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ME1 Sentinel: Bastion vs Medic?


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15 réponses à ce sujet

#1
Probe Away

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I'm on PS3 and I can't wait to get my hands on ME1 in December.  I'm planning to do my first playthrough as a Sentinel, since that's what I did for ME2 & 3 (although I realise it plays a bit differently in 1), on normal difficulty.

I've been tossing up whether to go with Bastion or Medic as the specialization.  It seems like nearly everyone goes Bastion for the biotic benefits but has anyone played both?  Was Medic fun or was it too much support and not enough action?

If I go Bastion, is it still worth putting many points into first aid and medicine to get say, advanced neural shock (5 + 5 pts)?

#2
RedCaesar97

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The main problem with Medic is that by about the mid-point in the game, you are no longer using First Aid. I have used Medic on an Engineer and a Sentinel can use it too, but the Sentinel has biotics and biotics are just all-around better for disabling rooms of enemies in Mass Effect 1.

Even with Bastion, putting points into Medicine is a good idea, if only for Neural Shock to give you another option to disable as many enemies as possible.

#3
The Grey Ranger

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One thing to be aware of with a sentinel, if they don't fix it in the new version, is that it can run into the powerwheel bug. If you take a bonus talent other than a weapon, you can get to many powers to display on the power selection menu and your bonus power will no longer show up.

#4
capn233

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Assault Rifle Bastion!

#5
Probe Away

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RedCaesar97 wrote...

The main problem with Medic is that by about the mid-point in the game, you are no longer using First Aid. I have used Medic on an Engineer and a Sentinel can use it too, but the Sentinel has biotics and biotics are just all-around better for disabling rooms of enemies in Mass Effect 1.

Even with Bastion, putting points into Medicine is a good idea, if only for Neural Shock to give you another option to disable as many enemies as possible.


Thanks, that's the impression I've been getting.  My plan for a L50 build (no bonus power) is:

Throw   7
Lift   12
Barrier   12
Stasis   6
Decryption   9
Electronics   9
First Aid   5
Medicine   7
Bastion   12
Charm   8 (+4 bonus)
Spectre   4

My only question mark at this stage is re Stasis - other than duration and recharge time, is there any benefit to putting 6 points into Stasis instead of just 1?  i.e. will I be able to use Stasis on more powerful enemies?  Or would I be better off putting the extra points into Spectre or Electronics for the passive buffs?

@ Grey Ranger - I've heard about the power wheel bug.  This is my first playthough tho so i don't have any bonus powers.

#6
RedCaesar97

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Probe Away wrote...
My only question mark at this stage is re Stasis - other than duration and recharge time, is there any benefit to putting 6 points into Stasis instead of just 1?  i.e. will I be able to use Stasis on more powerful enemies?  Or would I be better off putting the extra points into Spectre or Electronics for the passive buffs?


Stasis works on all enemies, regardless of rank (unlike Lift or Throw). By default, you cannot damage enemies in Stasis. With Bastion, you gain the ability to damage enemies in Stasis so the extra duration and recharge speed allows you to deal more damage before stasis ends. That being said, you can get away with using just 1 point in Stasis.

There is really no point in putting extra points in Electronics unless you want the extra shields.

More points in Spectre is good since Advanced and Master Unity decreases the cooldown on Unity while giving your squadmates more health and shields when you revive them, but that would only be useful early game and late game it does not really become that big of an issue, especially on the lower difficulties. Since you are playing Mass Effect 1 for the first time, you will be limited to Veteran as the highest available difficulty. (Completing an entire game on Veteran unlocks Hardcore, and playing an entire game on Hardcore unlocks Insanity.)

#7
Drayce333

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Bastion is certainly great since it makes stasis useful, barrier more powerful, and lowers biotic cooldown. Personally I'd rather pick this on the Adept.

Medic just seems much more fitting on the sentinel than the engineer. It also lets you put less points in spectre mastery.

I haven't had the opportunity to try ME1 sentinel but that will change soon. I'll be starting the PS3 version as an Adept however.

#8
HolyAvenger

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Much prefer Bastion to Medic.

#9
capn233

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Drayce333 wrote...

Medic just seems much more fitting on the sentinel than the engineer. It also lets you put less points in spectre mastery.

I haven't had the opportunity to try ME1 sentinel but that will change soon. I'll be starting the PS3 version as an Adept however.

It isn't a slam dunk, because it deals with the medical talents.  Neural Shock buffs and recharge bonus is nice, but the other talent is just First Aid... and that depends on your medigel packs.  And First Aid becomes less useful as you get better armor and mods for your squad.  If you max it out, you can revive fallen party members with medigel, but I don't know why this is all that important when you have Unity.

Bastion gives you a bonus to recharge on your biotics, which is nice for damage dealing, and improves Barrier, which is good for tanking.  At max rank you get Stasis Specialization.  I do not like Stasis, but you have to admit that Stasis Specialization is ridiculously powerful since you can even immobiliza and damage a Thresher Maw.

Even when I didn't take it, I was still happy to run Bastion though because I had a better Barrier and faster cooldown on Biotics.  You don't have a specialization to improve your tech powers on a Sentinel.

#10
The Grey Ranger

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Probe Away wrote...

Thanks, that's the impression I've been getting.  My plan for a L50 build (no bonus power) is:

Throw   7
Lift   12
Barrier   12
Stasis   6
Decryption   9
Electronics   9
First Aid   5
Medicine   7
Bastion   12
Charm   8 (+4 bonus)
Spectre   4

My
only question mark at this stage is re Stasis - other than duration and
recharge time, is there any benefit to putting 6 points into Stasis
instead of just 1?  i.e. will I be able to use Stasis on more powerful
enemies?  Or would I be better off putting the extra points into Spectre
or Electronics for the passive buffs?

@ Grey Ranger - I've heard about the power wheel bug.  This is my first playthough tho so i don't have any bonus powers.



I'd consider dropping barrier back to 7 points and leaving it at advanced.  That, with the bastion bonus leaves you with a 875 point barrier that regens 40 points a second.  Once you start getting decent gear you'll be able to keep it up permanently.  Also if played correctly, a sentinel's barrier is not his main defense, it's all about crowd control and disables.

So with that in mind, throw the other five points in throw, especially since on the lower difficulties (not hard core or insanity) lift plus throw in an outdoor area equals death for many enemies.  Leaving stasis at 6 is good enough.  All you really gain by taking it higher is around 4 seconds of duration and a very slight reduction in cooldown, yes it looks like 10 second reduction, but it's not really a 10 second difference, once you start considering the bonuses from class skills, and gear. 

One other thing I'd recommend focus on either your biotics or your decryption and electronics first and focus Kaidan on the other set, since you need decryption and electronics to open crates and doors and I'd strongly recommend getting at least one of you to have both on Eden Prime during the prologue, since the best pistol you can get for while without an exploit is found there.

Modifié par The Grey Ranger, 27 novembre 2012 - 02:13 .


#11
Probe Away

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Great, thanks for the tips guys.

I also heard that some decent early light armour (Scorpion) is on Eden Prime too so I intend to make sure either Kaidan or Shepard has some points in Decryption and Electronics (do I need both to open early containers?).

#12
RedCaesar97

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Probe Away wrote...

Great, thanks for the tips guys.

I also heard that some decent early light armour (Scorpion) is on Eden Prime too so I intend to make sure either Kaidan or Shepard has some points in Decryption and Electronics (do I need both to open early containers?).

Cannot recall exactly, but I think you need at least Advanced Overload and Basic Sabotage to unlock all containers on Eden Prime, and both at Advanced to unlock everything on Therum (mission to recruit Liara). I may have the first one reversed.

#13
The Grey Ranger

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Yes there is a set of scorpion I light on Eden Prime. If my memory serves, it's right around the time you acquire Ash, but it's been a really long time since I did an ME1 play through.

#14
capn233

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The Grey Ranger wrote...

Yes there is a set of scorpion I light on Eden Prime. If my memory serves, it's right around the time you acquire Ash, but it's been a really long time since I did an ME1 play through.

Yes it is in a crate right near where you first talk to her.  I don't think you need any skills to get it though.

Modifié par capn233, 28 novembre 2012 - 02:27 .


#15
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Just as an update - very happy I went bastion for normal difficulty. Have used medi gel about five times and unity twice. Medic would have been a waste compared to stasis vulnerability, improved barrier and extra cooldown.

Also, the pistol on EP was ok but the light armour was amazing at early levels. Scorpion I think it was.

#16
sirus1988

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I went with Bastion. Higher barrier strength and will heal sheilds when activated. Better Stasis and you can actually hurt the enemies caught in stasis.