labargegrrrl wrote...
pianomaestra wrote...
I know the conversation wheel has been talked about to death, but hopefully this is a relatively new angle to discuss.
I generally didn't have a problem with the wheel and dominant personality system, but there was one aspect of it that did bother me a little--it seemed, at times, to tie personal beliefs (or political ones) with personality. For example, I think only an aggressive Hawke could be properly anti-Qunari. There were also times--like the conversations with Anders--where a personality tone would equal politica/personal belief. For example: aggressive=mages need to be contained, and diplomatic tone would generally be supportive of mages. I may be remembering incorrectly, of course (it's been a while since I've done a runthrough), but that's the impression I got.
A change I'd like to see to the system would be detaching personal/political opinions from personality tone. For example, allow for a aggressive player to be an adamant mage supporter, and so forth.
i've actually talked about this a lot (like, a LOT) in other threads. b/c you're right, every tone seemed to have biases built into them. only instead of divorcing personality from opinion, i think they should offer two opinions in each personality tone.
i should have been able to aggressively tell grace i agreed with her crazy self, as well as accuse her of being a criminal, diplomatically tell merril blood magic wasn't cool, as well as thank her for her help, or just make snide comments about whatever side of a choice/issue i was dealing with, rather than jokes dropping at random.
if only those personality tones could have had an option on each side of the wheel...
An absolutely excellent suggestion. If Bioware want to make a voiced protagonist work this may be the only real way to do it.





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