Plaintiff wrote...
I don't think anyone was insulting you at all.The Mad Hanar wrote...
Typical. Not only do you not focus your replies on what I was actually saying, you choose to ignore the evidence that showed you guys what I was saying was accurate, then you totally pull some random thing that had nothing to do with my original point out of the air and then you insult me by latching on to the unrelated point that somehow proves my point wrong even though it had nothing to do with my point.
Bravo guys, you got me. DA:O and DA2 having their investigate options presented differently truly proves that DAO didn't have three different ways to respond to people in certain situations.
DA:O did have more than three ways to address people in certain situations, and so does DA2. Not counting the Investigate hub, there are still five slots that could potentially be filled.
You thread title and initial post posited that the dialogue tree had "more variety" than the dialogue wheel. People are just pointing out that this is not true. If that wasn't your point, then what is?
My point was that the majority of the dialogue options you had in DA2 were limited to three, whereas the dialogue in DAO wasn't restricted to three as much. Now there's flirt options or assist (where you call on someobdy to help you) but it didn't occur that often. I'm not saying that DA2 is bad or it's dialogue system is bad, all I was saying was it would be nice if that fourth (or optimistically, fifth) option was in there on a more consistent basis. It would usually alternate between 3 and 4 in DAO. There were a lot more fourth(or more) options in DAO. I'm well aware of how the dialogue wheel works. Putting one up and saying "this is how it works, you're imagining things" feels insulting to me. The core mechanic of the dialogue wheel is having 3 options based on allignment on the right side with the investigate option on the left side. They rarely use the extra top and bottom slots on the
Modifié par The Mad Hanar, 27 novembre 2012 - 03:38 .





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