COMMENT AND RATE
COMMENT AND RATE
COMMENT AND RATE
[1] Introduction
[2] Basics of each Character
[3] Groups
[4] Optional Characters
[5]Characters, their build, and skills/attributes.
[5.1] Warrior
[5.2] Rogue
[5.3] Mage
COMMENT AND RATE
[1] Introduction
This guide was demanded by many members playing Dragon Age: Origins since some had been confused with which stats/skills/attributes to put on for a superior build. Throughout this project, some of you will contradict with what I say, but everyone has their methods. Nonetheless, this build helped me smoothly rush to the archdemon at the end. Furthermore, there were fewer injuries (deaths) and I’ve been bombarded with poultices since I haven’t used them at all.
[2] Basics of each Character
WARRIOR: The warrior is able to push enemies with brute force. It is able to survive many battles without having to pause the game and heal/support him. A good scrapper can kill most of your opponents. To be successful, the warrior wields a heavy armor and massive weapons. Amongst all of them, the two handed sword is one of the strongest for damaging. On the other hand, a warrior does not always need to be a damager. Most tacticians use them as tankers to agro a group of horde.
ROGUE: Rogues are silent but deadly machines of destruction. Rogues that can backstab and use poisons are deadly enemies. They gain a huge bonus in this game since they have the ability to pick pocket and open locks. Similar to the warrior, it focuses on maximum damage. However, they rely too much on time. If a rogue cannot kill at a precise time, it would have to wait for its skills to recharge and making it vulnerable to enemies. Likewise, the rogue only focuses on 1 enemy at a time.
MAGE: A mage can typically do whatever you want it to do...with the fact that you have to respect their mana/willpower+magic. However, it is also known to be one of the most important classes since it requires constant surveillance. You cannot simply leave a mage to attack on its own since the AI’s aren’t well established. One of their most important skills is heal, but they are mostly known as “aces” because of their AoE spells that instantly kills any mob.
[3] Groups
This is the part where everyone starts arguing. It doesn’t matter which group you chose as long as you think you’re confident, however I like adding this because I found it quite easy to kill mobs with these:
Acceptable Groups: Three warriors and a mage. ~Since the game mostly focuses on warriors, it is acceptable to have a few warriors in your group, as long as you know how to use them. You’ll need one tanker, and 2 mass dps warriors, while the mage can do hexing. The tanker will most likely be Alistar since he’s the best(no question) and the other 2 warriors should have 2 handed weapons to kill easily. The mage can just fool around and do whatever he wants, he can even heal.
Best Group: 3 mages and 1 warrior. ~This is the group I use. I personally think it’s very powerful since there are 3 primal spells(or 1 AW) that are god (petrify, inferno, blizzard). The warrior can be a tanker(alistar again). These mages will typically kill everything around you as long as they remain protected from the mobs, as well Alistar SHOULD have taunt. I know you’ll think “But wait a minute...it freaking hard to control 1 mage so now I need 2 more?!!?” <- Actually, if you prepare your mage and follow the guide you won’t have trouble one bit, I promise.
[4] Optional Characters
This is a list of all the optional characters.
Alistair
Location Found: Ostagar
Role: Alistair comes with 2 abilities already in the Shield tree, so it's a
good idea to keep him there and build him to become a tank.
Dog
Location Found: Road between Ostagar and Lotherian (if you did the quest in
Ostagar)
Role: Being a dog, it's role is purely offensive and similar to a melee
character but without weapons. You can equip him with a collar and some paint
to enhance him but for the most part, it's a pet that you point to a target and
he'll bite til they die.
Leliana
Location Found: Lotherian
Role: Leliana comes with some archery abilities already selected but being
early in the game, you can move her to another role if you wish. I prefer
keeping her at range though and focusing entirely on dexterity. At the end of
the game, she is the dealiest character on your team.
Loghain
Location Found: Denerim, late in the game
Role: He comes in very late in the game as a warrior. Odds are you won't level
him more than 1-2 levels and his role is purely that of a 2 handed warrior.
Morrigan
Location Found: Wilds after Ostagar
Role: The "evil" mage in the game, since you collect her early you can focus
her on whatever role you wish. I personally don't like the Shapeshifter spells
since you lose access to all other mage spells but it's your preference.
Oghren
Location Found: Orzammar
Role: He's set up as a beserker and for 2 handed weapon damage. This is a
great role to keep him in, especially if you catch him early in the game.
Shale
Location Found: Honnleath - DLC
Role: Shale is a golem you can collect through downloadable content. Being a
golem, you would think he would focus on damage dealing but in fact by the end
of the game, you'll have maxed out every skill of his. Combined with the gems
he uses to augment his body, it's up to you to decide if you want him to be a
tank or a damage dealer. Be warned that he does area of effect damage, so if
the rest of the group is near him, they will get damaged as well.
Sten
Location Found: Lotherian
Role: You find Sten very early in the game but he still has a couple points
into 2 handed weapons. Since you already have Alistair in tank-mode, keep Sten
in melee mode. Statisically, he will be stronger than Ogren because you can
give him 2 specializations - though odds are one will be beserker anyhow.
Wynne
Location Found: Circle of Mages
Role: Wynne comes in already lined up to be a Sprit Healer, having a group heal
and revival lined up. Being a mage, these are two good spells and even the
entire tree is good later in the game. Try to collect her early so that you
can maximize her attribute distribution and move her either into Arcane Mage or
Blood Mage.
Zevran
Location Found: Random event after clearing 1 major quest.
Role: Zevran is a melee rogue but depending on when you collect him, he can be
very weak statistically. This is a tough call since you will most likely
finish the first major quest at level 9-10 and really only need 1 rogue in the
group. Leliana is a better choice so Zevran really takes a backseat in the
game. Too bad, he's an interesting one at that.
[5] Characters
This is the meat of this guide:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~WARRIOR~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~TANK~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to be a tank, you must have these (however alistar will be your tank so its kinda useless):
42 STR, to wear plates which are high in defense and resistance.
20 Constitution
and the rest should me in DEX
nothing else in Willpower, Magic, or cunning.
TANK SKILLS
Powerful
Precise Striking
Shield Defense
Shield Block
Taunt
Threaten
Shield Defense
Shield Cover
War Cry
Shield Tactics
Shield Balance
Shield Wall
Shield Mastery
Shield Expertise
Rally
Motivate
Shield Pummel
Superiority
Overpower
Assault
2 ADDITIONAL SKILLS TO SPEND ANYWHERE
~~~~~~~~~~~~~~~~~MELEE/DAMAGE WARRIOR~~~~~~~~~~~~~~~~~~~~~~~~
18 DEX
25 WILLPOWER
the rest in STR
nothing else unless you want to spend 20 pts max on something for lockpick, etc...
SKILLS
Powerful
Precise Striking
Sunder Arms
Mighty Blow
Powerful Swings
Pommel Strike
Indomitable
Stunning Blows
Beserk
Resilience
Stunning Blows
Constraint
Two-Handed Strength
Two-Handed Sweep
Critical Strike
Devour
Frightening Appearance
Shattering Blows
Sunder Armor
Destroyer
Final Blow
1 ADDITONAL SKILL TO SPEND ANYWHERE
~~~~~~~~~~~~~~~~~~~~~~~~~ROGUE ~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~RANGER ROGUE(BEST MELEE DMG class)~~~~~~~~~~~~~~~~~~
30 Willpower
~20 STR. Not more, your not a warrior
30 Cunning
The rest in DEX
nothing else...
SKILLS
Deft Hands
Rapid Shot
Shattering Shot
Pinning Shot
Crippling Shot
Suppressing Fire
Improved Tools
Critical Shot
Summon Wolf
Summon Bear
Scattershot
Summon Spider
Melee Archer
Arrow of Slaying
Master Ranger
Song of Valor
Aim
Defensive Fire
Master Archer
3 ADDITIONAL POINTS TO PUT ANYWHERE
~~~~~~~~~~~~~~~~~~~~~MELEE ROGUE~~~~~~~~~~~~~~~~~~~
20 STR
32-6 DEX depending on what you use.
20 willpower
The rest in Cunning.
Nothing else...
SKILLS
Dual Weapon Sweep
Below the Belt
Dual Striking
Dual Weapon Training
Flurry
Deadly Strike
Dual Weapon Finesse
Combat Movement
Mark of Death
Lethality
Dual Weapon Expert
Coup de Grace
Momentum
Exploit Weakness
Riposte
Lacerate
Dueling
Cripple
Punisher
Feast of the Fallen
2 ADDITIONAL SKILLS TO PUT ANYWHERE
~~~~~~~~~~~~~~~~~~~~~~~~~~~MAGE ~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~TANK MAGE~~~~~~~~~~~~~~~~~~~~~~~
In my opinion, I think tank mage is less depressing than tank warrior and more fun. Why? because mage's usually get agro against monsters when they attk. so a tank mage is perfect
I used Wynne as my tank because she heals so it kind of make sense. PS: if you want to gain control of her, finish the quest fast! or else she'll waste all her skills
By being an arcane warrior(you get it while doing dalish quest for werewolves) you change str for i tihnk willpower or magic. THis means that your tanker will wear plated armors.
20 DEX
30-40 WIllpower, depending if your mage likes to waste mana or not.
20 Constitution IF YOUR THE MAIN CHARACTER, OTHERWISE DONT BOTHER.
the rest in magic.
Nothing Else.
SKILLS
Winter's Grasp
Heal
Mind Blast
Force Field
Telekentic Weapons
Crushing Prison
Frost Weapons
Cone of Cold
Combat Magic
Rock Armor
Arcane Shield
Weakness
Paralyze
Aura of Might
Miasma
Blood Sacrifice
Blood Wound
Shimmering Shield
Fade Shroud
Blood Control
2 ADDITIONAL POINTS TO PUT ANYWHERE
~~~~~~~~~~~~~~~~~~~DAMAGE MAGE~~~~~~~~~~~~~~~~
40 Willpower
20 IF YOU ARE THE MAIN CHARACTER, OTHERWISE NONE.
the rest in Magic.
Nothing else...
SKILLS
Heal (EVERY MAGE SHOULD HAVE THIS)
Fireball
Inferno (IMPORTANT FOR MASS DPS)
Mind Blast
Force Field (LIFE SAVER, COMBINE THIS WITH BLIZZARD OR INFERNO= OWNS)<-- have tank in the middle, throw area spell, prot the tank with force field
Crushing Prison
Blizzard (IMPORTANT FOR CONTROL OVER ENEMIES)
Petrify (IMPORTANT TO CONTROL BOSSES)
Group Heal
Revival
Blood Sacrifice
Cleansing Aura
Sleep
Waking Nightmare
Death Hex
Blood Magic
Blood Control
Haste
Miasma
Lifeward
Modifié par Boozan, 04 janvier 2010 - 08:28 .





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