lol, well HELL NO to that, but it would be cool if we could just dick around in Afterlife again, shooting the **** with Aria, seeing how Nef's mom is doing, purchasing new equipment, etc.Asch Lavigne wrote...
FlyinElk212 wrote...
CONS:
-Omega is not a hub, disappears after mission is over
Why does everyone want this so much? We complained like crazy about how the sidequests on the Citadel were just you butting in to conversations and delivering assests and objects to NPCs, and you want more of this?
Omega DLC Pros and Cons Growing List (contribute to it here!)
#151
Posté 27 novembre 2012 - 09:45
#152
Guest_Sareth Cousland_*
Posté 27 novembre 2012 - 09:47
Guest_Sareth Cousland_*
* very, very rarely was fitting music used to increase the intensity of the situation. Often times, there was music sorely missing
* utterly superficial story, no venture beyond the Omega-4 relay to examine the origins of the adjutant virus, no twist at all, no deeper insight into anything, not even the adjutants are properly explained
* far too short with 3 hrs and thus overpriced. 800 points should have been the maximum
* I looked for a new sub-plot to evolve after Aria takes back the station, a new mail to start the next part of the mission, anything to continue the adjutant mystery, and the DLC gave me... nothing. Even after rebooting my Xbox, it was simply... over. After 3 hours.
Positive:
* Interesting visuals in the mines
* Female turian
* Spooky adjutant scenes
* killed my interest in the game for now so I no longer want to play multiplayer all the time
To sum up, this was inferior to Leviathan, far inferior to LotSB, and by no means worth 1200 points. Pick it up when it's discounted, don't spend more than 800 points.
Modifié par Sareth Cousland, 27 novembre 2012 - 09:48 .
#153
Posté 27 novembre 2012 - 09:50
Aria is awesome
Nyreen is awesome
Familiar locations
Cons: Has got nothing to do with defeating the reapers (some war assets, and hindering Cerberus, yes, but would have expected something as important as in Leviathan)
Nyreen dies!!!!!!!!!!!!!!!!!!!!
Unavoidably!!!!!!!!!!!!!!!!!!!!
Not even one comment from other Normandy crew.
Modifié par Cecilia L, 27 novembre 2012 - 09:51 .
#154
Posté 27 novembre 2012 - 10:02
-Two minor ME2 character cameos are humorous, nice touches
I Only came across Harrot during the DLC...who else was a cameo?
I was hoping for some Patriarch and Gavorn
And I never did find that damn couch!
#155
Posté 27 novembre 2012 - 10:03
RiouHotaru wrote...
Actually, ME2 only had Omega and Illium. Two hubs. Downsizing from two to one isn't a bad thing, and there are still stores on Omega.
ME2 had Illium, Omega, THE CITADEL AND TUCHANKA as hub worlds. So four, not two. Also, stop speaking like you know what everyone wanted from this DLC. And I shouldn't need to read the comics to understand who the antagonist is. It should all be in-game.
#156
Posté 27 novembre 2012 - 10:06
[quote]Previous knowledge doesn't make it any less of a con. If Bioware told us, "Hey, Mass Effect 3's going to have no cutscenes" before releasing the game, does that mean them having no cutscenes ISN'T a bad thing??[/quote]
Actually, yes it does make it less of a con. It's like people saying the EC should change the endings despite explicit statements that it didn't, then being upset that nothing changed.
[/quote]
It makes player's ANGER toward the situation misplaced, but it doesn't make the actual issue itself any less of a con. I refer you again to my example. If I were to b**** and complain about the lack of cutscenes after Bioware told us there wouldn't be any, my b****ing and complaining would be wrong, but the issue itself would still be a pretty big con, right?
[quote]
[quote]WITHIN that storyline could've been more intrigue. It's not hypocritical to say the storyline, while was something we expected, was poorly executed.[/quote]
Actually, yeah it is. You got -exactly- what you asked for, a DLC involving the retaking of Omega from Cerberus. That they gave us interesting characters and nice set-pieces is a bonus.
[/quote]
Yes, we got what we wanted, however, the execution was still not there. It's quality of said storyline that gets the con, not the actual storyline itself. By your logic, if you wanted a game where Garrus was a main character who fights off the Leviathans, and Bioware gave us a game where Garrus rode ponies on a magic rainbow while shooting bubbles at Leviathans to kill them, then you should be satisfied, and that's a pro, right?
......actually, I'd kill to have that game. MAKE IT HAPPEN, BIOWARE!!
[quote]
[quote]
YES. ABSOLUTELY. If you ask players what their favorite part of the Lair of the Shadow Broker DLC was, I bet a vast majority would say, "The Squadmate Dossiers on the Shadow Broker's base". Text on a screen would be their favorite part of the DLC.
References to the lore, callbacks, and acknowledgements of previous choices contribute greatly to player immersion, and in turn improve palyer satisfaction. It ultimately leads to a more personalized gaming experience.[/quote]
But they callbacks to the lore? They weren't big, but they existed. Hell, the Adjucants alone are a huge reference.
[/quote]
I didn't catch many callbacks to the lore. The Adjucants were a cool reference to the comics, but we didn't get anything I'd consider to the extent that LotSB, Arrival, Leviathan, and more went to.
[quote]
[quote]
You've missed the point--the lack of squadmates isn't the issue in this point. The transparency as to why the squadmates couldn't come is. It shows that Bioware is effectively losing creativity, as they could've said ANYTHING else to assuage the situation.
How about Aria says, "I need your crew to bolster other squads in my fleet", then later have an investigate option when speaking to Aria where you can check in on how your other squadmates are doing?
[/quote]
Because Aria doesn't know the crew? She knows Shepard because he/she has a reputation. She has no reason to like or trust anyone else. And her making a request like that would've been way out of character.
[/quote]
It would have been very out of character, agreed. However, you once again are missing the point. The lack of creativity to mask technical limitations is the point.
[quote]
[quote] The "who" isn't what matters. Any writer can come up with a valid excuse for any character being at any location at any time. The point that matters is that Bioware ACTUALLY MADE a character cameo in the first place. It directly references the player's past experiences and further immerses them into their world in an exciting fashion because, LOOK HOLY SHNUT, IT'S THAT DUDE MORDIN WANTED TO KILL IN ME2![/quote]
You specifically mention squadmates, who can't appear on Omega for various reasons. And they do make mention to previous Omega-characters.
[/quote]
If by that you mean Harrot and the Mad Prophet, two very small characters, that hardly makes up for what was a big missed opportunity.
By squadmates, I moreso meant Mass Effect 2-only squaddies. There's no technical limitations on them (minus voice actor's pay, I suppose), and even if we include technical limitations, it STILL doesn't make it any less of a bad thing.
[quote]
[quote]The MP-style mechanics are only used in a grand total of 2 battles. While those battles ARE interesting, and certainly a Pro, this DLC had upward of 30+ other battles. All of which were repetitive and predictable.[/quote]
Not a con, it's the same combat all over ME3. Just because you don't like it, doesn't make it a con.
[/quote]
Last quip of yours aside, you do have a point in terms of how it's the same combat all over ME3. I think I'll change that con to "lack of battle mechanic innovation for majority of the fights".
[quote]
[quote]The previous Mass Effect games had multiple hub worlds. ME3 only has one. Are you saying that having more of a good thing is a bad thing?[/quote]
Actually, ME2 only had Omega and Illium. Two hubs. Downsizing from two to one isn't a bad thing, and there are still stores on Omega.
[/quote]
You're forgetting Tuchunka and the Citadel. In any case, I believe when an obvious opportunity arises to have more of a good thing, and that opportunity is missed, then it is ultimately a bad thing.
[quote]
[quote]If I choose to save colonists as opposed to saving Aria right away, the consequence should be different from if I choose to save Aria right away. It is not.
It's okay to have the Illusion of Choice, just don't have it be so dang apparent. Create small loop-choices that ultimately railroad back into your desired plot for a more variable experience.[/quote]
But even if it's a loophole, the complaint would remain. "But nothing actually changed." Arguing "Illusion of choice" for an ME DLC is silly because the entire SERIES is "illusion of choice" It's not a con that's specific to Omega.
[/quote]
Another good point. I guess this time I was moreso upset because they didn't even attempt to make the choice-loop that big. Literally, the SAME thing happens regardless of choice. I'll remove that point.
[quote]
[quote]I'll say it again: Previous knowledge of a fact doesn't make it any less of a con. If Bioware told us, "Hey, Mass Effect 3's going to have no cutscenes" before releasing the game, does that mean them having no cutscenes ISN'T a bad thing??[/quote]
Except the whole issue over Javik answered why. Squadmate data cannot be added into the game after the fact. It's why Javik existed in the game even if you don't have the DLC, same with Kasumi. Since datamining ME3 revealed NO data for Aria or Nyreen, they weren't going to be squadmates. Again, you knew WELL in advance.
[/quote]
And even though I knew well in advance, it was still a negative, right? I'll make a more extreme example to get across my point: if you told me, "Hey, I'm going to punch you in the face in 3 days!", and 3 days later you punch me in the face, does that make it any less bad?
[quote]
[quote]In the end, I believe that these criteria are a lot less subjective than you may think, simply because the only retort to a lot of the cons is, "Well we knew about that". Which as I've said, doesn't make it any less of a con.[/quote]
But if you already knew, and you knew that it wasn't going to change, why complain that it didn't change?
[/quote]
I'm not complaining, I'm simply pointing it out as a Con. If I wanted to complain, why even bother w/ a Pro side?
Modifié par FlyinElk212, 27 novembre 2012 - 10:11 .
#157
Posté 27 novembre 2012 - 10:12
Bendigoe wrote...
-Two minor ME2 character cameos are humorous, nice touches
I Only came across Harrot during the DLC...who else was a cameo?
I was hoping for some Patriarch and Gavorn
And I never did find that damn couch!
The other one is the crazy batarian preacher who goes on about heretics and repenting
#158
Posté 27 novembre 2012 - 10:14
Haha, that couch is the REAL Illusive Man!!!Bendigoe wrote...
-Two minor ME2 character cameos are humorous, nice touches
I Only came across Harrot during the DLC...who else was a cameo?
I was hoping for some Patriarch and Gavorn
And I never did find that damn couch!
The other cameo was the Mad Prophet. You know, that dude who's all, "REPENT! THE END IS NIGH!"
#159
Posté 27 novembre 2012 - 10:16
#160
Posté 27 novembre 2012 - 10:16
bayofangels wrote...
Bendigoe wrote...
-Two minor ME2 character cameos are humorous, nice touches
I Only came across Harrot during the DLC...who else was a cameo?
I was hoping for some Patriarch and Gavorn
And I never did find that damn couch!
The other one is the crazy batarian preacher who goes on about heretics and repenting
I thought that was just another crazy Batarian or something
The voice actor is different
#161
Posté 27 novembre 2012 - 10:19
bayofangels wrote...
Bendigoe wrote...
-Two minor ME2 character cameos are humorous, nice touches
I Only came across Harrot during the DLC...who else was a cameo?
I was hoping for some Patriarch and Gavorn
And I never did find that damn couch!
The other one is the crazy batarian preacher who goes on about heretics and repenting
Aria: "I like it better with Mordin"
Shepard : "Mordin is dead"
breaks my heart.
again.
#162
Posté 27 novembre 2012 - 10:19
I was at first annoyed that i couldn't bring squad mates, but i did enjoy working with aria & the female turian (sorry, i don't remeber her name.
I am ANNOYED that cut scenes still change sheps weapon to 1 I am not carrying. I HOPE that they fix that in ME 4. For me it spoils the immersion of the game.
BW, u did a good job with Omega, and I liked it better than Leviathan
#163
Posté 27 novembre 2012 - 10:20
But really what I find really surprising is the fact that theres lots of fanboys who praise that ****in piece of **** DLC Leviathan and bash Omega for not having a story that connects with the rest of the game. Oh really what real effect did that crap do other than pretty much spell out in ful visuls what the Starbrat aka the moronic genocidal AI already pretty said or indicated in the EC?? Considering Leviathan did nothing other than make the origins of the Reapers even more lame and derptarded, I cant honestly take anybody who claims Levi is way better than Omega DLC seriously. At least this newer DLC will possibly be a good distraction from how horrible the ending and other parts of the game are.
#164
Posté 27 novembre 2012 - 10:22
ste100 wrote...
Hope Bioware will learn from their mistakes.
That's what I've been saying for the past 2 years if not longer. Seems BioWare doesn't learn jack sh*t from their mistakes. Their stuff only gets worse.
#165
Posté 27 novembre 2012 - 10:27
#166
Posté 27 novembre 2012 - 10:31
#167
Posté 27 novembre 2012 - 10:45
Who was the one that thought "HEY GUYS! Let's kill off Nyreen. The very first female turian to show up in the game even though we all know that the fan base will not like that! That'll be our excuse for not making her a permanent squad mate."
#168
Posté 27 novembre 2012 - 10:47
Not sure what you mean. They removed the hated Harbinger trolling and made him silent. Now you can have hated Kai Leng trolling. Problem solved.Heretic_Hanar wrote...
ste100 wrote...
Hope Bioware will learn from their mistakes.
That's what I've been saying for the past 2 years if not longer. Seems BioWare doesn't learn jack sh*t from their mistakes. Their stuff only gets worse.
#169
Posté 27 novembre 2012 - 10:49
Turian - "I just wanted to say thank you commander".
........................................... That's it?............ I'm sorry, do I know you? <waves hand in front of face> Hellooooooo?!? Were you the Turian I saved in that little room?............... And I thought this was my renegade playthough.
#170
Posté 27 novembre 2012 - 10:54
And I would put Omega at about the same level as Shadowbroker.
#171
Posté 27 novembre 2012 - 10:57
There were a few areas that you could explore away from the obvious main path, but they were completely pointless, ended in dead ends with no reward at all.
For the actual amount of content it felt VERY overpriced, (finished betwenn two, two and a half hours), not much seems to change in relation to your choices and the writing was shallow and lackluster in some areas.
In the end, it's all rather pointless. No new hub area, we didn't really learn much about Aria (apart from her relationship with Nyreen) and we just get yet another pointless nuber added to our EMS.
Modifié par OMEGAlomaniac, 27 novembre 2012 - 11:15 .
#172
Posté 27 novembre 2012 - 11:09
And I don't get one thing - why Omega is so expensive? The previous dlc was more beautiful and interesting, and came at a smaller price... You are moving wrong way, Bioware=(
#173
Posté 27 novembre 2012 - 11:19
PROS:
-Lengthy, 4 mission segments with 2 sub-hub segments
-Aria's character fleshed out, can evolve as a character in two different ways depending on player imput
-New enemies create challenging gameplay adaptation
-New Bonus Powers available at end of mission provide intriguing new combat options
Yay!!!!
CONS:
-No ME3 squadmates present throughout DLC
-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)
-Omega is not a hub, disappears after mission is over
-Illusion of choice apparent as every choice in the DLC yields the same outcome
-No new squad members after mission as Nyreen and Aria are only temporary squadmates
Bleh. Why is Bioware so determined to add no new squad mates? Why can't I carry handpicked crew members with me? Blehhhhhh.
I'm still going to get the DLC. I'll download it tonight while I'm sleeping.
#174
Posté 27 novembre 2012 - 11:30
Haha, I've gotten a lot of people saying "oooh shiny environments!", so I'll likely make that a pro.OMEGAlomaniac wrote...
The enviroments were kinda pretty I guess?
There were a few areas that you could explore away from the obvious main path, but they were completely pointless, ended in dead ends with no reward at all.
As for your con, that's a very good point. There's a lot of diverging paths in Omega that you'd think lead to something big, but instead lead to a dead end and 1000-2000 credits.
Even the treasure allocation is a bit silly.
#175
Posté 27 novembre 2012 - 11:30
Con: We don't actually participate in any big battles against Cerberus, where it is misleadingly marketed as the War for Omega.
Pro: Solid voice acting





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