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Omega DLC Pros and Cons Growing List (contribute to it here!)


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#51
VonAnsorge

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Looks like I'll be better off spending my 1200 bioware points on something else......

#52
NightAntilli

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I actually didn't think it was that lengthy. I finished it in 3 hours. The first hour or so was quite boring too. And you don't get a hub or anything afterwards so in that sense I think the DLC is overpriced. On the flipside, I think some of the cons are not really that relevant. I'll list them here.

Divorced from the main plot entirely

I don't mind this. Look at the loyalty missions in ME2. They were all pretty much divorced from the main plot entirely, the only excuse being that your character would be loyal so they can survive the final mission. Or even look at the other ME2 DLCs. Kasumi, Zaeed, Overlord, they all were their own separate stories with little to no significance to the main story. Disliking this DLC for this reason, while liking any of those mentioned is irrational.

-No squadmates present throughout DLC

I don't see why this is an issue. I'd rather have it like this than them being there but silent the whole time. They'd have to hire all the voice actors for each character again, and it would be a lot harder to tell the story. Again, Kasumi DLC never had other squad mates either.

-Plot provides no further insight to Mass Effect 3's overall story

This is basically the same as the one above regarding it being divorced from the main plot, but in different words.

cringeworthy dialogue at times

I had no problems with the dialogue

-Little to no variables in terms of previous choices made throughout trilogy

Although that's true, I don't see why this is relevant. This was obviously about Omega. What prior choices about/on Omega in ME2 were relevant for this DLC?

-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)

It's a game development limitation rather than gameplay limitation. And this is basically the same complaint about no squadmates being present again.

The Familiar ME2 locales come in the mission far too late

Maybe it would've helped the pacing to see some of them from the beginning, especially in the beginning since it was a bit boring, but, in essence, they were there, so, I can't really say they came too late. For what reason would you go to the familiar places in the beginning? It makes sense for the story that that area is blocked off and you end up in familiar places at the end.

-No "boss fights" like in Lair of the Shadow Broker

Why is a boss fight needed?

-No cameos from any past squadmates

Like who? For what purpose?

-Illusion of choice apparent as every choice in the DLC yields the same outcome

Only played it once so I don't know. However, the reactor scene was great at putting pressure while having to make a choice. Best in any DLC imo.

I agree with:
-Uninspired main antagonist
-Unintriguing storyline
-Repetitive, predictable combat
-Omega is not a hub, disappears after mission is over
-No new squad members after mission as Nyreen and Aria are only temporary squadmates (I really would've liked Nyreen as a squad mate. She's awesome.)

#53
Guest_SVX_*

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futurepixels wrote...

Bioware last week: "Check out the awesome new turian female!
Bioware this week: "And now she's dead. LOL!"



Okay, I laughed. BUT SO TRUE!

#54
Applepie_Svk

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SVX wrote...

futurepixels wrote...

Bioware last week: "Check out the awesome new turian female!
Bioware this week: "And now she's dead. LOL!"



Okay, I laughed. BUT SO TRUE!


The trolling is A ART!

#55
KSRT8

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It would've been nice for them to at least show the omega 4 relay again lol. But other than that I cant complain to much.

#56
Legendary Chop Chop

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The pros and cons are pretty spot-on.

I felt this DLC was their first real attempt since Shadow Broker to really make relevant DLC. Unfortunately, it felt a little rushed because it could have been up to par with Shadow Broker's excellence had they spent a little more time on it or went in another direction.

It felt a little like Mass Effect 1 to me in a bad way, in that the corridor shooting felt uninspired and the same in each nook and cranny despite the level layout looking slightly different. The story beats weren't amazing either, they were just average.

I enjoyed the new characters (Nyreen, Bray) and Aria (Carrie-Anne Moss) was excellent, but they didn't do enough when they could have done so much more.

I don't regret paying 15 dollars for it because it was lengthy and fun to play through a new section of ME3 again, but Leviathan did so much more with less.

#57
hiraeth

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futurepixels wrote...

Bioware last week: "Check out the awesome new turian female!
Bioware this week: "And now she's dead. LOL!"


LOL

#58
Jaison1986

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NightAntilli wrote...


-No "boss fights" like in Lair of the Shadow Broker

Why is a boss fight needed?


I think they are needed, they are an welcome break from the tedious non stop battles against mooks one after another. They also help give a bit more of dinamic to the game when it comes to enemy variety.

#59
Ithurael

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Well, if we were to assign weight to the pros and cons I would personally say that your choices (via dialog) having an impact on the Aria character is very impressive to say the least - even if it is for one mission/DLC. If, right now, everything had a value of 1 I would put the "Shape Aria's Personality" pro at a 2-3 weight because that is very interesting.

#60
bayofangels

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I was disappointed you didn't get any new galaxy map locations. You can't even explore the Omega system!

Pretty sure this is the first DLC where you didn't get any :(

#61
Ticonderoga117

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Thanks OP for killing that single bit of doubt that I shouldn't buy this. And that's really the excuse for no squaddies? Aria has an "issue" with a few? I mean I know Hackett's reason in Arrival was flimsy, but this is downright stupid.

RIP Good Storytelling.

#62
dorktainian

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bioware screws up dlc shocker

#63
clarkusdarkus

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Jaison1986 wrote...

NightAntilli wrote...


-No "boss fights" like in Lair of the Shadow Broker

Why is a boss fight needed?


I think they are needed, they are an welcome break from the tedious non stop battles against mooks one after another. They also help give a bit more of dinamic to the game when it comes to enemy variety.


it's also why we level up in a game, to test ourself against someone of equal ability.....ME3 enemies are easy whether thats level 5 or level 60........theyre also fun but i forgot this is real life and were at war with reapers.....heaven forbid we want entertainment from a videogame.:bandit:

#64
FlyinElk212

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[quote]NightAntilli wrote...

[quote]Divorced from the main plot entirely[/quote] I don't mind this. Look at the loyalty missions in ME2. They were all pretty much divorced from the main plot entirely, the only excuse being that your character would be loyal so they can survive the final mission. Or even look at the other ME2 DLCs. Kasumi, Zaeed, Overlord, they all were their own separate stories with little to no significance to the main story. Disliking this DLC for this reason, while liking any of those mentioned is irrational.
[/quote]
Again, this is simply 1 factor that contributes to my disappointment. It isn't the end-all to my disappointment. I can counter your DLC examples by stating those like Lair of the Shadow Broker, Arrival, and Leviathan, all of which had big relevance to the main plot. Why shouldn't we have expected this DLC to tie in with the main plot?

[quote]
[quote]-No squadmates present throughout DLC[/quote]I don't see why this is an issue. I'd rather have it like this than them being there but silent the whole time. They'd have to hire all the voice actors for each character again, and it would be a lot harder to tell the story. Again, Kasumi DLC never had other squad mates either.
[/quote]
Agreed, if they aren't voiced it isn't worth it...However, this isn't so much of an issue as it is a Bioware swing-and-a-miss based on fanbase expectation. In Leviathan and ALL of Dragon Age 2's DLC, squadmates were voiced and provided imput based on the events within the DLCs. It looked like Bioware was trending towards this practice, and unfortunately in Omega, they took a step backwards.

[quote]
[quote]cringeworthy dialogue at times[/quote] I had no problems with the dialogue[/quote]
"Perhaps deep down you fear success!!!"

Although I see your point. This one's a little opinion-y, so I'll cut it from the OP.

[quote]
[quote]-Little to no variables in terms of previous choices made throughout trilogy[/quote]Although that's true, I don't see why this is relevant. This was obviously about Omega. What prior choices about/on Omega in ME2 were relevant for this DLC?
[/quote]
What Lair of the Shadow Broker was able to do so well was reference previous choices, regardless of the situation. It's a small flourish that really adds to the personalization of the Mass Effect series, and it's importance can't be understated. Omega could've easily referenced previous choices in a similar fasion.

There is only ONE instance in which a past choice is referenced via dialogue in this DLC. Would it have been hard to have Aria say something like, "This is just like that time you asked me for information on that Ardat-Yahkshi" if you completed Samara's loyalty in ME2? Or place a character like Maelon there in the base if he lived in ME2 with an investigate wheel similar to Kirrahe's in ME3?

[quote]
[quote]-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)[/quote]It's a game development limitation rather than gameplay limitation. And this is basically the same complaint about no squadmates being present again.
[/quote]
The main point of this con is how Omega DLC ruins the immersion of the player in the "world" of Mass Effect. Another example is how you're immediately escorted off Omega through the Batarian after the mission is over, and even though Aria JUST took back Omega, she's present on the Citadel, with 1 or 2 lines of dialogue changed. Again, I don't believe it would've been that hard to have a mini sub-hub to the end of the mission ala Tali's Loyalty mission in ME2, and feel like it would've been even LESS hard to just remove Aria from the Citadel afterwards.
[quote]
[quote]The Familiar ME2 locales come in the mission far too late[/quote]Maybe it would've helped the pacing to see some of them from the beginning, especially in the beginning since it was a bit boring, but, in essence, they were there, so, I can't really say they came too late. For what reason would you go to the familiar places in the beginning? It makes sense for the story that that area is blocked off and you end up in familiar places at the end.
[/quote]
Truth, the story framed it so the familiar locales appear in the end. However, it was important to reacquaint players with the area right away, anything to hook the player early and for pacing's sake. The name of the game was "RETAKE OMEGA", as in take something back which was yours before. The first few missions in the DLC wasn't my Omega I remembered. The last few ones were.

[quote]
[quote]-No "boss fights" like in Lair of the Shadow Broker[/quote]Why is a boss fight needed?
[/quote]
Why is this DLC needed? Answer: it's not, it's just another positive flourish to enhance the overall experience of Mass Effect 3. Apply that train of thought to your previous question.

A boss fight would've been nice to add to the player's thrill factor. Case and point, facing off against the Shadow Broker at the end of LOTSB, provided the proper conclusion to a gamer's thrilling experience. In Omega, the DLC is over after clearing a room. Granted, there's 1 small hitch to segment, but think of the thrill factor that could've been there if that segment included a super-powered Adjutant, Oleg's "master project that can't possibly be beat", if you will.
[quote]
[quote]-No cameos from any past squadmates[/quote]Like who? For what purpose?
[/quote]
Who the cameo would've been and what they would've been doing isn't the point. Making the cameo in the first place is the point. It adds to immersion and acknowledges the players choices and interactions within said universe.

Point being, Bioware had multiple opportunities that could've been simple additions to really add to the immersion of the universe and cater to the fanbase's previous experiences. I hate to keep referencing it, but Lair of the Shadow Broker did small things, like the character's text dossiers and quick videos of the characters of the ME universe, that really added to the player's immersion and overall experience.

Since Bioware has shown they are capable of doing this, it stands to reason that they should've been capable of doing it now. Lacking features the game's previous DLCs possessed can only be considered a con.

Modifié par FlyinElk212, 27 novembre 2012 - 06:44 .


#65
FlyinElk212

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Ithurael wrote...

Well, if we were to assign weight to the pros and cons I would personally say that your choices (via dialog) having an impact on the Aria character is very impressive to say the least - even if it is for one mission/DLC. If, right now, everything had a value of 1 I would put the "Shape Aria's Personality" pro at a 2-3 weight because that is very interesting.

Agreed. The DLC is a cool character study of Aria T'loak, but that hardly makes it worth the pricetag.

bayofangels wrote...

I was disappointed you didn't get any new galaxy map locations. You can't even explore the Omega system!

Pretty sure this is the first DLC where you didn't get any :(

Yep. How hard would it have been to make the Omega system, even if you couldn't re-enter Omega again? Bioware sometimes forgets about player immersion with there universe, and this is a shining example of that flaw.

Ticonderoga117 wrote...

Thanks OP for killing that single
bit of doubt that I shouldn't buy this. And that's really the excuse for
no squaddies? Aria has an "issue" with a few? I mean I know Hackett's
reason in Arrival was flimsy, but this is downright stupid.

Yep. She basically says, "If you help me take back Omega, I'll give you resources against the Reapers. But you have to come alone cuz I take issue with some of the people you're traveling with. That's the deal."

#66
Unschuld

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 Image IPB

Pretty much.

#67
CptBomBom00

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frame rate almost dies at the end.

#68
TMA LIVE

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The story isn't good. It's really an meh story from beginning to end. There's nothing about it that makes me care.

Why is this game worth $15? Because they force this temp turian squadmate on me? How is that worth $15 when this character is barely in my party during most of the DLC. She keeps running off, leaving me with just Aria. Did she have to be a squadmate? No. She didn't. I could argue that she didn't need to exist. What's the point of her character? Because we don't get much out of her character. All I know is that she doesn't like what Aria does, and wants to save civilians. She's very much a one note character. And the romance between her and Aria is pretty much forced, and nothing more then to be a forced plot mechanic. When she died, I did not care. Why should I care? I barely know her. The most I got out of her is "We need to save civilians".

This game also does nothing for me to like Aria. Yes, you can someone change Aria based on your choices, but I never felt like I got any form of friendship or whatever out of the whole experience. I didn't get any closer to knowing her.

Again, why is this worth 15? Because of new enemies? Like a robot from ME2 that just rushes you? Or a Reaper enemy that just runs around throwing ****? They're utterly disappointing.

Is it because of the new levels? Because guess what, that's not good enough. I got new levels out of Leviathan, and that wasn't $15. That was 10. And these new levels are based on a Hub from the second game.

What would make this worth 15? If I got a new hub. If I had new squad banter. If I got cameos from characters from ME2 Omega, showing how some of those side missions mattered. If the Collector Base mattered. A new squadmate.

Nope. All I got from Omega was a waste of my time, and my money so I could fund assets for Multiplayer. Because that's why I got a female turian in 2 different costumes. That's why I got Omega levels. And new enemies. That was Bioware's priority. Me funding their multiplayer by being single player DLC.

#69
AdmiralCheez

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Bioware: making less of an effort for more money since 2011!

Snark aside, it looks like the ultimate problem with Omega is that while what it gives you is good, there's not enough to merit the price hike. I mean really, it's a $5 difference, but it's a pretty insulting $5. Since it sounds good enough to play, I think I'll hold off and wait until I'm in the mood for SP again to consider dropping the necessary cash. This is ultimately going to be a matter of me not spending my money on principle, because despite all the cons I still want to play this thing eventually. Maybe I'll just hide my debit card somewhere and pretend the DLC's not out yet...

And seriously, Bioware, what the hell is your problem with boss fights, anyway?

#70
Steelcan

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Can you save Petrovsky?

#71
mrcanada

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It's just mind boggling why either Aria or Nyreen are not a mainstay in your squad after this DLC. One of the biggest problems I had was the weak squad I had to choose from and at that price I was expecting a new character.

Pisses me off.

#72
Xaijin

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Great dialog, new enemies, new super OP bonus powers

Sort as **** for 15 dollars.

Has nothing to do with ME3. At All.

Aria getting all moon faced with Shepard only make Shepard look like a complete Sue and completely derails her character.

Look at Tuchanka with Wrex still alive and look at this. If she was as much of a hardass as the game portrayed her to be previously, half the cutscene choices present would have never come up.

"Magic Mind Control Vagina" Shepard got old with ME2, much less 3.

#73
Ziguehart

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What is the new bonus power?

#74
Nissun

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Wait, Aria and Nyreen have a romance?

Wow, Bioware will go out of their way to make every woman in their galaxy a lesbian. I've read fanfictions with more restrain than that, ff's sake.

#75
Rotacioskapa

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futurepixels wrote...

Bioware last week: "Check out the awesome new turian female!
Bioware this week: "And now she's dead. LOL!"


:D