Omega DLC feedback thread.
#651
Posté 28 novembre 2012 - 02:51
#652
Guest_Catch This Fade_*
Posté 28 novembre 2012 - 02:53
Guest_Catch This Fade_*
I think it was something like "I can run things easier from here".KBomb wrote...
Still wondering why Aria would still be on the Citadel when you take back Omega for her. Is there an in-game reason given?
#653
Posté 28 novembre 2012 - 02:54
It didn't make Aria a compelling character, or in anyway make me want to root for her: I found myself agreeing with Petrosky every time he said she was in it for vain ego.
Nyreen was overly sympathetic, about as subtle a 'you should like her' character as Liara tends to be. While her mixed past with Aria was interesting, the fact that she is killed regardless made the choice between her and Aria a bit less... meaningful? It's hard to say, but I'm scratching my head as to why she and Aria weren't mutully exchangable, and one would die while the other picks up Omega.
Speaking of subtlety, Omega was about as subtle as a hammer in its attempts to make the Talons sympathetic, the frequent appeals to 'civilians' as some sacrosanct catch-all for the renowned innocents and virtuous of Omega, and the frankly cringe-worthy appeals to 'freedom!' from Aria's supposed-to-be-inspiring populist rhetoric. All of which might have been well and good, had ME2 not (quite successfully) established Omega as a ******-hole of thugs, criminals, opportunists, and the victims unable to leave. Omega was worse than Mogadishu before Cerberus, but you'd never know what it was in ME2 from this.
Omega's newfound importance is also inconsistent with what we were given in ME2. Whereas in ME2 virtually no reason at all was given for why Omega was important, now it seems to be one of the most important places in the galaxy... for precious little context. Giving Cerberus control of the Terminus only begs the question of the Cerberus navy outweighing the rest: but a Prothean-era asteroid still being a major e-zero mine? Which provides more to the Crucible effort than entire fleets? The writers can't decide what they want Omega to be, a slum or a powerhouse, and it's a great weakness to the narrative.
Petrosky is a bit of a joke here throughout. Besides the blatant cliches to establish him as a respectable foe (chess, really?), his modestly-successful presentation during the first-half of the DLC (particularly when he actually does trap Aria) is undermined by, well, just about everything else. He doesn't develop an ideology, a purpose, or anything except being quick to surrender at the end: we're told he's different from the Illusive Man, but we see precious little to support that. Instead the most memorable part of the DLC is always going to be the frankly pathetic showing he puts up while Aria is strangling... a position I realize is less than ideal for being impressive, but which would have been an ideal point to showcase this character. Given how Petrosky is the only antagonist character of the DLC, and has no partners or foils to reflect off of, and it's hard to say how he's the same character from the comic Invasion.
Worst of all, what applied for Petrosky goes double for Cerberus as a whole. The only development are the Adjuctants... which are conveniently turned from a formidable, uncontainable threat into a keystone army that's deactivated at the eleventh hour. Nothing else about Cerberus is articulated or developed: not the many questions as to why they did the many things they did in the main game, but also the questions of Omega. The DLC itself doesn't even touch on the Omega 4 relay or the Cerberus bases in the galactic core, the key reason for Cerberus's interesting in Omega in the Invasion comics, while the DLC doesn't offer any particular reason for Cerberus to maintain the occupation here either. It can't decided what it wants: is Cerberus holding the people of Omega to be Adjuctant-subjects, or is it following Petrosky's 'avoid civilian casualties'? If it is the first, why did they capture Omega and then start the research, rather than risk an uncontrolled outbreak? Why is Cerberus keeping all the civilians around rather than removing the fuel of the insurgency by either killing them (super-evil) or shipping them away (more practical)?
When a serious question of the subject of the DLC is 'why are the bad guys there, and what are they trying to do?', there's a breakdown in development.
And that's not even considering the other missed opportunities to develop Cerberus and its army as something other than canon-fodder. We couldn't go through Cerberus barracks, watch Cerberus interact with civilians other than by shooting/stomping them, or see how Cerberus troopers think about the situation? Really?
#654
Posté 28 novembre 2012 - 02:58
J. Reezy wrote...
I think it was something like "I can run things easier from here".KBomb wrote...
Still wondering why Aria would still be on the Citadel when you take back Omega for her. Is there an in-game reason given?
#655
Posté 28 novembre 2012 - 02:59
#656
Posté 28 novembre 2012 - 03:02
Eterna5 wrote...
Your tears are delicious.
Nice troll portrait... lol
#657
Posté 28 novembre 2012 - 03:02
Anyways i really liked Nyreen. I confess i was surprised about her relationship with Aria. Too bad she die.
Aria too. Liked how she was portrayed as ruthless but not 100% renegade. She cared for Nyreen.
By the way, i have to say i didn't like the number of bugs i saw during the DLC.
7.5/10
#658
Posté 28 novembre 2012 - 03:02
Eterna5 wrote...
Your tears are delicious.
What if someone here has hepatitis? Just saying.
Modifié par Mdoggy1214, 28 novembre 2012 - 03:03 .
#659
Posté 28 novembre 2012 - 03:03
Eterna5 wrote...
Your tears are delicious.
As is your sad, yet effective attempt at being a sychophant, nahmeen?
Modifié par KBomb, 28 novembre 2012 - 03:04 .
#660
Posté 28 novembre 2012 - 03:05
#661
Posté 28 novembre 2012 - 03:06
- DLC needs more 'heart'. There was a lot of time spent on certain things, but not as much time spent on little nuances like shadow broker had.
- Boss fights, why do you hate them?
- Less contrived set up. If you can't have squadmates in a DLC, don't simply say "Oh, Aria doesn't like them." There are a million ways to set up why they can't come. Otherwise it just looks like Shepard rolls over for her.
Finally, at 15 dollars, you need to add something big. It doesn't need to be a squadmate or a hub, but it should be something. Omega had a lot of stuff, but some of it felt arbitrary. The side missions, for instance.
End feelings: Enjoyed it, but agree 15 dollars is a bit steep. I hope to see future DLC add something more substantial.
#662
Posté 28 novembre 2012 - 03:10
Eterna5 wrote...
Your mad has given me a wicked boner.
Then you should get out more. You know, as opposed to what you usually do--which is scanning the BSN for people who don't share your unhealthy obsession with all things Mass Effect related, just so you can point out to them how they "whine". Not that their whining trumps your whining about their whines, amirite?
#663
Guest_Catch This Fade_*
Posté 28 novembre 2012 - 03:10
Guest_Catch This Fade_*
Agreed. This is BioWare though and paying attention to small details throughout a story just hasn't been a strong suit in the Mass Effect series.KBomb wrote...
J. Reezy wrote...
I think it was something like "I can run things easier from here".KBomb wrote...
Still wondering why Aria would still be on the Citadel when you take back Omega for her. Is there an in-game reason given?Didn't she make a huge speech about how she hated being on the Citadel? It's actually easier running Omega from another planet--than from running things from Omega itself? This makes no sense to me. If the merc quest is an issue, why not use a video link, like when you spoke to Miranda? Or only unlock the Omega quest after the merc quest? Honestly, that is asinine...
#664
Posté 28 novembre 2012 - 03:11
I'm quite satisfied actually. Many lols have been had today.Eterna5 wrote...
Your mad has given me a wicked boner.
#665
Posté 28 novembre 2012 - 03:14
KBomb wrote...
Eterna5 wrote...
Your mad has given me a wicked boner.
Then you should get out more. You know, as opposed to what you usually do--which is scanning the BSN for people who don't share your unhealthy obsession with all things Mass Effect related, just so you can point out to them how they "whine". Not that their whining trumps your whining about their whines, amirite?
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
#666
Posté 28 novembre 2012 - 03:16
1. While killing many Cerberus troops was ok during the game this was badly out of place for someone who beat the game. I know what happens in the end so the war assets are not exciting at all.
2. I do not find Aria and the Nyreen interesting at all so I could care less about what they do making the DLC even more of a drag.
3. Omega is just ugly so playing in Omega was pretty ugly. Also no map opening up afterwards like they did for shadow broker dlc is bad.
#667
Posté 28 novembre 2012 - 03:26
I supported the DLC business model but that was when I figured that LOTSB would be the benchmark. At this point it's starting to look like a waste of everyones time.
#668
Posté 28 novembre 2012 - 03:26
Eterna5 wrote...
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
I challenge you to show a post where I 'whine'. Unless you count asking Jreezy an honest question as to why Aria would be on the Citadel when the entire dlc is based on retaking Omega for her.
You don't even know what whining is. You're trying too hard to be 'edgy' and you should really save it for someone who would be impressed with that sort of thing.
Now, either accept my challenge and give yourself at least some legitimacy, or find another avenue of "shock posting". You're bad at it.
Have you even posted reasons that you liked the dlc? Or why anyone should buy it? Can you even give an answer to my question that makes any sense?
Modifié par KBomb, 28 novembre 2012 - 03:29 .
#669
Posté 28 novembre 2012 - 03:28
#670
Posté 28 novembre 2012 - 03:33
It got me emotionally involved which is a good thing, and I really liked the whole chess thing with Petrovsky. It was really symbolic. That and i got a trophy.
Cons: Did NO ONE on the Normandy notice that Shepard had disappeared for a few hours? I mean, jeez! No one talked to me about it at all! You would think Garrus might have a cool story about Nyreen or something, but NOOOO, he just keeps on calibratin' like usual.
THEY DIDNT ADD THE FEMALE TURIANS TO BEGIN WITH. Why basically set us up to eat our cake and then not even bake it? I mean, my god! I ate my vegetables for crying out loud! I want dessert!
I must have lost half of you with the all caps, but I do it to entertain. Know this, and there will be laughs.
#671
Posté 28 novembre 2012 - 03:34
Ultimately, it's a race around Omega to kick some ass and meet some new faces along the way. If that doesn't appeal to you, you'll probably want to pass.
#672
Posté 28 novembre 2012 - 03:35
At the end of the DLC, does Aria's attitude stay the same pre-DLC if you picked all the Renegade choices?
#673
Posté 28 novembre 2012 - 03:35
KBomb wrote...
Eterna5 wrote...
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
I challenge you to show a post where I 'whine'. Unless you count asking Jreezy an honest question as to why Aria would be on the Citadel when the entire dlc is based on retaking Omega for her.
You don't even know what whining is. You're trying too hard to be 'edgy' and you should really save it for someone who would be impressed with that sort of thing.
Now, either accept my challenge and give yourself at least some legitimacy, or find another avenue of "shock posting". You're bad at it.
Have you even posted reasons that you liked the dlc? Or why anyone should buy it? Can you even give an answer to my question that makes any sense?
I came.
#674
Posté 28 novembre 2012 - 03:36
Eterna5 wrote...
KBomb wrote...
Eterna5 wrote...
Your mad has given me a wicked boner.
Then you should get out more. You know, as opposed to what you usually do--which is scanning the BSN for people who don't share your unhealthy obsession with all things Mass Effect related, just so you can point out to them how they "whine". Not that their whining trumps your whining about their whines, amirite?
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
Bahahahahahahaha! Oh man, this troll is awesome. And I can't believe ya'll are actually feeding him.
#675
Posté 28 novembre 2012 - 03:47
MegaSovereign wrote...
Important question guys:
At the end of the DLC, does Aria's attitude stay the same pre-DLC if you picked all the Renegade choices?
You can either challenge her nature or reinforce it so if you go renegade she's a amped up version of her ruthless self. Frankly so far renegade is more fun because Aria as super bad**** is more fun to me than the softer more humane Aria.





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