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Omega DLC Pros and Cons Growing List (contribute to it here!)


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#201
Galbrant

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Thank you OP, 800 Microsoft points saved. Wait what!? 1200 Microsoft points!? Bioware what the heck are you thinking!? Well I guess I'll count my blessings. I think I saved at least over 30 dollars for not buying substandard DLC. I only wished I had the same foresight with not buying the main game and Javik.

#202
Redbelle

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Pro points - Aria in the citadel sotryline, teased and setup since the main game is now resolved.

Con points - Shepard's Para and Rene conversation choices emerge intact, but honestly, does BW really think that's enough? They have, in the past, produced moral dilemma's and story points where ppl's mouse finger is locked in indecision trying to wiegh up the pro's and con's of a decision that is finally balanced.

When it comes to a diverse and branching storyline, BW seem to have spent all their mojo on ME2, leaving very little for ME3, which seems vanilla compared to some of the things we did in the past 2 games.

The only area's that shone through were Tchunka and Rannoch. Specifically, Do I tell the Krogan about the Dataress? Do I stop the cure, Do I shoot Mordin. All past choices in the previous games come to inform that decision and even provide an out for Mordin to live if certain criteria are met.

Ditto Rannoch. Holding the live's of the Quarian's in your hand is a big thing. Especially because of Tail who, wheather live or dead, has allowed you to see inside of their culture's mask.

ME3 need's more of these kinds of moment's since ME3 has enough history to draw it's past choices into it's decision making process. ME3 was said to pull on over 1000 variables to inform it's gameplay. Me para and Rene runthrough's are mile's apart in terms of decision making yet they play nearly identically.

#203
Tank207

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Here is a pro... they actually made a class specific interrupt.

If you're playing as an engineer, when you get to the part where you have to hack the reactor and Oleg is smack talking, Shepard can just insta-hack it whilst making a quip about not being just "some grunt".

Found that out a bit ago in another thread and thought it was pretty cool. Wish there was stuff like that for the other classes too. :unsure:

Modifié par Tank207, 28 novembre 2012 - 08:07 .


#204
Bill Casey

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Pro: There's a class-specific Paragon interrupt.

The game checks to see if you're an engineer. If you are, you can fix the reactor fast and one up Oleg. Otherwise, it takes Shepard longer while Oleg gives you a hannibal lecture and Nyreen gets wounded. It makes engineer Shepard shine story-wise...


Con: Needed more of a comedic element.

Modifié par Bill Casey, 28 novembre 2012 - 08:08 .


#205
brettc893

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CONS:

-No Gavorn, or his tricks.

#206
Hey

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CON - No Strong sexual content...
Also, choices that make you consider the "gravity" of it.

#207
ZoM_Head

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-Omega is not a hub, disappears after mission is over

This, in ME2 Shadow Broker, you could always go back there and do things (video, minerals etc).

There are 3 side missions in Omega, i got 2 of them, missed out the last. If you do not have a save file before Omega, it is done and you are boned. If you do have a save file, repeat omega from scratch.

#208
Oransel

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caldas wrote...

BW sucks dick


Can't agree more. That's what they do instead of making games.

#209
CR121691

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Music is a pro for me.

#210
silverexile17s

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Blueprotoss wrote...

FlyinElk212 wrote...

I've just completed the Omega DLC, and thought a thread like this may help other players out there determine whether or not to buy the DLC. If you've experienced the DLC as well, lend your hand to contributing to the Omega DLC pros and cons list!

PROS:
-Lengthy, 4 mission segments with 2 sub-hub segments
-Flashy Cinematics
-Aria's character fleshed out, can evolve as a character in two different ways depending on player imput
-New enemies create challenging gameplay adaptation
-Familiar ME2 locales return, providing right amount of nostalgia
-First appearance of a Female Turian
-New Bonus Powers available at end of mission provide intriguing new combat options

CONS:
-Divorced from the main plot entirely
-Uninspired main antagonist
-No squadmates present throughout DLC
-Plot provides no further insight to Mass Effect 3's overall story
-Unintriguing storyline, cringeworthy dialogue at times
-Little to no variables in terms of previous choices made throughout trilogy
-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)
-The Familiar ME2 locales come in the mission far too late
-No "boss fights" like in Lair of the Shadow Broker
-No cameos from any past squadmates
-Repetitive, predictable combat
-Omega is not a hub, disappears after mission is over
-Illusion of choice apparent as every choice in the DLC yields the same outcome
-No new squad members after mission as Nyreen and Aria are only temporary squadmates

====================================
======

As it currently stands, Cons outweigh the Pros. Overall, I'd say the DLC isn't worth the $15 pricetag, and the Omega DLC is a disappointment.

Oddly enough you could say that no DLC is truelly worth it in ME with this list since "boos battles" and added sqaudmates from DLC is a rarity.  Either way in reality an extra $5 isn't going to break something.

CaptainCommander wrote...

Am I the only one who doesn't really care for Aria as a character? I mean she is a bad ass ruler of Omega but that was it!

I feel the same about Aria, but I might change my mind after I play Omega.

D1ck1e wrote...

Damnit I was hoping for something great.

You're better off playing it especially when there's a Day 1 "review".

1.The DLC pricing for ME3 is unbelieveable. Why pay 15$ for a 3-4 hour add-on when you can get the entire first game for that? Or buy ME2 for five dollars more?
The ME3 DLC pricing is total BS. It's damn near wallet rape.  The DLC for ME2 was better priced. And Lair of the Shadow Broker was truly worth it. You got:

Two boss battles. (My fave is the fight with Vasir)
A new hub area.
Over half a dozen upgrades.
Background info an all squadmates, and some supporting characters.
2-3 hours of well defined content, and creative levels, like the car chase.
A chance to reunite with Liara.

In Stolen Memory, you get:
A new weapon.
A new perminent squad-mate.
A creative level, based around a hist mission.
A new casual appearance.
Two new upgrades.

In Arrival, you get:
A kick-ass storyline.
You finally meet Admiral Hackett in the flesh.
4 or so new upgrades.
A bridge between ME2 and ME3.
You blow up a mass relay.

In Overlord, you get:
Four missions.
Another very creative plotline.
More Interesting levels (Virtual Reality level, Geth Ship level, Sensor Dish level).
The Hammerhead, if you didn't get the Firewalker pack.
Two new Veachle levels.


Most, if not all, the ME2 DLC was mostly fairly priced, and felt creative, and worth it. ME3s' DLC is near-blatant wallet rape. It's a shame to see good DLC ruined by overpricing, because people feel like they're paying more then it's worth.

2. I don't think that Aria is done justice. They get her character, I think, but she is not focused on enough, for a DLC that is supposed to be all about her re-taking Omega.

3. You yourself said you have not played it yet, and this person HAS. Play it yourself first, then decide.
Besides, he is just sharing his opinion. It's your decision if you want to believe his "day one review," but let others decide themselves.

#211
Harorrd

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This is by far the worst Dlc to ME3, it wont affect the ending in ANY way, no new dialouge, no new ending etc...

#212
silverexile17s

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Khayness wrote...

Bossfights are still video gamey, eh?

Too bad, that was the only thing I was curious about, since they hyped up that Cerberus dude a bit.

How's the final confrontation?


There is none, really.
Nyreen dies in a suicide bombing to stop a group of Ajucants from running lose on Omega, and Aria gets enraged at this, bull rushes Afterlife, jumps at the general and gets caught in a restraining field mid jump, getting captured.
Shepard then runs around the Afterlife club, hitting a button at each corner of the room, and then attacking the restraining field generators that are exposed by each button, until you free Aria.
Enemies you face are Ajucants, Troopers, and Centurions. No real boss battle, so to speak.

After you clear the room, the General surrenders, and tells the hundreds of troopers on the station to lay down arms and surrender as well. From here, if you played renagade, Aria strangles the General, torturing him with that asari "mind meld" somehow until he dies.
If you played paragon, Shepard actually rubs off on Aria, and she spares not just the General, but every Cerberus trooper on the station that surrendered. (Which seems to run totally counter to what we know of her)

Make of that what you will.

#213
seitani

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Omega was mediocre at best. For a moment buildup was good but it fell flat on its arse, Oleg as main antagonist was ****, Nyreens death was really uninspired and writing ranged from ok to poor. Seems like distant memory when this series was larger than life, now its just mediocre shoot 'em up game

#214
Dubozz

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Pros- Awesome Level Desing, my favourite levels from now on. Diffirent endings
Cons- Abrupt music sometimes, No music in the end.

#215
silverexile17s

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Blueprotoss wrote...

Greylycantrope wrote...

MWMike2011 wrote...
That's my thinking, just holding off judgement until you play it yourself. BSN isn't exactly an unbiased reviewer locale of late... Regardless of what greatness BioWare puts out, there will still be people on here butthurt over the endings and refuse to admit when there is an all right product. Can OP honestly say any of the previous DLCs for the previous games REALLY did anything good for ME, other than pull you back in one more time? Hell, I've never even played all the way through Pinnacle Station. Never saw the point in it, just seemed to be their early attempt at a faux-multiplayer option.

Personally, I'm keeping hopes high for Omega and any future DLC, and possibly even ME4.

Checking it out on youtube would be safest, can form you own opinion and not waste money on a purchase you might end up regretting.

To be fair you can feel differently when you play that DLC instead of watching someone playing it.  The safest option would be waiting for a sale.

Mr Massakka wrote...

I haven't even played it, but I have already seen several errors: in one cutscene Shepard just disappears before Aria covers him in the scene, another time Aria has a ragdoll stance for a second and at several points Shepard holds the assault rifle like a retard.

It looks unpolished to me.

No DLC has been error free especially when the ragdoll is based around the Unreal engine and nothing can be 100% polished.

1. There is no difference in how you see it. It doesn't change for every player who buys it.
The ending is reletively the same, both paragon and renagade, so there is no difference between playing it yourself, and watching it on youtube. And the DLC is lacking for the price they are charging, not to mention under-par compaired to even Leviathan, as that DLC actually captured the creative design that ME2's Lair of the Shadow Broker had.
Sure the story is a little weak, but I think Levaithan is the best of the ME3 DLC thus far, compaired to Omega and From Ashes.

2. You should see the Aria speach. Her game model jumps or slides across the podium she is on. It looks like a moonwalk.
THAT is unpolished, which this DLC gives the impression of being in general.

#216
Jadebaby

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I know you have subpar soundtrack, but you can also add missing audio to that list. There's a sequence where people are cheering but there's no sfx. So subpar sfx to accompany the subpar soundtrack.

#217
Enigma SS

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Aria moon-walking and cutting in and out of frame during her big speech made me chuckle.

#218
Trauma3x

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...

#219
silverexile17s

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FlyinElk212 wrote...

Asch Lavigne wrote...

MassEffecter132 wrote...

Did anyone encounter an Aria romance?


Its been repeatedly said for a while now that there is none.

However, there are rumors to an Aria Kiss floating out there right now. I believe it's possible if you take a Renegade path in Aria's evolution (basically pick the bottom option each time you speak to her, take Renegade interrupts). Testing it soon.


It's true. If you are Renagade all throughout the DLC, Aria grabbs Shepard and kisses him, then acts like nothing happened afterward (No diolouge at all during all this), while Shepard is left rather comically dazed, trying to figure out what just happened, then giving a wry smile when the wires connect.

#220
silverexile17s

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FlyinElk212 wrote...

WWWWOWWWWW.

So I just finished a Renegade playthrough as well, and well. Aria does kiss you alright. But it's a videogame production abomination. The sound effects are missing-there isn't a "smooch" sound effect, nor Aria sounds. Secondly, the kiss is incredibly robotic, with Aria's arms up in the air for no reason at the end of the kiss.

What the hell was that, Bioware?


I think it was ment to be a "this is NOT an I love you kiss- This is no different then a causal fling, so no ideas on kids and marrage" gesture.
Or,"you got a kiss, congrats, cause that ALL you'll get from me in terms of 'romance', I'm not intrested. "

#221
Karrie788

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This most likely has been stated somewhere, but I thought the reactor scene was a HUGE pro point. They teased me something like three times with that Renegade interrupt, it was great.

(I do think it's one of the least enjoyable DLCs to date though)

#222
shepskisaac

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[quote]-Divorced from the main plot entirely, providing no further insight to ME3's overall story[/quote]BDTS, Overlord, LOTSB, Arrival. Omega's actually still framed into the larger concepts of ME3 of fighting Cerberus & gaining war assets. BDTS, Overlord, LOTSB, Arrival have absolutely nothing to do with fighting or searching for info to fight Saren or the Collectors.

[quote]-Little to no variables in terms of previous choices made throughout trilogy[/quote]Same as with virtually every DLC yet.

[quote]-Uninspired main antagonist
-Unintriguing storyline
-Soundtracks subpar in comparison to previous DLCs
-The Familiar ME2 locales come in the mission far too late[/quote]VERY subjective points, and the last one just seems like people were looking for things to complain about lol

[quote]-No "boss fights" like in Lair of the Shadow Broker[/quote]But there were boss fights like in Overlord or BDTS, 2 of the most beloved ME DLCs and no one complained they lacked singular boss fights.

[quote]-No ME3 squadmates present throughout DLC
-No cameos from any past squadmates
-Gameplay limitation very apparent through dialogue (ex. Aria stating, "I have issues with some of the crew on your ship" being the excuse for why no squadmates are present)[/quote]
You're listing the same thing over and over again. But true. Can be an issue for many, however, mute squadmates is the same as no squadmates. BDTS, Overlord, LOTSB etc had mute squadmates who didn't bring anything to the story, so what's the pint of cameos? You could swap mute Garrus with mute Mickey Mouse and they would have exactly the same impact on the DLC due to lack of anything to say.

[quote]-Repetitive, predictable combat[/quote]BDTS, Overlord, LOTSB etc.

[quote]-Omega is not a hub, disappears after mission is over[/quote]Yes, that's disappointing. Just like it was disapppointing that the Overlord semi-hub disappeared after the mission was done. Nobody complained about that.

[quote]-Illusion of choice apparent as every choice in the DLC yields the same outcome[/quote]Factually wrong, you even listed the one of the actual differences and consequences yourself: -Aria's character fleshed out, can evolve as a character in two different ways depending on player imput

[quote]-No new squad members after mission as Nyreen and Aria are only temporary squadmates[/quote]BDTS, Overlord, LOTSB etc.

[quote]-Graphical issues during some important cutscenes[/quote]True, but it really isn't anything hugely important



[quote]As it currently stands, Cons outweigh the Pros. Overall, I'd say the DLC isn't worth the $15 pricetag, and the Omega DLC is a disappointment.[/quote]As it currently stand, you're some things multiple times artificially enlenghtening cons list along with such unbeliebeably subjective and weird things like "old ME2 locations return to late". Not to mention everything that's also present in BDTS, Overlord & LOTSB and was NEVER listed as 'cons' back then. Also, one of your cons is just factually wrong (no choices & consequences) which you prove... yourself in Props section lol.

People are trying hard to look for things to complain about in Omega. Stuff that nobody cared about in ME1 or ME2 DLC is elevated here to the status of the ultimate mistakes. The most ridiculous complaint is "not attatched to the plot". Lul what? How is Aria's "do what I want for me and I will give you resources" different than other story arcs in ME3? Wrex has the same "do what I want for me and I will give you resources". Omega actually IS framed into the larger ME3 storyline, espcially with Cerberus occupation. Meanwhile, the beloved BDTS, Overlord or LOTSB had absolutely nothing to do with main plots of their respective games whatsoever. We were helping Liara's personal vendetta, solving some issue on Cerberus facility for TIM that didn't bring us any closer to uncovering Reaper/Collector secrets. Same with BDTS - it had absolutely nothing to do with Saren/Sovereign/Conduit. Yet here it's a huge issue.

#223
GalateaJ

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Velocithon wrote...

IT'S OUR BIGGEST DLC YET


Well, the file size was pretty big...

Honestly, I think they should have done more with the writing of Aria and Nyreen's relationship. I don't mean "woohoo naked space lesbians" kind of stuff - just something that made Aria's angry rampage seem like a more fulfilling payoff. I never got a sense of tenderness past or present between the characters. Their relationship was told instead of shown.

#224
Dean_the_Young

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As a plus, and I do think this was a strong one, having Aria's final showdown with Petrosky come from an aggregate of your P/R discussion points across the DLC, rather than a single choice at the end, is a strong advancement for Bioware in both character development (having a character's progress not hinge on a single choice) and in narrative branching (the Renegade!Aria confrontation with Petrosky vs. the Paragon!Aria branch).

While the execution of such can always be quibbled, the attempt at doing such a development was something I would very much like to see again in future Bioware products.

#225
kobayashi-maru

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Liked it but have few questions. Apart from one tiny cameo I got were there no others - Patriarch, Gavron, Fist, social worker woman from ME1 etc. Also I know about the glitches but was the lack of atmospheric audio - cheers etc - and music during Arias final speech intentional? It spoiled the achievement and audio through-out was patchy and seemed missing. Any info on patch?