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Should the keep be class oriented?


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#26
esper

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Helena Tylena wrote...

esper wrote...

Kileyan wrote...

The place for a class specific keep was DA2. So much could have been done with it in a decade spanning game. The rogues could have been a guild of spies and thieves, controlling the happenings of Kirkwall via blackmail and treachery.

The mages could have been more involved in making the mages more legitimate, and making Kirkwall a place of power for mages, important in the coming conflict.

Warriors? I have no real answer, because not every warrior would be a Templar in specialization or beliefs.

Anyway, the city adventure of DA2 was the perfect time to really do specific class adventures and their unique ways of rising to power. The whole single city thing and 10 years thing set it up. Instead we got a single ending no matter what you did.

The opportunity was squandered already, I figure out new keep will be similar to NWN 2, spend some gold to buff up the walls, get some merchants.

Mostly just mad Bioware wasted the whole idea of a great city adventure.


Rogues are NOT thieves. Can you see the Arishok participating in pickpocketing? Rouges in da2 is warriors using dextery and cunning instead of raw strenght.


Same is true for DA:O, really. Rogues, to me, felt more like light fighters than thieves and criminals.
Of course, some of them were criminals, but so were some warriors or mages.


Exactly. I actually think it was stated somewhere, but I can't rember where.

#27
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esper wrote...

shlenderman wrote...

Auintus wrote...



You can't judge an entire individual based on the spec they take. My blood mages were in it for the power boost and only ever used their own blood. No torture, just pragmatism.


geeze guy you take this way too srsly.

It would be cool if your keep automatically reflected your choices, but you can't just assume a person's choice of decor based on their spec.


well actually i roleplay a char.
would be rly boring if i only rp me.

some chars look like me. that's all.

one dimensional.
clearly.

whole forums where full of this peops who took bloodmage for glass canon, or arcane warrior for melee pwnage, but 'roleplayed', they were treehuggin, teadrinkin, halftime bloodmages.

meh.


My Hawke took the blood mage class because she didn't wanted to drink lyrium since that would mean either depending on the chantry or lyrium smugglers for the stuff, neither being a thing she was willing to do. She had a very Merill'sque view on blood magic, that basically boiled down to.


oh you rly got me wrong here. my problem with the previous poste was, that it implied bloodmages are a bit soft sided. the pejorative term i used meant simply that an char like hawke or the warden have to be a bit badass - blight and all.

not depending on lyrium implies badassnes.
it's like fighting against an addiction.
kudos

If we get to decorate our castle I wants its interior to reflect the personality of my character, not a stereo type view of the class.


sure, sure.
my warden's werent stereotypically at all.
my meanist evilistish soab warden, was a cousland one. but he did not kill the elves in the forest and his bloodthirst merely consisted on the pain he has to take after losing his family.

only his looks were like

Image IPB

#28
esper

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shlenderman wrote...

esper wrote...

shlenderman wrote...

Auintus wrote...



You can't judge an entire individual based on the spec they take. My blood mages were in it for the power boost and only ever used their own blood. No torture, just pragmatism.


geeze guy you take this way too srsly.

It would be cool if your keep automatically reflected your choices, but you can't just assume a person's choice of decor based on their spec.


well actually i roleplay a char.
would be rly boring if i only rp me.

some chars look like me. that's all.

one dimensional.
clearly.

whole forums where full of this peops who took bloodmage for glass canon, or arcane warrior for melee pwnage, but 'roleplayed', they were treehuggin, teadrinkin, halftime bloodmages.

meh.


My Hawke took the blood mage class because she didn't wanted to drink lyrium since that would mean either depending on the chantry or lyrium smugglers for the stuff, neither being a thing she was willing to do. She had a very Merill'sque view on blood magic, that basically boiled down to.


oh you rly got me wrong here. my problem with the previous poste was, that it implied bloodmages are a bit soft sided. the pejorative term i used meant simply that an char like hawke or the warden have to be a bit badass - blight and all.

not depending on lyrium implies badassnes.
it's like fighting against an addiction.
kudos

If we get to decorate our castle I wants its interior to reflect the personality of my character, not a stereo type view of the class.


sure, sure.
my warden's werent stereotypically at all.
my meanist evilistish soab warden, was a cousland one. but he did not kill the elves in the forest and his bloodthirst merely consisted on the pain he has to take after losing his family.

only his looks were like

Image IPB


Then can you please understand why we don't want a torture chamber forced on our blood mages, or why a warrior perhaps would like a torture chamber instead of extra fortification?

Modifié par esper, 27 novembre 2012 - 06:06 .


#29
The Teyrn of Whatever

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ImperatorMortis wrote...

Why should a Blood Mage get a torture chamber? Blood Mage =/= Torturer.


Blood Mage=/= evil. Merrill, while naive, was hardly a bad person. She just saw Blood Magic as another type of magical power to be used.

#30
The Teyrn of Whatever

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shlenderman wrote...

A shapeshifter a flyin griffon pet.

(':


Griffons are extinct. Also horse armor is a joke. Not an intentional one, but a joke. Don't mention it if you want to be taken seriously.

#31
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The Teryn of Whatever wrote...

shlenderman wrote...

A shapeshifter a flyin griffon pet.

(':


Griffons are extinct. Also horse armor is a joke. Not an intentional one, but a joke. Don't mention it if you want to be taken seriously.


but you can easily mod horse armor for ponee costumes :wub:

#32
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I don't see what this would add, it's a pretty superficial detail.

#33
frankf43

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My assassin wants a mage tower so he can have a cup of tea look at the view, living in sewers are so stereotypical. I may be a mass murder for hire but I’m still an individual.

#34
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frankf43 wrote...

My assassin wants a mage tower so he can have a cup of tea look at the view, living in sewers are so stereotypical. I may be a mass murder for hire but I’m still an individual.


for shoa. he can practics his catburglar wallclimbing skills on da tower. haven't thunk on dat.

#35
Kileyan

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esper wrote...

Kileyan wrote...

The place for a class specific keep was DA2. So much could have been done with it in a decade spanning game. The rogues could have been a guild of spies and thieves, controlling the happenings of Kirkwall via blackmail and treachery.

The mages could have been more involved in making the mages more legitimate, and making Kirkwall a place of power for mages, important in the coming conflict.

Warriors? I have no real answer, because not every warrior would be a Templar in specialization or beliefs.

Anyway, the city adventure of DA2 was the perfect time to really do specific class adventures and their unique ways of rising to power. The whole single city thing and 10 years thing set it up. Instead we got a single ending no matter what you did.

The opportunity was squandered already, I figure out new keep will be similar to NWN 2, spend some gold to buff up the walls, get some merchants.

Mostly just mad Bioware wasted the whole idea of a great city adventure.


Rogues are NOT thieves. Can you see the Arishok participating in pickpocketing? Rouges in da2 is warriors using dextery and cunning instead of raw strenght.


To each their own. I'd rather forget DA2's handing of class destinction and weapon limitations ever existed. If Arishok was a rogue, it was only because their removal of dual wielding for warriors made it a stock choice or something. Arishok was a big honking warrior who dual wielded huge weapons. He just happened to be in a game that removed dual wielding from warriors due to animation limitations and costs.

Rogue are theives, or can be theives. They are the class that opened locks, found traps , didn't they have pick pocket? It was the mostly likely class that would have the secondary skill that triggered a whole set of quests where you robbed houses.

Yes rogues are theives, but not everyone has to roleplay their character that way.

I hope they backtrack on that whole thing design decision. If I want to be a dual wielding warrior, I should be able to.  I shouldn't have to play a rogue in order to shoot a bow or wield two swords.

Modifié par Kileyan, 30 novembre 2012 - 11:24 .


#36
Kileyan

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misquote

Modifié par Kileyan, 30 novembre 2012 - 11:23 .