Omega DLC Pros and Cons Growing List (contribute to it here!)
#251
Posté 28 novembre 2012 - 11:28
#252
Posté 28 novembre 2012 - 11:50
djspectre wrote...
Pro:
--Long missions
--A few side quests
--1 humorous moment
--some banter between squadmates (not tongue in cheek though)
--lots of dialogue
Con:
--Still no explanation as to WHY cerberus invaded, making have to read the comic
--no explanation as to how Cerberus ever got back and forth through omega-4 relay to send adjutants when the only reaper IFF was aboard the Normandy
--Nyreen's fate was avoidable and should have been
--renegade interrupts were actually EVIL not renegade.
--very few dialogue wheel opportunities
--still no full integration into the main storyline (no DLC 'evolution')
Omega DLC aside, that's a point that's always bothered me about ME3. Even at the end of ME2 if everyone dies, we see TIM sending a bunch of ships to salvage the collector base (if it was saved). How? Just because the collectors are gone doesn't mean it's safe to travel through the relay. Weren't there a bunch of black holes and debris to worry about? But that whole IFF plotline that was a big deal for the Normandy is instantly forgotten once the collectors are destroyed and Cerberus can send ships through the realy with impunity.
#253
Posté 29 novembre 2012 - 12:39
I can try to demonstrate with my own contributions. First with the Pros.
You get to play with Aria as a your teammate. This one is HUGE. This is basically the whole point of the entire DLC but there are so many cool details about this that make it so much fun to play with. So many instances where you get to see Aria's reaction to various events, as well as your own actions.
For example, when you reach your first battle and Aria has to admit that when it comes to combat leadership You are the better choice. It's just great to see her clearly annoyed to admit that in combat she's going to follow your lead.
Now some people might not like the character of Aira as much as others. So much of this might not have the same impact as a result. But this is clearly a DLC targeted at people who like Aria and wanted to see more of her. In truth with an entire DLC basically dedicated to the character, I'd say she has probably as much exposure as any ME3 teammate.
The next Pro is of course Nyreen, the other DLC character. This was a GREAT character that I really enjoyed playing with. Even without the fact that we finally get to see a female Turian, I felt they did an amazing job showing us this fascinating character. It goes to show you how good her story was that even as a temporary character, people still felt very passionate about her fate.
I also have to say how great it was going back to Omega. Given it was practically the focus of ME2 it was great to go back and seeing it again in all its glory. Locations to remember from the previous game, the small nods and easter eggs to reminisce with. Good Times.
I LOVED the engineer specific interrupt, but since my main Shep is an infiltrator I would have liked some other class interrupts to balance.
Also, Flare!
And now for the Cons.
Some of the cons actually were presented in amusing ways that I rather enjoyed as a result. For example Aria's reason for not allowing you to bring any other teammates. It wasn't the part where she "has issues" with your teammates, but rather when she says that she wants you all to herself that was more telling. That's Aria for you, She wanted Shepard because S/He's the best, but didn't want to deal with anyone else's crap. And she made sure to get what she wants.
So not bringing your teammates is unfortunate, but given the context it's hard for me to put it in the Con column. What does bother me is the fact that no one mentions a damn thing about your Omega adventure when you get back to the Normandy.
There were some obvious bugs and glitches, particularly during some of the speeches. While also unfortunate these bugs were fairly minor so it was easy for me to over look this one.
I do agree that the price tag on the DLC was pretty steep. It wasn't enough to prevent me from buying it however. I still enjoyed the hell out of the DLC at this price.
While there are many other things I could complain about, in the end all of these things are pretty minor over all. Really I'd say there's only one MAJOR Con to the whole DLC that's worth noting. And for me at least this one was a pretty big one.
There was no Wrex and Aria reunion! Or at least some sort of mention as to whether Aria was in fact Aleena. For many people that's pretty much all they were hoping for from this DLC and there was never a mention. If they can give us Liara's father why not this as well? On that same note, they should have mentioned Liselle as well. Particularly since it would have made killing Kai Leng that much more satisfying. For all the cool details about Aria you get to experience, someone seriously dropped the ball by not including these two.
Modifié par Kreidian, 29 novembre 2012 - 01:29 .
#254
Posté 29 novembre 2012 - 12:56
-Cinematic feeling too most of the cutscenes
-Large environments, the mines were fantastic
-Combat that was harder than the vanilla game missions
-Lots of credits/XP
-New enemies
-New powers/mods
-Some influence over Aria
-Finally get to see a female turian
Con
-No exploration. What I mean here is no new star systems. A lot of people here say they don't like planet scanning for war assets, but I actually do. It helps break up the time between shooting things and expands the ME universe.
-Feels detached from the rest of the plot, does not tie into the larger war effort.
-No squad mates, they do not even acknowledge Shepard going to Omega.
-No Collector base mention, I was really expecting this decision to be mentioned. At least acknowledging that choice would help make is seem like it had an impact on ME3.
-No option to choose General Petrovsky over Aria.
-Still no new permanent hubworld
Overall I thought Omega was an ok DLC. I did not enjoy it as much as Leviathan though. I hope the next DLC ties into the plot more than Omega; possibly have an effect on the ending like Leviathan did at least.
This is honestly the first ME story DLC that I played and did not immediately replay.
#255
Posté 29 novembre 2012 - 02:37
JohnShepard12 wrote...
It was the worst DLC since Pinnacle Station. More combat focused than story focused. No choices, no drama, no suspense, and no way to kill that b1tch Aria.
agreed
#256
Posté 29 novembre 2012 - 06:07
Off-topic: I think that these 2 new enemies should go into the next MP DLC.
Modifié par phillip100, 29 novembre 2012 - 06:12 .
#257
Posté 29 novembre 2012 - 06:22
phillip100 wrote...
Off-topic: I think that these 2 new enemies should go into the next MP DLC.
That's almost a given.
Reapers lack a new enemy so Adjutants will probably make their dance in MP after the next DLC gets announced.
... oh I need to be on topic... ummm...
Omega DLC didn't have enough Cow bell.
#258
Posté 29 novembre 2012 - 06:46
#259
Posté 29 novembre 2012 - 07:10
Pros: Good music, amazing level design, Renegade playthrough feels diffirent(great reactor scene), there's a class-specific Paragon interrupt. omega vistas, Aria's character development, Bonus power- Flare HUGE BIOTIC PUNCH, my new fav bonus power, awesome cgi as always.
Cons: no abmbient music sometimes, wish there were more cameos (Zaeed, mordins students, gavron and his trix, helena blake, fist, patriarh, other major gangs (or at least some notes or records)) well i guess this is too much. Wouldn't it be cool if Aria would turn on Afterlifes music from me2 in the end (because there was non of it at all in the end), some bugs, party banter on the normandy after dlc its like slides for EC - allows you to see the big picture, just saying (lack of it omega is understandable), maybe a few more lines about how omega is the center of terminus systems and how everyone is at war with the reapers now would help
Few words about the story, main story is simple and good(taking omega back and aria's character) as it should be, but story about ajutants is a bit lacking. I guess a few data pads, records, scary stories and some words about their origin would help a lot.
About the concept "ending depends on your actions" - huge step forward. Thats what we need Bioware, keep dat thing going.
Modifié par Dubozz, 29 novembre 2012 - 07:55 .
#260
Posté 29 novembre 2012 - 07:16
#261
Posté 29 novembre 2012 - 07:48
Clearly you have no concept of what the word "worst" actually means, because nothing can compare to that worthless PoS of a DLC...JohnShepard12 wrote...
It was the worst DLC since Pinnacle Station. More combat focused than story focused. No choices, no drama, no suspense, and no way to kill that b1tch Aria.
#262
Posté 29 novembre 2012 - 07:52
im not sure if this should be a Con, seeing as the whole point was to retake omega nothing more... everyone knew this from the beginning lol, that con is more or less complaining for the sake of complaining lol
#263
Posté 29 novembre 2012 - 08:03
#264
Posté 29 novembre 2012 - 08:08
Overall: not impressed, too many bugs \\ too short \\ no impact on main game - no, I didn't expect it to change much in ending, but a new hub \\ Aria moving out of Citadel would have been nice.
Too much for its price, but hey, I'm a fan and I don't mind buying such things.
If I was a teenager with like 20$ per month to spend on games - I would be enraged. As someone on BSN noticed - this is a relevant price to go and watch a 3-hour movie.
P.S. I guess people like me are what makes sure EA guys have a nice wallet. And sorry for my English - it's not perfect I guess.
#265
Posté 29 novembre 2012 - 08:39
#266
Posté 29 novembre 2012 - 08:53
That is all I ask. Else, awesome DLC.
Thanks.
Don't forget that patch!
Modifié par Sapeinus, 29 novembre 2012 - 08:57 .
#267
Posté 29 novembre 2012 - 09:56
1. Too few Adjudants. I have expected herds of them, not just a few...
2. Adjudants are being shown as impossible to beat monsters yet they fall in seconds before doing any damage.
3. Too short, it took me 2 hours to finish this DLC on insanity, I did not speed run and I have completed all side quests.
Besides that this dlc gets 8/10 from me
#268
Posté 29 novembre 2012 - 10:02
No choices eh? So the three endings on Aria(all diffrent with diffrent dialog, speech and a possible kiss), Olegs fate, Aria outright killing Oleg and the reactor scene where all made up?JohnShepard12 wrote...
It was the worst DLC since Pinnacle Station. More combat focused than story focused. No choices, no drama, no suspense, and no way to kill that b1tch Aria.
Or is it just because you can't kill Aria you are mad?
Modifié par Mr.House, 29 novembre 2012 - 10:04 .
#269
Posté 29 novembre 2012 - 11:13
Mr.House wrote...
No choices eh? So the three endings on Aria(all diffrent with diffrent dialog, speech and a possible kiss), Olegs fate, Aria outright killing Oleg and the reactor scene where all made up?JohnShepard12 wrote...
It was the worst DLC since Pinnacle Station. More combat focused than story focused. No choices, no drama, no suspense, and no way to kill that b1tch Aria.
Or is it just because you can't kill Aria you are mad?
Agreed. My opinion of Omega has improved now that I've finished it. Thought being able to 'soften' Aria's character by being consistently Paragon was a really nice touch, as was being able to save Oleg. I also thought the whole mines section of the dlc was very good - and the temptation to use that renegade interrupt was almost overwhelming! Very good stuff. Still not quite worth that hefty price tag, but it's not a bad dlc at all, in terms of being able to make some choices (imo, of course) - in fact on that criteria alone, it rates better than most other ME dlc, BDtS being the exception there for me
OP: I think another 'pro' is that Oleg Petrovsky was well-presented, consistent with his character in Invasion, and there was a chance to end things with him in a non-lethal way.
There were also some really good, clever gameplay moments - like I just said, that bit in the mines where you're prompted three times to overload the reactor, was very well done - I felt under a LOT of pressure to do it, very pleased I resisted.
Edit: It also took a little longer to finish than I thought - just over 5 hours in the end, on Insanity. That's an hour and a half longer than Leviathan - still not as long as I would have liked, but definitely the longest piece of ME dlc so far.
Edit 2: Someone said in another thread that there's actually a third, slightly more neutral way to end the dlc in regards to Aria's character development if you take a mixture of Paragon and Renegade responses throughout - she admits to being somewhat mystified by Shepard's actions and intentions.
Modifié par AllThatJazz, 29 novembre 2012 - 11:22 .
#270
Posté 29 novembre 2012 - 12:59
#271
Posté 29 novembre 2012 - 01:38
Modifié par Mr.House, 29 novembre 2012 - 01:39 .
#272
Posté 29 novembre 2012 - 02:13
#273
Posté 29 novembre 2012 - 02:15
What setting did you play on?PnXMarcin1PL wrote...
This DLC is pretty good but I don't like 3 things only:
1. Too few Adjudants. I have expected herds of them, not just a few...
2. Adjudants are being shown as impossible to beat monsters yet they fall in seconds before doing any damage.
3. Too short, it took me 2 hours to finish this DLC on insanity, I did not speed run and I have completed all side quests.
Besides that this dlc gets 8/10 from me
#274
Posté 29 novembre 2012 - 02:15
I'd say it's more accurate to state that Cons mostly apply to the storyline, while Pros mostly apply to the combat and gameplay. Whether or not a player perceives either as nitpicks depends on what you value as a Mass Effect player.dreman9999 wrote...
That cons list is mostly nickpicks.
#275
Posté 29 novembre 2012 - 02:17
Nothing was ever promised about that.Droma wrote...
as far as i remember, this dlc should give us infos about why the collectors are back (in mp). so where is that?
The collectors are clone soldiers. It's obvious why they are back.





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