Aller au contenu

Photo

A Nod to Overhaul Games


  • Veuillez vous connecter pour répondre
231 réponses à ce sujet

#176
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

Isichar wrote...

Dont blame them too much for the shaky launch. Even big AAA gaming company's who have experienced high volume launches before find it difficult to avoid issues on the initial release. Im not saying its unavoidable or something you should be ok with, just that its a very understandable and common problem even when you are partially expecting it. Of course it is pretty frustrating when you just want to play the friggin game. I literally sat on my computer for 2 hours doing nothing waiting until I could access the game after the launch time... so trust me I know how you feel.



Well I'm pretty forgiving about usual launchday stuff. For example slow downloads due to unexpected server volume. Thats understandable and impossible to test for. Happened to me but I was okay with it.  Minor bugs within the game is also pretty forgivable. Its a huge game and hard to check every option. But the game not being able to launch on common system configurations when you double click on the icon is kinda hard to miss.

Like I said, I'm hoping they get it patched up soon. Because I really want them to move on to BG2:EE in a bad way. I'd like to see them do really well with this game so they do more.

Modifié par Cutlass Jack, 03 décembre 2012 - 04:29 .


#177
Isichar

Isichar
  • Members
  • 10 125 messages
Yeah I am not entirely sure what the issue with your game is, but it does sound like it is along the lines of a "game breaking issue" so I would expect them to patch the problem as quickly as possible. Making your players jump through hoops just to access the game is not usually the best start, but luckily the game is totally worth it once you finally do access it...

Im with you, I want to see this to do well so that we can get BG2:EE and more overhauls on these kind of games, it would be criminal for this to go bad and have us lose the possibility of more great old games been remade and enhanced.

Modifié par Isichar, 03 décembre 2012 - 04:45 .


#178
LTD

LTD
  • Members
  • 1 356 messages
So I'm hearing there actually is no ending cinematic whatsoever? According to this forum post I read, you kill Sarevok and game just goes straight to menu? WTF.

#179
Isichar

Isichar
  • Members
  • 10 125 messages
Its the new strategy to avoid having a bad ending, just remove the ending altogether.

The ending cinematic was weak to begin with, although I am starting to think that Overhaul games is just biased against cinematics in general. I have yet to beat the EE though, Just finished everything outside the city Baldurs gate, except the tower which I am saving for last.

Good to know though, I wont get my expectations up too high for the ending. At least we know this is only the start.

On a side note I am wondering if a BG:EE save file/character can be imported into BG2:SoA regular edition?

Modifié par Isichar, 03 décembre 2012 - 05:24 .


#180
termokanden

termokanden
  • Members
  • 5 818 messages
Someone at the baldursgate.com forums claims it works. I never tried it.

OK something odd is going on here. I made a kensai:

Level 1:
Flails ++
Two Weapon Style ++

STR: 19
THAC0: 16/20 (this part looks correct to me)

A bit further down on the character sheet, my ability score bonus is set to +7 to hit and +7 damage. The +7 damage is correct but the other one makes no sense whatsoever.

Then I read Khalid's character sheet. He has THAC0 19 with a longsword and it says he has +1 to hit from ability scores. This is incorrect, as his strength is lower than 17. But his THAC0 is correct.

So, it seems there's a display bug that doesn't actually ruin the game mechanics.

Modifié par termokanden, 03 décembre 2012 - 11:17 .


#181
Isichar

Isichar
  • Members
  • 10 125 messages
And my sorcerer is able to cast 12 level 1 spells at level 5 (although Im even higher now) ... Seriously why does sorcerers get so many more spells to cast then any other mage?

Modifié par Isichar, 04 décembre 2012 - 05:56 .


#182
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages
Yeah, I wondered the same thing. I thought about using Edwin, but have gone with my PC, Imoen, Dorn, Branwen, Jaheira, and Neera to keep things a bit harder.

#183
Cyberarmy

Cyberarmy
  • Members
  • 2 285 messages

Isichar wrote...

And my sorcerer is able to cast 12 level 1 spells at level 5 (although Im even higher now) ... Seriously why does sorcerers get so many more spells to cast then any other mage?


Because they have a very limited spell pool and they get new spells slower than magi. Sorcerers are not verstaile as magi but they have "raw" power.

#184
Cyberarmy

Cyberarmy
  • Members
  • 2 285 messages
Anyone tried this btw?


Trent Oster ‏@TrentOster
For PC users, we have a beta big screen mode: put this into your baldur.ini file: 'Graphics', 'Scale UI', '0',


Really opens up gameplay space it seems :)


http://i49.tinypic.c...ydgxw.jpg[/IMG]

#185
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages
Playing BG:EE as we speak, first time through BG as an evil PC.

I am kind of in love with Dorn.

#186
Guest_Jayne126_*

Guest_Jayne126_*
  • Guests

Isichar wrote...

On a side note I am wondering if a BG:EE save file/character can be imported into BG2:SoA regular edition?


Yep, it works.

Modifié par Jayne126, 04 décembre 2012 - 01:48 .


#187
Isichar

Isichar
  • Members
  • 10 125 messages
Cool. Now I am not sure if I want to just make a new BG:EE character and wait for the BG2:EE or if I should just import my current character into a regular version right away after I finish the game... So hard to choose! Damn first world problems!

#188
LTD

LTD
  • Members
  • 1 356 messages
Eurogamer likes it
http://www.eurogamer....edition-review

Gamebanshee not so much
http://gamebanshee.c...iew/page-3.html

Tis easy to imagine massively different scores for BGEE reviews. It makes sense to simply  review it as Baldur's Gate. It also makes sense to review it from POV of BG TuTU+Enhancements Vs BGEE


On the whole I find the following post bit too negative. That's coming from someone who enjoys negativity!
Still, I was little saddened to realize many of the points presented are very difficult to argue if tackled on one by one:

This is my impression so far after seeing the game and what it has to offer.

What Oster and his team did:

- Port to iPAD. Irrelevant for the PC gamer.
- Port BG1 to the BG2 engine, already done by BGT in a more customizable way.
- Enable higher resolutions, already done by the widescreen mod.
- Upscale graphics to fit the resolution. This failed pretty bad, as BG:EE looks very noticably blurry compared to the original.
- Changed the UI. The added functions do not work, and the functionality of the new GUI is debatable.
- Implemented the mod community's fixes, like BG2 Fixpack.
- Added an Arena-area, which, although it looks like the best of the changes, is at best, mediocre.
- Three new NPCs. The game has 15 underdeveloped ones, and mods add so many even I, who play Baldur's Gate something like once each year, hasn't played all of them. The NPCs are a bit over mod quality, but that's sort of it.
- Changed cinematics. The intro is the best example, where a menacing and terrible Sarevok has become a bad flash cartoon.
- Now, there is the subject of the supposed engine-changes that should make modders able to do stuff that was hard-coded before. I just don't see it. It doesn't look like the engine has had any sort of radical change. TobEx seems advanced compared to this. However, it's the only point where I can't draw strong conclusions, so this might actually be BG:EE's only redeeming feature.

Now, you might disagree with me that the new intro movies are bad, but I gotta ask: Was any of the above necessary? Can any of the above be said to enhance the original to a point where it's worth 20$? They didn't have the time, talent or money to actually change the game in meaningful ways, so they ended up changing some cinematics and the UI. Stuff that was always fine, stuff this very forum has praised as some of the best in the industry. This project is, at best, superfluous.

Now, on to what they didn't do:

- Fix the pathfinding
- Balance the kits inherited from BG2. It's incredibly unprofessional how this has that rough "mod"-feeling. Kensei and Monk are still useless on lower levels, while other kits are too good and obviously not intented for BG1.
- Fleshed out NPCs already there. They could have at least done something with BG1NPC, I mean, they haven't felt above just using the work of modders before.
- Add content to some of the more empty wilderness areas.
- Improve the sprites.
- Change or update anything of real significance, apart from the possible engine or .exe changes.

All in all I simply cannot fathom how the dedicated fans of this site can praise Oster for this work. The only argument I have some amount of sympathy with is that BG:EE might cause a resurgence of interest in this type of game (as if Project Eternity hadn't already), or that modders might start working on some new projects that will revitalize the scene. These arguments are problematic for two reasons: Firstly, Project Eternity has already and will probably give this type of game more of a kick than an iPAD version of BG ever could. Secondly, the pay-off of a modder revitalization - if such a thing will indeed occur - won't pay off until many years down the line, and it damned sure isn't a reason to actually purchase BG:EE currently.

All in all, this community should be critical of BG:EE. It was a fantastic chance to do something with the IP that passed us by.


Modifié par LTD, 04 décembre 2012 - 04:25 .


#189
Isichar

Isichar
  • Members
  • 10 125 messages
He makes some good points. But some of them are also a bit flimsy. And he continually makes the same points. I am pretty sure Overhaul games directly stated (no longer have a source though) that they would have loved to add dialogue to existing NPC's but they were not allowed to, since they dont own all the rights. I think that may explain the visuals as well but that I am less sure about.

I thought about the mechanics changes compared to the original mod, tutu, that converted BG to the BG2 engine and realistically you just cant compare them fairly. Since the mod is free its the better deal hands down. there no way I could see the combat improving without breaking away from the DnD rule set. That been said Overhaul games made some clear changes to the engine that surpass the mod (even if only slightly) that needed to be made.

I agree on the point that some of the "new" classes clearly were not originally built to be in the game.

I think the removal of the cinematic scenes was a negative if only because it was completely unnecessary.

If I was asked whether I would recommend this game over a cheaper BG regular edition I would say overall it comes down to the new content, I unfortunately will say I think there could have been more to justify the cost of buying this over that of the regular BG, but the new added content is actually pretty good too so its close. I do think all 3 new party members are great.

There could have been more content overall, yes, but I am more then happy since I pretty much knew what to expect going into it. I am more interested to see where Overhaul games does next then I was for this anyways.

Three new NPCs. The game has 15 underdeveloped ones, and mods add so many even I, who play Baldur's Gate something like once each year, hasn't played all of them. The NPCs are a bit over mod quality, but that's sort of it. - This one point alone, and continually making a point of comparing it to free mods, makes me think hes bending over backwards to hate this a bit too much....

Modifié par Isichar, 04 décembre 2012 - 05:20 .


#190
LTD

LTD
  • Members
  • 1 356 messages

Isichar wrote...

He makes some good points. But some of them are also a bit flimsy. And he continually makes the same points. I am pretty sure Overhaul games directly stated (no longer have a source though) that they would have loved to add dialogue to existing NPC's but they were not allowed to, since they dont own all the rights


Yeah this is interesting.. I remember reading two different statements about new dialogue.
Somewhere very early on, they mentioned how they were not allowed to modify existing dialogue. However, bit further down the road there was a mention how they felt it unfortunate they couldn't reach an agreement with people of  BG1NPC project and didn't have time to write old NPCs more dialogue of their own. I'm thinking this would imply they were sitting in some lame copyright clusterfek towards the beginning but got it sorted at one point or another.

Going my by own (flimsy)memory here as well though, grains of salt and all that.


..And agreed, points where he disses the quality of new content is in /ignore for me as well, specially since  I haven't seen almost any of it myself so tis just ssubjective drivel from his part.

Modifié par LTD, 04 décembre 2012 - 05:07 .


#191
Isichar

Isichar
  • Members
  • 10 125 messages
Also as an avid PC gamer, I can personally say I am excited about the tablet versions as well, although I have to wait on that since I use Android (Nexus 7, hope the screen is not too small).

Modifié par Isichar, 04 décembre 2012 - 05:19 .


#192
DreamwareStudio

DreamwareStudio
  • Members
  • 779 messages
I think I found out the reason the cinematics were replaced rather than simply updated for higher screen resolutions. It seems Bioware lost almost all of the assets to both BG 1 & 2.

Modifié par google_calasade, 04 décembre 2012 - 05:42 .


#193
Isichar

Isichar
  • Members
  • 10 125 messages

google_calasade wrote...

I think I found out the reason the cinematics were replaced rather than simply updated for higher screen resolutions. It seems Bioware lost almost all of the assets to both BG 1 & 2.


Understandable, and not surprising, but I still have to count it as a negative.

The art style in the replacements is actually really cool, but theres just a bit too little to actually feel like it has any worth over a cutscene.

The new art fit really well in the start of the chapter dialogue screens, I felt. 

Modifié par Isichar, 04 décembre 2012 - 05:51 .


#194
termokanden

termokanden
  • Members
  • 5 818 messages
They LOST it? That's just silly.

Anyway, it's not like the original cinematics were good. The 2D graphics in the game are overall very good and still quite beautiful, and in comparison the original short video clips were just awful.

#195
Isichar

Isichar
  • Members
  • 10 125 messages
Beamdog may be one of the weakest game clients I have ever used. So effing slow.

#196
Cribbian

Cribbian
  • Members
  • 1 307 messages
The iPad-version seems to be doing rather well.

forum.baldursgate.com/discussion/11017/bgee-already-has-5-spot-for-top-grossing-on-ios-app-store-edit-now-3#latest

#197
termokanden

termokanden
  • Members
  • 5 818 messages
Luckily you don't need to use Beamdog. I used the standalone installer, and apart from the 1 hour delay before I could play the game (the horror!), everything has been smooth for me. Download speeds of between 3 and 4 MB/s. That's Steam-on-a-good-day level for my connection.

I'm very intrigued by this iPad version, having become somewhat of an iOS developer myself recently. I simply have to try it.

Modifié par termokanden, 07 décembre 2012 - 09:11 .


#198
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
I used the standalone installer as well and had no real troubles with downloading it. The good news is that as of the latest update I no longer need to do most of the silly tricks I had mentioned above to get the game to launch. I no longer need to do any compatibility settings, run itunes etc. The only thing I still need to do is run the launcher in admin mode. Which is so minor as to barely be worth mentioning.

So much happier with the EE as of this writing.

#199
termokanden

termokanden
  • Members
  • 5 818 messages
Great. I'm very happy with it in general.

A hipfire guess as to why it wants to be in admin mode is because it might update something in program files, which you are not allowed to do without administrator rights when you have UAC turned on.

Modifié par termokanden, 07 décembre 2012 - 10:36 .


#200
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
Yeah no idea why I still need admin mode and only on the launcher. It vaguely made more sense when I had to use compatibility mode on both the launcher and the game app. But without it the launcher can't launch the game app. Essentially I hit play and nothing happens.