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Omega DLC feedback thread.


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#776
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

Actually, you are the one who doesn't understand the concept of trolling. 
You don't need to be insulting to be a troll. A troll is someone who constantly derails a topic by attacking the logic and meanging of the opposing party with an endless stream of strawmen and red herrings, pretending to refute the point without ever doing so.
That would be you. Don't accuse him of things like not being the better man, when no one here seems to think your opinion has any credibilaty to it.

I see you're still "trolling" even when you choose to deny it.  "Trolling" is when someone would rather focus on railroading a topic, which is what you're doing, and one of the ways to do that is by insulting someone, which is also what you're doing,  You shouldn't cast the 1st stone since you aren't a man without sin and a good way to prevent that problem is by practicing what you preach.  Its ironic on how you're talking about credabiity when all you're doing is using opinion to "counter" facts and insulting people when they're trying to have a discussion with you.  You're doing everything to avoid being wrong so you don't admit that you're wrong.

Again, you talk to your own reflection.
If what you do doesn't railroad a topic, nothing does. Everyone keeps saying that once you arrive, you de-rail a topic.
Like I said, you do not need to be insulting to be a troll. You de-rail every topic and thread you visit.
And I also remind you that you are the one that always casts the first stone by trolling everyone that you do not agree with.
Once again, practice what you preach is a statement that applies only to yourself. Especally with this talk of "fact" when you haven't  even put up any supproting evidence that your opinions are any more then just opinions. It's one thing for you to have different opinions, but to constantly say that everyone else's is wrong because you have head-cannoned yourself into thinking that your word is "fact", without having anything to back it up, is another.

You cannot say that opinions are alright, then say they are wrong, just because you think your your overglorified opinions are "fact" even though you have no proof. Especally when you claim that Dictionaries are sources of subjective fact, and not actual fact.

#777
silverexile17s

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Now, back to the topic.
In terms of Omega feedback, I felt there was little of an actual plot. It felt more like a shooting gallery then a meaningfull addition. The villan was too cliche'. No real personality to distinguish him from the many other cardboard cuttout bad guys in gaming history.

Also, it feels like they underplayed Aria and Nyreen a bit.
And there were no overly interesting story elements. It was all extremely straight forward.

The Adjucants also don't seem to command the fearsome,"Aliens" -style suspense that the deves were appairantly going for. They're just another enemy. They don't seem to live up to the rep they had been set up for, and there were not enough of them to match the horde tactics that they were depicted using in the comics.

Another thing that ticks me off is that, like Omega, the Adjucants were supposed to be a regular enemy in the game, on the Reaper side. But they were scrapped, as not even Mass Effect 3's Unreal Engine could handle the teleportation abality they were planned to have.

But, if it was so troublesome, why not just scrap the teleporting abailty, instead of the entire enemy? It's what they did for Omega anyway. What was so complex that it had to be taken out of the entire main game?
And how could it not handle the teleporting, when it can for the N7 Slayer Vanguard and N7 Fury Adept in their dodge animations for the MP? Or the teleporting/ jumping power of the Banshees? What was so complex about the version planned for the Adjucants?

Another problem is pricing.
It's not that it's a BAD DLC. Not at all. It's just that it's overpriced. I don't see anything that makes it any more special then Leviathan, or Lair of the Shadow Broker, to deserve such a steep price tag.

Modifié par silverexile17s, 03 décembre 2012 - 08:40 .


#778
silverexile17s

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TMA LIVE wrote...

Blueprotoss wrote...

TMA LIVE wrote...

Not worth 15 dollars. Not even worth 10.

The story isn't good. It's really an meh story from beginning to end. There's nothing about it that makes me care.

Why is this game worth $15? Because they force this temp turian squadmate on me? How is that worth $15 when this character is barely in my party during most of the DLC. She keeps running off, leaving me with just Aria. Did she have to be a squadmate? No. She didn't. I could argue that she didn't need to exist. What's the point of her character? Because we don't get much out of her character. All I know is that she doesn't like what Aria does, and wants to save civilians. She's very much a one note character. And the romance between her and Aria is pretty much forced, and nothing more then to be a forced plot mechanic. When she died, I did not care. Why should I care? I barely know her. The most I got out of her is "We need to save civilians".

This game also does nothing for me to like Aria. Yes, you can someone change Aria based on your choices, but I never felt like I got any form of friendship or whatever out of the whole experience. I didn't get any closer to knowing her.

Again, why is this worth 15? Because of new enemies? Like a robot from ME2 that just rushes you? Or a Reaper enemy that just runs around throwing ****? They're utterly disappointing.

Is it because of the new levels? Because guess what, that's not good enough. I got new levels out of Leviathan, and that wasn't $15. That was 10. And these new levels are based on a Hub from the second game.

What would make this worth 15? If I got a new hub. If I had new squad banter. If I got cameos from characters from ME2 Omega, showing how some of those side missions mattered. If the Collector Base mattered. A new squadmate.

Nope. All I got from Omega was a waste of my time, and my money so I could fund assets for Multiplayer. Because that's why I got a female turian in 2 different costumes. That's why I got Omega levels. And new enemies. That was Bioware's priority. Me funding their multiplayer by being single player DLC.

I'm not surprised that some people are focusing way too much on a $5 increase while it sounds like you weren't interested in new things like new characters, new enemies, new storyline, and etc.  Eventually you'll go crazy when you look into money management based on that $5 like how most movies don't cost $5 to see at a Theater and they normally don't last over 2 hours.


I'm start my post by saying the story is meh, and your saying "I'm not interested in new storylines?". I detailed in my post how I think these characters were pointless or underdeveloped, and you're saying "Not interested in new characters"? I detail in my post that the new enemies aren't so great, and you're saying "I'm not interested in new enemies"?

I'm not surprised you don't know what your talking about. Because my post is very clear "I got meh, pointless, underdevelop crap, that's overpriced, and was made more for future multiplayer DLC". Nothing about it says "I don't want good, new content done well". And if that new content that wasn't done well, is overpriced, hell yeah I'm going to make a point about it.

Don't bother. He redirects the point constantly without ever refuting it, or putting up any proof that counters yours.
It's called a strawman, and he's a master of using them.
Most think he just skims the responce without ever really reading it.

#779
BD Manchild

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Short review; it's garbage, a complete waste of time and money.

Long review (spoiler warning here):

I honestly think Bioware have long forgotten the appeal of their own franchise. Omega is basically just a corridor shooter, the most blatant attempt yet to turn the series into a Gears of War clone. If I wanted to play Gears of War, I'd play Gears of War (actually, I wouldn't as Marcus Fenix is a total and utter bell-end). While it does introduce a couple of new enemy types, there's a lot of missed potential. Let's take the Adjutants, for example; these guys are ****ing scary on-paper, able to infect and transform any other being instantly, potentially even from one bite or scratch. That could have been a good chance to one-up Dead Space and make some legitimate body horror, but nothing of the sort is done. The story's very slight; why exactly are we trying to retake Omega in the middle of the Reaper War? There's a flippant dismissal in that it's somehow crucial to supply lines or something like that, but the major reason I can think of is just to satisfy Aria's ego.

Talking of which, the characterisation is crapped on too. Aria has almost no development throughout; she's a massive **** at the start and she's still a massive **** by the end. You can influence her slightly, in that Petrovsky may live or die depending on how you react to Aria throughout the mission, but I certainly didn't want to be partnered up with her, and as the mission went on I found her more and more repulsive. In an alternate universe she'd make a fascinating Shakespeare villain, with this deeply-developed God Complex she has, but as someone we're supposed to be on the same side as I didn't buy for one second that my Shepard would want anything to do with her. You could make a reasonable argument that the war with the Reapers has generated some unconventional alliances, but having to work up-close with Aria made me feel like I just wanted to smack her.

On the other side of the coin we have newcomer Nyreen, who was hyped up enormously but hardly ever appears in the DLC. When she does we don't get many opportunities to find out what sort of person she is, things are alluded to (such as her relationship with Aria and her fear of the Adjutants) which are never elaborated on, and towards the end she's unceremoniously killed off. I didn't feel anything when this happened simply because I didn't feel like I got to know her. The deaths of Mordin, Thane and Legion worked in the main game because we'd gotten to know and like them over the course of the trilogy, and their sacrifices, while debatably convoluted, felt like they meant something; Nyreen's death comes across as only being there for shock value. Nyreen and Aria present two opposing problems. On the one hand, a relatable heroine who isn't given the screentime she needs. On the other hand, a dip**** cow given far too many opportunities to come across as a complete ****.

I was dreading how they would handle the villain of the piece, Oleg Petrovsky, as he's portrayed in the comics as being an honourable sort, someone who wasn't willing to sacrifice his own men or civilians in pursuit of the Illusive Man's goals; basically he was a good man fighting on the wrong side. They do allude to this in the game, but Bioware clearly have forgotten that video games are a visual medium, and they should have taken the phrase "Show, don't tell" to heart, as we see little evidence to back up Nyreen's statement that he has a code of honour. There is a good scene where he tries to dissuade Shepard from overloading a reactor to shut down the shields protecting his base as Aria has instructed, as this would kill thousands of civilians, but for the most part what we see doesn't coincide with what we're told about him. We learn that Cerberus has been experimenting and creating new Adjutants in an effort to control them, which is something that struck me as very out-of-character for Petrovsky to go along with. It's been speculated that he was selective with his test subjects, that he only experimented on criminals and scum as Omega's full of them, but there's nothing to suggest this in the game, so I could only conclude that he was aware of what was going on and apparently had no objections to civilians or his own men being experimented on. Also, his reasons for surrendering at the end feel off; at first I thought he knew he was beaten and wanted to avoid unnecessary deaths and further damage to Omega, but his talk about high-level Alliance POWs living the high life just makes him sound like a complete weasel. It's just wildly inconsistent and badly-written, which pretty much describes a lot of things about Mass Effect 3.

I can't believe that such a short, insubstantial add-on costs so much, especially as those who've beaten the game know that it ultimately won't make even the slightest bit of difference to what may well be the worst ending in videogame history. It's sad that Lair of the Shadow Broker remains to this day the only really good bit of DLC in the history of the Mass Effect series. Apparently this was made by the same team who will be developing the next Mass Effect game, whatever that may be; after what I've experienced, and unlike with 343i and the Halo series, I'm not going to be willing to give them the benefit of the doubt. I honestly can't wait for all the DLC to be out, because then I can finally shove the last few nails in the coffin of this damn series.

#780
Jonesey2k

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 Not liking who Shepard hangs around with is bollocks. I'm sure Aria could tolerate a few people that she doesnt like in order to gain acess to a stealth ship that could infiltrate Omega undetected and bring down the defences so her fleet could relay in and mop up...

#781
1490

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I won't write a long review because everything to be said has already been said in detail by others. In summary, I thought it was a very fun adventure, with good characters and scenery. However it was WAY too much money for only a few hours of play. For only five dollars more, you could buy one of the full Mass Effect games, at current price!

IMO, the expansion is worth no more than $7.50, perhaps less, especially due to the fact you took NOTHING away from the expansion but a few credits and war assets. Where is my Shadow-Broker style base of operations? What about Nyreen or Aria as a permanent NPC? Considering the price of the DLC, I think something more permanent should have come of it.

#782
clarkusdarkus

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Question, what other games do not allow dlc to be used in conjunction with other dlc? i remember in ME2 you could take kasumi/zaeed and your appearance packs onto other dlc yet Omega you can't take javik or use your squadmate dlc because you cant take your squadmates........not entirely enticing is it.

#783
Blueprotoss

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silverexile17s wrote...

Again, you talk to your own reflection.
If what you do doesn't railroad a topic, nothing does. Everyone keeps saying that once you arrive, you de-rail a topic.
Like I said, you do not need to be insulting to be a troll. You de-rail every topic and thread you visit.
And I also remind you that you are the one that always casts the first stone by trolling everyone that you do not agree with.
Once again, practice what you preach is a statement that applies only to yourself. Especally with this talk of "fact" when you haven't  even put up any supproting evidence that your opinions are any more then just opinions. It's one thing for you to have different opinions, but to constantly say that everyone else's is wrong because you have head-cannoned yourself into thinking that your word is "fact", without having anything to back it up, is another.

You cannot say that opinions are alright, then say they are wrong, just because you think your your overglorified opinions are "fact" even though you have no proof. Especally when you claim that Dictionaries are sources of subjective fact, and not actual fact.

Its odd that you say this when I'm come to this topic you started to talk about previous topic, which means you can't even practice what you preach.

Opinions are fine but opinions are just opinions.  The issue about opinions is that you're trying to form opinion into fact and you don't respect anyone that doesn't have similar views to you.

silverexile17s wrote...

Now, back to the topic. 
In terms of Omega feedback, I felt there was little of an actual plot. It felt more like a shooting gallery then a meaningfull addition. The villan was too cliche'. No real personality to distinguish him from the many other cardboard cuttout bad guys in gaming history.

Also, it feels like they underplayed Aria and Nyreen a bit. 
And there were no overly interesting story elements. It was all extremely straight forward. 

The Adjucants also don't seem to command the fearsome,"Aliens" -style suspense that the deves were appairantly going for. They're just another enemy. They don't seem to live up to the rep they had been set up for, and there were not enough of them to match the horde tactics that they were depicted using in the comics. 

Another thing that ticks me off is that, like Omega, the Adjucants were supposed to be a regular enemy in the game, on the Reaper side. But they were scrapped, as not even Mass Effect 3's Unreal Engine could handle the teleportation abality they were planned to have.

But, if it was so troublesome, why not just scrap the teleporting abailty, instead of the entire enemy? It's what they did for Omega anyway. What was so complex that it had to be taken out of the entire main game?
And how could it not handle the teleporting, when it can for the N7 Slayer Vanguard and N7 Fury Adept in their dodge animations for the MP? Or the teleporting/ jumping power of the Banshees? What was so complex about the version planned for the Adjucants?

Another problem is pricing.
It's not that it's a BAD DLC. Not at all. It's just that it's overpriced. I don't see anything that makes it any more special then Leviathan, or Lair of the Shadow Broker, to deserve such a steep price tag.

You seem to forget that this isn't feedback especially when Omega in reaity is the only $15 that ME has.  Haters gonna hate even when they still can't get over the ending, which they happen to create more issues for no real reason.

Modifié par Blueprotoss, 03 décembre 2012 - 06:45 .


#784
Blueprotoss

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BD Manchild wrote...

Short review; it's garbage, a complete waste of time and money.

This is the only thing that should be read from your comment since if Omega was a "waste of time" then you wouldn't waste the time of others with a lengthy rant filled wih unbiased hatred.

Jonesey2k wrote...

 Not liking who Shepard hangs around with is bollocks. I'm sure Aria could tolerate a few people that she doesnt like in order to gain acess to a stealth ship that could infiltrate Omega undetected and bring down the defences so her fleet could relay in and mop up...

I'm not a big fan of Aria, but I won't hate a DLC based on a character that I don't like.

1490 wrote...

I won't write a long review because everything to be said has already been said in detail by others. In summary, I thought it was a very fun adventure, with good characters and scenery. However it was WAY too much money for only a few hours of play. For only five dollars more, you could buy one of the full Mass Effect games, at current price! 

IMO, the expansion is worth no more than $7.50, perhaps less, especially due to the fact you took NOTHING away from the expansion but a few credits and war assets. Where is my Shadow-Broker style base of operations? What about Nyreen or Aria as a permanent NPC? Considering the price of the DLC, I think something more permanent should have come of it.

To be fair an extra $5 isn't a deal breaker while I'm surprised some people aren't complaining about the $20 priceatg associated with Dawnguard or Dragonborn from Skyrim.  DLC will always be cheaper compared to the $30 to $50 expansion packs of PC games in the 90s and 00s.

Its okay t have an opinion while ranting about price isn't productive even when no ME DLC for Singleplayer missions are alike.  No DLC is created equally just like how nothing is created equally.  I'm not a fan of every DLC but I don't worry about the dollar amount because my enjoyment will outlast the disappointment.

clarkusdarkus wrote...

Question, what other games do not allow dlc to be used in conjunction with other dlc? i remember in ME2 you could take kasumi/zaeed and your appearance packs onto other dlc yet Omega you can't take javik or use your squadmate dlc because you cant take your squadmates........not entirely enticing is it.

LotSB in ME2 did that to a degree based on how Liara had to take one of the sqaudmate slots while Arrival in ME2 only allowed Shepard to be involved in those set of missions.  Either way Aria only wants help from Shepard based on how reliable Shepard is and mot of what Aria has seen is from a 1 on 1 basis.

Modifié par Blueprotoss, 03 décembre 2012 - 07:50 .


#785
Blueprotoss

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TMA LIVE wrote...

I'm start my post by saying the story is meh, and your saying "I'm not interested in new storylines?". I detailed in my post how I think these characters were pointless or underdeveloped, and you're saying "Not interested in new characters"? I detail in my post that the new enemies aren't so great, and you're saying "I'm not interested in new enemies"?

I'm not surprised you don't know what your talking about. Because my post is very clear "I got meh, pointless, underdevelop crap, that's overpriced, and was made more for future multiplayer DLC". Nothing about it says "I don't want good, new content done well". And if that new content that wasn't done well, is overpriced, hell yeah I'm going to make a point about it.

You can easily have an opinion while you expect to be pleased at every turn and  9 times out of 10 you'll be disappointed.  ME DLC is optional content since Bringing down the Sky was released for ME1 and it hasn't changed even with Omega on ME3.  It sounds like you're just mad at ME3 and you'll "get back" at Bioware by complaining about Omega.

I see you're using a strawman and an ad hominem based on how you're trying to distort the topic to go with opinion then you added a little insult, which you couldn;t hide.  Btw its okay that you don't need to buy DLC because its optional content and to be fair DLC is a lot cheaper when you look at the Expansion packs of the 90s.

silverexile17s wrote...

Don't bother. He redirects the point constantly without ever refuting it, or putting up any proof that counters yours.
It's called a strawman, and he's a master of using them. 
Most think he just skims the responce without ever really reading it.

Thats ironic since you're currently derailing the topic based on the lack of providing feedback.

Modifié par Blueprotoss, 03 décembre 2012 - 06:47 .


#786
JoeGuy00

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Worst value mission DLC for Mass Effect I can remember. EA easily decied it was best to rip people off now and hope they forget all the terrible ME3 SP content by the time the next ME hits.

"Largest DLC yet" was such damn PR spiel for file size and not gameplay length I can't believe they let themselves treat fans like that. Glad I played a friends version, it was just more Mass Effect with one real choice to make.

I'm sad I ever supported the series to let it be in a position to exploit the customers who are most invested like this.

Modifié par JoeGuy00, 04 décembre 2012 - 04:07 .


#787
GimmeDaGun

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Well, I personally found Omega entertaining despite its obvious flaws and some missed opportunities, because that's what it really is: entertaining. Yes, it is an action oriented dlc (just like Overlord and LoTSB were) and does not add too much to the existing lore or plot, but still it is a very good mission. And I am saying this as a person who is a lot more into story and lore focused stuff with lots of dialogue and exploration.


And here comes my list of pros and cons.

What I loved about the dlc:

1. Omega. The scenery and the atmosphere: the old mining space station truly feels being huge ancient and full of dirty old secrets. The level design in this dlc is A+ (one of the best in the whole trilogy, if you ask me). You will see some pretty big and spectacular sets here. The place has some atmosphere and soul to it for sure. All four "levels" have their own unique feel, and it's fun to see some of the old familiar places again close to the ending of the dlc (it's pretty nostalgic).

2. The soundtrack. Well ME3 was always pretty strong in this regard (even those who dislike it can agree on this one), and it's not any different here. The music you hear fits perfectly the menacing ambiance of the rusty, steamy, old industrial hellhole. I loved every single note in it. It has a true dark sci-fi, cyber-punkish vibe to it.

3. The two new "enemies". They are very well designed and produced in my opinion and can be a real challenge to fight them in higher difficulty levels (to those who are not that big pros in shooters, like myself). They also give you a nice feel of variety for a change which adds to the overall experience of ME3. Both of these enemies have a pretty strong introduction in the dlc too. Though I would have loved to see the dragoons (from the MP) here too. They could have been the elite operatives or personal body guards of the new person in command on Omega. A missed opportunity in my opinion, but not a flaw.

4. The characters: The dlc introduces quite a few likeable characters or flashes out some whom you know from earlier: obviously Aria (she really has a unique charm to her... it's even fun to hate her or troll her in a few ocassions), Nyreen (the first female Turian shown and introduced in the trilogy with a personality which gives a nice contrast to Aria's, a really nice character), Petrovsky (something new finally, an old fashioned pragmatic but not the typically cruel Cerberus general with an old cold war veteran feel to him and a moral code of his own) and a few interesting support characters (Bray, the slightly cynical but likeable batarian adjutant of Aria for instance). Of course Shepard has his own moments in the dlc too. Here I also have to mention that the dlc also has very good VO work in it as well. Some disliked it, but I really digged Aria's cynical, phlegmatic and arrogant void of emotions of a tone and vocal characterisation. And you got to love Petrovsky.

5. Shepard's characterization and moral chocies in this one: He is more layed back, definitely not the "big goddamn hero" in this one. You could almost say that he is more of a mercenary this time around (seperated from his team and the Normandy - which is not that a bad thing IMO). Yeah, retaking Omega is not his show. He is only present as a professional military operative, a hired gun who helps out in exchange for the resources which his ultimate mission needs, and to take a blow on Cerberus. So it's not Shepard who's handling the steering wheel this time around. He is the guy who is sitting on the backseat and influences things way more subtly, but also with fashion. In the end, it turns out that he indeed has an influence, but again not in the usual "center of the universe, big hero man" way. I also like how he walks away from all of this at the end of the dlc. A very good change of pace. At least I like it.
Another important thing: you can truly role play Shepard in this one. I mean, there are no huge, ground shaking decisions here, but there are few moral choices which make a difference and gives you a slightly different outcome at the end of the dlc. Not spectacular, but obvious.

6. The combat. Well, it says it all. The combat is fun in Omega: mostly due to the level design and the fashion it is presented. It truly feels like you were in the middle of a street to street fight with Cerberus.


Things that I did not like about the dlc:

1. Glitches. Well, there are not so many of them, but they are quite obvious and some of them can be really spectacular and annoying, especially one particular animation glitch which can take the player's immersion from the game for a few minutes (it's also a key moment in the dlc... so...well that really must be fixed).

2. Sound and ambiance issues. It's also a problem in the whole game, but again there are some scenes (especially towards the ending of the dlc) which are pretty much a void of ambiant sound. To me - being an audiophil - it's a pretty big thing. It was extra irritating.

3. Aria's presence in the Citadell afterwads. Yeah, I get that the devs wanted to give a chance to finish the mercenary-gang side quests to those who hadn't done that before completing the Omega dlc, but it's still sloppy as hell. Not such a big thing, but still it could have been handled in a much better way.

4. The price. Well, despite how much I liked the dlc, it is still a bit pricey compared to the other dlcs. Yeah it might be a bit longer than the others (to me it took 4 hous first, 3,5 hours for the second playthrough on normal), but it doesn't have anything more to offer than what it is: the story of retaking Omega. It's just a guess, but it could be due to the cost of C.A.Moss' VO. So the content you get in this dlc does not justify the price tag compared to other dlcs. Leviathan had almost the same amount of content even if it was shorter.

5. The lack of acknowledgement after completing the dlc: it would have been nice to see only one short scene in which you return to the Normandy, being welcomed back by Joker, Traynor or Cortes (it wouldn't have been important to show all the squad mates or giving them a one liner for this one, but a nod of this kind would have been great) and giving a report to Hackett about the whole situatioan, like in Leviathan.

6. They forgot to add the system to the galaxy map where Omega takes place. Not a big issue... but still it looks odd.



Things that some may consider flaws or missed opportunities:


1. New squad mate. It was pretty stupid to expect a new one from the get go. None of the characters you meet in Omega would join up with you, that's for sure. They very much have their own agendas. Let alone the well known technical issues for this kind of add+on. Zaeed and Kasumi were originally in ME2, they had files on the disks, and yet you didn't get full on dialogues with them. 

2. A new hub world. There's none. I didn't really expect one, but yeah it could have been a nice - even if completely pointless - addition to the game.I say pointless, because it woudn't make the game or story more enjoyable. I personally used the Shadow Broker's ship once and that was it. i'm completely fine with the Citadel. 

3. No change or modification for the ending: obviously. Why would retaking Omega change anything in the outcome of the whole reaper war in the first place? Anyway.. lets not go there.

4. No big revelation concerning the lore or the story: no collector base related stuff, no Crucible or reaper related stuff. It is truly an old fashioned side plot. - Well this one IS a missed oppotunity, I think. 


To me it's a 7\\10

Modifié par GimmeDaGun, 04 décembre 2012 - 05:01 .


#788
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

Actually, you are the one who doesn't understand the concept of trolling. 
You don't need to be insulting to be a troll. A troll is someone who constantly derails a topic by attacking the logic and meanging of the opposing party with an endless stream of strawmen and red herrings, pretending to refute the point without ever doing so.
That would be you. Don't accuse him of things like not being the better man, when no one here seems to think your opinion has any credibilaty to it.

I see you're still "trolling" even when you choose to deny it.  "Trolling" is when someone would rather focus on railroading a topic, which is what you're doing, and one of the ways to do that is by insulting someone, which is also what you're doing,  You shouldn't cast the 1st stone since you aren't a man without sin and a good way to prevent that problem is by practicing what you preach.  Its ironic on how you're talking about credabiity when all you're doing is using opinion to "counter" facts and insulting people when they're trying to have a discussion with you.  You're doing everything to avoid being wrong so you don't admit that you're wrong.

As I said, your reflection exactally. Everyone keeps saying that you are the one that causes a topic to be de-railed. They say you "have a knack for it." And calling people ignorant and saying they spread ignorance is insulting them, which you do more ofter then not. And that you always cast the first stone since you always pick someone to qoute and try to fight with. And you never give anything that makes your worg either "logic" or "fact," making your word nothing more then opinion, which you force of everyone while accuaing them of doing the same.

So once again, according to everyone eles that comments on you, you are the definition of a troll.

#789
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

Again, you talk to your own reflection.
If what you do doesn't railroad a topic, nothing does. Everyone keeps saying that once you arrive, you de-rail a topic.
Like I said, you do not need to be insulting to be a troll. You de-rail every topic and thread you visit.
And I also remind you that you are the one that always casts the first stone by trolling everyone that you do not agree with.
Once again, practice what you preach is a statement that applies only to yourself. Especally with this talk of "fact" when you haven't  even put up any supproting evidence that your opinions are any more then just opinions. It's one thing for you to have different opinions, but to constantly say that everyone else's is wrong because you have head-cannoned yourself into thinking that your word is "fact", without having anything to back it up, is another.

You cannot say that opinions are alright, then say they are wrong, just because you think your your overglorified opinions are "fact" even though you have no proof. Especally when you claim that Dictionaries are sources of subjective fact, and not actual fact.

Its odd that you say this when I'm come to this topic you started to talk about previous topic, which means you can't even practice what you preach.

Opinions are fine but opinions are just opinions.  The issue about opinions is that you're trying to form opinion into fact and you don't respect anyone that doesn't have similar views to you.

silverexile17s wrote...

Now, back to the topic. 
In terms of Omega feedback, I felt there was little of an actual plot. It felt more like a shooting gallery then a meaningfull addition. The villan was too cliche'. No real personality to distinguish him from the many other cardboard cuttout bad guys in gaming history.

Also, it feels like they underplayed Aria and Nyreen a bit. 
And there were no overly interesting story elements. It was all extremely straight forward. 

The Adjucants also don't seem to command the fearsome,"Aliens" -style suspense that the deves were appairantly going for. They're just another enemy. They don't seem to live up to the rep they had been set up for, and there were not enough of them to match the horde tactics that they were depicted using in the comics. 

Another thing that ticks me off is that, like Omega, the Adjucants were supposed to be a regular enemy in the game, on the Reaper side. But they were scrapped, as not even Mass Effect 3's Unreal Engine could handle the teleportation abality they were planned to have.

But, if it was so troublesome, why not just scrap the teleporting abailty, instead of the entire enemy? It's what they did for Omega anyway. What was so complex that it had to be taken out of the entire main game?
And how could it not handle the teleporting, when it can for the N7 Slayer Vanguard and N7 Fury Adept in their dodge animations for the MP? Or the teleporting/ jumping power of the Banshees? What was so complex about the version planned for the Adjucants?

Another problem is pricing.
It's not that it's a BAD DLC. Not at all. It's just that it's overpriced. I don't see anything that makes it any more special then Leviathan, or Lair of the Shadow Broker, to deserve such a steep price tag.

You seem to forget that this isn't feedback especially when Omega in reaity is the only $15 that ME has.  Haters gonna hate even when they still can't get over the ending, which they happen to create more issues for no real reason.

1. Again, that's you. You were the one that threw the prevoius topic in my face. And if you really knew what practice what you preach ment, you wouldn't use it, as you are the complete opposate of that.
Now, just drop this, since you will just fight with me, and everyone eles you pick a fight with for the end of time most likely.

2. There is an above review by @BD Manchild that perfectly explains that cons of Omega, and that it is not worth the high price-tag. All the cons have been well highlighted by him. And listing the pros and cons of a DLC is considered feedback.
You have not said anything that difinitively counters those points. You seem to be commenting for no other fact that you are a appearantly a hater of people that are not satisfied with the DLC.

Modifié par silverexile17s, 04 décembre 2012 - 09:25 .


#790
silverexile17s

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Blueprotoss wrote...

TMA LIVE wrote...

I'm start my post by saying the story is meh, and your saying "I'm not interested in new storylines?". I detailed in my post how I think these characters were pointless or underdeveloped, and you're saying "Not interested in new characters"? I detail in my post that the new enemies aren't so great, and you're saying "I'm not interested in new enemies"?

I'm not surprised you don't know what your talking about. Because my post is very clear "I got meh, pointless, underdevelop crap, that's overpriced, and was made more for future multiplayer DLC". Nothing about it says "I don't want good, new content done well". And if that new content that wasn't done well, is overpriced, hell yeah I'm going to make a point about it.

You can easily have an opinion while you expect to be pleased at every turn and  9 times out of 10 you'll be disappointed.  ME DLC is optional content since Bringing down the Sky was released for ME1 and it hasn't changed even with Omega on ME3.  It sounds like you're just mad at ME3 and you'll "get back" at Bioware by complaining about Omega.

I see you're using a strawman and an ad hominem based on how you're trying to distort the topic to go with opinion then you added a little insult, which you couldn;t hide.  Btw its okay that you don't need to buy DLC because its optional content and to be fair DLC is a lot cheaper when you look at the Expansion packs of the 90s.

silverexile17s wrote...

Don't bother. He redirects the point constantly without ever refuting it, or putting up any proof that counters yours.
It's called a strawman, and he's a master of using them. 
Most think he just skims the responce without ever really reading it.

Thats ironic since you're currently derailing the topic based on the lack of providing feedback.

1.So then why do you keep saying your opinion is based on "fact" when you have failed to produce anything that proves this? What makes your word any less opinion?
You are just coming across as a hater of people that critizise ME3 and it's DLC.
9 out of 10 applies to ME3, as 9 out of 10 times on that, we DID get what we expected. And the one we DIDN'T was the ending, which was not a satisfying conclusion, like ME1 or ME2. So that qoute doesn't work at all for your statement.
This is his honest opinion on this, and many agree with it. And you have nothing -no points or constructive agruements- that prove his opinion wrong. You are griping for the sake of it, becasue some critiqued the DLC.

2. I don't see you providing any constructive feedback, and didn't your above comment do the same to TMA LIVE?
Do not talk about this when you have not provoided any constructive comment on it.

#791
silverexile17s

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Blueprotoss wrote...

BD Manchild wrote...

Short review; it's garbage, a complete waste of time and money.

This is the only thing that should be read from your comment since if Omega was a "waste of time" then you wouldn't waste the time of others with a lengthy rant filled wih unbiased hatred.

Jonesey2k wrote...

 Not liking who Shepard hangs around with is bollocks. I'm sure Aria could tolerate a few people that she doesnt like in order to gain acess to a stealth ship that could infiltrate Omega undetected and bring down the defences so her fleet could relay in and mop up...

I'm not a big fan of Aria, but I won't hate a DLC based on a character that I don't like.

1490 wrote...

I won't write a long review because everything to be said has already been said in detail by others. In summary, I thought it was a very fun adventure, with good characters and scenery. However it was WAY too much money for only a few hours of play. For only five dollars more, you could buy one of the full Mass Effect games, at current price! 

IMO, the expansion is worth no more than $7.50, perhaps less, especially due to the fact you took NOTHING away from the expansion but a few credits and war assets. Where is my Shadow-Broker style base of operations? What about Nyreen or Aria as a permanent NPC? Considering the price of the DLC, I think something more permanent should have come of it.

To be fair an extra $5 isn't a deal breaker while I'm surprised some people aren't complaining about the $20 priceatg associated with Dawnguard or Dragonborn from Skyrim.  DLC will always be cheaper compared to the $30 to $50 expansion packs of PC games in the 90s and 00s.

Its okay t have an opinion while ranting about price isn't productive even when no ME DLC for Singleplayer missions are alike.  No DLC is created equally just like how nothing is created equally.  I'm not a fan of every DLC but I don't worry about the dollar amount because my enjoyment will outlast the disappointment.

clarkusdarkus wrote...

Question, what other games do not allow dlc to be used in conjunction with other dlc? i remember in ME2 you could take kasumi/zaeed and your appearance packs onto other dlc yet Omega you can't take javik or use your squadmate dlc because you cant take your squadmates........not entirely enticing is it.

LotSB in ME2 did that to a degree based on how Liara had to take one of the sqaudmate slots while Arrival in ME2 only allowed Shepard to be involved in those set of missions.  Either way Aria only wants help from Shepard based on how reliable Shepard is and mot of what Aria has seen is from a 1 on 1 basis.

1. It's an opinion. They arn't illegal, especally since you obviously have nothing to counter the arguement, and have settled for trying to de-rail him.

2. But you'll hate on anyone else that does.

3. When DLC that is no more substancial then Overlord or Arrival is charged 5$ more then LOTSB, of course it will ****** people off. It's 15$ for 7-8$ of content. That's damn-near wallet rape.
And by refrencing Dawnguard, you yourself just proved him right. For 5$ more, you can get the entire Dawnguard expansion. A fully fleshed out expansion pack with twelve quests in the main Dawnguard storyline, and ten sidequests. 80 new NPC characters, 23 locations, 19 new weapons, 5 new armors, several new creatures and over 20 new spells.
Compaire that with the 3-4 hour Omega.
15$ = 3-4 hours.
20$ = 24+ hours.

What do you think people would choose?

Modifié par silverexile17s, 04 décembre 2012 - 06:53 .


#792
DoomNation

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Man, this troll isn't even funny. Where's the other one? He's a hoot.

Topic: I really hope the team that worked on this DLC is not the same team working on the Citadel DLC which I'm actually looking forward too because I hear they're bringing back our squaddies :D

#793
silverexile17s

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DoomNation wrote...

Man, this troll isn't even funny. Where's the other one? He's a hoot.

Topic: I really hope the team that worked on this DLC is not the same team working on the Citadel DLC which I'm actually looking forward too because I hear they're bringing back our squaddies :D

Then this is going to be bad news.
From what I heard, the team that developed Omega, BioWare: Montreal, is the new lead developer for the Mass Effect series. The team that did Omega will be doing all the games new DLC, as well as creating the next full game.
They said in the interview to treat Omega as a sneak peak of how all the future content and the next game may be like.

So, think they'll pull it off?

P.S: who's the troll?

Modifié par silverexile17s, 04 décembre 2012 - 07:18 .


#794
Jebel Krong

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the good:

combat, arenas increasingly sophisticated and well-designed - mp design paying off in spades.
Interesting (if sparse) new enemies.
petrovsky - interestingly honourable, doesn't really gel though with the hideous monster cerberus morphed into by me3. would have preferred to kick cerberus out and keep him in charge in place of either aria or nyreen tbh.
nyreen. i thought female turians looked awful in the comics (hell all the art was awful in the comics), but she's really well-designed, if too bland-paragon to counter aria's renegade.
some interesting sights of the station.

the bad:
dark! this dlc is really really eye-strainingly dark in places.
aria: self-indulgently renegade, like a rewarded spoiled child most of the time i wanted to kill her, but the bit at the end if you let her kill petrovsky is funny as hell.
shepard: personally i felt pretty powerless most of this dlc, no development, no real choices, nothing badass after the initial crash into the station (and that was a cut-scene). i play renegade: i want to do some getting in people's faces and kill the bad-guys (and some times the good guys). here i felt along for aria's ride - and she's not that great a character.
linear: wow this dlc is really point a-b-c-d with little exploration in a dull (for the most part) environment: omega is dark and lacking interesting character, rather like it's inhabitants.
cop-out character development: nyreen and aria should have had a really love/hate thing going on, doesn't really have time to develop. petrovsky is just too nice and bland to hate, he's more honourable than the other two most of the time (apart from the question marks over the development of the adjutants and all the dead cerberus troops(?!). aria's batarian guy was probably the best, if breifly developed in a cameo role.

really my sum-up is that this dlc is mass effect lite: nothing is really fleshed-out, the cop-out reasons for no perma-squad to shoehorn aria and nyreen in there don't wash. there's not enough conflict there and everything is a bit meh/bland.

most damning of all though is that there's no real connection to the main plot - also are we supposed to believe that in the middle of the reaper-war shepard would just disappear for a while to do this, with no real tangible benefits to doing so, given the overall reaper-threat? aria acting like a spoiled is just the icing on this unbelievable bubble tbh.

shepard also feels like a back-seat passenger even at key points - you don't really get to affect the outcome, and really why couldn't we get the 3-way confrontation that would have made a good climax, and made the determining choice? especially with so little on the line and no consequences to follow.

i really hope the rumoured citadel dlc gives us a proper mass effect experience, because this isn't it, and i really worry if the franchise is heading to this studio if this is representative of their single-player output - not a patch on LoSB or even matching leviathan for interest. i'm not surprised: omega was just the place that launched mass effect 2 - it was the least interesting place in that game, why would it be different here?

overall: i enjoyed the combat, petrovsky, nyreen was ok if infuriatingly paragon, and anything more in sp mass effect is always worth the money, but i feel it was a "safe" dlc, no risks or particular efforts were extended by the team. and omega is dark and quite linearly dull, i don't really want to come back.

#795
DoomNation

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silverexile17s wrote...

DoomNation wrote...

Man, this troll isn't even funny. Where's the other one? He's a hoot.

Topic: I really hope the team that worked on this DLC is not the same team working on the Citadel DLC which I'm actually looking forward too because I hear they're bringing back our squaddies :D

Then this is going to be bad news.
From what I heard, the team that developed Omega, BioWare: Montreal, is the new lead developer for the Mass Effect series. The team that did Omega will be doing all the games new DLC, as well as creating the next full game.
They said in the interview to treat Omega as a sneak peak of how all the future content and the next game may be like.

So, think they'll pull it off?

P.S: who's the troll?


NOOOOOOOOOOOOOOOO! Change the team, Bioware. CHANGE DA TEAM!!!

P.S. Naming trolls feeds them. Never feed the trolls.

#796
Nitrocuban

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BW better reconsideres their pricing on DLCs, 1200 points for something not even 3h of gameplay is an insult to all fans.
I mean, seriously, what did you think Bioware?
That DLC wasn´t longer, better, bigger than Leviathan and way behind LOTSB, why in hell this high price and the "OMG beste EVAR" promo?
People are dissapointed and lots of them won´t buy the next DLC.

#797
Big I

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My review of Omega:


Omega was an exercise in frustration. Firstly because it lacked any significant decision making. The closest it came was the reactor, where out off nowhere we're told that achieveing our objective will essentialy burn down an orphanage, and we're then allowed to either a) let the orphans burn, or B) do nothing, thereby saving the orphans and achieveing the objective anyway. Hardly the stuff of moral dilemma.


Secondly, it was really easy. Maybe this was because I played it at high level with upgraded weapons, but even on insanity it was a cakewalk. The only parts that were challenging were the reactor and the end battle, and that was only due to the constantly respawning enemies (a pet peeve of mine).


Thirdly, it was too great a departure from the ME persuasion system. Whereas before I operated under the assumption that special interaction with improtant NPCs came through Charm or Intimidate, in Omega it was the result of constantly choosing either Paragon or Renegade speech options throughout the DLC. Nowhere is it foreshadowed that this is the case, and once you realise that's the system you're forced into one set of dialogue options for the whole thing in order to get the outcome you want. It doesn't get much more railroaded than that, and I was incredibly annoyed when at the end of the DLC I was punished for varying my conversation choices.


Omega's strength is in the writing of it's characters. Aria, Nyreen and even Petrovsky come across as interesting and well written, and it's through them we experience the story. It's just a shame so much of the rest of it was so problematic.

#798
2484Stryker

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Quick question. From the initial cutscene after boarding Aria's command ship, we were told that her fleet is comprised of mostly armed transports. However, when we see her fleet actually emerging from the relay, it seems to me that they're mostly Alliance + Turian cruisers. Did I miss something? Or are Alliance & Turian transports really similar looking to their transports?

#799
silverexile17s

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2484Stryker wrote...

Quick question. From the initial cutscene after boarding Aria's command ship, we were told that her fleet is comprised of mostly armed transports. However, when we see her fleet actually emerging from the relay, it seems to me that they're mostly Alliance + Turian cruisers. Did I miss something? Or are Alliance & Turian transports really similar looking to their transports?

No. That's just lack of designs.

The devs didn't create any other ship models. There's the alliance and turian crusers, the quarian stock ships and  liveships. The generic freighter. The Alliance and turian starfighters. And then the Normandy. The only new ship models in ME3 that wern't seen beforehand was the Alliance dreadnought, Asari dreadnought-cruser (which is just the Destiny Ascencion without the top "fin") Geth dreadnought, and the Reaper Destroyer.

They didn't design any models for transport ships.
Or of ships for the salarians, hanar, elcor, or batarians. Or any stock crusier models for the asari, or dreadnought models for the turians.

Modifié par silverexile17s, 05 décembre 2012 - 07:41 .


#800
Blueprotoss

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silverexile17s wrote...

As I said, your reflection exactally. Everyone keeps saying that you are the one that causes a topic to be de-railed. They say you "have a knack for it." And calling people ignorant and saying they spread ignorance is insulting them, which you do more ofter then not. And that you always cast the first stone since you always pick someone to qoute and try to fight with. And you never give anything that makes your worg either "logic" or "fact," making your word nothing more then opinion, which you force of everyone while accuaing them of doing the same.

So once again, according to everyone eles that comments on you, you are the definition of a troll.

I see you're one of those types of people that you blame others for your problems and faults, which thats a bad sign especially when you're not interested in having a discussion outside of your views.

You still realize that I'm far from what a "troll" is even when I'm not insulting people and I'm not derailing a thread.\\\\

silverexile17s wrote...

1. Again, that's you. You were the one that threw the prevoius topic in my face. And if you really knew what practice what you preach ment, you wouldn't use it, as you are the complete opposate of that. 
Now, just drop this, since you will just fight with me, and everyone eles you pick a fight with for the end of time most likely. 

2. There is an above review by @BD Manchild that perfectly explains that cons of Omega, and that it is not worth the high price-tag. All the cons have been well highlighted by him. And listing the pros and cons of a DLC is considered feedback.
You have not said anything that difinitively counters those points. You seem to be commenting for no other fact that you are a appearantly a hater of people that are not satisfied with the DLC.

How is that when the topic is feeback, which is far from what you're doing since you aren't suppling feedback.

No opinion is right especially when a review is a second opinion.  Either way you'll see more positive then negative reviews since most people don't complain over a $5 increase for one DLC.

silverexile17s wrote...

1.So then why do you keep saying your opinion is based on "fact" when you have failed to produce anything that proves this? What makes your word any less opinion? 
You are just coming across as a hater of people that critizise ME3 and it's DLC. 
9 out of 10 applies to ME3, as 9 out of 10 times on that, we DID get what we expected. And the one we DIDN'T was the ending, which was not a satisfying conclusion, like ME1 or ME2. So that qoute doesn't work at all for your statement.
This is his honest opinion on this, and many agree with it. And you have nothing -no points or constructive agruements- that prove his opinion wrong. You are griping for the sake of it, becasue some critiqued the DLC. 

2. I don't see you providing any constructive feedback, and didn't your above comment do the same to TMA LIVE?
Do not talk about this when you have not provoided any constructive comment on it.

Never said my opinion was fact but I mainly keep my opinion and the facts seperate to be unbiased unlike you.  I'm fine with some people having reasonable resons to dislike something, but most of this ME3 hate is just petty and immature while its nothing new from the rantings on the Internet.  Yet how can you say something is an opinion while you're forcing that "opinion" down everyone's throat that don't agree with you.

There's a problem because you don't want to provide any constructive feedback, which means you'll never get what you want.  Btw TMA was a lot more respectful and curtious then you are.

silverexile17s wrote...

1. It's an opinion. They arn't illegal, especally since you obviously have nothing to counter the arguement, and have settled for trying to de-rail him.

2. But you'll hate on anyone else that does.

3. When DLC that is no more substancial then Overlord or Arrival is charged 5$ more then LOTSB, of course it will ****** people off. It's 15$ for 7-8$ of content. That's damn-near wallet rape. 
And by refrencing Dawnguard, you yourself just proved him right. For 5$ more, you can get the entire Dawnguard expansion. A fully fleshed out expansion pack with twelve quests in the main Dawnguard storyline, and ten sidequests. 80 new NPC characters, 23 locations, 19 new weapons, 5 new armors, several new creatures and over 20 new spells. 
Compaire that with the 3-4 hour Omega. 
15$ = 3-4 hours.
20$ = 24+ hours.

What do you think people would choose?

Thats odd when I keep on countering you with ease.

I hate extreme bias and ignorance which is what you're doing.

Every peice of SP mission DLC in ME has had a $10 price tag other then Omega even when the ME2 vip pass is $10.  Btw there is rarely a single peice DLC that offers 24+ hours to play even if you look at MP related DLC.  Its odd that you mention Dawnguard because even if you do every quest in Dawnguard it doesn't come close to 24 hours of play time.

All I see is that you're still being unreasonable like what the haters normally do.

Modifié par Blueprotoss, 05 décembre 2012 - 03:17 .