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Visual Distinctions based on Specialization


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#1
redBadger14

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I mentioned this in the Top 5 things thread, but I figured I'd make a thread too to see what people thought on it.

What does everyone think about unique visual customization, armors, weapons, etc. based on the Specialization you choose in DA3? I know Mike Laidlaw said they were looking at having players only choose one specialization in DA3, as opposed to two or more like in DA2 and DA:O. So why not have it so if you choose, for example, Blood Mage, you get armor, weapons, and customization that make your character visually distinct from, say, someone who picks Spirit Healer as their specialization?

These visual distinctions would be optional too, you don't have to use them on your character if you don't want to, so that players have choice in how their character looks, instead of being chained to an unwanted visual look simply because they chose Blood Mage.

So, thoughts? 

#2
esper

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Well if it is optional, I am all for it.
They could give us an 'amour piece' or two depending on our specialization.
Hopefully with the level up feature so we can keep using it.

#3
CaptainBlackGold

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Respectfully, not really. It is one thing to have certain sets of specialization appropriate gear available - and that gear even having a distinct look. But would Blood Mages really want to wear clothing that screams "I am practicing forbidden magic!" Or "Hey look at me wearing these distinctive assassin leathers - grrr...?

Granted, we already had a problem with apostate mages wearing robes and carrying staffs and nobody ever noticing, but I think this idea would make that problem even worse.

What I would like is variety; while there ought to be a visual distinction between heavy armor, rogue gear and cloth robes, identifying a character just by his specialization does not fit within a role playing game. And then there is the problem of "What if you do not like the look Bioware provides?" Can we all say, "mage hats" everyone?

A large number of interesting, attractive looking armor sets, offering a variety of choices is I think, a better way to go. Stat buffs can be available; but I am hoping that we will be able to craft and enchant robes and armor the way we want this time around.

But I really do not want to be forced to wear what someone else tells me I have to wear just because I chose a certain specialization.

#4
d4eaming

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I somewhat like this idea. It was baffling to be carrying around a staff and slicing my wrists and no one noticed or said a word about it. Sure in DA2, Meridith says she was just trying to ignore you, but really, not even my companions pulled me aside ever to say "hey, you know what, that blood magic thing? That's kinda squicky." If it can be integrated in somehow to make people actually react realistically too, that'd be fantastic.

#5
Rpgfantasyplayer

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I liked the Champion Armor from DA2 in the respect that it was the same armor but based on what class you where it had different stats. I would like more of this. I liked some of the armor better for the other classes then I did for what class I was playing. For example I liked the lighter armor that the rogue would wear because the warrior armor just looked so chucky and heavy and when I played a mage I didn't want to wear robes and wanted pants so I would stick with stuff that was of lower stats for my PC.

Modifié par Rpgfantasyplayer, 27 novembre 2012 - 06:00 .


#6
test for echo

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Hmm, perhaps not so much the visual distinction in the way of armor and such, but I'd definitely like more acknowledgement in terms of specialization. Blood mage is the obvious offender here, but comments from your party or NPCs regarding other specializations, like Reaver or Assassin would be welcome too. I'd even like the option to comment on party members' specializations. I believe there was an instance in Awakening in which your PC could comment on Anders being a blood mage. It's little things like that make it feel like your talents have a real impact on the story, or others.

#7
Dhiro

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Well... in Neverwinter Nights 2 there was a shop that sold Prestige class armors. Some were pretty.

#8
RinpocheSchnozberry

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I would love something like the Champion gear, with a set for each class. In all honesty, the mage Champion gear is some of the best armor I've ever seen in a game.

#9
Maria Caliban

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I'd like Reavers to have a special finishing move where they toss the victim to the ground and feast on their innards.

#10
hexaligned

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Dhiro wrote...

Well... in Neverwinter Nights 2 there was a shop that sold Prestige class armors. Some were pretty.


Some of the prestige classes in NWN had visual things that set them apart too, or at least I remember my Palemaster having an undead arm graft.  Which while cool, isn't a major selling point to me.  I would rather the devs spend their time making the specializations more mechanically diverse than they have been so far.  If they have "extra" time though, then sure.  

#11
GipsyDangeresque

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Duelists should use a main-hand sword.

#12
redBadger14

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CaptainBlackGold wrote...

But I really do not want to be forced to wear what someone else tells me I have to wear just because I chose a certain specialization.

Not to sound like an ass, but you read my whole post right? The crux of this idea is that it's completely optional, or left up to the player's choice. It wouldn't be something that would be forced, or something that would make all other armors obsolete (so that you'd be inclined to wear it anyway for the stats).

You do have good points though; my post is a simple general idea, but that's why I'm asking you guys for the ideas and feedback so it could possibly grow into something more complex and realized, and hopefully BioWare would take it into consideration at least.

I agree there should be a variety of choices, but again, a core visual style that defines what a Blood Mage is from a Spirit Healer, or a Reaver from a Templar. In addition, possibly a weapon or armor that has a "normal" visual style, but the same stats as the distinctive gear, so that there isn't that sense that you're being forced to use gear that visually does not appease you.

#13
redBadger14

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d4eaming wrote...

I somewhat like this idea. It was baffling to be carrying around a staff and slicing my wrists and no one noticed or said a word about it. Sure in DA2, Meridith says she was just trying to ignore you, but really, not even my companions pulled me aside ever to say "hey, you know what, that blood magic thing? That's kinda squicky." If it can be integrated in somehow to make people actually react realistically too, that'd be fantastic.


Exactly, and my hope is that this idea kind of solves that problem, aside from characters reacting to your specialization of choice. Having the option to make your character look the part of a Blood Mage or a Templar or whatever is part of what an RPG experience should be, or at least having the choice whether to do so or not.

Rpgfantasyplayer wrote...

I liked the Champion Armor from DA2 in the respect that it was the same armor but based on what class you where it had different stats. I would like more of this. I liked some of the armor better for the other classes then I did for what class I was playing. For example I liked the lighter armor that the rogue would wear because the warrior armor just looked so chucky and heavy and when I played a mage I didn't want to wear robes and wanted pants so I would stick with stuff that was of lower stats for my PC.


Yeah the best part about the Champion armor, for me, was the fact it conveyed that Hawke was the Champion. Not to mention, the distinct different styles of Champion armor between the classes was a nice touch, and highlighted the class you played as. But at the same time, the Champion armor set was not the "best" set in the game, taking into account the DLC's and what level you may be.

#14
redBadger14

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Of course though, BioWare's efforts should be focused on getting the people in-game to acknowledge the fact that you're a Blood Mage or a Templar or whatever, however if there is room for little things such as distinct looks, then why not, you know?

#15
Fredward

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Wait, what? What? We're only supposed to choose one specialization now? -le pout-

They better be cool specializations.

Modifié par Foopydoopydoo, 27 novembre 2012 - 08:04 .


#16
redBadger14

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Foopydoopydoo wrote...

Wait, what? What? We're only supposed to choose one specialization now? -le pout-

They better be cool specializations.

Yeah, Mike Laidlaw said during a panel (can't remember where, Comic Con I believe?) that, for balancing purposes, they would make it so only one specialization could be chosen so that there wouldn't be contradictory things such as a Mage who was a Spirit Healer and a Blood Mage, but also so that they could improve those specializations further so that players aren't hampered by the sole specialization they'd have to choose. In other words, make it encouraging for players to choose their specialization and stick with it and make speccing into it distinct from the other specializations or even the base trees.

#17
Azrielon

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The idea is interesting, though for a blood mage (hmm this example is used often lol) I would hope that it would be something that didn't, in world, scream IM A BLOOD MAGE but was something that we could identify as uniquely blood magey. That being said though, I would hope for something that screamed blood mage in world if there is an in story reason for why we would want people to know that about us from a glance.

In short, I like the idea and hope, if it was implemented, that it fits within the realm of the story and doesn't meerly adhear to "rule of cool".

#18
Fredward

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redBadger14 wrote...

Foopydoopydoo wrote...

Wait, what? What? We're only supposed to choose one specialization now? -le pout-

They better be cool specializations.

Yeah, Mike Laidlaw said during a panel (can't remember where, Comic Con I believe?) that, for balancing purposes, they would make it so only one specialization could be chosen so that there wouldn't be contradictory things such as a Mage who was a Spirit Healer and a Blood Mage, but also so that they could improve those specializations further so that players aren't hampered by the sole specialization they'd have to choose. In other words, make it encouraging for players to choose their specialization and stick with it and make speccing into it distinct from the other specializations or even the base trees.


I suppose this would make it a lot easier to have npcs comment on the specialization. I mean commenting on what big strong blood mage you are would be easier then commenting on how much of a big, strong blood mage you are AND in the same breath mention that the PC is also a shining beacon of benevolence as a spirit healer. xp

#19
redBadger14

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Azrielon wrote...

The idea is interesting, though for a blood mage (hmm this example is used often lol) I would hope that it would be something that didn't, in world, scream IM A BLOOD MAGE but was something that we could identify as uniquely blood magey. That being said though, I would hope for something that screamed blood mage in world if there is an in story reason for why we would want people to know that about us from a glance.

In short, I like the idea and hope, if it was implemented, that it fits within the realm of the story and doesn't meerly adhear to "rule of cool".

Oh yeah, of course, nothing that screams Blood Mage, but something that you can look at and it has a style that's distinct from a Spirit Healer or a Force Mage. Something you can look at and go "that's a Blood Mage," but not something that's over-the-top.

#20
Patchwork

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I'd be happy (depending on how specialisations are learned) to just receive an item. My DAO characters wore the Keeper's ring, Ada's boots etc long after their stats were useful.

#21
CaptainBlackGold

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redBadger14 wrote...

CaptainBlackGold wrote...

Not to sound like an ass, but you read my whole post right? The crux of this idea is that it's completely optional, or left up to the player's choice. It wouldn't be something that would be forced, or something that would make all other armors obsolete (so that you'd be inclined to wear it anyway for the stats).

SNIP


Actually, I have to apologize - my eyesight is pretty bad, especially on reading a computer screen. So I missed what you said at the end of the OP.:blush:

#22
redBadger14

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No biggie, I just thought I would point out that I did wish, if this idea would ever come to fruition, is that it would be left to the player's choice, and not a forced issue :)

And yeah I agree, having items too that complement the particular specialization could also be extremely useful, such as the lowered health costs for Blood Images.

#23
Guest_PurebredCorn_*

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I like your idea, OP. I find the idea of unique content for different player characters/specializations very appealing, whether it's special finishing moves or what you're suggesting.

#24
Maclimes

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Reminds me of the visual changes that the PC would undergo in KOTOR if they went to the dark side. Very cool. I'd like to see more of that, whether through itemization or something a bit more ... physical.

#25
redBadger14

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Thanks for the approval guys! I'm only hoping BioWare will see this and can at least address it from a technical standpoint. I can of course understand if they can't put these kinds of features in due to restraints.