Omega DLC feedback thread.
#676
Posté 28 novembre 2012 - 03:48
#677
Posté 28 novembre 2012 - 03:49
I honestly would've preferred to see Aria from a distance and kept one of Shepard's own squad with the possibility of having Nazeen for permanent sqauddie action if say your actions allowed her to be saved...So much wasted potential. The weapon upgrades look like a joke. the story is just sub-par, Leviathan added more story content, there wasn't much added originality to the combat scenarios either.
I won't drone on, in 27 pages it's probably already been said anyways,
Modifié par Nterl0k, 28 novembre 2012 - 03:51 .
#678
Posté 28 novembre 2012 - 03:50
Eterna5 wrote...
KBomb wrote...
Eterna5 wrote...
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
I challenge you to show a post where I 'whine'. Unless you count asking Jreezy an honest question as to why Aria would be on the Citadel when the entire dlc is based on retaking Omega for her.
You don't even know what whining is. You're trying too hard to be 'edgy' and you should really save it for someone who would be impressed with that sort of thing.
Now, either accept my challenge and give yourself at least some legitimacy, or find another avenue of "shock posting". You're bad at it.
Have you even posted reasons that you liked the dlc? Or why anyone should buy it? Can you even give an answer to my question that makes any sense?
I came.
Literally pathetic.
How Bioware must be proud to have a fan like you.
#679
Posté 28 novembre 2012 - 03:50
^ Epic Win.Eterna5 wrote...
KBomb wrote...
Eterna5 wrote...
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
I challenge you to show a post where I 'whine'. Unless you count asking Jreezy an honest question as to why Aria would be on the Citadel when the entire dlc is based on retaking Omega for her.
You don't even know what whining is. You're trying too hard to be 'edgy' and you should really save it for someone who would be impressed with that sort of thing.
Now, either accept my challenge and give yourself at least some legitimacy, or find another avenue of "shock posting". You're bad at it.
Have you even posted reasons that you liked the dlc? Or why anyone should buy it? Can you even give an answer to my question that makes any sense?
I came.
Now, sir, I will answer your question.
People want to buy the DLC quite simply because they enjoy Mass Effect. They like to take part in the Mass Effect universe, talk to more characters, see more places, and enjoy the game for what it's worth. It's like how people buy episodes of Star Trek, Dr. Who, and other things. They like the shows. They enjoy them. And to be hoenest, paying about $15 for about 3-4 hours of gameplay aint bad, considering a 2.5 hour movie costs about 20-30 usually. So please, stop your ****ing, and let the fans enjoy what they will. You have no reason to tell them otherwise. Omega was a solid peice of DLC. Maybe a little pricy considering the length of time, but what do you expect?
#680
Posté 28 novembre 2012 - 03:52
drayfish wrote...
Eterna5 wrote...
KBomb wrote...
Eterna5 wrote...
I'm not whining about your whining. It makes me sexually aroused, why would I want you to stop?
I challenge you to show a post where I 'whine'. Unless you count asking Jreezy an honest question as to why Aria would be on the Citadel when the entire dlc is based on retaking Omega for her.
You don't even know what whining is. You're trying too hard to be 'edgy' and you should really save it for someone who would be impressed with that sort of thing.
Now, either accept my challenge and give yourself at least some legitimacy, or find another avenue of "shock posting". You're bad at it.
Have you even posted reasons that you liked the dlc? Or why anyone should buy it? Can you even give an answer to my question that makes any sense?
I came.
Literally pathetic.
How Bioware must be proud to have a fan like you.
Oh Drayfish, lighten up.
#681
Posté 28 novembre 2012 - 04:11
drayfish wrote...
Literally pathetic.
How Bioware must be proud to have a fan like you.
Truly.
#682
Posté 28 novembre 2012 - 04:13
But, honestly, it is insanely easy to get enough Readiness points to get the best ending...you would have to skip most of the quests not to. So, it makes mid story DLC this long after release very anti climatic.
Production values were good. There were some audio glitches (at the end when Aria talks to the Omega populace, there is silence except her voice...no cheering). The VA was decent, as always. Just not really $15 worth, for me.
Modifié par Hammer6767, 28 novembre 2012 - 04:14 .
#683
Posté 28 novembre 2012 - 04:21
AgentStark wrote...
^ Epic Win.
Now,SirMadame, I will answer your question.
People want to buy the DLC quite simply because they enjoy Mass Effect. They like to take part in the Mass Effect universe, talk to more characters, see more places, and enjoy the game for what it's worth. It's like how people buy episodes of Star Trek, Dr. Who, and other things. They like the shows. They enjoy them. And to be hoenest, paying about $15 for about 3-4 hours of gameplay aint bad, considering a 2.5 hour movie costs about 20-30 usually. So please, stop your ****ing, and let the fans enjoy what they will. You have no reason to tell them otherwise. Omega was a solid peice of DLC. Maybe a little pricy considering the length of time, but what do you expect?
Um...okay? My question wasn't why would anyone want to buy a dlc, Mass Effect or otherwise.
My original question was in response to someone saying how funny it was that Aria was on the Citadel after you retake Omega. I asked was there an in-game reason for it. Which obviously-- even though he is trying a little too hard to pretend it didn't--upset someone. So when I asked him to answer my question, that was the one. Which he has failed to answer.
The question of did he like the dlc and what reason could he give that would make someone else likely reading his response would encourage them to buy it, was more rhetorical. However, this being a feed back thread, a legitimate question.
I have told no one to pass this dlc up, nor would I. If you want to purchase it and enjoy then, then great. As I said previously, I am waiting to hear something that entices me a bit more to lay $15.00 down for it. Honestly, why are you and Eterna so upset? lol
So you know, stop getting so angry and go enjoy it.
Modifié par KBomb, 28 novembre 2012 - 04:26 .
#684
Posté 28 novembre 2012 - 04:24
#685
Posté 28 novembre 2012 - 04:28
#686
Posté 28 novembre 2012 - 04:32
#687
Posté 28 novembre 2012 - 04:34
i agreeHammer6767 wrote...
Just finished it and probably wouldn't have bought it knowing what I know now. I don't think the DLC was bad. It was fun and had a decent challenge on Insanity. Story was ok, too. The only problem is that it is mid story DLC for a game I already beat. I think that is the issue. Knowing that nothing that happens here has any effect on the rest of the game other than a few more points and MP weapons/mods (and why would they be worth anything if you aren't playing SP anymore?).
But, honestly, it is insanely easy to get enough Readiness points to get the best ending...you would have to skip most of the quests not to. So, it makes mid story DLC this long after release very anti climatic.
Production values were good. There were some audio glitches (at the end when Aria talks to the Omega populace, there is silence except her voice...no cheering). The VA was decent, as always. Just not really $15 worth, for me.
#688
Posté 28 novembre 2012 - 04:37
Hammer6767 wrote...
The only problem is that it is mid story DLC for a game I already beat. I think that is the issue.
It is a problem that really all the ME games have had where the DLC doesn't "extend" the game like the DAO ones did but instead take place during the game. I do prefer the "post game" DLC but obviously with ME3 that wasn't gonna work.
#689
Posté 28 novembre 2012 - 04:40
#690
Posté 28 novembre 2012 - 04:47
#691
Posté 28 novembre 2012 - 04:48
Omega was exactly what I expected it to be "oh here's aria being a badass like everyone's always wanted her to be in the game"
*insert generic storyline and generic 1 hit wonder bad guy*
So for me I found it perfectly fine to play with a nice story and nyreen was a cool character (shame, I can't remember if this is a spoiler free thread so I'll say no more, in case people are reading for information and haven't played it yet).
I'd say on insanity with a level 60 character your looking at a 3 hour dlc (did mine in 3.5 hours but i was messing about at one point) if you explore fully and do the side quests and pick up all the items.
The fighting side of the dlc is standard once you get used to the revamped ME2 mech enemies and the other enemy.
Pricing was over priced but again I can't blame bioware I think the blame falls firmly on EA's and microsofts shoulders.
The bad guy of the dlc... Bit of a let down. It was all check this guy out *Hype hype hype hype hype*... Oh and that's it?
So yeah if you have the money spare or just love anything mass effect then get it but if your looking for something worth your money I'd maybe wait until it comes to 800-1000MS points or (i think it's the right conversion) £8.50 or (sorry other currency people) whatever your conversion is.
Edit: OH SH**.... One more thing why this dlc annoyed me so much although I think it might just be me it really annoyed was the fact you couldn't go back to omega whatsoever?! Can't even see it on your map...
Modifié par MattyDCB, 28 novembre 2012 - 04:56 .
#692
Posté 28 novembre 2012 - 04:56
I don't agree with what happened to Nyreen, as it was kind of out of character for her to do that thing she did, imo. OTOH, it was great to see a different side to Aria, though really, I don't see why I can't return to Omega after this DLC is done. In fact, it kinda sucks that you go through this whole ordeal in Omega for really not that much... Plus, you lose a 'friendly face' for when you visit Purgatory.
As with Bryson's lab in Leviathan, I would've preferred being able to return to say, Aria's Bunker or Afterlife post mission. But like Leviathan, I found the gameplay in Omega to be pretty much the best that SP has to offer to date. I hope BW continues bringing out stuff like this, hopefully with actual impact on the story next time around.
edit: Just learned that Aria is still at Purgatory post-DLC... because that makes so much sense...
Modifié par Locutus_of_BORG, 28 novembre 2012 - 05:30 .
#693
Posté 28 novembre 2012 - 05:04
Nyreen was the only real redeeming factor of the dlc. She was a brand new character that was actually interesting, added to not just the game but the franchise as a whole for being the first female turian, she was likable, and she a pretty good squad mate to boot. At first I was suspecting I would get to choose her over Aria to take over Omega, I would have liked that... I also would of loved her as a permanent squad mate. Then she winds up only being usable for like one and a half missions while I'm stuck with just that **** Aria (am I the only person who actually dislikes her?) and then goes and has the most anti-climatic pointless death of any character in the series. What the hell was that about? Bioware showed they know how to do a good death scene, Mordin, Thane, etc. But Nyreen just... an heros it. Throws her life away for absolutely no reason. The one good thing about the dlc... just flopped over and died the moment it popped up. Like Bioware said "We did it, look! We made something good again! ...Alright enough of that, lets not drag it out and ruin it, best to throw away this golden apple while its still fresh. Logical." Yup... great job with that.
Sigh... Bioware, what the hell are you doing? =/
Modifié par Doctor Moustache, 28 novembre 2012 - 05:09 .
#694
Posté 28 novembre 2012 - 05:25
Nyreen and Aria were great. Good dialogue and they were a believable even with being so different. I liked their exchanges, and I particularly liked how Aria could be challenged by Shepard and her ex-lover without immediately switching to full on Renegade mode. Sometimes when a character in a story is challeneged, they take an absolutist approach as a reaction, but Aria seemed to just shrug and move on.
Scenery was excellent. Omega seemed huge, rough, and sprawling. It really brought back the whole grungy, dingy vibe from ME2. The mines were particularly great, both before the adjutants enterance and after, when the horizon opened up and you could see the huge sweep of the machinery. Loved that! I loved how early on in that map there were long tunnel of glowing vats stretching into the distance. The section with the water flowing down the wall had the same feel. Love it.
Starting the story with a car ride also tickled my jimmies. I love the ME cars and that scene had a good crime movie feel too it.
The combat was great. The adjutants added a nice change of pace. Even with Cerberus alone, and on Easy, there were a couple places where it got pretty wild without being hard enough to die all the time. Perfect difficulty balance, imo.
Petrovsky was a good villain. I wish more of his "honorable enemy" attributes could have been show rather than told. He did try to reason with Aria at the reactor, so that was good. I let him live, I guess softening Aria.
I liked that Moridin got a mention, and that the DLC caught the flag that he was dead by this point in my story. His sacrifice was a high point of my first play through, so that little sting in this DLC was a damn fine touch.
It's hard to expect a mind blower like in Leviathan, and there wasn't really one here. That's ok though, since the story was really a personal story about Aria than a galaxy-sized revelation. Still, I've got some take away scenes that I'll remember when I think of the DLC. Nyreen's first reveal without the hood, her last glance at Aria, the ladder climb, the reveal of the big cavern of Omega, the mines, and the adjutant's first appearance, as well as a lot of general cinematic goodness. The cut scenes were excellent and did a great job blending between action and cutscene.
Could have uses a Shepard-Aria-Nyreen threesome, but I'll give you a pass on it this time.
Looking forward to the next one!
#695
Posté 28 novembre 2012 - 05:26
I see grievances being aired that it's nothing more than a detour, having nothing to do with the main story, but to me that's one of its most redeeming qualities. Further integration into the main plot means it'll have to deal with the ending, which is so bad it poisons everything it touches. Truth be told, I could do with a few more detours as long as there are no further attempts to justify or elaborate upon the goddamned StarChild.
That's why I thought Leviathan was so terrible (the worst Mass Effect DLC that isn't called "Pinnacle Station"). "Oh, the contrived plot device comes in the last five minutes you say? Well let me charge you ten dollars for foreshadowing." Maybe that's why I like Omega so much. Anything after Leviathan would be, to me, a marked improvement.
It ain't all perfect, mind you. I wonder about the state of public education on Palaven when suicide by grenade is seen as the sensible alternative to oh, I dunno, running left maybe? Plus the choice to overload the reactor or not holds no variance outside of the music that plays. Some shots of people dying in their homes because of the bad thing you did would have brought the point home a little better, I think.
But it's character driven, which I like, showing that only the nastiest can control a wretched hive of scum and villainy. Don't know if it's worth all of that fifteen bucks, but I liked it just the same.
#696
Posté 28 novembre 2012 - 06:15
1) Petrovsky's role and his efforts to control the Adjutants are kind of a retread of the "Cerberus facility with horrifying experiments" plot that we've already seen a bunch of times, and in particular Horizon/Sanctuary. The Adjutants aren't all that different from any other "Reaperized" enemy, nor are they a particular crucial piece of Cerberus's plans.
2) The structure seems to be a return to the "important events happen that are then never spoken of again" that we saw with past DLCs and which Leviathan had done a nice job in avoiding.
3) Like many others, I had expected to be given a choice between leaving Aria or Nyreen in charge. Given that Aria is the only option, I still have some of my original concerns about why a Paragon Shepard would spend time on this. Being able to nudge Aria in a more magnanimous direction probably justifies it, but only just barely.
4) Unless I missed something, Harrot and the batarian preacher are the only ME2 Omega characters making a return appearance besides Aria herself. While I didn't expect to see everybody from ME2 again, I could definitely picture Mordin's assistant and Helena Blake, to name two examples, playing a role in the anti-Cerberus resistance.
I'd rate it about equal to LOTSB (which I find overrated) and a little better than Arrival, but not on the same level as BDTS, Overlord, or Leviathan, as far as extended story-driven DLCs go.
#697
Posté 28 novembre 2012 - 06:59
I'm a relative newcomer to the series. I played ME1 and ME2 about 8 months before ME3 came out. I was blown away by both of them and was very eager for ME3. For the most part, I very much enjoyed ME3. (Didn't like the journal system.) As for the ending, it did feel like a punch in the gut, but it didn't ruin the series for me like it has for so many of the posters here. And the EC made me feel much better about the ending overall.
I have not yet played any of the major DLC for the first two games. I plan to get everything still available, eventually, but for now, I can't compare the current DLC to LOTSB or the others.
Anyway, it's safe to say I'm a huge fan of the ME franchise, and I always try to concentrate on the positives of the series, rather than dwelling on the negatives.
I enjoyed Leviathan quite a bit. I knew going in that it wouldn't change the ending much at all, so I just looked at it as getting to spend more time with my FemShep in this amazing mileu that Bioware has created.
All that being said: Omega has left me feeling a little disappointed. I knew that it would be tilted more toward action, but I still came out of it feeling the story elements were a little lacking. I definitely wanted more conversations with Aria. I wanted more something story-wise that I just didn't get out of this DLC.
I certainly don't believe, like others here have stated, that Omega "sucks." There were many things I enjoyed about it. But I expected it to be better. It felt too short. Too much wandering through too-dark corridors. Not enough interactive dialogue with the NPCs. All in all, even though Aria is one of my favorites, I have to say I preferred Leviathan over Omega, and by a pretty significant margin. In my opinion, Omega certainly isn't worth the extra cost.
I'm hoping the next single player DLC (if there is another one) will be better.
#698
Posté 28 novembre 2012 - 07:09
It's been no doubt stated before in this thread (really not gonna read all of it to be sure, but I know the Kotaku review said it) that the dynamic between Nyreen and Aria is a Paragon/Renegade one, Nyreen representing the views and morals of a Paragon and Aria representing a Renegade in turn. I'm a staunch Paragon in the Mass Effect series, and after all was said and done, it was IMMENSELY satisfying to see that my Paragon actions rubbed off on her, and it was hilarious to hear her talk about my influence as if it was a "disease" and then see her vow to help the people of Omega in her last broadcast.
Oh, Aria, I'll pry that cold, heartless shell off you yet.
#699
Posté 28 novembre 2012 - 07:11
polymphus wrote...
I seem to be the only person on BSN who really liked Omega. Nyreen's death was a bit abrupt and anticlimatic but it had some excellent characters and environments (Eezo processing facility went glorious creepy to thrilling without missing a heartbeat). Would I have liked more depth? Sure. Should it have been a little cheaper? Absolutely. but it's still a very cool addition to the main game and when it works, it works. It's not LotSB good but it's at least Overlord good.
Agree 100% . Don't worry, we're out there.
I actually quite enjoyed this DLC. Not sure where i'd rate it just yet, but it was pretty cool.
I agree with you though. Nyreens death scene kinda fell flat there, and set the stage for the rest of it. (Which was the end). i think the ending was downplayed, but not so bad I thought the DLC was a waste.
My only other complaint was the new enemy. They were pretty boring, I can't even remember what they're called. The Adjutants?
(Spoilers!!!)
When i saw them experimenting on them, and said "we control when they take over" (or something to that extent) I thought the reason Nyreen was so scared was because she had the possibility of becoming one.
Then She died, in a very uninspiring way. I mean, we Just showed up! She could have waited and we would have kicked ass!
#700
Posté 28 novembre 2012 - 07:22





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