BlacJAC74 wrote...
AlanC9 wrote...
BlacJAC74 wrote...
Because this very thread is full of that nonsense. Why not compare it to Dawnguard or the upcoming Dragonborn? I'll hedge my bets on both being considerably larger than 3 hours, yet both retailing for similar prices. In fact, I've managed 20 hours thus far on Dawnguard and still going strong. Over 20 comapred to around 4 hours how does that do for your market prices?
Dawnguard's that Skyrim thing, right? Well, how many hours does a Skyrim playthrough take compared to an ME3 playthrough? And yet both games listed at the same price. It's funny how market prices work, isn't it?
Edit: I'm assuming Skyrim's fairly long. I haven't bothered with a TES game since Morrowind, myself.
Add to that, there's no pressing costs, material costs, shipping costs and no retailer costs other than MS and Sony, yet it costs around 1/4 of the full retail game when it was released.
No doubt I'm the idiot.
Maybe; I don't know. You don't seem to be thinking this through too much. Sure, those costs per unit aren't there for a DLC. OTOH, DLCs sell a lot fewer copies than the full games -- last figures I saw showed that half of gamers never buy any DLC at all. Even a DLC that sells well won't sell to that big a percentage of the installed base. Which still probably leaves DLC having a better ROI than the full games, though I've got no way to calculate how much better. And this means.... what?
Are you asserting some sort of moral principle that every product Bio sells has to aim at the same percentage return on invesment? That would have put my old company out of business, since our model was to sell new products at around cost and make all the profits on higher-profitability updates.
Edit: well, not out of business. I figure we could have just priced the main products higher; though some would have surely failed at the higher price, that just means we end up with a smaller company.
Like myself, you have absolutley no idea what BioWare's business model is, what their profit margins are, yet here you are attempting to rubbish my pov, whilst your own is purely based on how your "old company" operated. Your old company's buisiness model and that of BioWare's could be complete opposites, so why bother?
You also have no idea what their cut of the dlc profits are, how many uints are likely to be sold etc, so why even bring that into the conversation as a way to counter an arguement?
I too can conjur up theories, it's not difficult, yet it will be meaningless.
the exact amount is unknown, but their cut of the DLC profits is substantially higher percentage wise than on-shelf, full release games.
Based on old numbers, A $60 game would give developers/publishers roughly $14 back in revenue. The rest goes to ad fees, shelf space fees, shipping and lisencing, and the going gold process. Keep in mind that is data from 2008 I believe.
So if Mass Effect 3 had 2 million units sold (I think thats the current number, if im wrong let me know) the game would be a success, because it would earn the Publishers/Developers around $28 million in returns. Since the average cost of making a AAA game is anywhere between $20-$40 million, they would either just break even if it cost $20 million to make Mass Effect 3, or suffer a loss of nearly $12 million.
For DLC, the point is to of course generate more profit, but also generate content and interest. The prices are set by demand over expectations, and BioWare's model is that of a service, because EA as a whole has been doing that for a while, following the footsteps of Valve. But as I said above, it helps in recouping the losses, if any, that the development of the game had.
So if a $15 DLC gives BioWare $7 more in revenue per download, the amount of downloads made over time would add up and help pay back potential losses, or increase revenue for future installments. It's high because the consumers don't mind that its high, although in this case it seems they do. Which is why i'm curious to see how many downloads were made of Omega after a month.
Modifié par LinksOcarina, 28 novembre 2012 - 09:29 .