Omega DLC Pros and Cons Growing List (contribute to it here!)
#276
Posté 29 novembre 2012 - 02:18
#277
Posté 29 novembre 2012 - 02:23
FlyinElk212 wrote...
-Divorced from the main plot entirely, providing no further insight to ME3's overall story
Thats a pro for me.
Other things I noticed, how did cerberus get past the Omega4 relay without a reaper IFF?
Some of the soundtrack is remixed versions of other ME songs. For example a lot of the time when Aria is on screen it plays a song that has a segment almost directly from Jack's theme. There may have been a ME1 track remixed aswell, struggling to put my finger on which atm.
#278
Posté 29 novembre 2012 - 03:36
#279
Posté 29 novembre 2012 - 04:06
-Illusion of choice apparent as every choice in the DLC yields the same outcome (besides Aria development)
Should not be a negative. After all, this is the norm for the entire series, way back into Mass Effect 1. The illusion of choice is what makes us play it anyway.
So it honestly shouldn't be on the list at all.
Modifié par LinksOcarina, 29 novembre 2012 - 04:06 .
#280
Posté 29 novembre 2012 - 04:12
- tons of exp, loot and money
- demonstration of interesting combination of biotic powers (Aria and Nyreen are stronger then any crew member in this area)
- very complex and intense final fight (even if not a real boss fight)
I would also add something like "new look at the Omega gangs and life in general" as a Pro.
Modifié par Amirit, 29 novembre 2012 - 04:14 .
#281
Posté 29 novembre 2012 - 04:21
I kinda disagree, I like Omega the most for Oleg and all his convos, Aria, Omega(place) Nayreen and how I talk and treat Aria affects my ending. Gameplay was fun but those things are why I enjoy the dlc.FlyinElk212 wrote...
I'd say it's more accurate to state that Cons mostly apply to the storyline, while Pros mostly apply to the combat and gameplay. Whether or not a player perceives either as nitpicks depends on what you value as a Mass Effect player.dreman9999 wrote...
That cons list is mostly nickpicks.
Let's also not forget the brotarian, he was so awesome.
Modifié par Mr.House, 29 novembre 2012 - 04:22 .
#282
Posté 29 novembre 2012 - 06:47
In reality it maybe a negative to you based on opinion but you forget that most of the ME DLCs don't have a boss battle at the end of it. Either way it doesn't matter that 3 out of the 9 DLC have a boss battle as a finale, which 33% usually isn't the standard.FlyinElk212 wrote...
Because it is still a negative. If Stolen Memory, Overlord, and Lair of the Shadow Broker each had boss battles, then it stands to reason that Omega could've had one too.
That said, the lack of boss battles or added squadmates isn't a make-or-break deal for me when it comes to the quality of DLCs. It's that, PLUS other surrounding factors that do. The combination of the "con" factors is what makes me believe this DLC is a disappointment.
Yep nobody can argue that pro/con lists are normally present in reviews, but people would still think differently on what the "standards" are based on the varaitions in each add-on.FlyinElk212 wrote...
Haha, can't argue with your reviews fact. Although if this were the standard list, Stolen Memory, Lair of the Shadow Broker, and Leviathan would pass with flying colors.
Modifié par Blueprotoss, 29 novembre 2012 - 06:49 .
#283
Posté 29 novembre 2012 - 06:49
#284
Posté 29 novembre 2012 - 06:55
lol at railroading. Though I don't think it actually starts till you go to Aria's fleet.Brovikk Rasputin wrote...
Wait a second, what the hell is this!? I read the e-mail from Aria, and then when I went to Dock 42 on the citadel, it automatically started the mission! WHAT IS THIS!? I wanted to save it for after the coup!!!
Modifié par Greylycantrope, 29 novembre 2012 - 06:56 .
#285
Posté 29 novembre 2012 - 06:59
This is random since the soundtrack isn't normally touched on a DLC while you can only do so much with the limitations of a DLC along with the differences that occur between a full retail game and an add-on.Theobuomai wrote...
FlyinElk, if you or others agree, you should consider adding to the CONs an umimpressive/mundane soundtrack.
There's no buildup, no musical tension, and even at the end, I was surprised by the little to no musical score to support the emotion of the scene. Just my thought anyway
The foreshadowing to Omega was the comic series Mass Effect: Invasion while there will always be aholes that you don't want to deal with.Bourne Endeavor wrote...
To touch on the LotSB vs. Omega debate. What the former possessed was foreshadowing. We were made aware of the Shadow Broker as this enigmatic force with the entire universe's secrets at the touch of a data screen. Barla Von, Fist, Harkin, Tali and Saren all mentioned him in their own way, while we had a brief conversation with one of his agents. Liara offered a tease in ME2 to add another layer of suspense.
By comparison what attachment does Omega offer? We're off to save a **** hole for an Asari who's more arrogant than Miranda. There is literally no build up or foreshadowing beyond a not so subtle lack of any mention of Omega in ME3's actual story. This alone makes Omega underwhelming before we even get our feet wet.
This is odd when ME like any other game or game series will always have "mistakes".Applepie_Svk wrote...
ste100 wrote...
Hope Bioware will learn from their mistakes.
This is what I heard since the release four times already...
How is that a railroad when he's still on topic while some would rate that as a con.Greylycantrope wrote...
lol at railroading. Though I don't think it actually starts till you go to Aria's fleet.Brovikk Rasputin wrote...
Wait a second, what the hell is this!? I read the e-mail from Aria, and then when I went to Dock 42 on the citadel, it automatically started the mission! WHAT IS THIS!? I wanted to save it for after the coup!!!
Modifié par Blueprotoss, 29 novembre 2012 - 07:04 .
#286
Posté 29 novembre 2012 - 06:59
Yea, they dropped me off on the Normandy afterwards. But wtf, why do this? Why not just have that Batarian guy standing there until you talk to him. Don't do that again BW!Greylycantrope wrote...
lol at railroading. Though I don't think it actually starts till you go to Aria's fleet.Brovikk Rasputin wrote...
Wait a second, what the hell is this!? I read the e-mail from Aria, and then when I went to Dock 42 on the citadel, it automatically started the mission! WHAT IS THIS!? I wanted to save it for after the coup!!!
#287
Posté 29 novembre 2012 - 07:05
Good luck, they seem to have developed a habit for it.Brovikk Rasputin wrote...
Yea, they dropped me off on the Normandy afterwards. But wtf, why do this? Why not just have that Batarian guy standing there until you talk to him. Don't do that again BW!
Blueprotoss wrote...
How is that a railroad when he's still on topic while some would rate that as a con.
Modifié par Greylycantrope, 29 novembre 2012 - 07:06 .
#288
Posté 29 novembre 2012 - 07:19
The scene where they abandoned ship was reminiscent of Mass Effect 2's opening.(The Normandy SR-1 was shot down in the Omega Nebula too) so I liked that. And Shepard actually made it to the escape pod this time.
#289
Posté 29 novembre 2012 - 07:25
The only thing that could be considered fanserves in the DLC is the Female Turian
#290
Posté 29 novembre 2012 - 07:26
The cons associated with this have been pointed out, but the pro has been ignored...
#291
Posté 29 novembre 2012 - 07:44
DirtySHISN0 wrote...
FlyinElk212 wrote...
-Divorced from the main plot entirely, providing no further insight to ME3's overall story
Thats a pro for me.
Other things I noticed, how did cerberus get past the Omega4 relay without a reaper IFF?
Some of the soundtrack is remixed versions of other ME songs. For example a lot of the time when Aria is on screen it plays a song that has a segment almost directly from Jack's theme. There may have been a ME1 track remixed aswell, struggling to put my finger on which atm.
Agreed. I think the Reapers is the least interesting aspect of the ME universe. And it didn't subtly favor humanity, like the main plot.
The IFF could likely have been transferred to Cerberus by EDI or any other Cerberus personnel that had access to it.
Modifié par Gisle-Aune, 29 novembre 2012 - 07:45 .
#292
Posté 29 novembre 2012 - 07:59
Blueprotoss wrote...
In reality it maybe a negative to you based on opinion but you forget that most of the ME DLCs don't have a boss battle at the end of it. Either way it doesn't matter that 3 out of the 9 DLC have a boss battle as a finale, which 33% usually isn't the standard.FlyinElk212 wrote...
Because it is still a negative. If Stolen Memory, Overlord, and Lair of the Shadow Broker each had boss battles, then it stands to reason that Omega could've had one too.
That said, the lack of boss battles or added squadmates isn't a make-or-break deal for me when it comes to the quality of DLCs. It's that, PLUS other surrounding factors that do. The combination of the "con" factors is what makes me believe this DLC is a disappointment.Yep nobody can argue that pro/con lists are normally present in reviews, but people would still think differently on what the "standards" are based on the varaitions in each add-on.FlyinElk212 wrote...
Haha, can't argue with your reviews fact. Although if this were the standard list, Stolen Memory, Lair of the Shadow Broker, and Leviathan would pass with flying colors.
Stolen Memory: Boss Battle
Overlord: Boss Battle
Lair of th Shadow Broker: TWO Boss Battles
Arrival: none.
Omega: none
Leviathan: none
From Ashes: none
1. Up to this point, DLC's that had a price tag as high as Omega's had boss battles. those other DLC in your list are free with every game, so that doesn't really count. Out of the seven DLC's that exceeded 7$-8$ in price, 3 have had boss battles. That is near half of them.
2. It IS your choice weather or not to acknolodge it, so don't nitpick it. .
Modifié par silverexile17s, 29 novembre 2012 - 08:00 .
#293
Posté 29 novembre 2012 - 08:06
1. Tell that to Stolem Memory, Lair of the Shadow Broker, and Arrival. New soundtracks for each one. They did it before, so saying they suddenly can't is garbage.Blueprotoss wrote...
This is random since the soundtrack isn't normally touched on a DLC while you can only do so much with the limitations of a DLC along with the differences that occur between a full retail game and an add-on.Theobuomai wrote...
FlyinElk, if you or others agree, you should consider adding to the CONs an umimpressive/mundane soundtrack.
There's no buildup, no musical tension, and even at the end, I was surprised by the little to no musical score to support the emotion of the scene. Just my thought anywayThe foreshadowing to Omega was the comic series Mass Effect: Invasion while there will always be aholes that you don't want to deal with.Bourne Endeavor wrote...
To touch on the LotSB vs. Omega debate. What the former possessed was foreshadowing. We were made aware of the Shadow Broker as this enigmatic force with the entire universe's secrets at the touch of a data screen. Barla Von, Fist, Harkin, Tali and Saren all mentioned him in their own way, while we had a brief conversation with one of his agents. Liara offered a tease in ME2 to add another layer of suspense.
By comparison what attachment does Omega offer? We're off to save a **** hole for an Asari who's more arrogant than Miranda. There is literally no build up or foreshadowing beyond a not so subtle lack of any mention of Omega in ME3's actual story. This alone makes Omega underwhelming before we even get our feet wet.This is odd when ME like any other game or game series will always have "mistakes".Applepie_Svk wrote...
ste100 wrote...
Hope Bioware will learn from their mistakes.
This is what I heard since the release four times already...How is that a railroad when he's still on topic while some would rate that as a con.Greylycantrope wrote...
lol at railroading. Though I don't think it actually starts till you go to Aria's fleet.Brovikk Rasputin wrote...
Wait a second, what the hell is this!? I read the e-mail from Aria, and then when I went to Dock 42 on the citadel, it automatically started the mission! WHAT IS THIS!? I wanted to save it for after the coup!!!
2. And for those who have no knolodge of that comic series? the Shadow Broker had forshadowing in both the comics and the game. This was just forshadowed in the comics, so for those that didn't read them, they don't hav any attachment to this place or this character you fight.
3. No one said that the game would be perfect. It's just unbelieveable how many mistakes BioWare has been making lately. They seem to be in crisis.
4. ....Okay, I think you are trolling just for the hell of it.
#294
Posté 29 novembre 2012 - 08:09
#295
Posté 29 novembre 2012 - 08:10
not polished DLC-animations are approximately done and gameplay suffers from glitches
relation price quality not appropriate( in my opinion)
PROS
Aria is back
great environments
two new enemies
#296
Posté 29 novembre 2012 - 08:17
I see you missed the whole thing on boss fights being a finale to the add-on, which this happens 3 out of 9 of the ME DLCs.silverexile17s wrote...
Stolen Memory: Boss Battle
Overlord: Boss Battle
Lair of th Shadow Broker: TWO Boss Battles
Arrival: none.
Omega: none
Leviathan: none
From Ashes: none
1. Up to this point, DLC's that had a price tag as high as Omega's had boss battles. those other DLC in your list are free with every game, so that doesn't really count. Out of the seven DLC's that exceeded 7$-8$ in price, 3 have had boss battles. That is near half of them.
2. It IS your choice weather or not to acknolodge it, so don't nitpick it. .
Pricetag realy isn't the issue while I see some people still focusing on a "precedence" based on the ME3 endings, which its time to move on like what happened with ME1 and ME2. Btw 99% of the DLCs are $10 and under which means that Omega is the only DLC above $15 for a ME game.
Yet I'm not the one nippicking even when no ME DLC is alike to have a set of standards to be formed.
In reality the soundstracks in the DLCs weren't discussed unlike the full price installments.silverexile17s wrote...
1. Tell that to Stolem Memory, Lair of the Shadow Broker, and Arrival. New soundtracks for each one. They did it before, so saying they suddenly can't is garbage.
2. And for those who have no knolodge of that comic series? the Shadow Broker had forshadowing in both the comics and the game. This was just forshadowed in the comics, so for those that didn't read them, they don't hav any attachment to this place or this character you fight.
3. No one said that the game would be perfect. It's just unbelieveable how many mistakes BioWare has been making lately. They seem to be in crisis.
4. ....Okay, I think you are trolling just for the hell of it.
The Shadow Broker was known in ME1 and in Mass Effect: Redemption comic series. Every peice of the Expanded Universe is opintional just like how every peice of DLC is opitional.
If nobody was expecting perfection then why are some people expecting pefection that later complained about everything that they didn't like. You can't say that it din't exist when it actually exists.
You shoud look up the denfinition of "trolling" since I'm clearly not insulting others and I'm clearly on topic.
Modifié par Blueprotoss, 29 novembre 2012 - 08:26 .
#297
Posté 29 novembre 2012 - 08:24
Amirit wrote...
- very complex and intense final fight (even if not a real boss fight)
Actually, I played on casual and just ran to the consoles, activated them, blew the barrier thingies and never died while getting shot by the enemy. It was quite easy to do. Maybe a little too easy. I'll try higher difficulties next time I play.
Modifié par Teddie Sage, 29 novembre 2012 - 08:24 .
#298
Posté 29 novembre 2012 - 08:26
#299
Posté 29 novembre 2012 - 08:26
#300
Posté 29 novembre 2012 - 08:28
Greylycantrope wrote...
...wat?
Be careful, bro! He's trying to kill your brain cells!





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