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ME3 Weapon/Build/Consumable Calculator: Time to Kill every enemy with your setup


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#101
Lexa_D

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Best SR for SI is Valiant, who would've thought :)))

#102
Tybo

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Lexa_D wrote...

Btw, Graal non-headshot numbers look awfully good when charged (par with Pranha), which contradicts my experience with the gun. Add to this great headshot capability... Does rate of fire when charged take into account charge time required? Same for GPS and, I suspect, other first-shot charged guns.


This is a good point.  I do not take into account charge time for my time to kill numbers.  I will update this in the next version

#103
upinya slayin

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Nice work!

#104
thatgibbon

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Awesome work OP! Thanks for sharing!

#105
Tybo

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Significant Update:

I added in appropriate refire times and magazines sizes to charge up weaponry.
I've also included the charge up time for the Reegar and Javelin
Also fixed a couple of little bugs relating to typos in weapon data

#106
Tybo

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Lexa_D wrote...

Best SR for SI is Valiant, who would've thought :)))


Well, this assumes that TC is always up.  I haven't figured out a good way, within this framework, to include the fact that .5 seconds out of every 3 second cycle doesn't get the bonus.  This helps the Valiant disproportionately because it has the most consistent fire rate.

#107
Tybo

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New Update:

Corrected order of operations on pellet guns with ammo (it goes ammo>pellet+ammo>pellet, I had it as ammo*slugs>pellet+pellet)
Added shield rounding (damage to shields and barriers is always rounded up)
Corrected some enemy shield/barrier values (in game, shield/barrier numbers are stored as integers and are rounded down from Cyonan's listed values)
Corrected GPS and Kishock ammo damage (charge state doesn't matter)
Added the Graal to the list of shield gate piercing guns
Corrected enemy Armor DR for Silver and Bronze

Modifié par tyhw, 01 décembre 2012 - 08:13 .


#108
DA1378

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I usually dont get into this kind of micro managing,
and getting every ounce of blood out of my turnips.
But this, i may have to try.
Only seems like it could improve my play.

#109
DA1378

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I cannot get it to work, but others do, so it must be me.
Good work none the less :)

#110
Tybo

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DA1378 wrote...

I cannot get it to work, but others do, so it must be me.
Good work none the less :)


Do you have a google account?  If you do, and making a copy and playing around with it didn't work, please let me know.  I may have made a mistake in my latest update.  Any info on the errors would be helpful.

#111
DA1378

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I'm not the most familiar with using this type of process. Can't change anything, ect ect.
I do make a copy as instructed, while logged into my google account.
However i cannot make any changes

#112
Tybo

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DA1378 wrote...

I'm not the most familiar with using this type of process. Can't change anything, ect ect.
I do make a copy as instructed, while logged into my google account.
However i cannot make any changes


Hmm...ok
So you make a new copy, right?  Then it should open up a document in a new tab on your browser.  Does this happen?  If so, then clicking on any of the yellow cells should show a little arrow on the right.  If you click on this, it opens up a pull down menu.  You should be able to select new inputs in this menu.

Let me know where in this process you get stuck, and I'll try to help

#113
DA1378

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no arrows to the right, get a red bordered window mentioning validation.

#114
DA1378

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feel free to send this to PM. i do not want people thinking my inability to use this means there's something wrong with it lol.

#115
Tybo

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Try copying the message and telling me what it is.

Another thing to check might be to go to view>hidden sheets> base weapon stats
This pulls up a list of weapon stats. If this doesn't show real numbers and names, then it could have something to do with your copy struggling to pull the data from my database

#116
Tybo

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Also, yes, pm is fine. I'll be checking that as well for your response

#117
SKhalazza

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I have noticed that the GPR don't have its x3 headshot bonus but the standard 2,5.

#118
Tybo

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SKhalazza wrote...

I have noticed that the GPR don't have its x3 headshot bonus but the standard 2,5.


Good catch, thanks.  I've fixed it now.  Weapon stat fixes refer to my own database, so you won't need to re-download the calculator to see the fix.

#119
SKhalazza

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Something else. I think it would be nice if you could highlight "false" results.

I explain.

If the time given to down an enemy, generally a boss, is calculated with a number of shots than the whole capacity, 156 harrier shots for exemple, the time is not "right" because you have to go to an ammo crate to take down the enemy.

It's just an idea

#120
Tybo

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SKhalazza wrote...

Something else. I think it would be nice if you could highlight "false" results.

I explain.

If the time given to down an enemy, generally a boss, is calculated with a number of shots than the whole capacity, 156 harrier shots for exemple, the time is not "right" because you have to go to an ammo crate to take down the enemy.

It's just an idea


That's a nice idea.  I've got a couple other things I want to add which I would rank as higher priority: Incorporating cloak cycles, and adding the breakoffs for scions, ravagers, and atlases.

But I will definitely add this to my list of things to do.

#121
Tybo

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My last update broke ammo damage on multi-pellet guns. It is now fixed, but you'll need to make a new copy again

#122
Imp of the Perverse

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If you really want to go off the deep end, try to get a hold of actual weapon spread data for shotguns and automatics, and enemy head and body height and width, and use it to adjust kill times, accounting for how many rounds would actually hit the target (you'd need to add a range field.)

#123
Hausner85

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Great work!!!

Does it include 1.5x dmg bonus for n7 typhoon when firing at full speed and it's 1.75x bonus vs barriers,shields, armor?

#124
Tybo

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Imp of the Perverse wrote...

If you really want to go off the deep end, try to get a hold of actual weapon spread data for shotguns and automatics, and enemy head and body height and width, and use it to adjust kill times, accounting for how many rounds would actually hit the target (you'd need to add a range field.)


LOL.  This...is not happening.  A)  Way more work than what info it provides and B) too difficult to get information on target sizes and weapon spread.  I'll trust the user to deal with accuracy issues, this is just an idealized version

#125
Tybo

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Hausner85 wrote...

Great work!!!

Does it include 1.5x dmg bonus for n7 typhoon when firing at full speed and it's 1.75x bonus vs barriers,shields, armor?


The armor/barrir/shields bonus is 1.5x, not 1.75x, and it is included.

The 1.5x damage boost for firing at full speed is added when you switch the ramp stage from false to true.  The same mechanic holds for the PPR and GPSMG.  For charge weapons (Graal, GPS, Arc Pistol, Kishock), you will change the charge state to true to incorporate the charge up damage boost.