Helena Tylena wrote...
esper wrote...
Kileyan wrote...
The place for a class specific keep was DA2. So much could have been done with it in a decade spanning game. The rogues could have been a guild of spies and thieves, controlling the happenings of Kirkwall via blackmail and treachery.
The mages could have been more involved in making the mages more legitimate, and making Kirkwall a place of power for mages, important in the coming conflict.
Warriors? I have no real answer, because not every warrior would be a Templar in specialization or beliefs.
Anyway, the city adventure of DA2 was the perfect time to really do specific class adventures and their unique ways of rising to power. The whole single city thing and 10 years thing set it up. Instead we got a single ending no matter what you did.
The opportunity was squandered already, I figure out new keep will be similar to NWN 2, spend some gold to buff up the walls, get some merchants.
Mostly just mad Bioware wasted the whole idea of a great city adventure.
Rogues are NOT thieves. Can you see the Arishok participating in pickpocketing? Rouges in da2 is warriors using dextery and cunning instead of raw strenght.
Same is true for DA:O, really. Rogues, to me, felt more like light fighters than thieves and criminals.
Of course, some of them were criminals, but so were some warriors or mages.
Exactly. I actually think it was stated somewhere, but I can't rember where.





Retour en haut







