That's exactly what I'm saying.
How frequently would you say it occurs?
That's exactly what I'm saying.
nightscrawl wrote...
[edit]
OK nevermind, since people have to throw out words like "stupid." *sigh*
I tend to talk to a lot of highly experienced gamers, who are also intelligent people, often, face to face or online, and I've never heard anyone (except me) say, "Well, it was pretty much the same as/better than Origins."
Modifié par Firky, 27 novembre 2012 - 09:50 .
Guest_The Mad Hanar_*
Allan Schumacher wrote...
That's exactly what I'm saying.
How frequently would you say it occurs?
Modifié par SpunkyMonkey, 27 novembre 2012 - 09:47 .
This is the point where your argument breaks down. You can't find a reasoned rebuttal, so you just immediately say "the other person is stupid".Foopydoopydoo wrote...
AmstradHero wrote...
How many people have come to these forums asking the same question or complaining about this issue? Or even better, how many people never come to these forums and have the same opinion?Upsettingshorts wrote...
AmstradHero wrote...
Conversely, the perception of a problem is as much a problem as a problem itself.
In other words, just because there pretty much the same amount of choice in DA2 as in DA:O, people don't believe there is. This is a perception issue.
Yes, and the issue is with the people whose perception is demonstrably and categorically flawed.
How on Earth should they respond to people who answer their thoughtful, comprehensive explanations with, "Well, we don't care about the truth and neither should you."
Again, even though this belief is incorrect, it can still have a negative effect on the perception of the game.
Unfortunately Bioware can't fix stupid.
AmstradHero wrote...
This matters. It is not stupid, and insulting people for perceptions is completely uncalled for.
Modifié par JWvonGoethe, 27 novembre 2012 - 11:02 .
Upsettingshorts wrote...
We've had over a year of discussion on the dialogue system in DA2, so desperately asserting to the tired, thoroughly debunked, simplistic insult, "it's dumbed down," is either childish trolling or stubborn ignorance.
Modifié par SpunkyMonkey, 27 novembre 2012 - 10:42 .
SpunkyMonkey wrote...
Upsettingshorts wrote...
We've had over a year of discussion on the dialogue system in DA2, so desperately asserting to the tired, thoroughly debunked, simplistic insult, "it's dumbed down," is either childish trolling or stubborn ignorance.
Or maybe I'm just new to the debate and hadn't realized all that?
You've had 13525 profile views, I've had 36 - it really shouldn't take a genius to work out that I've not been involved with many debates on here.
SpunkyMonkey wrote...
And either way it's still my opinion.
Modifié par Upsettingshorts, 27 novembre 2012 - 10:46 .
Upsettingshorts wrote...
SpunkyMonkey wrote...
Upsettingshorts wrote...
We've had over a year of discussion on the dialogue system in DA2, so desperately asserting to the tired, thoroughly debunked, simplistic insult, "it's dumbed down," is either childish trolling or stubborn ignorance.
Or maybe I'm just new to the debate and hadn't realized all that?
You've had 13525 profile views, I've had 36 - it really shouldn't take a genius to work out that I've not been involved with many debates on here.
Fair enough. Suffice to say, I have a quick trigger-finger when it comes to some things.SpunkyMonkey wrote...
And either way it's still my opinion.
Opinions can be wrong.
That isn't to say you can't dislike the dialogue wheel.
Modifié par SpunkyMonkey, 27 novembre 2012 - 10:56 .
Modifié par Upsettingshorts, 27 novembre 2012 - 10:58 .
Upsettingshorts wrote...
Mass Effect, broadly, offered "good" or "bad" - the details of which is best left to that subforum...
...but Dragon Age 2 gave you diplomatic, charming, and direct. I'm not sure how that doesn't fit into "soft/middle/hard" especially if the alternative is calling it "good/neutral/bad."
I think the simple fact the colors chosen for the wheel in DA2 included
red and blue contributed to a great deal of what we're describing in
this thread as perception issues.
Modifié par SpunkyMonkey, 27 novembre 2012 - 11:03 .
Upsettingshorts wrote...
I honestly do not understand the point of view that feels that the different tones were incompatible with each other.
I modify the tone of my speech constantly depending on the desired effect of the statement. Most people I know also do this. Many characters in media also do this. Why can't our protagonist do it?
My Hawke was generally diplomatic to moderates on both sides, and impatient with extremists. If something was funny, he commented on it. It wasn't an issue.
SpunkyMonkey wrote...
The trouble with DA:2's implementation was that it felt so out of place for that chracter to switch between any of them.
Hard to implement in a game, but you can create the illusion that more options exist easily, and still give the player that RPG feel.
JWvonGoethe wrote...
SpunkyMonkey wrote...
The trouble with DA:2's implementation was that it felt so out of place for that chracter to switch between any of them.
I agree, though I would say that this is more an issue with voice acting/writing than with the actual mechanics of the wheel. Mass Effect didn't really have an issue with this so it should be possible to solve.Hard to implement in a game, but you can create the illusion that more options exist easily, and still give the player that RPG feel.
Any ideas on how this illusion could be created? I'm not really sure I can see any way to give the impression that there are more options without actually including more options. Probably a lack of imagination on my part, but other than off-setting an increase in dialogue options per conversation node with a decrease in the number of conversation nodes over-all, I can't see a way for this to be achieved without significantly increasing the total number of dialogue lines for the PC.
Modifié par SpunkyMonkey, 27 novembre 2012 - 11:30 .
Modifié par Dormiglione, 27 novembre 2012 - 11:55 .
Yes, but the blame for that degeneration does lie on both sides of the argument.Upsettingshorts wrote...
AmstradHero wrote...
This matters. It is not stupid, and insulting people for perceptions is completely uncalled for.
When said perception ends up being the last rhetorical refuge of posters with clear, established agendas aimed towards dropping a set of features entirely, frustration is bound to boil over.
A discussion over how to approach fixing any evident perception issues in the dialogue systems would be a productive one, but I fear such a thread would swiftly turn into, well... every other thread on dialogue systems here.
SpunkyMonkey wrote...
[...]And as for more options it would just require the odd extra line of dialogue - it wouldn't be needed during every conversation, just thrown in enough to help create the illusion that anything could happen during any conversation.
Give the odd situation 4 or 5 responses & outcomes, and whenever the player is given 4 or 5 options they will assume that there are 4 or 5 outcomes, as opposed to the standard 1, 2 or 3.[...]
Modifié par JWvonGoethe, 27 novembre 2012 - 12:11 .