Aller au contenu

Photo

ME3 Weapon/Build/Consumable Calculator: Time to Kill every enemy with your setup


  • Veuillez vous connecter pour répondre
172 réponses à ce sujet

#76
Lucis4light

Lucis4light
  • Members
  • 90 messages
If you don't have Microsoft Office ( Excel ) or a google account you might want to try and log in with a Youtube account.
It should work.

edit: Tested it, worked for me.

Modifié par Lucis4light, 28 novembre 2012 - 09:57 .


#77
Tybo

Tybo
  • Members
  • 1 294 messages

Lord_Sirian wrote...

tthw wrote...

 Hey Ty there is an error with the ammo selection, with a locust it says I can one shot everything with warp ammo IV



 

Maybe it thinks your name is Jay?


:lol:

I should rename the headshots to kill column the Jay's shots to kill column...

#78
tthw

tthw
  • Members
  • 29 messages

Lord_Sirian wrote...

tthw wrote...

 Hey Ty there is an error with the ammo selection, with a locust it says I can one shot everything with warp ammo IV



 

Maybe it thinks your name is Jay?


The Jay sheet does not have the bodyshots to kill column, just headshots.

#79
Stinja

Stinja
  • Members
  • 1 943 messages

tyhw wrote...

Use File>Make a copy, and you will make a file you can edit yourself.  To do so, you will need to be signed in to a google account.  The download as excel spreadsheet doesn't seem to work, as it doesn't import the functions I wrote for this program.


Ahhh that explains that then:  No Google account.  

Good try though.

#80
Vanguard Charge

Vanguard Charge
  • Members
  • 249 messages
So the reegar fires individual pellets? I always figured that it used some sort of conical hitscan mechanic.

#81
YachiruChin

YachiruChin
  • Members
  • 221 messages
Nice!!

Thank you! =D

#82
sobit

sobit
  • Members
  • 1 066 messages
holy sheet, god damn, this is what I was waiting for. I looove it when a game has a comunity that is able to generate this kind of theorycrafting tool.

#83
Guest_Flaming Snake_*

Guest_Flaming Snake_*
  • Guests
It's great! Found an error though.

I've selected the Harrier VI, with AP + EB, on a HS running 6/0/6/6/6, WF V, WA IV, Cyclonic III, AR Amp III. It reads the Harriers ammo capacity as 100, instead of the current 91 it is I believe. Or is this intended?

#84
Seerezaro

Seerezaro
  • Members
  • 250 messages
It is important to note, that the SMG heat sink upgrade not only increases clip size, but increases spare ammo as well.

It should be modified to reflect this.

#85
Tybo

Tybo
  • Members
  • 1 294 messages

Seerezaro wrote...

It is important to note, that the SMG heat sink upgrade not only increases clip size, but increases spare ammo as well.

It should be modified to reflect this.


It used to, but when copying some files over I misplaced the reference cell.  It does again now

#86
Tybo

Tybo
  • Members
  • 1 294 messages

Flaming Snake wrote...

It's great! Found an error though.

I've selected the Harrier VI, with AP + EB, on a HS running 6/0/6/6/6, WF V, WA IV, Cyclonic III, AR Amp III. It reads the Harriers ammo capacity as 100, instead of the current 91 it is I believe. Or is this intended?


I wasn't properly scaling capacity.  The update should fix this issue

#87
Tybo

Tybo
  • Members
  • 1 294 messages
Version 0.3 is now live, with fixes to Heat Sink and weapon levels changing the ammo capacity. I've also fixed the CSMG and CSR so they have magazine sizes which scale with level

#88
Tybo

Tybo
  • Members
  • 1 294 messages
Fixed another bug with the ammo capacity, where the ammo capacity was lower than it should have been. Calling this update 0.3.1, will also need to redownload to recalculate

#89
Fortack

Fortack
  • Members
  • 2 609 messages
This kind of useless awesomeness is why I love the internet ;)

Thanks for sharing this!

#90
Lathlaer

Lathlaer
  • Members
  • 713 messages
That is some awesome job you did.

I wonder, though... I selected Typhoon III with rail amp III, warfighter V and warp IV. Then I selected extended magazine and hvb V. Then compared it to extended mag. + eb and this one seems to be better on armored targets...which I find really hard to believe.

Did you include armor DR?

That was all on typical RoF N7 Destroyer.

Modifié par Lathlaer, 28 novembre 2012 - 10:04 .


#91
Tybo

Tybo
  • Members
  • 1 294 messages
Armor DR is included. One thing to note is that warp ammo also debuffs armor, by 65% at IV. Then, when you stack all of the Destroyer's increases to damage, the heavy barrel doesn't offer a whole lot.

#92
Lathlaer

Lathlaer
  • Members
  • 713 messages

tyhw wrote...

Armor DR is included. One thing to note is that warp ammo also debuffs armor, by 65% at IV. Then, when you stack all of the Destroyer's increases to damage, the heavy barrel doesn't offer a whole lot.


Thanks, that is what I didn't anticipate :)

Although it still seems a bit strange. When I enable ramp to true for typhoon it show me that it kills atlas with 150 body shots. That is less than one clip which numerous videos disproved. Or I shouldn't enable the ramp?

Modifié par Lathlaer, 28 novembre 2012 - 10:12 .


#93
Tybo

Tybo
  • Members
  • 1 294 messages
Nope, you should enable the ramp. However, Atlases suffer from double/triple hits, which this calculator does not account for.

#94
Lathlaer

Lathlaer
  • Members
  • 713 messages
Maybe I should've been more clear: those videos disproved that you can kill an atlas with one typhoon clip. In fact with this setup there is no way I can kill a geth prime with less than one clip.

Maybe it's because this calculates actuall number of bullets needed and typhoon consumes 2 bullets per shot when ramped. So you have to double the count?

#95
Tybo

Tybo
  • Members
  • 1 294 messages

Lathlaer wrote...

Maybe I should've been more clear: those videos disproved that you can kill an atlas with one typhoon clip. In fact with this setup there is no way I can kill a geth prime with less than one clip.

Maybe it's because this calculates actuall number of bullets needed and typhoon consumes 2 bullets per shot when ramped. So you have to double the count?


If you look at the mag size, I halve the mag size when ramp state is set to true.  This effectively does the same thing. 

However, I'm pretty sure that you can one clip an atlas with a typhoon.  You just need a high percentage of double/triple hits

#96
Lathlaer

Lathlaer
  • Members
  • 713 messages

tyhw wrote...

Lathlaer wrote...

Maybe I should've been more clear: those videos disproved that you can kill an atlas with one typhoon clip. In fact with this setup there is no way I can kill a geth prime with less than one clip.

Maybe it's because this calculates actuall number of bullets needed and typhoon consumes 2 bullets per shot when ramped. So you have to double the count?


If you look at the mag size, I halve the mag size when ramp state is set to true.  This effectively does the same thing. 

However, I'm pretty sure that you can one clip an atlas with a typhoon.  You just need a high percentage of double/triple hits


Again, mea culpa, didn't notice the mag reduce. With reduced magazine that completely matches my experience with the weapon.

You managed to account for such technicalities, I have even more respect for your work :)

#97
Tybo

Tybo
  • Members
  • 1 294 messages
Updated to version 0.3.2

Fixed the magazine size upgrades on the PPR

#98
Lexa_D

Lexa_D
  • Members
  • 1 111 messages
Thanx a lot for the table! So far the best weapons for N7 Destroyer seem to be Typhoon and Piranha, dispatching mooks with ease and bringing down large armored targets like possessed Collector bosses much faster than competitors (first and foremost - PPR).

#99
Lexa_D

Lexa_D
  • Members
  • 1 111 messages
Btw, Graal non-headshot numbers look awfully good when charged (par with Pranha), which contradicts my experience with the gun. Add to this great headshot capability... Does rate of fire when charged take into account charge time required? Same for GPS and, I suspect, other first-shot charged guns.

#100
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

Lathlaer wrote...

tyhw wrote...

Armor DR is included. One thing to note is that warp ammo also debuffs armor, by 65% at IV. Then, when you stack all of the Destroyer's increases to damage, the heavy barrel doesn't offer a whole lot.


Thanks, that is what I didn't anticipate :)

Although it still seems a bit strange. When I enable ramp to true for typhoon it show me that it kills atlas with 150 body shots. That is less than one clip which numerous videos disproved. Or I shouldn't enable the ramp?

 

You can easily kill a Gold Atlas in < 1 clip with a Typhoon.