Omega review
#26
Posté 27 novembre 2012 - 06:33
#27
Posté 27 novembre 2012 - 06:37
#28
Posté 27 novembre 2012 - 06:41
How did Bioware treat Oleg Petrovsky?
#29
Posté 27 novembre 2012 - 07:09
It's worth it cause I'm very much looking forward to it
For future DLC I plan on waiting for a big DLC sale (that'll hopefully come eventually). Just personal reasons, nothing to do with crushed hopes or anything, as time is also a resource.
Though I could see myself buying a DLC every 6 months or so. Not like it hurts my wallet (I could make up for Leviathan + Omega by not eating for a day, or eat at my parents), and ME3 (and ME 1+2) is one of those (very few) games that actually feel magical and make me giddy. Which I haven't felt about a game in a loooong time. That alone makes it worth it. Althoguh I'm quite aware *when* I'm being milked for cash (e.g p2p MMO o_o), but so far I gladly accept the point that computer games need other revenue as their prices haven't increased (at all) for the past 10+ years, which says a lot considering inflation.
Modifié par Kakaw, 27 novembre 2012 - 07:14 .
#30
Posté 27 novembre 2012 - 07:16
Miclotov wrote...
Not worth the money and it is a shame what they did to the new characters.
This. Plus I thought Omega was going to be a hub world, that was a lie (you can't even get back to the unique vender after finishing).
Petrovski comes off as one of the better characters in the whole DLC (with the exception of Nyreen).
Modifié par TOBY FLENDERSON, 27 novembre 2012 - 07:17 .
#31
Posté 27 novembre 2012 - 07:21
BlueDemonX wrote...
Ah, that´s good at least. People in the thread I opened said it was boring. But I still don´t get why the heck is it so expensive? Did Aria´s voice actress get payed that much?
Carrie Anne Moss voiced the english edition,since the matrix trillogy she's a big hollywood star compared to some of the other voice actors,so i suspect she had a higher fee
#32
Posté 27 novembre 2012 - 07:26
Darth Asriel wrote...
Neither of those is a legit answer. Sanctuary didn't have that many people. And even if they did. ALL of them have military training and knowledge of tactics? Where is he getting his munitions and weapons? How is he producing his ships? How does he feed or even coordinate an army? What's the command structure? The reapers give us all of that info. Cerberus as the main villain in ME3 wasa poor choice.Urazz wrote...
Sanctuary and brainwashing, enough said about that.Darth Asriel wrote...
I never liked the whole Cerberus as a villain in ME3. It didn't make sense logistically or narratively. I mean the reapers having an almost endless supply of ground troops makes sense, but TIM? How did that happen?
I'm glad someone feels this way - it always seemed SOOOO odd to me while I was playing.
THANKS!
#33
Posté 27 novembre 2012 - 08:05
Modifié par Kiadaw, 27 novembre 2012 - 08:34 .
#34
Posté 27 novembre 2012 - 08:16
#35
Posté 27 novembre 2012 - 08:30
yeahKarma44 wrote...
Darth Asriel wrote...
Neither of those is a legit answer. Sanctuary didn't have that many people. And even if they did. ALL of them have military training and knowledge of tactics? Where is he getting his munitions and weapons? How is he producing his ships? How does he feed or even coordinate an army? What's the command structure? The reapers give us all of that info. Cerberus as the main villain in ME3 wasa poor choice.Urazz wrote...
Sanctuary and brainwashing, enough said about that.Darth Asriel wrote...
I never liked the whole Cerberus as a villain in ME3. It didn't make sense logistically or narratively. I mean the reapers having an almost endless supply of ground troops makes sense, but TIM? How did that happen?
I'm glad someone feels this way - it always seemed SOOOO odd to me while I was playing.
THANKS!
#36
Posté 27 novembre 2012 - 08:35
#37
Posté 27 novembre 2012 - 08:42
The combat is really good and has a descent amount of difficulty depending what your playing on.
And it is very long and has a few hard choices in it.
Overall,I liked it.I didn't think there was much wrong with it.
I think it is worth buying,no question.
#38
Posté 27 novembre 2012 - 08:48
#39
Posté 27 novembre 2012 - 08:53
The story is okay but it is by no means worth 1200ms.
I would recommend caution when purchasing this latest DLC or at least wait until it comes down to a more reasonable price assuming it ever will.
Overall its the longest DLC bioware has done but also repetitive as there isnt much variety when it comes to the combat, no turrets, no vehicles, no controlling of mechs as far a I could tell, just the usuel ME3 run around and shoot stuff.
For 1200ms its disappointing.
#40
Posté 27 novembre 2012 - 08:58
I played it on Insanity, collected all the mods, did the 3 fetch quests, and completed it in less than 3 hours. There hardly any story/dialogue, it mostly consists of action sequences. You're essentially paying $15 for two bonus powers (lash and flare). To say I'm disappointed is an understatement.
#41
Posté 27 novembre 2012 - 09:02
Urazz wrote...
Sanctuary and brainwashing, enough said about that.Darth Asriel wrote...
I never liked the whole Cerberus as a villain in ME3. It didn't make sense logistically or narratively. I mean the reapers having an almost endless supply of ground troops makes sense, but TIM? How did that happen?
I also never really liked having ME3 so focused on defeating Cerberus.
But it's important to remember that Cerberus was a powerful and fully established organisation prior to Mass Effect 1, never mind Mass Effect 3. Remember them on Binthu. They already had the resources and manpower to infiltrate the Alliance. In Mass Effect 2 we only met one very deliberate collection of Cerberus operatives. We were not allowed to see any part of Cerberus that the Illusive Man had not allowed us to.
Mass Effect: Ascension, Mass Effect: Retribution, Mass Effect: Inflitrator (even the god awful Mass Effect: Galaxy), had already firmly established the fact that Cerberus was expansive and included alot of people.
And if you want to think about it logically, Blackwater Security has over 50,000 private security operators, do you remember meeting more than 50,000 Cerberus soldiers in the story campaign? And Blackwater doesn't have the benefits of Commander Shepards endorsment, a larger Earth population size and the allure of travelling the galaxy.
#42
Posté 27 novembre 2012 - 09:02
Darth Asriel wrote...
Neither of those is a legit answer. Sanctuary didn't have that many people. And even if they did. ALL of them have military training and knowledge of tactics? Where is he getting his munitions and weapons? How is he producing his ships? How does he feed or even coordinate an army? What's the command structure? The reapers give us all of that info. Cerberus as the main villain in ME3 wasa poor choice.Urazz wrote...
Sanctuary and brainwashing, enough said about that.Darth Asriel wrote...
I never liked the whole Cerberus as a villain in ME3. It didn't make sense logistically or narratively. I mean the reapers having an almost endless supply of ground troops makes sense, but TIM? How did that happen?
There's billions of humans in the galaxy. If Cerberus captured even one city on some colony world with a population of about a million and indoctrinated them, that's more than enough troops for them. They have something like a hundred ships and thousands of shuttles along with hundreds of mechs, it doesn't seem that unrealistic for a billionare with more than two years and that large of a workforce.
As for training them, given Cerberus's adaption of advanced technology, whose to say they couldn't have created their own verison of a Prothean beacon to download combat knowledge into their subjects?
Cerberus has been stretched thin though. On Eden Prime there is information that they couldnt' hold the colony by brute force, and on Omega they've had to use Reaper tech along with retrofitted mechs to contain the population, and once those advantages have been neutralized they quickly fall to a ragtag band so they do have their limits.
By the way, look at the Taliban in real life. They've been engaged in multiple theathers of war for a decade now and they're still going. Cerberus has WAY more going on, with huge financial resources and advanced alien technology, and how long has the Reaper war been going on, several months?
Modifié par Scottus4, 27 novembre 2012 - 09:07 .
#43
Posté 27 novembre 2012 - 09:32
#44
Posté 27 novembre 2012 - 10:18
There was combat. Nice.
#45
Posté 27 novembre 2012 - 10:24
#46
Posté 28 novembre 2012 - 01:41
#47
Posté 28 novembre 2012 - 02:05
I wish I could say more than that, but it just didn't leave much of an impact.
#48
Posté 28 novembre 2012 - 02:05
Other than that, I enjoyed the DLC. Wasn't mindblowing, but when the story is taking back a space station, you should really know from the get go what you're getting into. Something I think a lot of people here aren't getting.
#49
Posté 28 novembre 2012 - 02:33
#50
Posté 28 novembre 2012 - 02:41
Nicksta92 wrote...
6.5/10 Aria's parts and some nice views were the only memorable things.
What game were you playing?





Retour en haut







