daecath wrote...
Maybe they shouldn't? Gee, ya think? That's a bit like saying "Maybe I shouldn't hit my head with this sledgehammer."
They have admitted they don't have a single clue what ME4 will be about. None. They don't even know if it's going to be a sequel or prequel. Which means they aren't making the game because they feel they have a good story to tell. But, if it's not about telling a good story, then what possible motivation could they have for making it?
Oh, that's right. $.
The exact same motivation that caused them to release ME3 before it was done. The same motivation that caused them to remove all the side quests, all the dialog options, all the conversation branches, all the RP elements, and any semblance of a coherent ending in order to shove in a multiplayer element no one wanted and release it in the same amount of time as ME2, but with twice the work that ME2 had.
As for why we're still here, well, personally I'm trying to get John Riccitiello and the rest of his cronies at EA fired and replaced with someone who actually knows something about making games, instead of making snacks and soda pop (which is what his work history is), and who actually cares about making good games instead of just making money.
you know, this might blow your mind, but i assure you their intention with ME1 was to make money, not to tell a story. The latter generally leads to the former, but make no mistake, money is always the motivation. Always.
They don't know what the story will be for ME4 yet? First off, you don't know that. Sure Casey's tweeting about it but I doubt he and the writers are feverishly updating his twitter account and taking notes. Secondly, it's quite early on. Plenty of time for the creative process.
You can say the game was rushed I guess. That's fair. Can't say no one wanted multiplayer though.





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