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Omega DLC feedback thread.


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#701
Qutayba

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I liked Omega. I think we've gotten accustomed to being really nitpicky about BioWare products, in part because they've really delivered in the past and also in part because the vanilla ending brought out everyone's inner art critic. I wouldn't give Omega an A+, but I would give it a solid B+, which isn't bad.

THE GOOD:

I thought they made some interesting combat spaces given the core combat mechanics of ME3. There were unusual places to duck and cover and more than one way to flank enemies. It doesn't revolutionize the system, but the areas were more interesting than many of the vanilla areas.

I liked the environments, which oozed atmosphere. The return of the flashlight was nice, as was having to move through the innards of Omega.

THE NOT SO GOOD:

One of my beefs with ME3 overall is the pacing. ME2 always made you feel like you were being pushed forward, a combination of level design and music. ME3 suffers its repetitious pattern of clear group, second group spawns in same place, clear, third group spawns in same place, clear, pause, and then move to next area. It can be fun and enjoyable, but it doesn't lend the same sense of urgency.

The story in Omega was good, but still suffers from the same problem. It did have a climax, but it didn't feel like all the elements were leading to that climax. Like some others on this thread, I would have liked a few dialogues with Omega's lesser denizens to flesh out the environment. Although she'd kill me for saying so, Aria is only one dimension of Omega.

Is it worth the price? Really depends on how into the universe you are as a fan. I found it worth it and appreciated the work and thought they put into it. Not their best work, but not their worst either. I'd maybe compare it to Overlord for ME2 in terms of scope and quality.

#702
dversion

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I dug it.

#703
jkflipflopDAO

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Just youtube'd it.

It fell flat on it's face and I'm happy I didn't waste my bandwidth in downloading it for myself. Nyreen blew herself up when she totally didn't have to. There wasn't any music during Aria's speech at the end, and made it feel kind of hollow.

And really, the whole thing is kind of contrived and pointless right from the get-go. The Omega-4 relay is about as close to the real relay as it is the Omega station. Wouldn't it have been much easier to just take that stuff to a Cerberus base than forcefully taking over all of Omega?

#704
Inanna Athanasia

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I just got done playing it and I liked it well enough. The mech's were a challenge for me. Especially when they were swarming you. I have always liked Aria anyway, so it was cool to be able to have her as a team mate.The end battle was pretty hard, I was playing on Hardcore and it was difficult.

There were only 2 things that bugged me. I hated the female turian looks without her hood on. With the smooth brown head, she looked like she was something different wearing a white-ish turian mask. The biggest irk was looking for Aria's couch. I mean really? It was stupid and annoying to me. I didn't find it, so no unlocking that achievement yet. The other mini side quests made sense, the couch thing seemed like a stupid last minute wtf throw in that was just to dumb for me. BTW, anyone want to let me know where the heck it is?

It didn't really bug me to much on the price, but it would of been nice if it was 800 msp instead. Especially since there were no new weapons or armor in it ( or if there was I never found it. I found lots on gun mods tho). I think for the price we should of at least got some new weapons at the minimum.

I also thought you should of been able to choose one teammate to go with you. It could of been set up that when it was just you and Aria, the teammate joined, but when the turian chick joined, then it could of been where the teammate helped with another team or something (like Virmire, only with no killing off the teammate).

But all in all, the complaint's I did have were fairly low over all, so I am happy.Its not the best DLC in the whole ME series, but not the worse of them either.

#705
Dmthoth

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well.. there was many glitches by cut scenes.. and I felt empty without music in Afterlife!!

#706
DesioPL

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I finished Omega few moments ago. Is good, but would be better, and is worse.

Good.

DLC is good, music and story writen is nice for me. I glad to see again the place, where in ME2 we recruit Mordin to our crew.

Better.

This DLC would be better, if Omega will be a hub where we can go buy new items or for simple walk in Omega streets, like in ME2. And would be better, if Cerberus occupied the station for some reasons like... Looking for Prothean artifacts.

Worse.

The price for this DLC is the first minus for me. I think good price for the DLC will be 800 BW Points like Leviathan. And reasons why Cerberus control Omega. Only for make more Adjutants and is Cerberus main base in Terminus Systems. This reasons for me is suck really... Another reason for minus this DLC, i remember the words of one member of BW, what told before the Leviathan. "The Singleplayer DLC, will be maken for history" Omega maked for action is.

Anyway... I look forward for next DLC, but i heard rumors... Will be cost the 1600BW Points now. I hope will be worth for this price.

#707
SomeKindaEnigma

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 Ok, input time for me.  Before I list my pros/cons, allow me to point out that while enjoyable, I was more engaged in the Leviathan dlc.  Overall, the Leviathan dlc was better in nearly every aspect than Omega.  Anyway, here's the pros/cons:

Pros:
--Although the enemy was Cerberus throughout the entire DLC, for some reason they were much more fun to fight on Omega.  Can't really determine why, but the combat was well done.
--New enemies were a big breath of fresh air.  Thank you for the Rampart Mechs and Adjutants.  
--Music was good.  The music that was there, of course.
--Exploring more of Omega was fun, considering the small amount available to us in ME2.
--Nyreen was outstanding.  Wish there was more to her in ME3.
--Petrovsky was an awesome villain.  He was my favorite villain in the books/comics, and his inclusion in this DLC did not tarnish that for me.
--New powers, good stuff.

Cons:
--Lack of music at many key points, such as conversations.  Really affected the mood/tension in negative ways.
--Unable to return to Omega after completion.  This would have been particularly cool, considering the Citadel is the only "Hub" in the entire game.
--Some of the cutscenes were glitchy, with characters fading in and out, not sure if anyone else experienced this.
--While fun, it ultimately failed to draw me in the same way Leviathan did.  It's cool to have a fresh story that is basically seperate from the main campaign, but it did not tie into anything really. 
--New weapons were simply DLC ones.
--Not enough Adjutants!
--Not being able to bring squadmates.

Overall, pretty enjoyable.  Not sure if 15 dollars is worth it in the long run, but I don't regret spending it.  Hopefully Bioware Montreal will pay attention to this thread to see what they did right/wrong, since they're ultimately responsible for the next Mass Effect.  Good first effort.  Biggest issue to me was the music thing; abrupt cutting of the music and the absence of it at key scenes really detracts from the immersion and tension.  I give it 7/10. (For comparison purposes, I would give Leviathan either 8 or 8.5/10)  

Sorry Bioware, but no DLC has really challenged ME2's Shadow Broker at all, yet.

Modifié par SomeKindaEnigma, 28 novembre 2012 - 08:59 .


#708
CR121691

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Well I can't wait for the next DLC. Hopefully we will hear about it soon.

Modifié par CR121691, 28 novembre 2012 - 09:46 .


#709
masleslie

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you know a funny thought just occurred to me...

The two main complaints I keep reading over & over on BSN are that Omega is too short for the price, and the download took too long.

Duh!
Sometimes you just gotta laugh at people.

#710
zyntifox

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masleslie wrote...

you know a funny thought just occurred to me...

The two main complaints I keep reading over & over on BSN are that Omega is too short for the price, and the download took too long.

Duh!
Sometimes you just gotta laugh at people.


Eh, what?
Do you mean those two are somehow related problems? Isn't one a problem of quality of a product and the other a bandwith issue?

#711
masleslie

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Cstaf wrote...

masleslie wrote...

you know a funny thought just occurred to me...

The two main complaints I keep reading over & over on BSN are that Omega is too short for the price, and the download took too long.

Duh!
Sometimes you just gotta laugh at people.


Eh, what?
Do you mean those two are somehow related problems? Isn't one a problem of quality of a product and the other a bandwith issue?


Simple maths says if they make the game longer it will take longer to download.

I wasn't wading into the debate on whether Omega is worth the price or anything, I did that elsewhere. I just thought it was a funny irony.

Modifié par masleslie, 28 novembre 2012 - 10:02 .


#712
zyntifox

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Dosen't make sense to me. There isn't a clear linear correlation between size and length. Extended cut was 10 minute cutscenes and still was 2gb. It depends on the content of the DLC. So i still think those two complains are unrelated.

#713
kobayashi-maru

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As said way back on p4 I like it. The problem most have seems to be price. Firstly dlc price is going up across board due to increased costs and simply because it more mainstream.

Using ME2 dlc as example some cost 540 points others more. Leviathan in past would have been 540 but different time now so was 800. For me 1200 is correct due to huge levels and increased cut scenes - would 800 be better yes but going by current dlc pricing from every company its what was expected.

#714
Cheylus

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I used to buy DLCs without thinking. 

Pros:
- the level design is fine.
- the female turian model.
- the soundtrack before the "newest" type of enemy is good. Every other piece of music was forgettable.
- two new enemies with interesting behaviour.

Cons:
- I was hyped and really believed it could challenge LotSB. Fool me once, twice, thrice...
- 1200 pts, really? Do they realize you could have two very good games for 15$ with the Steam sales?
- 1200 pts: 3 hours. And I took my time. 
- I can't play the DLC without deleting "From Ashes" by moding my savegame.
- Carrie-Anne Moss did a terrible job and gave no energy to her character.
- Shepard and Aria looked very dumb: their actions, lines of dialogue or choices...
- no significant / difficult choice.
- no humor. Bioware has to learn that quickly, because they tend to do this a lot: making cameos or using a running joke from game to game isn't funny. The "calibration thing" doesn't work every time. The couch sidequest is funny until you have to scout every inch of a level to find something useless...
- Aria... does come back to the Citadel after the DLC.
- new weapons? No. New gears? No. New powers? One, and it isn't very interesting gameplay-wise.
- an epic speech with buggy animations.
- no emotion.
- Run. Shoot. Search. Ladder. Door. Run. Ladder. Shoot. Search. Button. Ladder. Shoot. Run.
- a chessboard with holograms and no interactivity. That's the metaphor of ME3: used to be a very good and smart license, has lost his soul and doesn't allow much to the player. 
- war assets for souvenirs.

I wonder how they could have compared this DLC to LotSB. 
LotSB: better music, two interesting bosses (an enemy with Charge, at last!), a car chase, humor, a new ship, atmospheric sceneries, a mystery, a new specie, things to read, do and learn inside the SB's ship. 

#715
ioannisdenton

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Cheylus wrote...

I used to buy DLCs without thinking. 

Pros:
- the level design is fine.
- the female turian model.
- the soundtrack before the "newest" type of enemy is good. Every other piece of music was forgettable.
- two new enemies with interesting behaviour.

Cons:
- I was hyped and really believed it could challenge LotSB. Fool me once, twice, thrice...
- 1200 pts, really? Do they realize you could have two very good games for 15$ with the Steam sales?
- 1200 pts: 3 hours. And I took my time. 
- I can't play the DLC without deleting "From Ashes" by moding my savegame.
- Carrie-Anne Moss did a terrible job and gave no energy to her character.
- Shepard and Aria looked very dumb: their actions, lines of dialogue or choices...
- no significant / difficult choice.
- no humor. Bioware has to learn that quickly, because they tend to do this a lot: making cameos or using a running joke from game to game isn't funny. The "calibration thing" doesn't work every time. The couch sidequest is funny until you have to scout every inch of a level to find something useless...
- Aria... does come back to the Citadel after the DLC.
- new weapons? No. New gears? No. New powers? One, and it isn't very interesting gameplay-wise.
- an epic speech with buggy animations.
- no emotion.
- Run. Shoot. Search. Ladder. Door. Run. Ladder. Shoot. Search. Button. Ladder. Shoot. Run.
- a chessboard with holograms and no interactivity. That's the metaphor of ME3: used to be a very good and smart license, has lost his soul and doesn't allow much to the player. 
- war assets for souvenirs.

I wonder how they could have compared this DLC to LotSB. 
LotSB: better music, two interesting bosses (an enemy with Charge, at last!), a car chase, humor, a new ship, atmospheric sceneries, a mystery, a new specie, things to read, do and learn inside the SB's ship. 

No. Not bioware just the ME team.

#716
clarkusdarkus

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Cheylus wrote...

I used to buy DLCs without thinking. 

Pros:
- the level design is fine.
- the female turian model.
- the soundtrack before the "newest" type of enemy is good. Every other piece of music was forgettable.
- two new enemies with interesting behaviour.

Cons:
- I was hyped and really believed it could challenge LotSB. Fool me once, twice, thrice...
- 1200 pts, really? Do they realize you could have two very good games for 15$ with the Steam sales?
- 1200 pts: 3 hours. And I took my time. 
- I can't play the DLC without deleting "From Ashes" by moding my savegame.
- Carrie-Anne Moss did a terrible job and gave no energy to her character.
- Shepard and Aria looked very dumb: their actions, lines of dialogue or choices...
- no significant / difficult choice.
- no humor. Bioware has to learn that quickly, because they tend to do this a lot: making cameos or using a running joke from game to game isn't funny. The "calibration thing" doesn't work every time. The couch sidequest is funny until you have to scout every inch of a level to find something useless...
- Aria... does come back to the Citadel after the DLC.
- new weapons? No. New gears? No. New powers? One, and it isn't very interesting gameplay-wise.
- an epic speech with buggy animations.
- no emotion.
- Run. Shoot. Search. Ladder. Door. Run. Ladder. Shoot. Search. Button. Ladder. Shoot. Run.
- a chessboard with holograms and no interactivity. That's the metaphor of ME3: used to be a very good and smart license, has lost his soul and doesn't allow much to the player. 
- war assets for souvenirs.

I wonder how they could have compared this DLC to LotSB. 
LotSB: better music, two interesting bosses (an enemy with Charge, at last!), a car chase, humor, a new ship, atmospheric sceneries, a mystery, a new specie, things to read, do and learn inside the SB's ship. 


The words ripped off spring to mind, going by what you have written then 560MP would have been a push aswell. Seems there pre release build up worked again.

#717
luzburg

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the dlc is okay enough but i miss the possebilety to visit omega and after life just for drinks, shopping and end the active sidequests that i cant get rid of now

#718
Hoz_Hun

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To me Omega is a money well spent!
Yes there are things what bothers me, for example Aria return to the Citadel after the DLC witch is completely illogical or the glitcing Aria speech and a lack of Omega hub after DLC.
But overall it was a good DLC, I like it.

#719
AllThatJazz

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Haven't quite finished, but here are my thoughts:

Pros

- The combat is fun (much more fun than in Leviathan, imo) - it's fast-paced and relentless, and the new powers are very entertaining to play. If you aren't a fan of lots of action, then I guess this could be seen as a con, but I like me some pew-pew on occasion :P

- Aria and Nyreen are excellent squadmates - there's banter, and some history, between the two, and Nyreen in particular is a very engaging character, shame she isn't a permanent squaddie. I didn't miss my Normandy team, which is saying quite a lot :) Good job in this regard, Bio. Nyreen also looks amazing, very attractive without being overly sexed up.

- Oleg Petrovsky. It seems that his character remains largely unchanged from 'Invasion', Nyreen even comments that he seems honourable or something. Plenty of people were worried about some kind of character assassination there, but it hasn't happened. I haven't experienced the end yet, but it seems there may be an option to deal with him in a non-violent manner. If so, fantastic.

- Shepard gets the option to not be completely supportive of Aria and her methods, which is nice. There have been a few occasions where I get to call her out on her violence and vengefulness. Still a bit too much auto-dialogue throughout, however.

- It's fun to make my way through Omega (I missed that place!), and there are some good looking levels (bit dark in places though!)

- some well-written dialogue, and the voice acting is top notch, as always.

- Soundtrack. Very compelling, as in the main game.


Cons


- Length. Like I said, I haven't quite finished yet, but Omega is looking like taking me about the same amount of time as Leviathan (3.5 hours or thereabouts). I was expecting a fair bit longer for a much higher price tag.

- Graphical glitches. In the scene where Aria rallies the Omega mercs, she kept glitching around the screen - something I've only had happen 2 or 3 times in total throughout the main game happened maybe 3 times in this scene alone. Would expect more polish for this sort of price.

- Story. It's there, and is decent enough, but the whole thing comes off as kind of 'story-lite', and not really tieing that well into the main game. The beginning (of the dlc proper, when we first get to Omega) is also very sudden - could have done with a bit more build-up.

- Sidequests. I love sidequests, but that isn't what these were. They were essentially fetch quests on foot. If you're going to put sidequests in to flesh out the main campaign, then please make them .. er .. fleshy.

- I've heard that Aria ends up back on the Citadel. This makes no narrative sense whatsoever, given how much she hates the place and can't wait to leave. I understand why Bio has done it this way (presumably to allow players to still complete Aria's Merc quests), but it would have been far more sensible (imo) to either a) lock off the Omega quest until those were done, or B) have the player miss out if you don't do them first, as in LotSB.

- Can't do the mission in chunks. I realise why not, but I really liked in Leviathan that we could just do part of the mission, then leave it for a bit, do a bit more etc. It gave the impression of greater length. There was also a bit more to explore in Levi.

Overall, I had fun playing this, will no doubt do the dlc on all of my playthroughs, and enjoy doing so. I've read elsewhere that this is ME3's Pinnacle Station, and I don't think that's a very fair comparison at all. I loathed PS (aside from the apartment) and don't generally play it - this is vastly better in all aspects. That said, it is weaker than Leviathan (less story, no fun non-combat bits such as the investigative section or wandering around the creepy facility). Clocking in at around the same length as its predecessor, it is ultimately not worth 1200 MS points. 1000 at a stretch maybe, given the new enemies, new temp squaddies and new powers, but not 1200. Unless you REALLY like Aria :P

7.5, would be 8.5 had it cost less.

Modifié par AllThatJazz, 28 novembre 2012 - 12:45 .


#720
WolfyZA

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ME859 wrote...

I can't believe this. Prices are going up and quality is going down. They can blame piracy all they want but the industry as a whole is mailing it in. Lack of innovation and would be trend setters like Mass Effect are becoming trend chasers. I mean more action and less story? Thats not Mass Effect. Mass Effect's main selling point has always been the story. The gameplay, for many players thats something to do in between the story.

I supported the DLC business model but that was when I figured that LOTSB would be the benchmark. At this point it's starting to look like a waste of everyones time.


The reason they made the DLC SO expensive is because they know that just about their whole fanbase dissapeared after te whole ending **** storm. And had to make this DLC much more expensive to sill show a profit for few people who still give a damn and decided to stick around hoping all this will pan out in their favour...

I for one will play this game but I'll tell you this, I wont be spending a single cent doing so.

Modifié par WolfyZA, 28 novembre 2012 - 12:53 .


#721
3DandBeyond

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dreman9999 wrote...
The organization stopping you from stopping the reapers is not a threat?


The organization stopping you from stopping the reapers is not Cerberus, it's Bioware.  Cerberus is used way too much as a stand in foe to fight because they couldn't and didn't want to find a way for us to actually fight reapers.  Consider that you don't need to actually do Omega, even if you download it, to finish the game.  So tell me please, exactly how is their occupation of Omega stopping me (or Shepard) from doing anything?  Again, the only thing that matters in the game is a certain amount of EMS, not actual total story content and decisions.  This is part of the same equation.  You could play Omega to get some war assets you decide not to get elsewhere, but the puny amount you get from it is hard to avoid getting elsewhere. 

I think it would have been a gross error for them to actually make Omega matter so as to have Cerberus be able to stop you from getting to the ending because of it.  Omega is not some major port, major hub of commerce, or major driving force in the galaxy.  If, however, there were mercs or others that needed to be saved from Cerberus domination that would be used later on, that would make sense.  It's a sidequest that makes no sense because it adds up to exactly nothing in the long run.  But then, Shepard has time to do it, because we are told over and over by the writers that the only thing that will save the galaxy is the crucible and not anything that Shepard does.

#722
MattFini

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It's certainly not a bad DLC.

It's just not all that amazing.

Omega begins rather well, with a cool set-up for the mission, a good introduction for Petrovsky and an exciting siege on the station. But it soon lapses into corridor shooting that certainly isn't bad. But it's perfectly understandable why people wanted more.

And slogging through 2/3 hours of said shooting DOES wear out its welcome. There's nothing really innovative here. It's JUST a shooter. Again, not that there's anything wrong with that. But Overlord, LotSB and Leviathan (my three favorite DLCs) broke up the gunplay with different kinds of exploration/action that's entirely absent here.

And that's a shame.

Story-wise, Omega is pretty thin. On one hand, I'm glad this feels more like a side-story (read: thank God they didn't go with the whole "Omega was a failed Crucible" nonsense). I think it'll be a nice detour from the rest of the campaign the next time I play ME3. But I'm disappointed in how slight the plot is.

If this is the team making ME4, I hope they realize they need to step up their game by a great deal before going to work on it. Because while this certainly is playable and enjoyable, it's also underwhelming in just about every way.

I'm not really sorry I bought and played Omega. It's fun. But it's also more of the same - with NOTHING we haven't seen before.

I thought Leviathan was a far superior DLC that was a nice mixture of older and newer MASS EFFECT elements. But Omega feels like a very big step backward from that. Even if its hardly the disaster some are making it out to be.

Modifié par MattFini, 28 novembre 2012 - 01:21 .


#723
Cheylus

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Elevator.
Green button.
Yellow button.
Green button
Ladder.
Elevator.
Green button.
Elevator.
Ladder.
Green button.
Green button.
Elevator.

COME. ON.

Modifié par Cheylus, 28 novembre 2012 - 01:28 .


#724
3DandBeyond

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AgentStark wrote...

^ Epic Win.

Now, sir, I will answer your question.

People want to buy the DLC quite simply because they enjoy Mass Effect. They like to take part in the Mass Effect universe, talk to more characters, see more places, and enjoy the game for what it's worth. It's like how people buy episodes of Star Trek, Dr. Who, and other things. They like the shows. They enjoy them. And to be hoenest, paying about $15 for about 3-4 hours of gameplay aint bad, considering a 2.5 hour movie costs about 20-30 usually. So please, stop your ****ing, and let the fans enjoy what they will. You have no reason to tell them otherwise. Omega was a solid peice of DLC. Maybe a little pricy considering the length of time, but what do you expect?


I expect something worthy of that price and some coherence and relevance to this story.  I don't care how other stories do it all, because they are different from ME.  But, Omega needed to have some real relevance to the main story other than, "goody, we get to shoot different guns and make lots of noise".  ME revolved around a story or stories and the best DLC added to that story.  Don't get me wrong, such DLC could be just fluff and for fun, but in a truly story-based game like this, it just breaks the immersion to have something so nonsensical be of importance to the main character.  To have Aria return to the Citadel and Omega not be a hub, and to have a character you have no ties to feature prominently and then have it mostly be running and gunning for no particular reason that resounds at least to someone immersed in the game's main plot, makes this all just an over-priced romp.  You could tell from all of the content that was released that this was an action-heavy piece with minimal story and looking at it more closely doesn't change my impression of it.


One of the big problems to me seems to be that Cerberus would use such ultimate foes as the Adjutants and others to defend Omega, but then later on, not use them to defend Cronos.  And the new weapons you get do exactly what in defeating the reapers?

Modifié par 3DandBeyond, 28 novembre 2012 - 02:17 .


#725
Solus88

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I was actually going to buy this but some tool in the Omega thread in the Mass Effect News and Announcement forum posted a big spoiler so now I couldn't be arsed.

Doesn't look like I'm missing out on much though. Will take a look at it on Youtube.