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A Nod to Overhaul Games


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#151
Isichar

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Yes there was definitely a moment of confusion when I first looked at the video options. God knows why they even kept the video options tab to begin with, TB would be disappointed.

I had trouble choosing between Kensai and a sorcerer, although I ended up going with the sorcerer.

On a side note I can confidently say that Sleep/panic renders the majority of enemys in this game obsolete. Level one caster with an ogre charging you? No problemo, just sleep his ass, click attack, go grab some coffee and return to collect profits.

#152
termokanden

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Ah thanks LTD, I just realized that my conjurer isn't going to be able to cast Wish. That's the single most important spell in the game as it allows you to rest at any time.

Now I'm going for a multiclass ranger/cleric I think. Never played a multiclasser before, and I am not a big fan of dual-classing in BG1EE since you likely won't hit the "optimal dual level" before the sequel.

#153
DreamwareStudio

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Isichar wrote...

God I love all the random things you can run into well exploring this game. The crazy old hermits are the best.


Yes!!!

It's little things like that which really add to the immersion and entertainment value (things that have gone missing from *certain* games as of late).

Has anybody given Neera a try? That wild mage is quickly climbing the ladder of my all-time favorite NPCs list. Dorn is also good.

#154
LTD

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Anyone remember what Wisdom did to mages? ( or to non clerics in general, for that matter) In BG2 there were those two mage spells at least(Wish, ,limited Wish) that benefit from wisdom. IIrc it also has a role to play in some vs spell saving throws. Anything else?

Modifié par LTD, 01 décembre 2012 - 05:16 .


#155
Isichar

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Neera is pretty awesome, actually, I like all the new characters so far. I find Neera lacks a certain kind of humility that makes her really enjoyable to interact with. Having her attempt to cast magic missiles and instead summon a horde of squirrels is pretty entertaining to watch too.

"Squirrels, attack!" improvision is the key...

I would definitely like to see more of these characters in BGII:EE if & when thats made.

Also sorry LTD but I am not entirely sure offhand.

Modifié par Isichar, 01 décembre 2012 - 07:49 .


#156
termokanden

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I just couldn't choose! I went with a Wild Mage in the end and I am not sorry I did. Very entertaining class. I did change color a few times. The variable casting level is particularly useful at low levels, but otherwise it's a specialist with no opposition school and a 5% chance of weird side effects.

Now I have my own Wild Mage *and* Neera in the party. Very unpredictable party.

Leveling is slower than I remember. I'm in Chapter 3 now and only level 3.

LTD wrote...

Anyone remember what Wisdom did to mages? ( or to non clerics in general, for that matter) In BG2 there were those two mage spells at least(Wish, ,limited Wish) that benefit from wisdom. IIrc it also has a role to play in some vs spell saving throws. Anything else?

I have been having a hard time finding out whether or not there is an actual saving throw bonus for wisdom. It doesn't look like there is one . The *known* bonuses for a non-cleric are:

- lore
- being able to choose some of the good options for Wish and Limited Wish (notably the one to rest your party, which alone is worth the wisdom)

Modifié par termokanden, 01 décembre 2012 - 07:58 .


#157
Blastback

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Isichar wrote...

Neera is pretty awesome, actually, I like all the new characters so far. I find Neera lacks a certain kind of humility that makes her really enjoyable to interact with. Having her attempt to cast magic missiles and instead summon a horde of squirrels is pretty entertaining to watch too.

"Squirrels, attack!" improvision is the key...


That can actually happen?!:o

NEEDS MONEYSSS!!!

#158
termokanden

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Yes, and a lot more can happen (color change, sex change, hiccups, fireballs, summon a demon, ...). There are 100 different outcomes of a wild surge, and only one of them is the exact spell you are trying to cast. First thing that happened to my Wild Mage was that I petrified myself. Instant game over.

But Wild Mages are potentially very powerful. Like I said, it's like a specialist without an opposition school. And early in the game, some spells like Magic Missiles can become more powerful (or less powerful) due to your caster level being anywhere from -5 to +5 of your actual level.

In my game so far, I would say the benefits have outweighed the negatives. And when I did fail that critical cast that could have saved me just to spray pretty sparkles over the ogre mage, I still laughed before I died.

Modifié par termokanden, 01 décembre 2012 - 08:03 .


#159
LTD

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termokanden wrote...

I just couldn't choose! I went with a Wild Mage in the end and I am not sorry I did. Very entertaining class. I did change color a few times. The variable casting level is particularly useful at low levels, but otherwise it's a specialist with no opposition school and a 5% chance of weird side effects.

Now I have my own Wild Mage *and* Neera in the party. Very unpredictable party.

Leveling is slower than I remember. I'm in Chapter 3 now and only level 3.

LTD wrote...

Anyone remember what Wisdom did to mages? ( or to non clerics in general, for that matter) In BG2 there were those two mage spells at least(Wish, ,limited Wish) that benefit from wisdom. IIrc it also has a role to play in some vs spell saving throws. Anything else?

I have been having a hard time finding out whether or not there is an actual saving throw bonus for wisdom. It doesn't look like there is one . The *known* bonuses for a non-cleric are:

- lore
- being able to choose some of the good options for Wish and Limited Wish (notably the one to rest your party, which alone is worth the wisdom)


I wish they had chosen  the opportunity to Planescape:Tormentialize the dialogues a bit. Throw in options that pop up with high or low enough int/wisdom etc.

#160
Isichar

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termokanden wrote...

Yes, and a lot more can happen (color change, sex change, hiccups, fireballs, summon a demon, ...). There are 100 different outcomes of a wild surge, and only one of them is the exact spell you are trying to cast. First thing that happened to my Wild Mage was that I petrified myself. Instant game over.

But Wild Mages are potentially very powerful. Like I said, it's like a specialist without an opposition school. And early in the game, some spells like Magic Missiles can become more powerful (or less powerful) due to your caster level being anywhere from -5 to +5 of your actual level.

In my game so far, I would say the benefits have outweighed the negatives. And when I did fail that critical cast that could have saved me just to spray pretty sparkles over the ogre mage, I still laughed before I died.


When your playing with a wild mage your not thinking about the benefits or the negatives, your just along for the ride and there to enjoy what happens next. Is it good? Is it bad? All you know is it will be amusing either way.

#161
termokanden

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Well I do think about that, but I still love the unpredictable nature of wild magic.

Anyway, I could not find the good old Ring of Wizardry. Instead, I found Evermemory, which doubles the amount of 1st levels spells you can memorize. At level 2 I already had 6 level 1 slots!

#162
Isichar

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termokanden wrote...


Anyway, I could not find the good old Ring of Wizardry. Instead, I found Evermemory, which doubles the amount of 1st levels spells you can memorize. At level 2 I already had 6 level 1 slots!


Yeah that was my mistake, I am not sure if they renamed the ring or if I had just mistaken it completely to begin with but either way that was the ring I meant.

Modifié par Isichar, 01 décembre 2012 - 09:30 .


#163
termokanden

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I have a feeling they renamed some items and that some of them are new.

PS: For anyone who missed it: The ring is under a pine tree to the south (and slightly east) of the Friendly Arm Inn entrance. Hold down tab and you can't miss it.

PPS: Oh, you already mentioned where it is. Oops. Well, now people REALLY can't miss it :)

Modifié par termokanden, 01 décembre 2012 - 09:37 .


#164
Blastback

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I used Wild Magic in Throne of Bhaal, but I never got a squirrel.

#165
termokanden

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It's a 1% chance on a surge, which occurs only 5% of the time. So... Could take a while :)

When you surge deliberately (with the level 1 spell), you gain your level as a bonus to your rolls, plus any bonuses from the wild magic shields. So for example at level 20, you'll get a +20 bonus, giving you a 21% chance of casting your spell normally. But if I am not mistaken, it also means you can't get a 3 for example, and 3 is the one that gives you the squirrels.

Modifié par termokanden, 02 décembre 2012 - 02:47 .


#166
DreamwareStudio

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I started playing BG : EE at 4:00 AM, just stopped. The game is such a blast and has given me a renewed perspective on recent games which pale in comparison, IMO. DA:O (great as it was) is a rather poor substitute for the BG series. There's no need to even mention the travesty that was DA 2 except to underline just how god-awful bad that game is. Back onto good games. . .

I liked Skyrim as well, but it doesn't hold a candle to BG. Too, much as I love the Witcher series (especially TW 2 which is a gorgeous and VERY replayable game with all its different endings and the changing act), anyway . . . much as I love the Witcher series it just does not contain the same kind of magic.

Needless to say, I am thoroughly impressed with what Overhaul has done.

Modifié par google_calasade, 02 décembre 2012 - 03:09 .


#167
termokanden

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Well, Skyrim is a completely different kind of game. So is DA2 really. I still think DA:O was great though. Anyway, two more things:

1. I killed an ogre mage that had almost wiped out my party entirely... with a falling cow from a wild surge!

2. I completed some of Neera's missions. I don't want to spoil anything, but when she does ask you for a favor, make sure you are ready. It's very tough and I feel like I would have been wiped out had it not been for my wand that casts fireballs.

Modifié par termokanden, 02 décembre 2012 - 12:31 .


#168
DreamwareStudio

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Termokanden, their being different kind of games does not mean they cannot be compared, especially in terms of enjoyment.

Agreed on Neera's quest. Whew!

Modifié par google_calasade, 02 décembre 2012 - 12:44 .


#169
termokanden

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I just meant that they might appeal to different people.

Personally, I like Baldur's Gate better even now that I am actually playing it again and not just having one of my nostalgic moments.

#170
DreamwareStudio

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termokanden wrote...

I just meant that they might appeal to different people.

Personally, I like Baldur's Gate better even now that I am actually playing it again and not just having one of my nostalgic moments.


Yeah, I was talking about my persepective alone. Different folks, different strokes.

I am, too, in regards to liking Baldur's Gate more now. It has nothing to do with nostalgia but everything to do with BG simply being a truly awesome game.

#171
Isichar

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BG:EE blows most modern day RPG's out of the water Imo. DA:O had the right idea, and overall was a very strong experience that is almost as re-playable. Its too bad that Bioware decided to take the spiritual successor to BG and instead turn it into the watered down, fantasy version of Mass Effect.

For the Witcher 2 I do find a bit hard to compare. Well overall on a personal level I agree Baldurs Gate is the more enjoyable one, I wouldnt say Baldurs Gate is a better game perse.

I get the concept of appealing to the wider audience, I know many of these company's prefer to have something that can be ported onto the consoles as well but it still sucks to see the company which championed these types of games turn around and abandon the genre. The sad part is there is still a demand for these types of games, and theres still people within the industry that love making them, but theres always got to be some mutton mongering riff-raff that claims its does'nt appeal to a large enough audience.

Modifié par Isichar, 02 décembre 2012 - 09:10 .


#172
DreamwareStudio

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Those mutton mongering riff-raff who try to appeal to a larger audience by "streamlining" and being generic are all buffleheaded. You appeal to a larger audience by being unique and staying true to your roots. In doing so you will expand said audience (see the Elder Scrolls as a prime example) over time and through subsequent releases. If you abandon those roots, however, you are most likely looking at taking a dirt nap with that IP.

TW 2 (which is high up on my all-time faves) is probably a better game in all aspects except for sheer enjoyment. There's just something magical, almost indescribable, about the BG series I've yet to find in any other RPG.

Modifié par google_calasade, 03 décembre 2012 - 03:12 .


#173
Isichar

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It does feel like many of the decisions to move away from the roots of RPG's are done simply to streamline things for the casual gamer, and the worse part is when this is done they usually claim its been done because this is what us "the fans" wanted. Its bad when a series you love stagnates and never evolves, but even worse when it instead takes steps backwards away from what made it so great to begin with.

Take BG, a great PC exclusive that would probably bomb on any other console, then you decide to make a game which its spiritual successor but since company's typically decide they want to appeal to the larger audience they decide the game should be built in such a way that it support the console versions as well, and so some RPG elements are compromised is made to make things work. Sequel time comes around and the company realizes that it would be much simpler to just build the game to work much simpler if you assume the player will be using a controller and thus you end up loosing the versatility and control offered with a keyboard and a mouse.

I will go on record by saying I dont even consider DAII a bad game (Although it was clearly rushed). It had some great characters and interactions, the storyline had some cool moments (even if it did kinda flop by the end) and the combat could be mindlessly fun. But unlike the first game its painful to compare it to BG, so much so that if I did not know better I would be surprised to find out they are even made by the same company.

At least now they can make the claim that moving away from the streamlining would equally upset other gamers, and of course they dont want that (even though alienating the core fanbase is why people are upset to begin with).

I admit I have never played TW2, or the first one. When the original came out I had contemplated getting it but I decided to hold off since most my trusted reviewers called it a flop. I heard much better things about the 2nd game but it sort of flew under my radar for must plays. I may go back and change that.

BG does have the magic. It managed to somehow hit that magical RPG sweet spot that so many modern games within the genre miss. Even now I have to applaud the sheer amount of effort that clearly went into this game. Truly the creators of this series were insane, in the best possible way.

#174
Cutlass Jack

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I've been terribly conflicted about BG:EE so far. On one hand I love all the additions, but on the other the hoops I had to jump through just to get the game to even launch are nothing short of rediculous, and should have been addressed before launch, especially given the extra month they took. Very sloppy, and a little sad I can get the original working with much less effort.

I give credit to the hardworking players at the game's forums to figure out the arcane method it took for me to get it to run: (A slew of compatibility options, extra downloads and running iTunes at the same time believe it or not) I'm really hoping they get it properly patched soon so I can justify buying a second copy for my wife. And more importantly that BG2:EE rocks properly right from the getgo.

That whining aside, whenever I can actually get in the program, I'm loving it. The game looks surprisingly good in modern widescreen resolutions, and I love that I can be BG2's Swashbuckler kit in the first game. The new companions hold up surprisingly well against old favorites too. (Though its painful to have both Rasaad and Neera in the group at the same time due to flimsiness at BG1 levels.)

#175
Isichar

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Dont blame them too much for the shaky launch. Even big AAA gaming company's who have experienced high volume launches before find it difficult to avoid issues on the initial release. Im not saying its unavoidable or something you should be ok with, just that its a very understandable and common problem even when you are partially expecting it. Of course it is pretty frustrating when you just want to play the friggin game. I literally sat on my computer for 2 hours doing nothing waiting until I could access the game after the launch time... so trust me I know how you feel.

Modifié par Isichar, 03 décembre 2012 - 04:25 .