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Rivalry makes no sense


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#76
ohnotherancor

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I really love the idea of the friendship/rivalry system and think it could work wonderfully with some tweaking, but there were times when it was incredibly annoying.

My extremely anti-templar, blood mage Hawke ended up being rivals with Anders since she took demons' offers at every turn and called Anders an abomination because she wanted him to stop being such a damn hypocrite in regards to interactions with spirits.* But the game treated this relationship as if she were pro-templar.  I had to reload so many times during Anders' Questioning Beliefs quests because most of the dialogue options completely broke the character. It made absolutely no sense that someone who was openly hostile to every templar she met and supported the mages at every turn (she tended not to take Anders along on these missions) would start declaring things like "The templars are right - the mages deserve to be imprisoned."

And as it's been noted before, rivalry relationships do not (or should not) mean that the characters hate each other. We only see the characters interact 3 out of the 7 years they're together. We never really see them in their downtime when they're just playing cards and engaging in small talk. Even Anders had a fun side to him before Act 3, as evidenced by Varric's complaints.


*I should note that these were her thoughts and not necessarily mine (well, outside of the fact that I ascribed these beliefs to her).

#77
Madmoe77

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Some of the reasons against friendship/rivalry are not considering the off screen comradeship we witness in passing. An example would be Merrill drinking with Varric or Isabella in the Hanged Man. We come upon this sort of thing often. They developed cohesion on their own outside of the Hawke connection. So we have to consider group support for common goals and protection among remaining involved together.

In Origins party banter was similar here as well. My character, Warden or Hawke was not the only reason they were there. But I do agree that the system should reflect effect better in the story, not just as an asset. Mentioned above was the concept that some potential party member may reject you by reputation alone or company-that's intriguing and more realistic. Makes you think about how you would carry yourself deeper in a game than the guaranteed recruit.