upinya slayin wrote...
your logic makes no sense. tac cloak as a power does nothing but make you semi invisble. you still need to land your shot. SS homes in on any target and doens't miss. It doens't work on eveyr enemy effectivly. you can still be "seen" and you still have to aim and shoot lol. and if you don't liek the rate SS kills then spec out of it. Plenty of people use the character just fine, the game shouldn't be taylored around your issue with 1 power. with a wraith (my favorite for the shadow) i cn shadow strike 1 maurder have full shield and sitll be cloack turn aorund and shoot another one with a 40$ damage boost and fire a 2nd shot wtill with the boost. Thats 3 dead maurders in 1 swoop. its called weapon and powers combined effectveily. also very few weapons will 1 shot a phantom. javelin and claymore but only of she doens't flip and you headshot her. rare cicrumstance. other then taht nothing else 1 hits a phantom in the game outside of a melee from some characters.
Weapons require aim, SS requires enemy perception awareness. Neither is freely spammable, you're the one acting like one of them is easy-mode, not me. They both have things you have to watch to use successfully, but SS kills slower.
Regarding your example, this is risky play, plain and simple. If you SS into a group of 3 marauders, it is luck whether or not the other 2 shoot you dead before you even finish SSing the first. Even cloaked, when you are right next to enemies, the sound perception system kicks in, they may or may not detect you. A TGI or BW or CSR infiltrator could kill that whole group in one cycle with far less risk to themselves. Not to mention, their cycle stays on 3 seconds, whereas yours is longer you used a bonus power SS.
And the wepaon is as effective as any infiltrator. hwo do you figure its not? TC is the same for evry infiltraor except the TGI which benefits ARs over SRs. with a ahotgun all infiltrators get the same cloak benefit for wepaons.
You are talking about 1-shotting everything with SS, which means you specced her to do that, and thus her weapon damage will not be as good as other infiltrators. Then you are saying she does the same weapon damage they do, which means your spec won't be 1-shotting everything with SS. I want to play your version of the game where you can swap kits mid-match to benefit whatever you are doing at the moment.
how does it make it less usefull if it does DOT instead pure damage. its like saying inferno grenades ot flamer are less usefull against armor then homing grenades or incinerate. they both get the job done. it still allows you to stirke several tagets with the same power. its a really bad idea IMO. it doens't make sense to make that change.
Because you can't spam it anymore. I don't see why this is so difficult for you to understand. I'm saying you make it so that you can hit enemies with it once, and then further uses don't add damage. That nerfs wall spamming.
Inferno grenades and flamer do enough damage in that one cast to kill things, there's no need to spam them.
you have crazy ideas taht i think make no sense, your arguments don't even touch on anything i point out. your mad cause i don't agree with you. I said the power is stupidly powered , but your change doens't fix anything. tis only stupidly powered becuase of TCs bonus damage and the fact you can cycle it twice in 1 TC. TC makes it OP. its a bad combo from BW but buffing an already power character does nothing productive.
If you had confidence in your points, you wouldn't have to resort to this. If anything, it shows that you are getting mad because I don't agree with you.
And that's pretty ironic, we were pages into the thread before you touched on anything I said in my OP.
Modifié par MuKen, 27 novembre 2012 - 12:37 .