You're not *entitled* to play the DLC, nor are you *required* to spend money. Life is simply one choice after another.
Modifié par jsamlaw, 27 novembre 2012 - 09:52 .
Modifié par jsamlaw, 27 novembre 2012 - 09:52 .
Because that is nothing more than a cop out people use when they don't have an actual argument.jsamlaw wrote...
How is this issue not disposed of by simply saying if you don't like the price don't buy it?
You're not *entitled* to play the DLC, nor are you *required* to spend money.
jsamlaw wrote...
How is this issue not disposed of by simply saying if you don't like the price don't buy it?
You're not *entitled* to play the DLC, nor are you *required* to spend money. Life is simply one choice after another.
Modifié par terdferguson123, 27 novembre 2012 - 10:01 .
terdferguson123 wrote...
I understand that it's optional. But as a fan of the series, why shouldn't I wonder what is causing the massive price increase when I see no foreseeable reason for it? It's cause for concern because I do not want to have to regularly face price increases when one is not warranted.
Atalanta wrote...
It may be the post-Steam-autumn-sale-high talking, but when I saw the $15 price tag for Omega, I laughed. No way am I going to shell out that much after playing Leviathan (and struggling to finish it because I found it so boring).
BioWare points would have to go on sale, big-time, for me to even consider it.
Modifié par Animositisomina, 27 novembre 2012 - 10:50 .
Sidney wrote...
terdferguson123 wrote...
I understand that it's optional. But as a fan of the series, why shouldn't I wonder what is causing the massive price increase when I see no foreseeable reason for it? It's cause for concern because I do not want to have to regularly face price increases when one is not warranted.
Really nothing has to cause the massive price increase. They charge what they can because the market will bear it -- or so they think. There is no "natural price" for a good or service. What warrants one is that it can be charged, Your only care is if you find the product or service a reasonable exchange for your money. If not, don't buy it.
In the end, DLC prices will go up. All prices go up over time so get used to the fact that whatever price you think is "right" won't be the price forever.
terdferguson123 wrote...
jsamlaw wrote...
How is this issue not disposed of by simply saying if you don't like the price don't buy it?
You're not *entitled* to play the DLC, nor are you *required* to spend money. Life is simply one choice after another.
I'm not sure how many times I will have to answer posts like these, but here we go again. I realize that I do not have to buy them, but why should I not care about price changes that I feel are unwarranted when I generally care for the series. My initial post was feedback to Bioware that continuous poor business practices regarding DLC (such as ignoring customer satisfaction in favor of bottom line profits) will have negative long term effects. As a consumer, why would I not want to know what is causing massive price increases for something that I care about? If I like Baseball and want to buy a ticket but the price increases by 50% from the past year and the team made almost no changes to its roster, stadium, etc. why would I not want to know what is causing that price increase?
AdrynBliss wrote...
Without knowing at least a rough estimate of the actual production values using 'basic math' to work out whether or not its worth the price is almost entirely invalid. Length of the DLC is a fair indicator as to whether or not you personally might be interested in purchasing it given its price but whether or not the price is justified in itself is impossible to know without knowing the production value.
For me personally i feel bio is asking this:
Bio: Hey we've put out some free content, keep the MP servers running and updated and add new content on a fairly regular basis add that to Carrie's paycheck and the overall production of the Omega DLC and the continued development of ME related cross media and we're gonna bump the price of this one up by a few bucks, that cool with you?
To which i'd reply, yeah no problem.
We already know DLC is overpriced. Nobody is happy about that. But the best thing for people to do is to vote with their wallets. If you don't feel comfortable with the price of DLC, simply don't buy it or wait for a sale. It doesn't solve the problem of publishers like EA demanding higher prices for less and less content year after year, but at least you can say you aren't taking part in it.terdferguson123 wrote...
I can nearly gaurantee that this been discussed to death, but EA/Bioware's DLC pricing has really hit my last nerve. I have always felt that the DLC price was a little bit over the top from a mathematical perspective, but I dealt with it hoping that the quality and length of those DLC's would eventually equal out the price and Mota from DA2 and Shadow Broker from ME2 had me feeling good about that theory. Now I see that the DLC has instead increased in price without increasing in quality or length. I am thoroughly confused about the price increase for this DLC. The DLC is roughly 3 hours long which for me is fairly similar to other DLC lengths from Bioware. Some will go a little shorter some will go a little longer than this. But with simple math we can show that this price increase is ridiculous and this pricing strategy desperately needs to change.
Mass Effect 3 took me 45 hours to complete, with no DLC. Some would say this is a long time, but that is because I generally take my time. Omega took 3 hours to complete, so in theory shouldn't the price of the DLC take this into account?
If a DLC is $15, and a normal game is $60, the DLC should be roughly: 15/60 = 25% of the base games length.
So, if we use this length of content theory, and ME3 base game took me 45 hours to complete, then this DLC should theoretically be close to: .25 x 45 = 11.25 hours.
Now I realize that this won't ever happen, and while that is a saddening point, I do understand it from a business perspective (Accountant irl). So what is supposed to make up this massive difference in length vs price comparison? Quality.
Let's look some more at the math.
Strictly by looking at a price vs length comparison, we are missing 8.25 hours worth of content. (11.25hrs(est.) - 3hrs(actual)), or 73.33% of the content (8.25/11.25) which is representing missing value. So, as I stated this difference needs to be made up by the quality of the DLC. That 73.33% of value that is missing needs to be made up by the DLC's quality.
So far, Bioware has released two DLC where the quality of it made up the difference between the price vs length comparison (Mota from DA2 and Shadow Broker from ME2), and these were both $10 dlc. With that said, this $5 price increase seems even harder to justify because the Omega DLC is frankly not up to the quality of either of these DLC's and it's price vs length comparison difference is even more obvious.
I am not posting this because I want to complain about DLC pricing, I am posting this because I love Bioware games and I think they are making some terrible business strategies that are going to cost them fans and potential revenues in the future. This is one of those poor business practices. I want to hear what other fans think, and if any Bioware reps are able to post in a thread such as this, please give some insight into what you were thinking with this inane price increase.
Modifié par EpicBoot2daFace, 27 novembre 2012 - 11:43 .
AdrynBliss wrote...
Without knowing at least a rough estimate of the actual production values using 'basic math' to work out whether or not its worth the price is almost entirely invalid. Length of the DLC is a fair indicator as to whether or not you personally might be interested in purchasing it given its price but whether or not the price is justified in itself is impossible to know without knowing the production value.
For me personally i feel bio is asking this:
Bio: Hey we've put out some free content, keep the MP servers running and updated and add new content on a fairly regular basis add that to Carrie's paycheck and the overall production of the Omega DLC and the continued development of ME related cross media and we're gonna bump the price of this one up by a few bucks, that cool with you?
To which i'd reply, yeah no problem.
Modifié par terdferguson123, 27 novembre 2012 - 11:59 .
I sort of see it a EA testing the waters. If this DLC sells as much or more than Leviathan, $15 could be the new standard for single-player content.TweedleDee66 wrote...
Well considering that this company is charging money for weapon packs for the single player game that we got for free in the multiplayer game, is it no wonder they are charging $15 for a download?
Modifié par EpicBoot2daFace, 27 novembre 2012 - 11:58 .
Guest_Rubios_*
Modifié par Rubios, 28 novembre 2012 - 12:08 .
Rubios wrote...
I don't see how this is an issue, being an accountant you should know how supply/demand works.
As a consumer this is was the last Bioware DLC for me, not worth the higher price point when they are going down on quality.
Let's see how this works for them in the long run against this thing called piracy which offers better product (that's the biggest problem) for free and works perfectly fine on the short run for the "consumer" (not really a consumer, but you get the idea).
Modifié par terdferguson123, 28 novembre 2012 - 12:09 .
Ninja Stan wrote...
Game product pricing is not based on playtime or game length, just as the admission price for movies is not variable based on how long the movie is or what kind of budget it had. Not to mention that expecting product pricing to be based on how much time you played it is a little ridiculous. There is no way for a publisher to know how long it will take you, specifically, to finish a game product, let alone set their prices accordingly.
DLC pricing is also not based on its size compared to the size of the main game, nor on how long it takes a player to finish is compared to how long it took that same player to finish the main game. Keep in mind that the number of players who purchase DLC remains but a small fraction of the number who purchase the main game.
DLC is, of course, completely optional and is not required to enjoy and complete the main game.
That may be true, but part of hte job of the bean counters at any company is to find that price point where they can maximize profit based on the number of people likely to purchase the thing at that price. Charging less than that may or may not be "leaving money on the table" and charging more might mean alienating more players than is worthwhile.Fawx9 wrote...
I guess that's kinda fair. My only arguement may be that a lower price point would allow for more people to try it out even if a DLC were to get more avergae reviews than expected. Whereas a clearly higher one is a stopgate if word of mouth isn't that great.
Probably your preferred online retailer.Also who do I need to kick to get ME2 DLC to go on sale. Hell Leviathan was just this last week , but I have never seen anything from the prior games have any sales.
Ninja Stan wrote...
That may be true, but part of hte job of the bean counters at any company is to find that price point where they can maximize profit based on the number of people likely to purchase the thing at that price. Charging less than that may or may not be "leaving money on the table" and charging more might mean alienating more players than is worthwhile.Fawx9 wrote...
I guess that's kinda fair. My only arguement may be that a lower price point would allow for more people to try it out even if a DLC were to get more avergae reviews than expected. Whereas a clearly higher one is a stopgate if word of mouth isn't that great.Probably your preferred online retailer.Also who do I need to kick to get ME2 DLC to go on sale. Hell Leviathan was just this last week , but I have never seen anything from the prior games have any sales.
Modifié par Fawx9, 28 novembre 2012 - 01:21 .