Get off their forum then.caldas wrote...
Asch Lavigne wrote...
MassEffecter132 wrote...
Did anyone encounter an Aria romance?
Its been repeatedly said for a while now that there is none.
BW sucks dick
Omega DLC Pros and Cons Growing List (contribute to it here!)
#126
Posté 27 novembre 2012 - 09:05
#127
Posté 27 novembre 2012 - 09:06
The usuel and now mostly boring run around and shoot stuff... on Omega.
#128
Posté 27 novembre 2012 - 09:07
FlyinElk212 wrote...
I agree that "no boss fights" is neither inherently good nor bad, however, you can't sit there and tell me that if a boss fight were included that it'd be a bad thing. Unless the boss is contrived, or comes out of nowhere in terms of story, then I see no downside to a bossfight.Xellith wrote...
Brovikk Rasputin wrote...
No boss fights should be moved to pros.
I dont believe that would be accurate. No boss fight being good or bad is subjective. It should either be removed off the list or added to a neutral "facts only" section.
I hate how "too videogame-y" is becoming a negative term.
I want to play very videogamey games like ME1 e ME2 and less artistic games like ME3.
Artistic Integrity my ass
#129
Posté 27 novembre 2012 - 09:09
Finally somebody who has the courage to say what everybody already has on their mind. Bravo!caldas wrote...
BW sucks dick
#130
Posté 27 novembre 2012 - 09:10
Brovikk Rasputin wrote...
Get off their forum then.caldas wrote...
Asch Lavigne wrote...
MassEffecter132 wrote...
Did anyone encounter an Aria romance?
Its been repeatedly said for a while now that there is none.
BW sucks dick
I'm happier cursing and complaining at them.
#131
Posté 27 novembre 2012 - 09:11
FlyinElk212 wrote...
I agree that "no boss fights" is neither inherently good nor bad, however, you can't sit there and tell me that if a boss fight were included that it'd be a bad thing. Unless the boss is contrived, or comes out of nowhere in terms of story, then I see no downside to a bossfight.Xellith wrote...
Brovikk Rasputin wrote...
No boss fights should be moved to pros.
I dont believe that would be accurate. No boss fight being good or bad is subjective. It should either be removed off the list or added to a neutral "facts only" section.
I hate how "too videogame-y" is becoming a negative term.
Regardless of whether the addition of a boss fight would be good for bad, it's not a 'con'. Neither is the lack of permanent squadmates. Everyone knew well in advance neither Nyreen nor Aria would be a squadmate. Why is this a con?
#132
Posté 27 novembre 2012 - 09:13
RiouHotaru wrote...
FlyinElk212 wrote...
I agree that "no boss fights" is neither inherently good nor bad, however, you can't sit there and tell me that if a boss fight were included that it'd be a bad thing. Unless the boss is contrived, or comes out of nowhere in terms of story, then I see no downside to a bossfight.Xellith wrote...
Brovikk Rasputin wrote...
No boss fights should be moved to pros.
I dont believe that would be accurate. No boss fight being good or bad is subjective. It should either be removed off the list or added to a neutral "facts only" section.
I hate how "too videogame-y" is becoming a negative term.
Regardless of whether the addition of a boss fight would be good for bad, it's not a 'con'. Neither is the lack of permanent squadmates. Everyone knew well in advance neither Nyreen nor Aria would be a squadmate. Why is this a con?
If by well in advance you mean 20 days ago through 3rd party reviews sure.
#133
Posté 27 novembre 2012 - 09:16
Sauruz wrote...
Finally somebody who has the courage to say what everybody already has on their mind. Bravo!caldas wrote...
BW sucks dick
#134
Posté 27 novembre 2012 - 09:17
#135
Posté 27 novembre 2012 - 09:21
MWMike2011 wrote...
CaptainCommander wrote...
Am I the only one who doesn't really care for Aria as a character? I mean she is a bad ass ruler of Omega but that was it!
No, you're not. I never saw the intrigue of her. Granted, I never read the comics that gave a little more information about her, but just from the games, I never really cared about her. Okay, she is in charge of Omega and pointed me in the right direction in ME2. Great. She seems to be an okay ally option for ME3, awesome. But that's about it...
The more I see of YouTube content of ME3's DLCs, the more convinced I am that Bioware seems on forsaking active "Role Playing" involvement from the player's perspective and moving more towards interactive action adventure.
As to Aria.
Always wanted to take her down as a paragon, more so when she blatantly displayed just how far her corruption and reach is during that scene where she had the Asari government at her beck and call to circumvent legal inconveniences in ME3.
As Renegade Shepard do you even have the option to stab her in the back to wrestle control of that power and Omega from her?
Modifié par Archonsg, 27 novembre 2012 - 09:22 .
#136
Posté 27 novembre 2012 - 09:21
I'm not good at gaming. I'm just a casual gamer. But I forgot to turned it back to easy so it was on insanity and I still finished it in like.. 2 hours.
Also, the whole 2 hours is combat scene for 1.50 hours.
#137
Posté 27 novembre 2012 - 09:22
#138
Posté 27 novembre 2012 - 09:23
Fawx9 wrote...
RiouHotaru wrote...
FlyinElk212 wrote...
I agree that "no boss fights" is neither inherently good nor bad, however, you can't sit there and tell me that if a boss fight were included that it'd be a bad thing. Unless the boss is contrived, or comes out of nowhere in terms of story, then I see no downside to a bossfight.Xellith wrote...
Brovikk Rasputin wrote...
No boss fights should be moved to pros.
I dont believe that would be accurate. No boss fight being good or bad is subjective. It should either be removed off the list or added to a neutral "facts only" section.
I hate how "too videogame-y" is becoming a negative term.
Regardless of whether the addition of a boss fight would be good for bad, it's not a 'con'. Neither is the lack of permanent squadmates. Everyone knew well in advance neither Nyreen nor Aria would be a squadmate. Why is this a con?
If by well in advance you mean 20 days ago through 3rd party reviews sure.
Actually, we knew since Javik. The only way to include new squadmates is to have some of their data already present, since you CANNOT add them in after the fact. Like how in ME2 we found Kasumi's placeholder data well before her DLC came out. Since no data existed for Aria or Nyreen at the time ME3 was released, there was zero, ZERO chance of getting them later.
#139
Posté 27 novembre 2012 - 09:25
RiouHotaru wrote...
Fawx9 wrote...
RiouHotaru wrote...
FlyinElk212 wrote...
I agree that "no boss fights" is neither inherently good nor bad, however, you can't sit there and tell me that if a boss fight were included that it'd be a bad thing. Unless the boss is contrived, or comes out of nowhere in terms of story, then I see no downside to a bossfight.Xellith wrote...
Brovikk Rasputin wrote...
No boss fights should be moved to pros.
I dont believe that would be accurate. No boss fight being good or bad is subjective. It should either be removed off the list or added to a neutral "facts only" section.
I hate how "too videogame-y" is becoming a negative term.
Regardless of whether the addition of a boss fight would be good for bad, it's not a 'con'. Neither is the lack of permanent squadmates. Everyone knew well in advance neither Nyreen nor Aria would be a squadmate. Why is this a con?
If by well in advance you mean 20 days ago through 3rd party reviews sure.
Actually, we knew since Javik. The only way to include new squadmates is to have some of their data already present, since you CANNOT add them in after the fact. Like how in ME2 we found Kasumi's placeholder data well before her DLC came out. Since no data existed for Aria or Nyreen at the time ME3 was released, there was zero, ZERO chance of getting them later.
And this is common knowledge to how many people?
Players saw they were going to interact with Aria and a new character, they got their hopes up they could keep one of them.
It's not that surprising.
#140
Posté 27 novembre 2012 - 09:25
artificial-ignorance wrote...
My main problem with this DLC: too much combat, not enough story.
Mass Effect 3 in a nutshell in my opinion.
#141
Posté 27 novembre 2012 - 09:26
[quote]FlyinElk212 wrote...
-Divorced from the main plot entirely, providing no further insight to ME3's overall story
[/quote]
Uhhh...why should it? You knew going in it wasn't going to provide any "further insight" (although at this point the only thing we really don't know anything about was the Crucible). And people were practically begging for an Omega DLC. Why in the world now that you have it, are you complaining it doesn't "provide further insight?"
[/quote]
Because EVERY previous Mass Effect DLC has. Even if the insight is small (example, Stolen Memory showed that the Alliance has some blood on their hands that, if revealed, could start a war), it's still extra information that we're left with after completing the DLC. Omega DLC provides no such information that we leave with once finished.
[quote]
[quote]
-Uninspired main antagonist
[/quote]
Disagree utterly. He had great set-up in the comic, and his portrayal in Omega was spot-on. It's nice to see someone who can be an antagonist without being TIM or a Reaper.
[/quote]
I admit I haven't read the comics, but whether or not his portrayal stayed true to the comic book character is irrelevant. His motives for staying on Omega is nothing new, as we've experienced antagonists already in Mass Effect 3 with similar plots.
He's also just.....not that interesting as a character. In past DLC, we've gotten Gavin Archer who had PLENTY of moral nuance and intrigue. We've also had the Shadow Broker, a mysterious, imposing figurehead who as it turns out, just ended up being in the right place at the right time. Then we have Oleg...who's just...evil? And plays chess?
[quote]
[quote]
-No squadmates present throughout DLC
[/quote]
But you knew this going in. Again, your complaint is a self-fullfilling prophecy. You knew right from the start your squad-mates wouldn't be present.
[/quote]
Previous knowledge doesn't make it any less of a con. If Bioware told us, "Hey, Mass Effect 3's going to have no cutscenes" before releasing the game, does that mean them having no cutscenes ISN'T a bad thing??
[quote]
[quote]
-Unintriguing storyline
[/quote]
It's a DLC about taking back Omega from Cerberus, which is what people were demanding for a while. Again, amusing hypocrisy to see that folks wanted something, and then complain when they get it.
[/quote]
WITHIN that storyline could've been more intrigue. It's not hypocritical to say the storyline, while was something we expected, was poorly executed.
[quote]
[quote]
-Little to no variables in terms of previous choices made throughout trilogy
[/quote]
I don't see the problem here. There were very few things besides stuff like Samara or Archangel, and this is mostly irrelevant as a complaint. Would a single throwaway line referencing meeting Aria earlier really have changed anything?
[/quote]
YES. ABSOLUTELY. If you ask players what their favorite part of the Lair of the Shadow Broker DLC was, I bet a vast majority would say, "The Squadmate Dossiers on the Shadow Broker's base". Text on a screen would be their favorite part of the DLC.
References to the lore, callbacks, and acknowledgements of previous choices contribute greatly to player immersion, and in turn improve palyer satisfaction. It ultimately leads to a more personalized gaming experience.
[quote]
[quote]
-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)
[/quote]
Don't see the problem. Again, it was clear we weren't taking other squaddies. You can always tell Aria "No" if you don't like it. This is again, a nitpick. It's not a gameplay limitation, it's a story reason.
[/quote]
You've missed the point--the lack of squadmates isn't the issue in this point. The transparency as to why the squadmates couldn't come is. It shows that Bioware is effectively losing creativity, as they could've said ANYTHING else to assuage the situation.
How about Aria says, "I need your crew to bolster other squads in my fleet", then later have an investigate option when speaking to Aria where you can check in on how your other squadmates are doing?
[quote]
[quote]
-No cameos from any past squadmates
[/quote]
Like who exactly? At this point all past squaddies have been accounted for in ME3. Why would they suddenly appear on Omega?
[/quote]
The "who" isn't what matters. Any writer can come up with a valid excuse for any character being at any location at any time. The point that matters is that Bioware ACTUALLY MADE a character cameo in the first place. It directly references the player's past experiences and further immerses them into their world in an exciting fashion because, LOOK HOLY SHNUT, IT'S THAT DUDE MORDIN WANTED TO KILL IN ME2!
[quote]
[quote]
-Repetitive, predictable combat
[/quote]
...Really? I'm just going to disregard that. You mention in the pros that the use of MP-style mechanics made combat interesting, then say combat was boring and predictable. Contradictory much? Not to mention this is hardly a con. This would be like saying an FF-game DLC having random encounters is a bad thing.
[/quote]
The MP-style mechanics are only used in a grand total of 2 battles. While those battles ARE interesting, and certainly a Pro, this DLC had upward of 30+ other battles. All of which were repetitive and predictable.
[quote]
[quote]
-Omega is not a hub, disappears after mission is over
[/quote]
Not a con, there was no guarantee it would become an additional hub, and considering we already HAVE a hub (Citadel) why did we need a second?
[/quote]
The previous Mass Effect games had multiple hub worlds. ME3 only has one. Are you saying that having more of a good thing is a bad thing?
[quote]
[quote]
-Illusion of choice apparent as every choice in the DLC yields the same outcome
[/quote]
...As opposed to what? Illusion of choice is apparent in any WRPG.
[/quote]
If I choose to save colonists as opposed to saving Aria right away, the consequence should be different from if I choose to save Aria right away. It is not.
It's okay to have the Illusion of Choice, just don't have it be so dang apparent. Create small loop-choices that ultimately railroad back into your desired plot for a more variable experience.
[quote]
[quote]
-No new squad members after mission as Nyreen and Aria are only temporary squadmates
[/quote]
Once again, irrelevant. It's been known well in advance neither would be a squadmate, and there's even a good mechanical reason why neither could be a squadmate. Does anyone actually pay attention to the board?
[/quote]
I'll say it again: Previous knowledge of a fact doesn't make it any less of a con. If Bioware told us, "Hey, Mass Effect 3's going to have no cutscenes" before releasing the game, does that mean them having no cutscenes ISN'T a bad thing??
[quote]
[quote]
-Graphical issues during some important cutscenes
[/quote]
Didn't happen to me, so this is subjective. I wouldn't call it a 'con' so much as an annoyance.
[quote]
-Soundtracks subpar in comparison to previous DLCs
[/quote]
Again, subjective. THis really should be "Omega Opinions" rather than "Pros and Cons" since the latter implies statements of fact.
[/quote]
This I'll agree with. I'm thinking of removing these, although I haven't met anyone that's genuinely appreciated said soundtrack, or anyone who HASN'T run into a graphical glitch.
============================
=======
In the end, I believe that these criteria are a lot less subjective than you may think, simply because the only retort to a lot of the cons is, "Well we knew about that". Which as I've said, doesn't make it any less of a con.
#142
Posté 27 novembre 2012 - 09:32
#143
Posté 27 novembre 2012 - 09:33
ste100 wrote...
Hope Bioware will learn from their mistakes.
No, they won't. They don't see their mistakes as mistakes If people keep buying them.
#144
Posté 27 novembre 2012 - 09:35
well 5 hours right....
done 3 hours later
the starting attact in space was somehow lacking
mainly technical issues, some places were like completely without music, in others the music just didn't fit
graphic issues especially while Aria's speech, totally ruined it
plus:
aria, just awesome
nyreen great
race diversity, loved it
elcor!!! glad he didn't remember I threathened breaking his legs
mines part was like cut out from dead space
aria
and aria
p.s. the music issues is it colective problem, or was it just me? some parts or areas completely without music even ambient, just footsteps and voice
#145
Posté 27 novembre 2012 - 09:35
No, although that would've been interesting.Archonsg wrote...
As Renegade Shepard do you even have the option to stab her in the back to wrestle control of that power and Omega from her?
Aria ultimately retakes Omega no matter what, just how she chooses to rule Omega from now on is what we control.
#146
Posté 27 novembre 2012 - 09:36
artificial-ignorance wrote...
Oh, and Aria's back on the citadel after you retake Omega.... kinda like it never happened...
The only way this turns into a pro is that leaves the timeline for the Shields alone and stable.
#147
Posté 27 novembre 2012 - 09:36
lol, well, varied environments is certainly a pro. I definitely loved the scenery near the Talon's base, as well as the mines.tettenjager wrote...
I did like the large open vista's like the skyline and the eezo mines. Think that counts as a pro?
#148
Posté 27 novembre 2012 - 09:41
FlyinElk212 wrote...
CONS:
-Omega is not a hub, disappears after mission is over
Why does everyone want this so much? We complained like crazy about how the sidequests on the Citadel were just you butting in to conversations and delivering assests and objects to NPCs, and you want more of this?
#149
Posté 27 novembre 2012 - 09:43
Pinnacle Station, Price of Revenge, Firewalker
[quote]I admit I haven't read the comics, but whether or not his portrayal stayed true to the comic book character is irrelevant. His motives for staying on Omega is nothing new, as we've experienced antagonists already in Mass Effect 3 with similar plots.
He's also just.....not that interesting as a character. In past DLC, we've gotten Gavin Archer who had PLENTY of moral nuance and intrigue. We've also had the Shadow Broker, a mysterious, imposing figurehead who as it turns out, just ended up being in the right place at the right time. Then we have Oleg...who's just...evil? And plays chess?[/quote]
Again, you should either find scans of the comics, or read the wiki, the material is there. It's not Bioware's fault you don't know who he is.
[quote]Previous knowledge doesn't make it any less of a con. If Bioware told us, "Hey, Mass Effect 3's going to have no cutscenes" before releasing the game, does that mean them having no cutscenes ISN'T a bad thing??[/quote]
Actually, yes it does make it less of a con. It's like people saying the EC should change the endings despite explicit statements that it didn't, then being upset that nothing changed.
[quote]WITHIN that storyline could've been more intrigue. It's not hypocritical to say the storyline, while was something we expected, was poorly executed.[/quote]
Actually, yeah it is. You got -exactly- what you asked for, a DLC involving the retaking of Omega from Cerberus. That they gave us interesting characters and nice set-pieces is a bonus.
[quote]YES. ABSOLUTELY. If you ask players what their favorite part of the Lair of the Shadow Broker DLC was, I bet a vast majority would say, "The Squadmate Dossiers on the Shadow Broker's base". Text on a screen would be their favorite part of the DLC.
References to the lore, callbacks, and acknowledgements of previous choices contribute greatly to player immersion, and in turn improve palyer satisfaction. It ultimately leads to a more personalized gaming experience.[/quote]
But they callbacks to the lore? They weren't big, but they existed. Hell, the Adjucants alone are a huge reference.
[quote]
You've missed the point--the lack of squadmates isn't the issue in this point. The transparency as to why the squadmates couldn't come is. It shows that Bioware is effectively losing creativity, as they could've said ANYTHING else to assuage the situation.
How about Aria says, "I need your crew to bolster other squads in my fleet", then later have an investigate option when speaking to Aria where you can check in on how your other squadmates are doing?
[/quote]
Because Aria doesn't know the crew? She knows Shepard because he/she has a reputation. She has no reason to like or trust anyone else. And her making a request like that would've been way out of character.
[quote] The "who" isn't what matters. Any writer can come up with a valid excuse for any character being at any location at any time. The point that matters is that Bioware ACTUALLY MADE a character cameo in the first place. It directly references the player's past experiences and further immerses them into their world in an exciting fashion because, LOOK HOLY SHNUT, IT'S THAT DUDE MORDIN WANTED TO KILL IN ME2![/quote]
You specifically mention squadmates, who can't appear on Omega for various reasons. And they do make mention to previous Omega-characters.
[quote]The MP-style mechanics are only used in a grand total of 2 battles. While those battles ARE interesting, and certainly a Pro, this DLC had upward of 30+ other battles. All of which were repetitive and predictable.[/quote]
Not a con, it's the same combat all over ME3. Just because you don't like it, doesn't make it a con.
[quote]The previous Mass Effect games had multiple hub worlds. ME3 only has one. Are you saying that having more of a good thing is a bad thing?[/quote]
Actually, ME2 only had Omega and Illium. Two hubs. Downsizing from two to one isn't a bad thing, and there are still stores on Omega.
[quote]If I choose to save colonists as opposed to saving Aria right away, the consequence should be different from if I choose to save Aria right away. It is not.
It's okay to have the Illusion of Choice, just don't have it be so dang apparent. Create small loop-choices that ultimately railroad back into your desired plot for a more variable experience.[/quote]
But even if it's a loophole, the complaint would remain. "But nothing actually changed." Arguing "Illusion of choice" for an ME DLC is silly because the entire SERIES is "illusion of choice" It's not a con that's specific to Omega.
[quote]I'll say it again: Previous knowledge of a fact doesn't make it any less of a con. If Bioware told us, "Hey, Mass Effect 3's going to have no cutscenes" before releasing the game, does that mean them having no cutscenes ISN'T a bad thing??[/quote]
Except the whole issue over Javik answered why. Squadmate data cannot be added into the game after the fact. It's why Javik existed in the game even if you don't have the DLC, same with Kasumi. Since datamining ME3 revealed NO data for Aria or Nyreen, they weren't going to be squadmates. Again, you knew WELL in advance.
[quote]This I'll agree with. I'm thinking of removing these, although I haven't met anyone that's genuinely appreciated said soundtrack, or anyone who HASN'T run into a graphical glitch.[/quote]
PC player right here, no graphical glitches. And I don't have to specifically appreciate the soundtrack for it to NOT be a con.
[quote]In the end, I believe that these criteria are a lot less subjective than you may think, simply because the only retort to a lot of the cons is, "Well we knew about that". Which as I've said, doesn't make it any less of a con.[/quote]
But if you already knew, and you knew that it wasn't going to change, why complain that it didn't change?
#150
Posté 27 novembre 2012 - 09:44
ste100 wrote...
Hope Bioware will learn from their mistakes.
They don't seem to be
mines still downloading, painfully slow servers





Retour en haut




