DarkSeraphym wrote...
dreman9999 wrote...
Idon't see how shallow it is. It's a case of winning a key battle that would help in otherbatles ageint cerberus in the war.
I agree with dreman9999. The DLC only seems shallow because of how the series ends, which is not the fault of Omega. What Shepard stands to gain as a result of Omega makes perfect sense and its not like he/she knows how it will all end anyway. To the extent that is shallow is simply because BioWare slapped a price on it that was too high for what we got out of it.
The problem is it reinforces Cerberus as being more of a challenge than the reapers-you fight a lot more Cerberus troops already than you do actual reapers and yet the story was about getting to fight reapers. So, because you can't actually do anything to fight actual reapers, Cerberus is a suitable foe to take on? And gee, we do actually need more variants of Cerberus don't we? Can't ever have enough of them. Good thing everyone else is working on making a big space gun so Shepard has time to fight Cerberus so s/he can still go through the same run to the conduit (no matter what) and still get 3 choices as to how to screw the galaxy and/or die. Good thing it's totally impossible to fight and beat reapers or else there'd be no time to fight more Cerberus.
How the series ends is the fault of all content BW releases. Leviathan could have added something to the ending, Omega could, but since that's not what any ME3 DLC is about, this is pointless. And you're right Shepard doesn't know how it will end, but Miranda continually came to Shepard to talk, but didn't want Shepard distracted and yet, the stuff Mirand was doing actually had something to do with reapers.