Well, I personally found Omega entertaining despite its obvious flaws and some missed opportunities, because that's what it really is: entertaining. Yes, it is an action oriented dlc (just like Overlord and LoTSB were) and does not add too much to the existing lore or plot, but still it is a very good mission. And I am saying this as a person who is a lot more into story and lore focused stuff with lots of dialogue and exploration.
And here comes my list of pros and cons.
What I loved about the dlc:1. Omega.
The scenery and the atmosphere: the old mining space station truly feels being huge ancient and full of dirty old secrets. The level design in this dlc is A+ (one of the best in the whole trilogy, if you ask me). You will see some pretty big and spectacular sets here. The place has some atmosphere and soul to it for sure. All four "levels" have their own unique feel, and it's fun to see some of the old familiar places again close to the ending of the dlc (it's pretty nostalgic).
2.
The soundtrack. Well ME3 was always pretty strong in this regard (even those who dislike it can agree on this one), and it's not any different here. The music you hear fits perfectly the menacing ambiance of the rusty, steamy, old industrial hellhole. I loved every single note in it. It has a true dark sci-fi, cyber-punkish vibe to it.
3.
The two new "enemies". They are very well designed and produced in my opinion and can be a real challenge to fight them in higher difficulty levels (to those who are not that big pros in shooters, like myself). They also give you a nice feel of variety for a change which adds to the overall experience of ME3. Both of these enemies have a pretty strong introduction in the dlc too. Though I would have loved to see the dragoons (from the MP) here too. They could have been the elite operatives or personal body guards of the new person in command on Omega. A missed opportunity in my opinion, but not a flaw.
4.
The characters: The dlc introduces quite a few likeable characters or flashes out some whom you know from earlier: obviously Aria (she really has a unique charm to her... it's even fun to hate her or troll her in a few ocassions), Nyreen (the first female Turian shown and introduced in the trilogy with a personality which gives a nice contrast to Aria's, a really nice character), Petrovsky (something new finally, an old fashioned pragmatic but not the typically cruel Cerberus general with an old cold war veteran feel to him and a moral code of his own) and a few interesting support characters (Bray, the slightly cynical but likeable batarian adjutant of Aria for instance). Of course Shepard has his own moments in the dlc too. Here I also have to mention that the dlc also has very good VO work in it as well. Some disliked it, but I really digged Aria's cynical, phlegmatic and arrogant void of emotions of a tone and vocal characterisation. And you got to love Petrovsky.
5.
Shepard's characterization and moral chocies in this one: He is more layed back, definitely not the "big goddamn hero" in this one. You could almost say that he is more of a mercenary this time around (seperated from his team and the Normandy - which is not that a bad thing IMO). Yeah, retaking Omega is not his show. He is only present as a professional military operative, a hired gun who helps out in exchange for the resources which his ultimate mission needs, and to take a blow on Cerberus. So it's not Shepard who's handling the steering wheel this time around. He is the guy who is sitting on the backseat and influences things way more subtly, but also with fashion. In the end, it turns out that he indeed has an influence, but again not in the usual "center of the universe, big hero man" way. I also like how he walks away from all of this at the end of the dlc. A very good change of pace. At least I like it.
Another important thing: you can truly role play Shepard in this one. I mean, there are no huge, ground shaking decisions here, but there are few moral choices which make a difference and gives you a slightly different outcome at the end of the dlc. Not spectacular, but obvious.
6.
The combat. Well, it says it all. The combat is fun in Omega: mostly due to the level design and the fashion it is presented. It truly feels like you were in the middle of a street to street fight with Cerberus.
Things that I did not like about the dlc:1.
Glitches. Well, there are not so many of them, but they are quite obvious and some of them can be really spectacular and annoying, especially one particular animation glitch which can take the player's immersion from the game for a few minutes (it's also a key moment in the dlc... so...well that really must be fixed).
2.
Sound and ambiance issues. It's also a problem in the whole game, but again there are some scenes (especially towards the ending of the dlc) which are pretty much a void of ambiant sound. To me - being an audiophil - it's a pretty big thing. It was extra irritating.
3.
Aria's presence in the Citadell afterwads. Yeah, I get that the devs wanted to give a chance to finish the mercenary-gang side quests to those who hadn't done that before completing the Omega dlc, but it's still sloppy as hell. Not such a big thing, but still it could have been handled in a much better way.
4.
The price. Well, despite how much I liked the dlc, it is still a bit pricey compared to the other dlcs. Yeah it might be a bit longer than the others (to me it took 4 hous first, 3,5 hours for the second playthrough on normal), but it doesn't have anything more to offer than what it is: the story of retaking Omega. It's just a guess, but it could be due to the cost of C.A.Moss' VO. So the content you get in this dlc does not justify the price tag compared to other dlcs. Leviathan had almost the same amount of content even if it was shorter.
5.
The lack of acknowledgement after completing the dlc: it would have been nice to see only one short scene in which you return to the Normandy, being welcomed back by Joker, Traynor or Cortes (it wouldn't have been important to show all the squad mates or giving them a one liner for this one, but a nod of this kind would have been great) and giving a report to Hackett about the whole situatioan, like in Leviathan.
6. They forgot to add the
system to the galaxy map where Omega takes place. Not a big issue... but still it looks odd.
Things that some may consider flaws or missed opportunities:1. New squad mate. It was pretty stupid to expect a new one from the get go. None of the characters you meet in Omega would join up with you, that's for sure. They very much have their own agendas. Let alone the well known technical issues for this kind of add+on. Zaeed and Kasumi were originally in ME2, they had files on the disks, and yet you didn't get full on dialogues with them.
2. A new hub world. There's none. I didn't really expect one, but yeah it could have been a nice - even if completely pointless - addition to the game.I say pointless, because it woudn't make the game or story more enjoyable. I personally used the Shadow Broker's ship once and that was it. i'm completely fine with the Citadel.
3. No change or modification for the ending: obviously. Why would retaking Omega change anything in the outcome of the whole reaper war in the first place? Anyway.. lets not go there.
4. No big revelation concerning the lore or the story: no collector base related stuff, no Crucible or reaper related stuff. It is truly an old fashioned side plot. - Well this one IS a missed oppotunity, I think.
To me it's a 7\\10
Modifié par GimmeDaGun, 04 décembre 2012 - 05:01 .