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DLC price tag ridiculousness and basic math


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#151
Sperizer

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It's illogical to compare DLC pricing to necessities. Not all of us have to buy them regularly (I'm not a legal adult).

I had 40$ in my allowance. All of it but 2 dollars I just spent on 5 DLCs (weapon packs, alt appearance, leviathan and omega). It's my decision to do so, and it's my money. But the kicker is that I've spent 127$ on this game (all DLCs on Collector's Edition). One hundred and twenty-seven. That's crazy.

But why do I still buy it? Well, I wasn't going to do it illegally, for starters. It all comes down to me just loving the game more than almost everything I've ever played. And I feel like that's being taken advantage of to a point.

Modifié par Sperizer, 29 novembre 2012 - 11:56 .


#152
Yuqi

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Mallissin wrote...

Just finished Omega DLC in about 2 hours 15 minutes and am very disappointed in spending $15 for it.

Not only was it vastly unimpressive, it also did not go into Aria's history at all which was what I thought was promised at some point.

Felt like a big waste of time and money.


Only $15? Seriously? At least the price is not $23.95,(like it is here in aus).

#153
Winterfly

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Zuzu Mumu wrote...

will you stop complaining and enjoy? if you complain so much will you ever have time to actually enjoy this wonderful world? i say explore more , and bish about it less :)


You need to see to the product you get and how much you pay. I just bought Baldurs Gate: Enchanced Edition for 20 dollar. It gives me roughly 20-30 hours of gameplay if not more. Omega could have been so much more t hen it was.

#154
Laforgus

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Actually the price of the DLC surprised me a little, is not that i can't pay $15, but last week i bought Leviathan and From Ashes for 800 points each and the next day they dropped to 400.

Also, something that came to mind, you can not buy exactly the Points to buy Omega (1400), you need to spent $20 for 1600 then buy it, NIce!

Anyways since we are close to christmas i will wait to see if there is a reduction on the price, so i don't get trolled by offers again. I know that producing a software is costly, even for a DLC, but there are the people who like to buy things cheaper than the original cost.

#155
TweedleDee66

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p.W wrote...

Snipped due to irrelevant stuff arguing as to how comparing a video game download is like gas, movies and Big Mac‘s.


Its overpriced for what you get. With no explanation as to why its $5 more and only .2GB larger than Leviathan.

When I look back at Bethesda’s The Elder Scrolls Oblivion’s Shivering Isles download and what I got for that for $20, this is just insulting.


But hey, whatever… I really don’t care. Until it gets marked down to 50% off I’m not interested in it and even then I doubt I’d buy it since it sounds like crap anyways with all the bugs and glitches and oh yea, all combat. Pinnacle Station sounds like it had more story/RPG elements than this thing.

Modifié par TweedleDee66, 29 novembre 2012 - 03:12 .


#156
CmnDwnWrkn

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They set the pricing on the DLC based on predicted consumer demand and what they think people will be willing to pay for it. That doesn't mean they get it right - i.e. they may have predicted that $14.99 is their profit-maximizing price point, but in reality it might be closer to $9.99 or $4.99, or $19.99. We don't have enough information to make this determination.

What we can do is not pay for something if we don't feel it's worth the price. That's the only way the consumer can influence what price is being charged.

Ninja Stan wrote...

known_hero wrote...

So, what IS it based on? What exactly makes this DLC $15?

Probably
the same as any other product: some kind of profit projection based on
production + marketing costs, estimated number of sales, and assumptions
of audience buy-in based on previous purchasing behaviour, modified by
historical data of similar products, similar release date, and/or
similar product type.

It's not a terrible thing to kinda know how
economics works. Basic economics concepts was high school social
studies for me. The rest was not assuming the worst or buying into
knee-jerk internet hyperbole, and having worked in both retail and game
development for the last 15 years.

People who think that a
company is "just in it for the money now" is both absolutely right and
completely wrong. They are wrong because they see the pursuit of profit
as a bad thing. Or, at the very least, that pursuit of profit over some
nebulous idea of "artistic integrity" (the actual use of the term, not
the more recent ME3 meme) is somehow bad or a betrayal of consumer
confidence or fandom. They are right because profit is the only pursuit
of a company. That's why they're companies in the first place rather
than artistic collectives, and even a collective has to pay their rent
somehow. You've paid for tons of products from thousands of companies,
yet no one ever accuses Colgate of "milking their customers" or
Frito-Lay of "just being in it for the money." It's only the creative
industries, as if creators can pay their rent with fan adoration and buy
food with respect.

Note that I am speaking only to the idea of
"DLC price tag ridiculousness and basic math." Consumers are, as always,
free to buy or not buy any product they wish for whatever reason they
wish. 


This should have ended the thread.

Modifié par CmnDwnWrkn, 29 novembre 2012 - 03:29 .


#157
AlanC9

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Scottus4 wrote...
Being profitable isn't a bad thing, but pursuing greater short term profits at the expense of everything else... that is a bad thing. A very bad thing. 


True, but does ME3 even have a long term? Maybe they're only going to do one more DLC anyway, and losing a few sales by raising prices on the last two DLCs is a rational tradeoff. They can always cut prices later in some sort of big DLC slae and pick up some of the players who would buy Omega at $10 but won't buy it at $15

#158
LinksOcarina

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TheProtheans wrote...

LinksOcarina wrote...

Where does he say that they upped the price because they are afraid it won't sell? If thats the case then I really feel bad for Skyrim and it's $20 ripoffs. 


A rip off? Skyrim DLC is at least, at least $1 per an hour if you rush it.
I admit it more like .25 - .50 cent per an hour for me

You guys do realize that most games make their money back on DLC now a days, right? In fact, sales of DLC help counter-act the bloated developer costs for most AAA titles without breaking the bank too much. A $15 DLC download 100,000 times results in 1.5 million earned, which I guess would be further divied up to pay for the services that host the DLC. If Omega has that many downloads, thats not only going to recoup the losses making it, but help in recouping potential loss for the main title.

This is why people make DLC, and release extra content. It keeps the gamers invested in their products, and it keeps the developers around longer with both a job and a franchise to work on. this is what makes gaming a service, and what makes the final answer you portray as "deal with it" correct in it's assesment, unhappy with the service, don't buy the product. Simple economics would then have them decrease the value of the DLC to satisfy the lack of demand. Again, thats the simple answer though. 

But that's your answer. The ignorance is honestly demanding one because they don't owe it to the fan's at all, when frankly, its not hard to figure out. If Stan's answer doesn't satisfy in it's vagueness, which is likely done on purpose because A) he doesn't work for BioWare in their offices and B) likely has no access to their financial sheets, then why even reply? 


I guess I am just confused, they know there is no demand for it.
Just hurry up and put it on permanent sale.


the Skyrim DLC is crap sadly, hours do not equate quality or price. 

And if there wasn't a demand for it, how come so many people around here bought it already? 

#159
BlacJAC74

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Skyrim dlc is crap? I beg to differ. Granted, some things in DG could have been done better, like mixed up both MQ's a little, but isn't that the case with all games, with all dlc and most things in general?

I think i'm getting more than my monies worth from the dlc. New followers, new gear, more npcs, buffed up vampire abilities not to mention new quests and a lot more. Skyrim is what you make it, not how the devs lay it out for you. That's the beauty of TES games, they give yo a blank canvas to do what you want, when you want.

Hearthfire was rubbish and a cash grab if ever there was one, but that can be ignored as it's not story related in any way or form.

As for Dragonborn, what's not to love about returning to a landmass we visited in Bloodmoon [Morrowind]?

Modifié par BlacJAC74, 29 novembre 2012 - 04:20 .


#160
TweedleDee66

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AlanC9 wrote...

Scottus4 wrote...
Being profitable isn't a bad thing, but pursuing greater short term profits at the expense of everything else... that is a bad thing. A very bad thing. 


True, but does ME3 even have a long term? Maybe they're only going to do one more DLC anyway, and losing a few sales by raising prices on the last two DLCs is a rational tradeoff. They can always cut prices later in some sort of big DLC slae and pick up some of the players who would buy Omega at $10 but won't buy it at $15


Except loosing potential customers (new and current) to these sales due to the higher price is rather a stupid risk considering this game is out for the Wii U now. That doesn’t even add in the probable loss of customers already who have had it with EA/BioWare and their lackluster games they are making now.

The only long term ME3 has is the multiplayer game. At least they cant screw that up to much more.

#161
BlacJAC74

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Double post...

Modifié par BlacJAC74, 29 novembre 2012 - 04:20 .


#162
LinksOcarina

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BlacJAC74 wrote...

Skyrim dlc is crap? I beg to differ. Granted, some things could have been done better, like mixed up both MQ's a little, but isn't that the case with all games, with all dlc and most things in general?

I think i'm getting more than my monies worth from the dlc. New followers, new gear, more npcs, buffed up vampire abilities not to mention new quests and a lot more. Skyrim is what you make it, not how the devs lay it out for you. That's the beauty of TES games, they give yo a blank canvas to do what you want, when you want.

Hearthfire was rubbish and a cash grab if ever there was one, but that can be ignored as it's not story related in any way or form.

As for Dragonborn, what's not to love about returning to a landmass we visited in Bloodmoon [Morrowind]?


I didn't play Dragon born because I cant afford it, nor do I want to see how they butchered Slosthein, considering vvardenfell and Morrowind were destroyed after you save the world in game 3...

As for the vampires...I was bored. Completely bored from it. New weapons are nice and what not but do little for me, and being a vampire with that re-design was just...terrible. It was a blank canvas, that was the problem in the end. I mean, compare it to say Shivering Isles or Knights of the Nine. Those were questlines, and in one case, a questline in a new land with side missions and exploration there. If you really want my opinion, Dawnguard felt like stuff that could be modded in on PC games, versus full on content. 


But this is not here nor there. 

#163
BlacJAC74

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LinksOcarina wrote...

BlacJAC74 wrote...

Skyrim dlc is crap? I beg to differ. Granted, some things could have been done better, like mixed up both MQ's a little, but isn't that the case with all games, with all dlc and most things in general?

I think i'm getting more than my monies worth from the dlc. New followers, new gear, more npcs, buffed up vampire abilities not to mention new quests and a lot more. Skyrim is what you make it, not how the devs lay it out for you. That's the beauty of TES games, they give yo a blank canvas to do what you want, when you want.

Hearthfire was rubbish and a cash grab if ever there was one, but that can be ignored as it's not story related in any way or form.

As for Dragonborn, what's not to love about returning to a landmass we visited in Bloodmoon [Morrowind]?


I didn't play Dragon born because I cant afford it, nor do I want to see how they butchered Slosthein, considering vvardenfell and Morrowind were destroyed after you save the world in game 3...

As for the vampires...I was bored. Completely bored from it. New weapons are nice and what not but do little for me, and being a vampire with that re-design was just...terrible. It was a blank canvas, that was the problem in the end. I mean, compare it to say Shivering Isles or Knights of the Nine. Those were questlines, and in one case, a questline in a new land with side missions and exploration there. If you really want my opinion, Dawnguard felt like stuff that could be modded in on PC games, versus full on content. 


But this is not here nor there. 


i'm not knocking you with getting bored, because I've been bored with it too, however, it's a game i can go back too after a month or so. 

I'm really looking forward to Dragonborn (it's released on the 4th) and from what i can see, it's far from looking butchered.  That said, Red Mountain did devastate parts of the mainland, and I'm gonna assume Solstheim didn't escape untouched either.

#164
PillarBiter

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 normally i always buy dragon age and mass effect dlc without a doubt, because at least the quality will be good. Next time though, I'll wait for reviews.

I can't believe bioware has become an untrustworthy company, after so long... it' pains me, it really does. It's hard to say and pretty brutal but I hope you guys are at least a little bit ashamed of this.

#165
Ayslin66

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Ninja Stan wrote...

Game product pricing is not based on playtime or game length, just as the admission price for movies is not variable based on how long the movie is or what kind of budget it had. Not to mention that expecting product pricing to be based on how much time you played it is a little ridiculous. There is no way for a publisher to know how long it will take you, specifically, to finish a game product, let alone set their prices accordingly.

DLC pricing is also not based on its size compared to the size of the main game, nor on how long it takes a player to finish is compared to how long it took that same player to finish the main game. Keep in mind that the number of players who purchase DLC remains but a small fraction of the number who purchase the main game.

DLC is, of course, completely optional and is not required to enjoy and complete the main game.


Using movies in comparison isn't valid. You do not attend a theater and see variant prices on movies. They are the same across the board...  So… this logical fails. 

If you stand by this logic, then all your DLC's should be priced equally. 

Modifié par Ayslin66, 29 novembre 2012 - 05:19 .


#166
TheProtheans

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LinksOcarina wrote...

TheProtheans wrote...

LinksOcarina wrote...

Where does he say that they upped the price because they are afraid it won't sell? If thats the case then I really feel bad for Skyrim and it's $20 ripoffs. 


A rip off? Skyrim DLC is at least, at least $1 per an hour if you rush it.
I admit it more like .25 - .50 cent per an hour for me

You guys do realize that most games make their money back on DLC now a days, right? In fact, sales of DLC help counter-act the bloated developer costs for most AAA titles without breaking the bank too much. A $15 DLC download 100,000 times results in 1.5 million earned, which I guess would be further divied up to pay for the services that host the DLC. If Omega has that many downloads, thats not only going to recoup the losses making it, but help in recouping potential loss for the main title.

This is why people make DLC, and release extra content. It keeps the gamers invested in their products, and it keeps the developers around longer with both a job and a franchise to work on. this is what makes gaming a service, and what makes the final answer you portray as "deal with it" correct in it's assesment, unhappy with the service, don't buy the product. Simple economics would then have them decrease the value of the DLC to satisfy the lack of demand. Again, thats the simple answer though. 

But that's your answer. The ignorance is honestly demanding one because they don't owe it to the fan's at all, when frankly, its not hard to figure out. If Stan's answer doesn't satisfy in it's vagueness, which is likely done on purpose because A) he doesn't work for BioWare in their offices and B) likely has no access to their financial sheets, then why even reply? 


I guess I am just confused, they know there is no demand for it.
Just hurry up and put it on permanent sale.


the Skyrim DLC is crap sadly, hours do not equate quality or price. 

And if there wasn't a demand for it, how come so many people around here bought it already? 


Well Skyrim DLC sells more than Mass effect DLC so that must mean it is of better quality.
But it is funny skyrim is dissed for the reasons Omega is not , as in Omega is defended because it's price is based on a market opinion.
But Skyrim DLC is dissed because it's price is governed by it's content and DLC pricing limits.

Not that many people bought Omega.
Which is better Dawnguard or Omega? I say Dawnguard because you know got more content and have lots of enjoyment, I reckon dawnguard is 10 times better value than Omega.
Dragonborn will squash both of them though and it is the same price as Dawnguard, ridiculously good bargain.

#167
invincible hat

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HOLY MOSES, ive just seen that the omega dlc is $30 here in new zealand!

will not buy.

#168
Han Shot First

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Is it that DLC are overpriced or that full games are relatively cheap?

If we compare games to other forms of entertainment, it is the latter.
 
If you go to any 2 hour film you'll spend about $20.00 if you also get popcorn and a soda with your ticket.

If you go to a concert, you could easily spend the price of a full new release video game (or more) just for a few hours of entertainment.

The same also holds true for sporting events. If I see the Philadelphia Eagles play at home, I'm going to spend about $65.00 even for just a standing room only ticket. And the typical American Football game lasts maybe twice as long as the Omega DLC.

And of course if you are a guy and on date, your the amount of money you are spending for any of the above potentially doubles. Image IPB

When compared to other forms of entertainment a video game that lasts 30 to 40 hours is relatively cheap at about $60.00. So is a $15.00 DLC that clocks in at around 2 hours.

#169
LinksOcarina

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TheProtheans wrote...

LinksOcarina wrote...

TheProtheans wrote...

LinksOcarina wrote...

Where does he say that they upped the price because they are afraid it won't sell? If thats the case then I really feel bad for Skyrim and it's $20 ripoffs. 


A rip off? Skyrim DLC is at least, at least $1 per an hour if you rush it.
I admit it more like .25 - .50 cent per an hour for me

You guys do realize that most games make their money back on DLC now a days, right? In fact, sales of DLC help counter-act the bloated developer costs for most AAA titles without breaking the bank too much. A $15 DLC download 100,000 times results in 1.5 million earned, which I guess would be further divied up to pay for the services that host the DLC. If Omega has that many downloads, thats not only going to recoup the losses making it, but help in recouping potential loss for the main title.

This is why people make DLC, and release extra content. It keeps the gamers invested in their products, and it keeps the developers around longer with both a job and a franchise to work on. this is what makes gaming a service, and what makes the final answer you portray as "deal with it" correct in it's assesment, unhappy with the service, don't buy the product. Simple economics would then have them decrease the value of the DLC to satisfy the lack of demand. Again, thats the simple answer though. 

But that's your answer. The ignorance is honestly demanding one because they don't owe it to the fan's at all, when frankly, its not hard to figure out. If Stan's answer doesn't satisfy in it's vagueness, which is likely done on purpose because A) he doesn't work for BioWare in their offices and B) likely has no access to their financial sheets, then why even reply? 


I guess I am just confused, they know there is no demand for it.
Just hurry up and put it on permanent sale.


the Skyrim DLC is crap sadly, hours do not equate quality or price. 

And if there wasn't a demand for it, how come so many people around here bought it already? 


Well Skyrim DLC sells more than Mass effect DLC so that must mean it is of better quality.
But it is funny skyrim is dissed for the reasons Omega is not , as in Omega is defended because it's price is based on a market opinion.
But Skyrim DLC is dissed because it's price is governed by it's content and DLC pricing limits.

Not that many people bought Omega.
Which is better Dawnguard or Omega? I say Dawnguard because you know got more content and have lots of enjoyment, I reckon dawnguard is 10 times better value than Omega.
Dragonborn will squash both of them though and it is the same price as Dawnguard, ridiculously good bargain.


First, this comparison is moot because the two games do different things with their DLC. The amount of content is irrelevent to that fact.

And if you want to make an appropriate analogy, previous DLC for Elder Scrolls games has always been in the  $5-$10 dollar range, and has jumped to $20 all of a sudden. The amount of new content added is pretty much the same in some respects. 

I also want to ask, did you play Dawnguard at all? Do you also know if it did sell more than a Mass Effect DLC? Are there numbers out there you can show me? Also, are the numbers comperable to the audiences of both games, which are vastly different in both size and taste? 

#170
Han Shot First

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Well Skyrim DLC sells more than Mass effect DLC so that must mean it is of better quality.


Popularity is a poor guage for whether or not something is quality.

Justin Bieber is popular. Twilight is popular. Housewives of (Insert City Here) are popular.

Many more people watch garbage reality television like The Jersey Shore or the Bachelor than have watched Firefly. Does that mean that either of those two programs are better than Firely?

#171
BlacJAC74

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It's not always been $5-$10. SI was considerably more than that. The fact DG is larger than the majority of past dlc is because it's larger. Not quite as large as SI, but larger than anything found in FO3 and almost everything in Oblivion.

#172
TheProtheans

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LinksOcarina wrote...


And if you want to make an appropriate analogy, previous DLC for Elder Scrolls games has always been in the  $5-$10 dollar range, and has jumped to $20 all of a sudden. The amount of new content added is pretty much the same in some respects.

Nope I don't recall Shivering isles being $5 - $10.
Expansions don't cost $5 - $10 new.


I also want to ask, did you play Dawnguard at all? Do you also know if it did sell more than a Mass Effect DLC? Are there numbers out there you can show me? Also, are the numbers comperable to the audiences of both games, which are vastly different in both size and taste? 

I played Dawnguard.
I know it sold more than a Mass effect DLC, only charts as they don't release figures.
Dawnguard is a top seller on Steam and ahead of all the DLC including free multiplayer Mass effect DLC(which is the top mass effect DLC) on xbox live.

I can't really compare them, TES products are something special.

#173
Han Shot First

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TES is highly overrated IMO.

Bethesda worlds are beautiful to look at but populated by dull and lifeless NPCs. After awhile I tend to get bored with Bethesda games and it becomes a chore to finish them, because after I've started to get bored with the game world there isn't enough to the characters or story to keep driving me forward.

I think Bioware does more interesting RPGs than Bethesda in that the focus is more on the characters and story than the world itself. The only company that challenges Bioware in that regard IMO, is CD Projekt RED. Alpha Protocol (Obsidian) also had a fantastic story and characters, though was brought down a bit by poor gameplay. And for games where choices actually matter, it is hard to trump The Witcher 2 or Alpha Protocol.

But Bethesda? Meh.

Modifié par Han Shot First, 29 novembre 2012 - 07:01 .


#174
LinksOcarina

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TheProtheans wrote...

LinksOcarina wrote...


And if you want to make an appropriate analogy, previous DLC for Elder Scrolls games has always been in the  $5-$10 dollar range, and has jumped to $20 all of a sudden. The amount of new content added is pretty much the same in some respects.

Nope I don't recall Shivering isles being $5 - $10.
Expansions don't cost $5 - $10 new.


I also want to ask, did you play Dawnguard at all? Do you also know if it did sell more than a Mass Effect DLC? Are there numbers out there you can show me? Also, are the numbers comperable to the audiences of both games, which are vastly different in both size and taste? 

I played Dawnguard.
I know it sold more than a Mass effect DLC, only charts as they don't release figures.
Dawnguard is a top seller on Steam and ahead of all the DLC including free multiplayer Mass effect DLC(which is the top mass effect DLC) on xbox live.

I can't really compare them, TES products are something special.


three problems.

1. The PC audience for Skyrim is bigger than the Xbox audience.

2. You can't compare them either, becauuse that is a different service overall. You need to look at general sales numbers.

3. Shivering Isles was billed as an Expansion, not DLC. The terminology is different in some ways because of content, whereas Dawnguard is billed as DLC.

and if I recall correctly, the prices for all the  DLC from Oblivion, sans horse Armor, were between $5-$10 dollars $10 going to Knights of the Nine)

If you really want to get technical, shivering Isles can be compared to Awakening, and both were priced at $30.00

#175
TheProtheans

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LinksOcarina wrote...

TheProtheans wrote...

LinksOcarina wrote...


And if you want to make an appropriate analogy, previous DLC for Elder Scrolls games has always been in the  $5-$10 dollar range, and has jumped to $20 all of a sudden. The amount of new content added is pretty much the same in some respects.

Nope I don't recall Shivering isles being $5 - $10.
Expansions don't cost $5 - $10 new.


I also want to ask, did you play Dawnguard at all? Do you also know if it did sell more than a Mass Effect DLC? Are there numbers out there you can show me? Also, are the numbers comperable to the audiences of both games, which are vastly different in both size and taste? 

I played Dawnguard.
I know it sold more than a Mass effect DLC, only charts as they don't release figures.
Dawnguard is a top seller on Steam and ahead of all the DLC including free multiplayer Mass effect DLC(which is the top mass effect DLC) on xbox live.

I can't really compare them, TES products are something special.


three problems.

1. The PC audience for Skyrim is bigger than the Xbox audience.

2. You can't compare them either, becauuse that is a different service overall. You need to look at general sales numbers.

3. Shivering Isles was billed as an Expansion, not DLC. The terminology is different in some ways because of content, whereas Dawnguard is billed as DLC.

and if I recall correctly, the prices for all the  DLC from Oblivion, sans horse Armor, were between $5-$10 dollars $10 going to Knights of the Nine)

If you really want to get technical, shivering Isles can be compared to Awakening, and both were priced at $30.00




1) The Xbox 360 audience for Skyrim has 50 percent of the market, PC only has about 20 percent of it.
     So the Xbox market would account for about 70% of the total DLC sales.
3) Downloadable content(DLC) In  terms of content neither could be considered a normal DLC like $5 - $10 you're talking about.
They are not even comparable.

Knights of the Nine wasn't much of a DLC.
Awakening can be downloaded too.
I'm also pretty sure minus KOTN, SI and HA that all of the DLC was less than $5.
 

Modifié par TheProtheans, 29 novembre 2012 - 07:13 .