Isichar wrote...
If I want any challange whatsoever from DA:O theres a few rules I have, no weapon/armor mods/DLC, no arcane warrior, I cant use more then 1 mage at a time, and no spamming potions. For BG there is really no need to set a handicap on the highest difficulty I find.
In DA:O I will sometimes also play were if my main character dies I have to restart, and I have also played were if anyone in my party dies I will restart, that can add an interesting challange. Due to the nature of high level difficulty in DnD rules I always play like this when playing BG since you cant actually revive anyone who dies.
In DA:O, if my character dies, that's it. New game time. Fallen (well, unconscious) members don't get healed until we're back at camp. No injury kits. Morrigan is my lone mage. Most times I'll only use three party members for the "harder" battles, sometimes two as I noted against Flemeth. There are two partss of DA:O that I truly enjoyed as far as difficulty. One was taking on the Sacred Ashes quest really early. Going through those tunnels was a real chore, but where it got to be an incredible amount of fun was going into the Deep Roads. I set a very low limit on poultices (nothing higher than the normal ones). No return, take it all in one swoop. Going across the bridge and facing what was beyond gave me a serious charge of adrenalin.
Baldur's Gate, the core rules are enough usually for me. Sometimes I'll venture to the insane level were it truly is that. BG difficulty levels are actually accurate in their titles. In DA:O nightmare is normal, normal is easy, and easy? I don't even know what to call that. Cakewalk maybe.
Modifié par google_calasade, 28 novembre 2012 - 05:31 .