Specialist Mage Builds
#1
Posté 04 janvier 2010 - 08:01
So far, I've made a Hexer/AW. Entropy has great CC, but other than Entropic Death doesn't have a lot of damage spells, which is why I went AW. Plus, Miasma and Death Magic work best with people in the thick of the fight. Not much feels wasted in this either, since you can hit for so many types of crowd control if one doesn't work.
I think Thaumaturgist could be fun - but the anti-magic line seems like a lot of wated spots. You do get Mana Clash, the walking bombs for great damage, and Improved Summoning. Crushing Prison isn't great after 1.02, but still works.
Elementalist would be very interesting. You'd want Spell Might for Storm of the Century, and probably something else for CC (glyphs or paralysis line, or BM), and get a hex or two.
Conjurer just doesn't seem worth it though. The glyphs are great, and healing works well in a support role, but I'm not sold on the enhancements or summoning spells.
So far my Hexer/AW is level 15. With Heal, I haven't had time to learn
anything outside of Entropy and AW. I'm planning on picking up walking
bomb (maybe virulent) since I have plenty of CC to keep enemies where I want them.
Has anyone else made a specialist mage? What build did you use, and did you like it? Also, how far off specialty did you go? Other build thoughts?
#2
Posté 04 janvier 2010 - 08:19
in my opinion, though, mages are best left as spirit healers with all thier eggs in the creation basket, and with combat tactics maxed. just put them on a Healer AI and let the game play the thing for you. tell it to use a lyrium potion if necessary then retrun to a more enjoyable class to play. like berserker/templar (did someone say mage? nom nom nom)
Modifié par creininger, 04 janvier 2010 - 08:20 .
#3
Posté 04 janvier 2010 - 09:05
And Combat Tactics of all things? I'm sorry, but wasting points like that should be considered a crime against humanity
To the point:
Primal: Good damage, a few good CC spells. Would be great fun I think.
Creation: Would be mindnumbingly boring to play with its lack of proper damage. But as the poster above me suggested, this might be the time for the Healer AI to take over
Thaumaturgist (why can't I remember what the line is called): Has one line I consider pretty much worthless, and another I consider pretty bad except for the first spell. At least you get Mana Clash and Force Field/Crushing Prison. Not a specialist I want to play.
Entropy: Loads of CC, but only does real damage through expensive combos. Luckily, you get enough talent points to add a primal line to this. If you do so, I think this will be a lot of fun.
would be the most fun I think. It has enough CC and loads of damage. Entropy is indeed a little light on damage, but you get enough other talent points to add something from primal.
Modifié par termokanden, 04 janvier 2010 - 09:12 .
#4
Posté 05 janvier 2010 - 01:01
termokanden wrote...
Are you being serious? Leave a mage on Healer AI and you're missing out on all the fun. And the power. Even as melee I still give Wynne some interesting spells and don't leave her on AI all the time. There's too much a mage can do to just ignore it.
And Combat Tactics of all things? I'm sorry, but wasting points like that should be considered a crime against humanity
To the point:
Primal: Good damage, a few good CC spells. Would be great fun I think.
Creation: Would be mindnumbingly boring to play with its lack of proper damage. But as the poster above me suggested, this might be the time for the Healer AI to take over
Thaumaturgist (why can't I remember what the line is called): Has one line I consider pretty much worthless, and another I consider pretty bad except for the first spell. At least you get Mana Clash and Force Field/Crushing Prison. Not a specialist I want to play.
Entropy: Loads of CC, but only does real damage through expensive combos. Luckily, you get enough talent points to add a primal line to this. If you do so, I think this will be a lot of fun.
would be the most fun I think. It has enough CC and loads of damage. Entropy is indeed a little light on damage, but you get enough other talent points to add something from primal.
Sounds interesting enough to try for my 2nd run through the game, AW, all spells in entropy, and maybe one or 2 elemental spells like the fire line. What did you do as your 2nd spec? Blood Mage or SH?
#5
Posté 05 janvier 2010 - 04:34
#6
Posté 05 janvier 2010 - 04:40
#7
Posté 08 janvier 2010 - 07:07
#8
Posté 09 juin 2013 - 05:50
So, maybe I will start building one. And starting of with a necromancer spell: raise dead topic: Have any of you ever created a specialist mage and if so, what is your favourite? It seemed a waste to create a new topic while this one is exactly what I intended to discuss.
Modifié par Son of Imoen, 09 juin 2013 - 05:51 .
#9
Posté 10 juin 2013 - 07:05
#10
Posté 15 juin 2013 - 02:57
His first primal spells were Rock Armour and Winter's Grasp at character creation, butter and bread for starting-level mages, to my opinion.
Modifié par Son of Imoen, 15 juin 2013 - 02:58 .





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