Omega DLC Pros and Cons Growing List (contribute to it here!)
#226
Posté 28 novembre 2012 - 02:56
On the positive side:
-Very good level design. The best in the game so far. Reminds me of mass effect 1. WELL DONE.
-Very good cinematic feeling. whoever was director credits go to him/her.
-Aria's character is what exactly I was waiting for. Ruler dictator sociopathic in some moments. She never gave anything hers. Reminds me of jacob attitude towards shepard in mass effect 2.
-Nyreen. Excellent character buildup and presentation.
Οn the negative side:
-Autodialogue. Bioware don't sacrifice realistic conversations and realistic scenes for the sake of cinematic feelin. Mass Effect games always were about how it would be in normal life. Don't over use cinematic feeling everywhere.
-Don't sacrifice the connection of shepard and player for the sake of the narrative. that's exactly is what mass effect done so well up to mass effect 2. Make you feel that shepard was your own player. find a way to re-establish that .
-Also the intro of the dlc and the outro was not presented in an AAA manner. especially the outro.
All in all good effort but overpriced. keep up the goo work and correct flaws. don't turn into artistic intergrity too.
#227
Posté 28 novembre 2012 - 03:18
Bill Casey wrote...
Pro: There's a class-specific Paragon interrupt.
The game checks to see if you're an engineer. If you are, you can fix the reactor fast and one up Oleg. Otherwise, it takes Shepard longer while Oleg gives you a hannibal lecture and Nyreen gets wounded. It makes engineer Shepard shine story-wise...
Jade8aby88 wrote...
I know you have subpar soundtrack, butyou can also add missing audio to that list. There's a sequence where people are cheering but there's no sfx. So subpar sfx to accompany the subpar soundtrack.
Fedi.St wrote...
On the positive side:
-Very good level design. The best in the game so far. Reminds me of mass effect 1. WELL DONE.
-Very good cinematic feeling. whoever was director credits go to him/her.
Οn the negative side:
-Autodialogue.
-Don't sacrifice the connection of shepard and player for the sake of the narrative.
Thanks guys! I'm going to add these (or a similar variation of these) to the list now. Keep the updates coming!
And IsaacShep, gimmee a second. Responses to your post are coming
Modifié par FlyinElk212, 28 novembre 2012 - 03:19 .
#228
Posté 28 novembre 2012 - 03:25
#229
Posté 28 novembre 2012 - 03:43
Enigma SS wrote...
Aria moon-walking and cutting in and out of frame during her big speech made me chuckle.
That bug ruined Aria's speech. I wish that BioWare would've fixed that bug before it came out.
#230
Posté 28 novembre 2012 - 03:54
That made me laugh, but I can't shake the feeling that the scene would have been epic if that didn't happen.phillip100 wrote...
Enigma SS wrote...
Aria moon-walking and cutting in and out of frame during her big speech made me chuckle.
That bug ruined Aria's speech. I wish that BioWare would've fixed that bug before it came out.
#231
Posté 28 novembre 2012 - 04:12
PRO:
- The part where you're using flashlights and you can hear the Adjutants howling in the background - I liked the horror movie-ish "something's going to jump out at you" atmosphere. Though it would have been even better if you could use your thermal scope to track the Adjutants before they attack.
- Rampart Mechs are tough SOBs.
- The "overload the reactor or save the civilians" decision.
CON:
- Who the heck are the "Talons" and where did they come from? ME2 gives the impression that the Blue Suns, Blood Pack, and Eclipse are the only major merc organizations operating on Omega or in the Terminus Systems. I get that they supposedly moved into a power vacuum on Omega after the three big players were decimated trying to kill Garrus, but this seems like it happened too fast, especially since they had already built themselves up *before* Nyreen took over and convinced them all to take up more altruistic goals.
- I can't really get a handle on Petrovsky's character. I had him tagged as a Cerberus true believer, but he makes the switch to opportunistic cooperation with the Alliance without batting an eyelid. If he really thinks that Cerberus's schemes are the only way to win the war, then surrendering and informing on TIM is kind of pointless since he'd expect to be killed by the Reapers anyway.
#232
Posté 28 novembre 2012 - 04:33
New weapons are just previous promotional weapons. No new work was added to that.
Several of the weapon mods don't feel useful, or like they have a notable point.
No Paragon/Renegade diplomacy options.
Ending is anti-climactic.
#233
Posté 28 novembre 2012 - 04:43
#234
Posté 28 novembre 2012 - 04:47
#235
Posté 28 novembre 2012 - 04:52
Length-It took me less time to finish then Leviathan...
Story- Definitely more focus on combat then story. TBH that didn't really bother me too much but it really made that 15$ price tag a giant CON
Price- OVERPRICED. 10$ would have been acceptable but 15$ is just f*cking ridiculous. For 15 dollars we should have gotten Aria as a squaddie for the rest of the game or more weapons and armor packs. All we got was MP and special offer leftovers.
Pros: Aria- Honestly if you don't like her you probably shouldn't have gotten this dlc in the first place.
Illusion of choice- Even though the choices didn't matter really from what I've heard here on the forums the dlc really gave me the impression that my choices had some sort of effect within the dlc.
Combat- This is really where the dlc shined. The new enemies were cool. I wouldn't say tough though. Adjutants were a let down for tbh because I I actually found their appearance amusing and not scary at all after they had built them up with the flashlight sequence. Actually that whole sequence really pales when I compare it too the Rachni/Grunt sequence in the main game, or Samantha's quest. They look like reaper,hanar, and elcors put together. They were still tough when I was by myself trying to rescue Aria so that redeemed them a little bit.
THAT class BASED INTURRUPT! That's really so cool. I didn't know it exisited because I always play my shep as impatient when it comes to technology so I just took the renegade option right away.
Modifié par Lenimph, 28 novembre 2012 - 04:55 .
#236
Posté 28 novembre 2012 - 05:27
[quote]-Divorced from the main plot entirely, providing no further insight to ME3's overall story[/quote]BDTS, Overlord, LOTSB, Arrival. Omega's actually still framed into the larger concepts of ME3 of fighting Cerberus & gaining war assets. BDTS, Overlord, LOTSB, Arrival have absolutely nothing to do with fighting or searching for info to fight Saren or the Collectors.
[/quote]
I can't speak to BDTS since I've never played it, but Overlord, LotSB, and Arrival provided new information on the storyline of Mass Effect that contributed to the main storyline. In Overlord, we first discovered organic-synthetic interface was possible (later brought up in ME3 during the consensus level), in LotSB, Liara became the Shadow Broker, and in Arrival, we learned just how close the Reapers were. The degree of importance to the new information isn't what's important--the fact that there was a new tidbit in each DLC that contributed to the storyline in some way, is.
Cut to Omega, where Cerberus attempts a plot with Adjutants that is never carried out anywhere else in the story, and Aria regains Omega, something that never comes into play again since it's never referenced anywhere in the story beyond that mission. You could say that the Cerberus plot shows their new philosophy of "control", but that philosophy is prevalent in a ton of areas already found in-game. Every past DLC has contributed IN SOME WAY a new storypoint that wasn't experienced before said DLC, and Omega fails to do the same.
[quote]
[quote]-Little to no variables in terms of previous choices made throughout trilogy[/quote]Same as with virtually every DLC yet.
[/quote]
I'm not expecting huge variables; I'm expecting references, 1 or 2 liners, or hell, even text. ANYTHING to contribute to player immersion and personalization of experience. Lair of the Shadow Broker did this extremely well and still managed to continue along the same plotline.
Furthermore, by saying "same as with virtually every DLC yet", you're stating an expectation, and aren't addressing whether or not the issue is truly a pro or a con. Regardless of what we've received in the past, a pro is still a pro, and a con is still a con. You can't sit here and tell me that a trilogy that prides itself on choice not having very much variability based on said choices ISN'T a con.
[quote]
[quote]
-Uninspired main antagonist
-Unintriguing storyline
-Soundtracks subpar in comparison to previous DLCs
-The Familiar ME2 locales come in the mission far too late[/quote]VERY subjective points, and the last one just seems like people were looking for things to complain about lol
[/quote]
I admit that the last one is far too much of a stretch, and I'll probably delete it. However, the other points probably sound subjective because I chose not to expand on those points for the sake of the readers discretion.
The main antagonist brings nothing new to the table; he's a moustache-twirling evil villain who plays chess and has a straightforward villainous control plot that mirrors the Illusive Mans. In a trilogy ripe with intriguing, conflicted antagonists like Gavin Archer, the Shadow Broker, and Saren to name a few, Oleg Petrovski came off as completely uninspired, since his character brought nothing new to the table, and his motivations were those of which I could find in any typical sci fi plot.
The storyline follows similar suit, in that it brings nothing new to the table that we've already seen. "Wow, what are these weird monsters Cerberus is creating? Oh my God, IT'S PEOPLE, AND THEY'RE CONTROLLING THEM!" It's the same storyline as Sanctuary. Not only that, but the most intriguing moments of the storyline, Nyreen and her allegiance, gets solved moments after her seeming betrayal of Aria. Sure, there's the reactor trap, which creates a good dilemma between civilians and the quickest, most efficient outcome, but ANY CHOICE made here leads to the same outcome, which once again destroys intrigue. Point out a couple of factors in the storyline that intrigued you and, and see if you can find anyone who can agree with you.
[quote]
[quote]-No "boss fights" like in Lair of the Shadow Broker[/quote]But there were boss fights like in Overlord or BDTS, 2 of the most beloved ME DLCs and no one complained they lacked singular boss fights.
[/quote]
Actually, there was a bossfight in Overlord--David Archer in the end. Was he challenging? Heck no! Did he employ different boss-like mechanics? Heck no! But he was still clearly the most visible threat to stopping Shepard from achieving his/her goals, and it made sense that, in order to achieve them, the most visible threat, David Archer, must fall by Shepard's gun.
There's no build-up to an enormous threat like that found in Omega. While I'm not suggesting Petrovski go full-retard and become an adjutant himself, I still believe that a non-contrived boss fight, and overcoming said boss fight, is key to high drama in a storyline, as well as high satisfaction for videogamers once they beat said boss fight.
[quote]
[quote]
-No ME3 squadmates present throughout DLC
-No cameos from any past squadmates
-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)[/quote]
You're listing the same thing over and over again. But true. Can be an issue for many, however, mute squadmates is the same as no squadmates. BDTS, Overlord, LOTSB etc had mute squadmates who didn't bring anything to the story, so what's the pint of cameos? You could swap mute Garrus with mute Mickey Mouse and they would have exactly the same impact on the DLC due to lack of anything to say.
[/quote]
True, however, by "no cameos" I moreso meant squadmates that aren't with Shepard currently, all of which can be written into a plotline if the writer is good enough. And while I agree that having mute squadmates is worse than having no squadmates at all, having squadmates with banter SHOULD HAVE been the goal to begin with.
Technical limitation does not excuse a negative quality. It's a REASON for the negative quality, but it doesn't excuse the fact that it still is indeed negative, PARTICULARLY when Bioware has shown it's capable of having non-mute squadmates in DLC before (Leviathan).
[quote]
[quote]-Repetitive, predictable combat[/quote]BDTS, Overlord, LOTSB etc.
[/quote]
And the rest of ME3, really. I gotta retool that Con for sure. I agree that it's very nitpicky.
[quote]
[quote]-Omega is not a hub, disappears after mission is over[/quote]Yes, that's disappointing. Just like it was disapppointing that the Overlord semi-hub disappeared after the mission was done. Nobody complained about that.
[/quote]
Again, past actions and expectations does not excuse a con from being a con. That's like saying, if Mass Effect 2 had no cutscenes, then it's perfectly acceptable for Mass Effect 3 to have no cutscenes.
[quote]
[quote]-Illusion of choice apparent as every choice in the DLC yields the same outcome[/quote]Factually wrong, you even listed the one of the actual differences and consequences yourself: -Aria's character fleshed out, can evolve as a character in two different ways depending on player imput
[/quote]
Okay, true, Aria's character development changes depending on your choices. However, that is the ONLY choice that yields a different outcome within the DLC. I'll change that con to more accurately reflect the truth.
[quote]
[quote]-No new squad members after mission as Nyreen and Aria are only temporary squadmates[/quote]BDTS, Overlord, LOTSB etc.
[/quote]
I'll say it again, past actions and expectations does not excuse a con from being a con. And just to be clear, by listing something as a "con", I'm not complaining about the feature. I admit, COMPLAINING about the new squad members, particularly after Bioware stated multiple times that the DLC would not give us one, would be wrong. However, stating the fact that there are no new squad members is inherently a negative quality is not wrong.
[quote]People are trying hard to look for things to complain about in Omega. Stuff that nobody cared about in ME1 or ME2 DLC is elevated here to the status of the ultimate mistakes. The most ridiculous complaint is "not attatched to the plot". Lul what? How is Aria's "do what I want for me and I will give you resources" different than other story arcs in ME3?
[/quote]
Those story arcs found in ME3 ALSO provide new information towards the Reaper plot that no other plot point does. For example, the Genophage arc shows that even against the Reapers, some races can be fickle. The Rachni arc shows that even the best intentions can come back to haunt you against the Reapers. The Cerberus arc shows that some groups have different methodologies for defeating the Reapers, morally just or not.
Omega shows us exactly what we already new about Cerberus. It offers no new information that other story arcs in ME3 offer.
[quote]Omega actually IS framed into the larger ME3 storyline, espcially with Cerberus occupation. Meanwhile, the beloved BDTS, Overlord or LOTSB had absolutely nothing to do with main plots of their respective games whatsoever. We were helping Liara's personal vendetta, solving some issue on Cerberus facility for TIM that didn't bring us any closer to uncovering Reaper/Collector secrets. Same with BDTS - it had absolutely nothing to do with Saren/Sovereign/Conduit. Yet here it's a huge issue.
[/quote]
I really wish I played BDTS, but in terms of LotSB and Overlord, they don't DIRECTLY have anything to do with their respective plots, but they contribute a new tidbit of information that goes a long way in the main plotline itself. In LotSB, it's HEY, LIARA'S THE SHADOW BROKER NOW. She's now in a new position of power to help you against the Reapers.
There really isn't anything in Omega that ties back to the main plot in a fashion that no other plot point does. And that is ultimately why it feels so disappointing.
Modifié par FlyinElk212, 28 novembre 2012 - 05:40 .
#237
Posté 28 novembre 2012 - 05:39
Agreed on both of these points, FlyingSquirrel! And I'm not just saying that cuz our usernames involve flying animals. lololFlyingSquirrel wrote...
(I'm trying to avoid repeating what's already been said.)
PRO:
The part where you're using flashlights and you can hear the Adjutants howling in the background - I liked the horror movie-ish "something's going to jump out at you" atmosphere. Though it would have been even better if you could use your thermal scope to track the Adjutants before they attack.
CON:
- I can't really get a handle on Petrovsky's character. I had him tagged as a Cerberus true believer, but he makes the switch to opportunistic cooperation with the Alliance without batting an eyelid. If he really thinks that Cerberus's schemes are the only way to win the war, then surrendering and informing on TIM is kind of pointless since he'd expect to be killed by the Reapers anyway.
The varied environments was really awesome, considering they had to work within Omega's boundaries. And Petrovsky as a character bored the living daylights out of me. Not to mention his motivation was unoriginal.
#238
Posté 28 novembre 2012 - 07:30
Yes, that's exactly my point. I'm calling out the double standards. Omega is called 'bad' based on the same cons that are present in other DLCs as well, BDTS, Overlord & LOTSB esp. Yet BDTS, Overlord & LOTSB were not and still aren't called 'bad DLCs', neither those cons are ever brought up when discussing those DLCs. You see my point? Double standards.FlyinElk212 wrote...
Furthermore, by saying "same as with virtually every DLC yet", you're stating an expectation, and aren't addressing whether or not the issue is truly a pro or a con.
Modifié par IsaacShep, 28 novembre 2012 - 07:30 .
#239
Posté 28 novembre 2012 - 07:49
Nyreen is awesome.
Oleg didn't got complete character assassination.
New bonus powers are cool.
New mechs looks badass.
Cons:
Plot is incredibly boring, too much focus on just shutting down force fields.
Auto-dialogue is at it's worst.
Aria's speeches are just pukingly bad.
Except for last part, DLC is pathetically easy on Insanity difficulty.
Oleg was still acting out of character.
Shepard is nothing more then a random grunt.
Nyreen's death scene is random, rushed and just plain terrible.
No choices at all.
Only war assets gained, no lore expanding.
Aria's favoritism is worse then Liara's.
In other words, this is DLC is nothing but a overpriced junk.
#240
Posté 28 novembre 2012 - 07:51
Modifié par MassStorm, 28 novembre 2012 - 07:51 .
#241
Posté 28 novembre 2012 - 07:59
- Gameplay: Combat with new NPC's fields significant challenge, even post MP experience.
- Graphics: The interior of Omega is well presented and it's numerous level's and mine area's give an impression of depth previously unseen from ME2.
- Story: After having put the SP down due to ending issues, it was nice to get back into the swing of a Mass Effect narrative.
- ME4? Aria is now setup as a the no1 crime lord of the galaxy who, through her portrayel in Omega DLC. I now want to take down in memory of Nyreen, which links into...........
Cons <contains spoilers>
-Characterization: Nyreen was someone I bearly knew, but felt that she would make a fine replacement for Aria if it came down to choosing who runs Omega. Her death at the hands of the Cerberus Reapers seemed to imply closure of her story with Aria. Yet as a character Nyreen falls into the same trap Vega falls into. A new character that is intriguing, yet ultimely, we don't get the chance to know that well. As such her final moment comes across, less as a major character story moment, and more of a wasted character who could have competed with Aria for control of the station.
-Character graphics: If this was MOCAP'd, some of the motions were done by someone who had the occasional spasm. And you just can't, not see them.
- Genre: Mass Effect seems able to do CSI stories, but the attempt to generate some survival horrer atmosphere was sabotaged, by the fact that........... I was playing a blonde African American Renegade woman, heavily armed, with the ability to stunlock on a whim while I stand to one side laughing as my 2 drones rip a target to pieces while I try to decide if a heavy pistol blast to the head is an act of mercy I can afford.
-Aria's kiss: I'm sorry, that was affection? Shepard stood there like a mighty oak, unwilling to be fell'd by the swift strike of Aria's chisel cold lip's while Aria put as much life and soul into it as she would Nyreen's memorial speech............ oh and on that subject.
-Aria's Speech's: Nyreen actually did the smart thing. If being with Aria meant enduring what she think's of as affection, with all those speech's about Omega and Aria and.............. small wonder Nyreen showed fear about the Cerberus Reaper's. Aria pushed her into it!
And finally
The Adjuctant's: I get they are supposed to be scary. But when you tell the audience they can rip you apart at the molecular level....... Show that they can actually do it to showcase their ability..........
Just once..........
I went through every encounter with them completely, not terrified of what they could do to my character. Banchee's on the other hand, I dread their fist through the stomach one shot by comparison. In MP a host of these would be a problem, but in SP. They needed to earn their scare factor, but all they were, were target's with blue head's to make aiming easier.
Modifié par Redbelle, 28 novembre 2012 - 08:22 .
#242
Posté 28 novembre 2012 - 08:04
And also I don't agree with uninspired main Antagonist. I liked that we finally face a normal man with different views rather than some crazy super-villain like Saren, TIM or Kai Leng.
I say Petrovsky is a pro.
Also, level design was superb, I think the best of whole game. That's a pro btw.
#243
Posté 28 novembre 2012 - 08:13
ste100 wrote...
Hope Bioware will learn from their mistakes.
If they were capable of that then we wouldn't be stuck with the ending and Bioware wouldn't be taking as much of a bashing as it does.
#244
Posté 28 novembre 2012 - 08:17
LilLino wrote...
I'd add Nyreen as pro and her stupid & unnecessary death as con.
And also I don't agree with uninspired main Antagonist. I liked that we finally face a normal man with different views rather than some crazy super-villain like Saren, TIM or Kai Leng.
I say Petrovsky is a pro.
Also, level design was superb, I think the best of whole game. That's a pro btw.
Yeah I like Petrovsky, he certannly is nice a change of pace form the typical ceberus nutcase and he was enjoyable in Invasion..and unlike Kei Leng, he still has a personality in ME3. Glad he can survive.
#245
Posté 28 novembre 2012 - 08:21
#246
Posté 28 novembre 2012 - 08:28
VIPERg1451 wrote...
being a newbie to the series, i found it enjoyable to play. i really am not interested in the disection of it all, i just want hours of enjoyable game play, with some semblance of a good story... in the end its only a video game. real life still goes on... just my opinion
I agree that Omega was a nice distraction.
However, ME3's DLC still has yet to provide a knock out blow in terms of delivering something awesome. Aria's story was always' some the fans wanted to know since we saw her sitting in the citadel. Incidently, she's still there even after the mission........
It's nice to finally close that chapter with resolution, and can only hope that Nyreen pulls a comic book style comeback as her character would be great to get to get to know in ME4.
#247
Posté 28 novembre 2012 - 09:21
Ihatebadgames wrote...
Too bad it was not the best DLC yet.Bigger is not better.Velocithon wrote...
IT'S OUR BIGGEST DLC YET
And it's not even bigger.
Biggest thing in it is that it has more NPC's on screen, then any other Bioware game before.
And that's it.
#248
Posté 28 novembre 2012 - 09:24
Wait, why am posting in this thread then? O.o
Modifié par Arcadian Legend, 28 novembre 2012 - 09:25 .
#249
Posté 28 novembre 2012 - 09:34
--Long missions
--A few side quests
--1 humorous moment
--some banter between squadmates (not tongue in cheek though)
--lots of dialogue
Con:
--Still no explanation as to WHY cerberus invaded, making have to read the comic
--no explanation as to how Cerberus ever got back and forth through omega-4 relay to send adjutants when the only reaper IFF was aboard the Normandy
--Nyreen's fate was avoidable and should have been
--renegade interrupts were actually EVIL not renegade.
--very few dialogue wheel opportunities
--still no full integration into the main storyline (no DLC 'evolution')
#250
Posté 28 novembre 2012 - 11:26
I was under the assumption that the giant army Creberus suddenly pulled out of their ass, was bucause they were recruting Omega's human population en masse, and using the Omega-4 relay to scavenge enough Reaper Tech from the Collector's terratory to implant them all with.djspectre wrote...
Pro:
--Long missions
--A few side quests
--1 humorous moment
--some banter between squadmates (not tongue in cheek though)
--lots of dialogue
Con:
--Still no explanation as to WHY cerberus invaded, making have to read the comic
--no explanation as to how Cerberus ever got back and forth through omega-4 relay to send adjutants when the only reaper IFF was aboard the Normandy
--Nyreen's fate was avoidable and should have been
--renegade interrupts were actually EVIL not renegade.
--very few dialogue wheel opportunities
--still no full integration into the main storyline (no DLC 'evolution')
But I never got any explinations in teh DLC, which ticked me off. This was a perfect chance to geve explination to how Cerberus suddenly became the Galactic Empire.





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