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#301
Amirit

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Teddie Sage wrote...

Amirit wrote...

- very complex and intense final fight (even if not a real boss fight)


Actually, I played on casual and just ran to the consoles, activated them, blew the barrier thingies and never died while getting shot by the enemy. It was quite easy to do. Maybe a little too easy. I'll try higher difficulties next time I play.


Expected answer. And I do believe you.

I was playing as Vanguard at Normal difficulties. I am sure there are thous who beat it up at Insanity without breaking a sweat. Not me. Far from a Pro in shooters. But the point is, there was not a single other fight in the game that was so difficult for me. So, compare to other big fights I can say that one was really challenging.

#302
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

Stolen Memory: Boss Battle
Overlord: Boss Battle
Lair of th Shadow Broker: TWO Boss Battles
Arrival: none.

Omega: none
Leviathan: none
From Ashes: none

1. Up to this point, DLC's that had a price tag as high as Omega's had boss battles. those other DLC in your list are free with every game, so that doesn't really count. Out of the seven DLC's that exceeded 7$-8$ in price,  3 have had boss battles. That is near half of them.

2. It IS your choice weather or not to acknolodge it, so don't nitpick it. .

I see you missed the whole thing on boss fights being a finale to the add-on, which this happens 3 out of 9 of the ME DLCs.

Pricetag realy isn't the issue while I see some people still focusing on a "precedence" based on the ME3 endings, which its time to move on like what happened with ME1 and ME2.  Btw 99% of the DLCs are $10 and under which means that Omega is the only DLC above $15 for a ME game.

Yet I'm not the one nippicking even when no ME DLC is alike to have a set of standards to be formed.

silverexile17s wrote...

1. Tell that to Stolem Memory, Lair of the Shadow Broker, and Arrival. New soundtracks for each one. They did it before, so saying they suddenly can't is garbage.

2. And for those who have no knolodge of that comic series? the Shadow Broker had forshadowing in both the comics and the game. This was just forshadowed in the comics, so for those that didn't read them, they don't hav any attachment to this place or this character you fight.

3. No one said that the game would be perfect. It's just unbelieveable how many mistakes BioWare has been making lately. They seem to be in crisis.

4. ....Okay, I think you are trolling just for the hell of it.

In reality the soundstracks in the DLCs weren't discussed unlike the full price installments.

The Shadow Broker was known in ME1 and in Mass Effect: Redemption comic series.  Every peice of the Expanded Universe is opintional just like how every peice of DLC is opitional.

If nobody was expecting perfection then why are some people expecting pefection that later complained about everything that they didn't like.  You can't say that it din't exist when it actually exists.

You shoud look up the denfinition of "trolling" since I'm clearly not insulting others and I'm clearly on topic.

1. No. The majority of the DLC's are 7$ or less. The only ten dollar DLC before ME3 was Lair of the Shadow Broker. Half of ME2's DLC's are free with the purchase. The other half were mostly 7$ to 2$ add-ons, with LOTSB being the only one that hit ten dollars. Only four DLCs have hit ten dollars"LOTSB, Leviathan, Omega, and From Ashes. LOTSB is worth the price, and the only ME3 DLC that feels like it's near wroth the price tag is Leviathan.
I already put up a post that showed the price of the DLC on another thread, but...

ME1
Bring Down the Sky: Free. Originaly 80 points/ Aprox 1$
Pinnicle Station: 5$ (now free, I believe)

ME2
Zaeed: The Price of Revenge
Normandy Crash Site
Firewalker Pack
Cerberus Weapon and Armor
Arc Projector
(All free with new copies of ME2. Otherwise, a 15$ doller bundle Cerberus Network)
Alternate Appearence Packs 1&2: 160 points/ Aprox 2$
Firepower Pack: 160 points/ Aprox 2$
Equalizer Pack: 160 points/ Aprox 2$
Aegis Pack: 160 points/ Aprox 2$
Kasumi: Stolen Memory: 560 points/ 7$
Overlord: 560 points/ 7$
Lair of the Shadow Broker: 800 points/ 10$
Mass Effect: Genesis prolouge comic: 320 points/ Aprox 4$
Arrival: 560 points/ 7$
Terminus Weapon and Armor: 1.99$, PlayStation Network only
Recon Operations Pack: 1.99$, PlayStation Network only
N7 Complete Arsenal Bundle: 7.99$, PlayStation Network only

ME3
From Ashes: 800 points/ 10$
ME3 Extended Cut: Free until April 2014.
Firefight Pack: 160 points/ Aprox 2$
Leviathan:  800 points/ 10$
Groundside Resistance Pack: 160 points/ Aprox 2$
Alternate Appperance Pack 1: 160 points/ Aprox 2$
Omega: 1200 points/ 15$

The bolded ones are the ones that hit 10$ or higher. The majority are 7$ or lower. (I count the Cerberus Network for simplicity's sake, and because some have to get it if they buy second-hand)

If you think that the 10$ dollar DLC's number high enough to be 99% of all the DLC, you seriously need help in math.:whistle:

And 75% the major DLC's of ME2 had boss fights and set the standard, so why should we have expected less of ME3?

2. The standard is good story conclusion, which many agree that BioWare has been lacking in lately.

3. You are off topic. The point was they had unique soundtracks, created for that spicific DLC, and all segments of the DLC were fully fleshed out with this ambiant music.

4. But the game had allusions to the Shadow Broker so that you didn't need to read the comics to feel a connection and foreshadowing for the character. ME1 set up the Broker without forcing you to read the comics. In Omega, you HAVE to read the comics, of you have no connection. You have no real idea in-game of what's happened.

5. No one expected it to be perfect. But they expected it to match the ending satasfaction that we got for ME2, THAT wasn't perfect, but it was as close as one could expect to being a perfect way to end that game. ME3 failed to match that. It was nonsensical and had no satisfaction. It was so overwhelemingly bittersweet, it killed any desire to play through more then once.
YOU are the one who said they expected it to be perfect.

6. No one said that it was a con. It was a notation. You critisised it for the term "railroading." And it doesn't need to be an insult to be trolling. Critizising everything like what you do is what that is.

Modifié par silverexile17s, 30 novembre 2012 - 04:54 .


#303
Scowlyface

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FlyinElk212 wrote...

-1 class-specific interrupt for Engineers, hopefully paving the way for future class-specific content
-


WAIT..that actually was class specific!?! I was giddy as a clown when that happened for my shepard but then the last 8 months of cynicism made me completely doubt that possibilty

okay back into the "most satisfying ME  moments" pile you go Image IPB 

Modifié par Scowlyface, 30 novembre 2012 - 02:24 .


#304
PsiMatrix

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Few things for me:

Nyreen's death. Called it from the moment we got 'there's a good story reason for it'. I'd hoped that you might've been forced to choose between the two of them which is why neither could join you as a squadmate.

Adjutants - not really fearful of them. We go through a section of poor-lighting torch-up corridors and the first JUMP-OUT moment is in a brightly lit room after we turn the power back on. And as someone who hasn't read the pre-CerberusOmega comic directly; we should've had one 'werewolf-bite' moment where some guy gets infected and turned to give us, as the player, more context besides Nyreen's tormented description of the horror of seeing friends be turned into monsters. Like Halo 3 showed us a Flood infection when they attacked Earth; I was expecting at least one victim to 'rise-up' and we'd be co-ersed into a mercykill.

The environment was suitably expansive. It felt more on the scale of ME1 rather than the hub worlds of ME2. Not as many familiar locations as I'd have prefered and it took a while to recognise the segment I was in.

For the bluster about 'how far would you go to retake Omega?' there wasn't really that much challenge to get a perfect run aside from the major 'push the button' moment when you got to the reactor. But even if you aren't an Engineer that can figurative kick Petrovsky in the balls with a quick re-route you do eventually get the power shunted back to the proper areas.

As an add-on to her stuff in the base game; it's good, probably moreso on the level-up through the game than as a post-content where playing it after you've got all her gangs together and have done the required Priority mission but it really doesn't work for those of us who're doing it right before the final push against Ceberus since we're about to take out TIM himself at Cronos station at that point.

And I think that's the main problem surrounding all the ME3 SP DLCs; they're all more Shepard traversing the galaxy while the Reapers are ravaging system after system and ultimately more War Assets that some of us don't really need because it still ends the same way. Shepard on the platform with the Master Reaper AI.

#305
silverexile17s

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PsiMatrix wrote...

Few things for me:

Nyreen's death. Called it from the moment we got 'there's a good story reason for it'. I'd hoped that you might've been forced to choose between the two of them which is why neither could join you as a squadmate.

Adjutants - not really fearful of them. We go through a section of poor-lighting torch-up corridors and the first JUMP-OUT moment is in a brightly lit room after we turn the power back on. And as someone who hasn't read the pre-CerberusOmega comic directly; we should've had one 'werewolf-bite' moment where some guy gets infected and turned to give us, as the player, more context besides Nyreen's tormented description of the horror of seeing friends be turned into monsters. Like Halo 3 showed us a Flood infection when they attacked Earth; I was expecting at least one victim to 'rise-up' and we'd be co-ersed into a mercykill.

The environment was suitably expansive. It felt more on the scale of ME1 rather than the hub worlds of ME2. Not as many familiar locations as I'd have prefered and it took a while to recognise the segment I was in.

For the bluster about 'how far would you go to retake Omega?' there wasn't really that much challenge to get a perfect run aside from the major 'push the button' moment when you got to the reactor. But even if you aren't an Engineer that can figurative kick Petrovsky in the balls with a quick re-route you do eventually get the power shunted back to the proper areas.

As an add-on to her stuff in the base game; it's good, probably moreso on the level-up through the game than as a post-content where playing it after you've got all her gangs together and have done the required Priority mission but it really doesn't work for those of us who're doing it right before the final push against Ceberus since we're about to take out TIM himself at Cronos station at that point.

And I think that's the main problem surrounding all the ME3 SP DLCs; they're all more Shepard traversing the galaxy while the Reapers are ravaging system after system and ultimately more War Assets that some of us don't really need because it still ends the same way. Shepard on the platform with the Master Reaper AI.

Indeed. No matter how good or bad the DLC may be, it feels unfulfilling because there is no build up. There is no real reason to do this, since it does not affect the main story in any way. It just feels like there is no point, other then simple curiousity. It has no effect on the way things play out, so why bother spending money on it?

#306
GalateaJ

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PsiMatrix wrote...

Adjutants - not really fearful of them. We go through a section of poor-lighting torch-up corridors and the first JUMP-OUT moment is in a brightly lit room after we turn the power back on. And as someone who hasn't read the pre-CerberusOmega comic directly; we should've had one 'werewolf-bite' moment where some guy gets infected and turned to give us, as the player, more context besides Nyreen's tormented description of the horror of seeing friends be turned into monsters. Like Halo 3 showed us a Flood infection when they attacked Earth; I was expecting at least one victim to 'rise-up' and we'd be co-ersed into a mercykill.


This, so much this. Not having read the comic, the Adjutants were just another ugly Reaper thing to shoot at. I didn't think they were any scarier than the others - and especially with Nyreen's phobia being a Big Deal, there should have been something scary on screen to explain it.

PsiMatrix wrote...

For the bluster about 'how far would you go to retake Omega?' there wasn't really that much challenge to get a perfect run aside from the major 'push the button' moment when you got to the reactor. But even if you aren't an Engineer that can figurative kick Petrovsky in the balls with a quick re-route you do eventually get the power shunted back to the proper areas.


I was expecting an escalating series of Paragon/Renegade choices that would actually have visible consequences. Would you kill one person in your way to help Aria? How about five? Now would you shut down a ward's life support to stop the bad guy getting away? etc...but there was nothing like that. Even pushing the button as soon as you had the opportunity just got Nyreen vaguely angry at you for a couple of lines, as far as I could tell - and when you refused all interrupts and she got injured, she was just fine a few seconds later. Lazy.

#307
frozn89

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I enjoyed the fact that there were banter/interaction between Shep, Aria and Nyreen on elevators, especially considering the length of said elevator trips. Also,the hacker and mechanic reacts if you walk away from them before they've completed their conversations with you, which for me, helped with the immersion and this should be a part of ME4 mechanics imo.

The fact that you actually had to talk to them and hear them about, as opposed to simply hearing "Reaper Code fragment" from a random Asari and thus receiving the quest worked better for me. In addition, the quests actually took place on Omega, which made it more worthwhile to explore Omega as a whole, for me anyway.

#308
Applepie_Svk

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as one of the main issues is linearity of story progression, with such a content they could use little imagination as they did in Leviathan /one and only thing which I approve in Leviathan/... there is simply nothing special about this DLC which would you lure to come back and try it again and again coz of different dialogs, tactics, paths thru Omega, choice of missions - in comparison with ME2 Omega it´s simply meh...

Modifié par Applepie_Svk, 30 novembre 2012 - 12:16 .


#309
XXIceColdXX

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Cons :
Aria and Wrexs' possible history not mentioned at all.

No further details on the actual station of it being of importance. One of the novels 'retribution' even hints at the station being built by the Reapers.

#310
LilyasAvalon

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One major con I have is the length and the story of the DLC. Seriously, $14 for 3 hours of shooting stuff? The story wasn't even that good and felt hardly relevant to the ME3 storyline, not to mention, didn't make much sense if you hadn't read the comics. The General (I'm not even going to try to spell his name) and the Adjutants were also far more downplayed than I had hoped.

Leviathan was FAR superior in my opinion, and that was cheaper.

On another note, why weren't there at least mentions of previous and current squadmembers like Liara or Garrus? Liara had a lot to do in Omega when she was looking for Shepard and Nyreen seems to essentially be following in Garrus's shoes with what she's doing. I was expecting at least ONE mention of Archangel.

Modifié par LilyasAvalon, 30 novembre 2012 - 12:28 .


#311
XXIceColdXX

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I agree, leviathan was superior.

#312
NoReapers

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Just finished the DLC in about three hours. There are some fine moments, good fights, beautiful backgrounds and levels to explore, but what really bothers me:
I was not able to land on Omega for some sightseeing, small-talk with Aria or shopping.
For this price I expected to be able to visit Omega after liberating it. Like visiting the shadow broker ship after finishing SB DLC. Although this DLC is fun and beautiful, it leaves me disappointed in this aspect.
(Were my expectations too high? Shadow Broker DLC made it right and has a more attractive price.)

Edit: I played Leviathan DLC two days ago and I like it much more. I bought both DLCs together and started ME3 with a new ME1/2 savegame I did some weeks ago. (played ME1/2/3 three times before)

Modifié par Kamiloni, 30 novembre 2012 - 12:55 .


#313
Blueprotoss

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Greylycantrope wrote...

@silverexile17s this is what Protoss does dude, don't get too work up over it, probably best to ignore him quite frankly.

Its not my fault that the truth will anger some people.

#314
Blueprotoss

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silverexile17s wrote...

1. No. The majority of the DLC's are 7$ or less. The only ten dollar DLC before ME3 was Lair of the Shadow Broker. Half of ME2's DLC's are free with the purchase. The other half were mostly 7$ to 2$ add-ons, with LOTSB being the only one that hit ten dollars. Only four DLCs have hit ten dollars"LOTSB, Leviathan, Omega, and From Ashes. LOTSB is worth the price, and the only ME3 DLC that feels like it's near wroth the price tag is Leviathan.
I already put up a post that showed the price of the DLC on another thread, but...

ME1
Bring Down the Sky: Free. Originaly 80 points/ Aprox 1$
Pinnicle Station: 5$ (now free, I believe)

ME2
Zaeed: The Price of Revenge
Normandy Crash Site
Firewalker Pack
Cerberus Weapon and Armor
Arc Projector
(All free with new copies of ME2. Otherwise, a 15$ doller bundle Cerberus Network)
Alternate Appearence Packs 1&2: 160 points/ Aprox 2$
Firepower Pack: 160 points/ Aprox 2$
Equalizer Pack: 160 points/ Aprox 2$
Aegis Pack: 160 points/ Aprox 2$
Kasumi: Stolen Memory: 560 points/ 7$
Overlord: 560 points/ 7$
Lair of the Shadow Broker: 800 points/ 10$
Mass Effect: Genesis prolouge comic: 320 points/ Aprox 4$
Arrival: 560 points/ 7$
Terminus Weapon and Armor: 1.99$, PlayStation Network only
Recon Operations Pack: 1.99$, PlayStation Network only
N7 Complete Arsenal Bundle: 7.99$, PlayStation Network only

ME3
From Ashes: 800 points/ 10$
ME3 Extended Cut: Free until April 2014.
Firefight Pack: 160 points/ Aprox 2$
Leviathan:  800 points/ 10$
Groundside Resistance Pack: 160 points/ Aprox 2$
Alternate Appperance Pack 1: 160 points/ Aprox 2$
Omega: 1200 points/ 15$

The bolded ones are the ones that hit 10$ or higher. The majority are 7$ or lower. (I count the Cerberus Network for simplicity's sake, and because some have to get it if they buy second-hand)

If you think that the 10$ dollar DLC's number high enough to be 99% of all the DLC, you seriously need help in math.:whistle:

And 75% the major DLC's of ME2 had boss fights and set the standard, so why should we have expected less of ME3?

I see you're still trying to turn nothing into nothing again even when I never said that the average DLC was for $7.  Either way 99% of the ME DLCs aren't above $10 and to be fair I never said the math came down to 99%.

silverexile17s wrote...

2. The standard is good story conclusion, which many agree that BioWare has been lacking in lately.

Yet this is an opinion and oddly enough the endings to Bioware games have always been complained about like how ME3 reached the height of KotOR and DA.

silverexile17s wrote...

3. You are off topic. The point was they had unique soundtracks, created for that spicific DLC, and all segments of the DLC were fully fleshed out with this ambiant music.

Yet I'm not the one nippicking here.  Soundtracks aren't important to most people but more people would rather focus on the full retail game instead of a DLC.  It seems like some people are running out to complain about the soundtrack for a single add-on.

silverexile17s wrote...

4. But the game had allusions to the Shadow Broker so that you didn't need to read the comics to feel a connection and foreshadowing for the character. ME1 set up the Broker without forcing you to read the comics. In Omega, you HAVE to read the comics, of you have no connection. You have no real idea in-game of what's happened.

How is that when the ony mention of LotSB that was mentioned abut Omega is that Omega is double the size of  LotSB.  Either way what DLC is better falls under opinion just like what game is better.

silverexile17s wrote...

5. No one expected it to be perfect. But they expected it to match the ending satasfaction that we got for ME2, THAT wasn't perfect, but it was as close as one could expect to being a perfect way to end that game. ME3 failed to match that. It was nonsensical and had no satisfaction. It was so overwhelemingly bittersweet, it killed any desire to play through more then once.
YOU are the one who said they expected it to be perfect.

Nothing is perfect and its odd that you're expecting perfection when you want something designed around yourself instead of millions of people.  Btw if ME3 failed then why are millions of copies for ME3 still being sold.

silverexile17s wrote...

6. No one said that it was a con. It was a notation. You critisised it for the term "railroading." And it doesn't need to be an insult to be trolling. Critizising everything like what you do is what that is.

I see you're speaking for people again when you don't know what they actually mean.

#315
T-Raks

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Pros:
- a turian female, Nyreen was aight!
- two new enemies: rampart mech and adjutants were a nice change up!
- Aria: painted as a ruthless criminal just like it should be and not some suddenly super sympathetic person which wouldn't have fit her role as Omega's ruler.

Cons:
- no story connection, no new insight on Cerberus' master plan to control the Reapers instead of wanting to destroy them, not even an interrogation of Petrovsky at the end after not finding any clues during the missions.
- combat even more running like a chicken/melee style than tactical fights.
- no clap or yelling sound after/during Aria's speeches -> that was a little weird.

I will have to play it a second time to paint a real picture of this as a stand-alone story, but I'm not that motivated at the moment. Right now I'm a little empty because I had high hopes for some clues about Cerberus.

Modifié par T-Raks, 30 novembre 2012 - 10:36 .


#316
silverexile17s

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Blueprotoss wrote...

Greylycantrope wrote...

@silverexile17s this is what Protoss does dude, don't get too work up over it, probably best to ignore him quite frankly.

Its not my fault that the truth will anger some people.

Is that why you are unwilling to look at BioWare's mistakes and acknolodge them?
It seems that this never has anything to do with the topic. You just come in and if they are saying anything about BioWare having made a mistake, you start acting like a form gorilla.

#317
Jere85

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Con: Nyreens death was just silly and uninspiring.
I personally didnt like bioware making another lesbian couple, nothing against gays but cmon stop sexing up stuff for the nerds who would ****** to that. And yes i know asari are mono gendered, she's still a woman in my eyes.
The storyline was detached, quite predictable and quite boring.
People playing for the story won't like it as there's way too much combat.
Alot of bugs and some weird voice acting, not fitting in well.
Added nothing to the game but war assets. Why still put those in if the endings will be the same no matter what?
Added nothing to the ending (as expected though i would say)
Illusion of choice.

Pro's
Combat is fun, i like petrovski, Female turian was pretty fun even though she dies no matter what.
Fun to retake omega just for Aria's sake.

#318
silverexile17s

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Blueprotoss wrote...

silverexile17s wrote...

1. No. The majority of the DLC's are 7$ or less. The only ten dollar DLC before ME3 was Lair of the Shadow Broker. Half of ME2's DLC's are free with the purchase. The other half were mostly 7$ to 2$ add-ons, with LOTSB being the only one that hit ten dollars. Only four DLCs have hit ten dollars"LOTSB, Leviathan, Omega, and From Ashes. LOTSB is worth the price, and the only ME3 DLC that feels like it's near wroth the price tag is Leviathan.
I already put up a post that showed the price of the DLC on another thread, but...

ME1
Bring Down the Sky: Free. Originaly 80 points/ Aprox 1$
Pinnicle Station: 5$ (now free, I believe)

ME2
Zaeed: The Price of Revenge
Normandy Crash Site
Firewalker Pack
Cerberus Weapon and Armor
Arc Projector
(All free with new copies of ME2. Otherwise, a 15$ doller bundle Cerberus Network)
Alternate Appearence Packs 1&2: 160 points/ Aprox 2$
Firepower Pack: 160 points/ Aprox 2$
Equalizer Pack: 160 points/ Aprox 2$
Aegis Pack: 160 points/ Aprox 2$
Kasumi: Stolen Memory: 560 points/ 7$
Overlord: 560 points/ 7$
Lair of the Shadow Broker: 800 points/ 10$
Mass Effect: Genesis prolouge comic: 320 points/ Aprox 4$
Arrival: 560 points/ 7$
Terminus Weapon and Armor: 1.99$, PlayStation Network only
Recon Operations Pack: 1.99$, PlayStation Network only
N7 Complete Arsenal Bundle: 7.99$, PlayStation Network only

ME3
From Ashes: 800 points/ 10$
ME3 Extended Cut: Free until April 2014.
Firefight Pack: 160 points/ Aprox 2$
Leviathan:  800 points/ 10$
Groundside Resistance Pack: 160 points/ Aprox 2$
Alternate Appperance Pack 1: 160 points/ Aprox 2$
Omega: 1200 points/ 15$

The bolded ones are the ones that hit 10$ or higher. The majority are 7$ or lower. (I count the Cerberus Network for simplicity's sake, and because some have to get it if they buy second-hand)

If you think that the 10$ dollar DLC's number high enough to be 99% of all the DLC, you seriously need help in math.:whistle:

And 75% the major DLC's of ME2 had boss fights and set the standard, so why should we have expected less of ME3?

I see you're still trying to turn nothing into nothing again even when I never said that the average DLC was for $7.  Either way 99% of the ME DLCs aren't above $10 and to be fair I never said the math came down to 99%.

silverexile17s wrote...

2. The standard is good story conclusion, which many agree that BioWare has been lacking in lately.

Yet this is an opinion and oddly enough the endings to Bioware games have always been complained about like how ME3 reached the height of KotOR and DA.

silverexile17s wrote...

3. You are off topic. The point was they had unique soundtracks, created for that spicific DLC, and all segments of the DLC were fully fleshed out with this ambiant music.

Yet I'm not the one nippicking here.  Soundtracks aren't important to most people but more people would rather focus on the full retail game instead of a DLC.  It seems like some people are running out to complain about the soundtrack for a single add-on.

silverexile17s wrote...

4. But the game had allusions to the Shadow Broker so that you didn't need to read the comics to feel a connection and foreshadowing for the character. ME1 set up the Broker without forcing you to read the comics. In Omega, you HAVE to read the comics, of you have no connection. You have no real idea in-game of what's happened.

How is that when the ony mention of LotSB that was mentioned abut Omega is that Omega is double the size of  LotSB.  Either way what DLC is better falls under opinion just like what game is better.

silverexile17s wrote...

5. No one expected it to be perfect. But they expected it to match the ending satasfaction that we got for ME2, THAT wasn't perfect, but it was as close as one could expect to being a perfect way to end that game. ME3 failed to match that. It was nonsensical and had no satisfaction. It was so overwhelemingly bittersweet, it killed any desire to play through more then once.
YOU are the one who said they expected it to be perfect.

Nothing is perfect and its odd that you're expecting perfection when you want something designed around yourself instead of millions of people.  Btw if ME3 failed then why are millions of copies for ME3 still being sold.

silverexile17s wrote...

6. No one said that it was a con. It was a notation. You critisised it for the term "railroading." And it doesn't need to be an insult to be trolling. Critizising everything like what you do is what that is.

I see you're speaking for people again when you don't know what they actually mean.


1. First off:
I see you missed the whole thing on boss fights being a finale to the add-on, which this happens 3 out of 9 of the ME DLCs.

Pricetag
realy isn't the issue while I see some people still focusing on a
"precedence" based on the ME3 endings, which its time to move on like
what happened with ME1 and ME2.  Btw 99% of the DLCs are $10 and under
which means that Omega is the only DLC above $15 for a ME game.

Yet I'm not the one nippicking even when no ME DLC is alike to have a set of standards to be formed.

Those were your exact words. You said that 99% of the DLC was 10$, when almost none of it hit past 7$ The only exceptions were Lair of the Shadow Broker, and the PlayStation Network Exclusive N7 Complete Aresnal Bundle. The Cerberus Network was15$ for those that bought the game second-hand, but it doesn't really count since it is a collection of DLC's. Same for the N7 Arsenal on the PS.
And I am the one who said the avarage was 7$ You thought it was 10$, when that is not the case.

2. I disn't hear protests in the streets about how those endings turned out. Or a BBC news report about it. Those endings were as well receved as they could ever possibly be. Which is to say, they were receved well.
And many thought that the standard of storytelling at BioWare has been falling in all the games they made. DA2, Star Wars: TOR, ME3. There are articles on this online. Goggle them.

3. Music is half the atmosphere in a game. It stems from the misic. Why do you think that just about every game has ambiant tracks playing, or musical scores during tense moments. Omegas' was spotty. And that is problem that no other DLC had, so they are worried that BioWare may by falling through.

4. Not true. They are both devorced from the main storyline, so they can indeed by judged on their own merits without bringing prefrence of the game they were made for into it at all.
And you missed the point.
I said that there were allusions to the Shadow Broker in ME1, about this mysterious figure in the dark that played on both sides, while keeping his own agendas. This was someone we actually have partial contact with, and many of asscoicates, like Fist, (though he went rouge), Barla Von, Wrex (contracted bounty hunter) before he joins your crew, and that he helped Admiral Kahoku track down a Cerberus Base in the Voyager Cluster, and has agents contact you for the Data recovered from the main base. Someone that was pulling strings from the shadows. Someone we wanted to know more about, and perhaps confront.
That built up for ME2, so that we had a relation to this character without needing to read the comics, as we felt he was already part of the mythos beforehand.

Omega doesn't have that. There is no in-game mention of the things that make this feel part of the in-game mythos. Everything regarding Cerberus' plans for Omega was done in the books and comics, and if you didn't read them, you feel left out on just what the hell happened. We had no allusions to what Cerberus would want with Omega from the in-game lore. Nothing that gives the sense of forshadowing of "this is something I am going to face" in the previous game.
That is what I said.

5. And are never finished, or replayed I might add. MP is all they were bought for, not the SP. And that is culumilative by counting all the copies sold worldwide since release day. And that doesn't count resales of used copies. The game is not flying off the shelves.
If anything, I've seen more people rent it then buy it. Don't know for sure how that works, but there it is.
And never once did I say I expected the game to be perfect. No one did. YOU are the one that said it, not me. What people expected it to do was match up to ME2's ending satisfaction level. ME2's ending is not a perfect ending, but is the best way to end that game. It is perfect of that sole game, but it itn't the most perfect game ending ever. NO game can do that, and it's not what people expected from ME3. They expected it to be as GOOD as ME2's, not perfect like you keep saying.

6. That is you. I defended him because you accused him of something different then his intent.

#319
bip78

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At the end of the day it was a medium piece of DLC. The music, script and lack of dialog let it down.

The theme was constant throughout which IMO was a let down a didn't capture me in the moment, but the introduction of Ner's was a good move.

All in all if this or Leth DLC is the bench mark of future of DLC then I hope ME4 corrects EA's interference with ME3 and MP continues to improve.

#320
Reever

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Pretty much agree with the OP.

Hope the next DLC is better. But having most (or some at least) of the VAs return can´t be bad - or that´s what I hope, at least!

#321
Tigerman123

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Cons; Expensive, low quality

Pros: N/A

#322
Guest_FemaleMageFan_*

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These are subjective

#323
Peranor

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bip78 wrote...

At the end of the day it was a medium piece of DLC. The music, script and lack of dialog let it down.

The theme was constant throughout which IMO was a let down a didn't capture me in the moment, but the introduction of Ner's was a good move.

All in all if this or Leth DLC is the bench mark of future of DLC then I hope ME4 corrects EA's interference with ME3 and MP continues to improve.



The music was bad as well? 
If it's one positive thing all three games had in common it's the great music. (Except for some of the piano music. But that's just a few tunes)

#324
Blueprotoss

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silverexile17s wrote...

Blueprotoss wrote...

Greylycantrope wrote...

@silverexile17s this is what Protoss does dude, don't get too work up over it, probably best to ignore him quite frankly.

Its not my fault that the truth will anger some people.

Is that why you are unwilling to look at BioWare's mistakes and acknolodge them?
It seems that this never has anything to do with the topic. You just come in and if they are saying anything about BioWare having made a mistake, you start acting like a form gorilla.

Everyone isn't perfect while lashing out at everything that you don't like doesn't turn something into an actual mistake.

#325
Blueprotoss

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silverexile17s wrote...

1. First off:
I see you missed the whole thing on boss fights being a finale to the add-on, which this happens 3 out of 9 of the ME DLCs.

Pricetag
realy isn't the issue while I see some people still focusing on a
"precedence" based on the ME3 endings, which its time to move on like
what happened with ME1 and ME2.  Btw 99% of the DLCs are $10 and under
which means that Omega is the only DLC above $15 for a ME game.

Yet I'm not the one nippicking even when no ME DLC is alike to have a set of standards to be formed.

Those were your exact words. You said that 99% of the DLC was 10$, when almost none of it hit past 7$ The only exceptions were Lair of the Shadow Broker, and the PlayStation Network Exclusive N7 Complete Aresnal Bundle. The Cerberus Network was15$ for those that bought the game second-hand, but it doesn't really count since it is a collection of DLC's. Same for the N7 Arsenal on the PS.
And I am the one who said the avarage was 7$ You thought it was 10$, when that is not the case.

Never said 99% was an accurate claim, but Omega is still the 1st peice of ME DLC to be above $10. I Iove how you're trying to create a strawman by mentioning a PSN exclusive, which doesn't mean that you're "right".

silverexile17s wrote...

2. I disn't hear protests in the streets about how those endings turned out. Or a BBC news report about it. Those endings were as well receved as they could ever possibly be. Which is to say, they were receved well.
And many thought that the standard of storytelling at BioWare has been falling in all the games they made. DA2, Star Wars: TOR, ME3. There are articles on this online. Goggle them.

I guess you never saw parents protesting in front of the Capital Building in DC when games like Doom, Quake, Mortal Kombat, and Carmaggedon were originally released in 90s.  Its odd that you mention the Old Republic when the only contraversy that appeared was from the Galaxy players since Star Wars: Galaxies was shutdown.  Heck L4D2 and Diablo 3 had more of a contraversy then ME3.

silverexile17s wrote...

3. Music is half the atmosphere in a game. It stems from the misic. Why do you think that just about every game has ambiant tracks playing, or musical scores during tense moments. Omegas' was spotty. And that is problem that no other DLC had, so they are worried that BioWare may by falling through.

Music is a part of it and its far from being half the atmosphere.

silverexile17s wrote...

4. Not true. They are both devorced from the main storyline, so they can indeed by judged on their own merits without bringing prefrence of the game they were made for into it at all.
And you missed the point.
I said that there were allusions to the Shadow Broker in ME1, about this mysterious figure in the dark that played on both sides, while keeping his own agendas. This was someone we actually have partial contact with, and many of asscoicates, like Fist, (though he went rouge), Barla Von, Wrex (contracted bounty hunter) before he joins your crew, and that he helped Admiral Kahoku track down a Cerberus Base in the Voyager Cluster, and has agents contact you for the Data recovered from the main base. Someone that was pulling strings from the shadows. Someone we wanted to know more about, and perhaps confront.
That built up for ME2, so that we had a relation to this character without needing to read the comics, as we felt he was already part of the mythos beforehand.

Omega doesn't have that. There is no in-game mention of the things that make this feel part of the in-game mythos. Everything regarding Cerberus' plans for Omega was done in the books and comics, and if you didn't read them, you feel left out on just what the hell happened. We had no allusions to what Cerberus would want with Omega from the in-game lore. Nothing that gives the sense of forshadowing of "this is something I am going to face" in the previous game.
That is what I said.

The Shadow Broker was nothing but a villian especially when working for the Reapers doesn't benefit the Milkly Way as a whole.

I could careless if Omega isn't LotSB or vice versa because every DLC is different from the other.

silverexile17s wrote...

5. And are never finished, or replayed I might add. MP is all they were bought for, not the SP. And that is culumilative by counting all the copies sold worldwide since release day. And that doesn't count resales of used copies. The game is not flying off the shelves.
If anything, I've seen more people rent it then buy it. Don't know for sure how that works, but there it is.
And never once did I say I expected the game to be perfect. No one did. YOU are the one that said it, not me. What people expected it to do was match up to ME2's ending satisfaction level. ME2's ending is not a perfect ending, but is the best way to end that game. It is perfect of that sole game, but it itn't the most perfect game ending ever. NO game can do that, and it's not what people expected from ME3. They expected it to be as GOOD as ME2's, not perfect like you keep saying.

Thats a lie and its easy to say that MP was the selling point of ME3 while I'm not surprised you're making excuses.  Most of the people that bought ME3 is for the Singleplayer like how everyone did that with ME1 and ME2.

silverexile17s wrote...

6. That is you. I defended him because you accused him of something different then his intent.

I didn't accuse him or her of anything while I see how you're trying to defend someone when you don't know what that person actally stands for.  Assumptions are atill assumptions and you can't change that.