 2012 - 10:46
#99
Posté 26 novembre 2012 - 10:53
Also: inB4learnhowtouseSSfromcoverstupidN00b
Modifié par mybudgee, 26 novembre 2012 - 10:54 .
#100
Posté 26 novembre 2012 - 10:55
Ledgend1221 wrote...
I don't think the Omni-blade works for SS damage.
I'm not sure, so prove me wrong with your calculations.
What calculations? If you want to call looking at more bars going down a "calculation" then do so, but I think for most people that is so easy it doesn't merit being called "calculating". Get in a game with a shotgun omniblade, then see your SS do more damage with the shotgun out then without.
upinya slayin wrote...
I disagree. as stated before most enemies die with 1 hit, if you SS a ravager it'll pop its sack and kill or almost kill you. don't SS a ravage with a sac on it. Brutes have built in blade armor and any melee inculding SS will stagger you do do damage. he'sll probably follow up with a melee. Don't SS a brute. you want to make a great power even more powerfull so it works on eveyrthing? no power hsould work on every character to perfection. thats an easy button. cloack gives you extra damae to shoot your weapon at ravagers brutes etc and you can save SS for maurders, canibals etc. DO you really wanna do nothing but spam SS all agme long? also don't SS an abomniation. it will blow up on you. we all know this. shoot it instead.
Where's the enemy that cloak shooting doesn't work on? Right, there is none. So you suggest we SS those enemies we can, which at best results in killing them at the same rate, then there are a bunch of enemies that doesn't work on, so we use a weapon less efficiently than any other infiltrator would.
Making SS work on everything doesn't mean you spend all game spamming. You still have to manage enemy perception and crowd awareness, factors a cloak-shooter does not have to.
SS is more situational, riskier, and kills slower than just shooting like every other infiltrator does.
So you wnat to make it a stack? like reave? reave is hitscan. has no ange limit (if you can target you can hit it) and primes detonations. all ES does is set off detonaitons and do damage. adding a Dot effect makes it less suefull unless you made it prime/stun targets. I do think its a stupidly powered power but only becuase of the cloack bonus. Biotic slash is perfect in its own way, but i alway spec out of it. with the shadow i usually spec on or the other depending on my mood.
No, I specifically said it should not stack. The whole point was to make it pointless to use it more than once on an enemy.
And of course it makes it less useful from a damage perspective, which should be good because you say it is OP, right? You aren't being consistent here.





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