Aller au contenu

Photo

Specialist Mage Builds


  • Veuillez vous connecter pour répondre
9 réponses à ce sujet

#1
Atranes

Atranes
  • Members
  • 100 messages
You can earn achievements for having your main PC mage learn all of the spells in the following schools: Primal (Elementalist), Creation (Conjurer), Spirit (Thaumaturgist) and Entropy (Hexer).  Since this requires 16 spell picks, it's a majority of what you get in the game.  I know that most mages pick and choose from the schools, but I like achievements and specialists.

So far, I've made a Hexer/AW.  Entropy has great CC, but other than Entropic Death doesn't have a lot of damage spells, which is why I went AW.  Plus, Miasma and Death Magic work best with people in the thick of the fight.  Not much feels wasted in this either, since you can hit for so many types of crowd control if one doesn't work.

I think Thaumaturgist could be fun - but the anti-magic line seems like a lot of wated spots.  You do get Mana Clash, the walking bombs for great damage, and Improved Summoning.  Crushing Prison isn't great after 1.02, but still works.

Elementalist would be very interesting.  You'd want Spell Might for Storm of the Century, and probably something else for CC (glyphs or paralysis line, or BM), and get a hex or two.

Conjurer just doesn't seem worth it though.  The glyphs are great, and healing works well in a support role, but I'm not sold on the enhancements or summoning spells.

So far my Hexer/AW is level 15. With Heal, I haven't had time to learn
anything outside of Entropy and AW.  I'm planning on picking up walking
bomb (maybe virulent) since I have plenty of CC to keep enemies where I want them.

Has anyone else made a specialist mage?  What build did you use, and did you like it?  Also, how far off specialty did you go?  Other build thoughts?

#2
creininger

creininger
  • Members
  • 98 messages
I like primal, for what it's worth. frost and earth are the best lines, i think, as you can freeze a group of enemies with cone of cold and potentially shatter all of them by stonefisting the one furthest away. when faced with groups of lower level enemies, it helps keep yourself out of combat longer and saves your warriors/rogues from burning through thier stamina (which seems to happen all too easily).

in my opinion, though, mages are best left as spirit healers with all thier eggs in the creation basket, and with combat tactics maxed. just put them on a Healer AI and let the game play the thing for you. tell it to use a lyrium potion if necessary then retrun to a more enjoyable class to play. like berserker/templar (did someone say mage? nom nom nom)

Modifié par creininger, 04 janvier 2010 - 08:20 .


#3
termokanden

termokanden
  • Members
  • 5 818 messages
Are you being serious? Leave a mage on Healer AI and you're missing out on all the fun. And the power. Even as melee I still give Wynne some interesting spells and don't leave her on AI all the time. There's too much a mage can do to just ignore it.

And Combat Tactics of all things? I'm sorry, but wasting points like that should be considered a crime against humanity :)

To the point:

Primal: Good damage, a few good CC spells. Would be great fun I think.

Creation: Would be mindnumbingly boring to play with its lack of proper damage. But as the poster above me suggested, this might be the time for the Healer AI to take over :)

Thaumaturgist (why can't I remember what the line is called): Has one line I consider pretty much worthless, and another I consider pretty bad except for the first spell. At least you get Mana Clash and Force Field/Crushing Prison. Not a specialist I want to play.

Entropy: Loads of CC, but only does real damage through expensive combos. Luckily, you get enough talent points to add a primal line to this. If you do so, I think this will be a lot of fun.


 would be the most fun I think. It has enough CC and loads of damage. Entropy is indeed a little light on damage, but you get enough other talent points to add something from primal.

Modifié par termokanden, 04 janvier 2010 - 09:12 .


#4
Mr_Raider

Mr_Raider
  • Members
  • 593 messages

termokanden wrote...

Are you being serious? Leave a mage on Healer AI and you're missing out on all the fun. And the power. Even as melee I still give Wynne some interesting spells and don't leave her on AI all the time. There's too much a mage can do to just ignore it.

And Combat Tactics of all things? I'm sorry, but wasting points like that should be considered a crime against humanity :)

To the point:

Primal: Good damage, a few good CC spells. Would be great fun I think.

Creation: Would be mindnumbingly boring to play with its lack of proper damage. But as the poster above me suggested, this might be the time for the Healer AI to take over :)

Thaumaturgist (why can't I remember what the line is called): Has one line I consider pretty much worthless, and another I consider pretty bad except for the first spell. At least you get Mana Clash and Force Field/Crushing Prison. Not a specialist I want to play.

Entropy: Loads of CC, but only does real damage through expensive combos. Luckily, you get enough talent points to add a primal line to this. If you do so, I think this will be a lot of fun.


 would be the most fun I think. It has enough CC and loads of damage. Entropy is indeed a little light on damage, but you get enough other talent points to add something from primal.


Sounds interesting enough to try for my 2nd run through the game, AW, all spells in entropy, and maybe one or 2 elemental spells like the fire line. What did you do as your 2nd spec? Blood Mage or SH?

#5
Atranes

Atranes
  • Members
  • 100 messages
I did BM, but I can see either working well. For truly massive damage against 1 sleep-able enemy, I like sleep, vulnerability, affliction, and death hex, horror, death cloud, which triggers both nightmare and entropic death. (Props to Valamir for the strategy)

#6
ChaoticBroth

ChaoticBroth
  • Members
  • 431 messages
Heh. My personal favorite is to max out in Primal, giving you all the destructive spells. Then, get Virulent Walking Bomb and Spell Might, which is already end-game. You can leave off the completion of the earth tree for later, and you really don't need Petrify with Cone of Cold. Toss on all your AoE's (Inferno, Earthquake and Storm of the Century) with Virulent Walking Bomb on one guy. You've got 'em blowing up all over the place if you're lucky.

#7
Nuclear_Pony

Nuclear_Pony
  • Members
  • 108 messages
Hmmm, pretty good suggestions. Good stuff to ponder on. Primal is fun indeed, but so is hexing. LOL Bah, what to take...what to take...

#8
Son of Imoen

Son of Imoen
  • Members
  • 521 messages
I chose the specialism of Necromancer now, as I'm interested whom of the current active boardmembers choose to make specialist mages. By now, I myself have only got one Mage so far and he's an all-rounder. I was looking at the achievements I could strive to get, just for sports, and it occured me Thalinxas (the one I use as my SoI portrait), will never be able to become a specialist no more.

So, maybe I will start building one. And starting of with a necromancer spell: raise  dead topic: Have any of you ever created a specialist mage and if so, what is your favourite? It seemed a waste to create a new topic while this one is exactly what I intended to discuss.

Modifié par Son of Imoen, 09 juin 2013 - 05:51 .


#9
emeraldtrader

emeraldtrader
  • Members
  • 197 messages
I got all the achievements so now I focus on the spells I like best... like freeze and shatter, sleep and nightmare and raising the dead.

#10
Son of Imoen

Son of Imoen
  • Members
  • 521 messages
I decided to pick Elementalist (primal) as the first all-in-one-school I will strive for. I just create a mage, having picked the name Elam to remind myself of this task. I will allow him just 1 spell each other three schools, they will be Heal, Mana Drain and Drain Life (or possibly Vulnerability Hex).

His first primal spells were Rock Armour and Winter's Grasp at character creation, butter and bread for starting-level mages, to my opinion.

Modifié par Son of Imoen, 15 juin 2013 - 02:58 .