New Asari characters have been full of win. I'm looking forward to unlocking the Huntress!
-Oh and Yay Team! on successful Operation Privateer
Modifié par MinatheBrat, 27 novembre 2012 - 10:30 .
Modifié par MinatheBrat, 27 novembre 2012 - 10:30 .
born2beagator wrote...
There is no logic behind these character releases. We haven't had a new drell since launch and we get yet another Asari? What is bioware's thinking behind this inane "LULZ characters are finished but you can only have one a week" Enough of the randomness. Put a poll up and let BSN vote on the characters.
Like always, you need to gain the OP pack enlargement item from the store, the reward just allows you to gain it. Just like every one of the previous 'rewards' like this. Dah.sulaka1 wrote...
My OPS pack is still maxed at 5. Wth?
Modifié par Jarno Mikkola, 27 novembre 2012 - 11:00 .
GroverA125 wrote...
Because it makes me realize that the game is as one sided as a see-saw with a dwarf against a behemoth. Anyone who likes the Asari, Drell, (splitting via gender accordingly) Quarian and many other classes are **** outta luck because they'd much rather have 5 different Asari, who act very similar with slight variation between them.WildHog70 wrote...
GroverA125 wrote...
Honestly, I won't even use the damn Asari. I've got absolutely no incentive to even consider playing before the weekend (and even then, for maybe 45 mins or so).
I swear to god, if one more Asari is added to this game (before EVERY other race gets 5 characters) then I'm done. Give us something other than blue people, because it's sure as hell getting irritating. Over 10 races to choose from, and we have 5 of one with two of another.
Seriously, if ME4 is as bad as this in terms of racial diversity, I'm packing up and finding something else to play. The idea of having so many races is that you don't have to play as a bloody blue person, or a krogan, yet some well-respected races (Drell, Salarian, etc) get nothing for over half a year after release, with no class likely to appear for these before the new year.
You do realize that each kit of a species has a new, (for the most part) completely different set of powers? An asari makes the most sense for a biotic infiltrator. I'm having a hard time believing people are this mad over what free character was released for a video game. Why would you stop playing because some extra, optional feature was added to the game?
Let's compare the Asari classes to the others. For example, we look at the Drell Infiltrator, he has a set of three powers which have never been seen in such a combination together. It'll be the first time we see the recon mine outside of a volus class, and compared to a biotic drell, he fills a completely different role on the field, utilizing different equipment and different combat styles. A Turian Engineer has use of turrets and other powers that makes him unlike any other Turian we have. You can't use him like you can a Havoc or a Ghost, because he doesn't have the powers for it.
In the end, this allows people to use the same "skin" while performing completely different roles on the field. The Asari and Krogans just don't have this. All krogan kits focus intently on use of melee, all having a DR-giving power to get into CQB and charge everything to death (with one having a power which makes him the best melee character in the game). The Asari all focus primarily on utilizing short cooldowns to set up powers. The Huntress holds some slight variation in that it'll be running cloak, but still focuses on using powers to set up detonations. Not only do they share the same outfit, they all share the same ideals in combat. That's bad class diversity.
The idea of having different classes is that they effectively force you to play a completely different tactic, not between just other variants of the same class, but of the same race too. Sure, there should be some primary underlying factors (a Turian should have some weapon bonuses, as they are the weaponsmasters of the game) but the general feel of the class, as well as what you should be doing with them, is meant to be different. Otherwise, all you've really done is swap one or two abilities for heavily similar ones.
THAT is why the Turian classes being added aren't so bad, they all have completely different ideals, and with them, different tactics for effective use. The Asari and Krogan classes don't have this. Each different race is just a copied skin with one or two different powers, which fundamentally function in a similar fashion.
So, instead of giving us the same classes that we commonly see (blue-skinned casters and dinosaur-looking melee characters), focus should be made on giving us classes that AREN'T used regularly. We shouldn't have seven Asari and only three Vorcha, and even with a balanced number, these classes should work differently to one another. classes are put into place to give us variation between characters, whether the same race or the same major type, and currently a bunch of repeating classes don't have this, it almost feels wrong to call them different classes. The Turian Soldier and the Turian Havoc are the true definition of different classes, both having a seperate set of abilities with a seperate set of good tactics to succeed. The Asari Adept and the Asari Sentinel are a shambolic production, both functioning virtually identical: Hitting one power and then the next in the same fashion. Same result, just different biotic projectile.
Releasing an Asari and a Krogan in the first DLC was fine, but now they've just added more and left the other races no chance at catching up. You would have to have another retaliation-size DLC just to get everyone up to the same level, while probably still missing off a class or two. Everyone has a favourite race, and one they despise, and going race-heavy to one side really puts down the people who aren't on the gift-end of this plan. A person who likes Salarians but hates Asari and Krogans is gonna be pretty annoyed that he's been forgotten, isn't he?
Modifié par WildHog70, 27 novembre 2012 - 11:13 .
HenryIW14 wrote...
The Asari now has 5 characters. With 3 being release after vanilla. Drell has 2 characters since vanilla and nothing else. Since BF3's Aftermath got released. I'm done with this game.
Modifié par billpickles, 27 novembre 2012 - 11:28 .
HenryIW14 wrote...
The Asari now has 5 characters. With 3 being release after vanilla. Drell has 2 characters since vanilla and nothing else. Since BF3's Aftermath got released. I'm done with this game.
HenryIW14 wrote...
The Asari now has 5 characters. With 3 being release after vanilla. Drell has 2 characters since vanilla and nothing else. Since BF3's Aftermath got released. I'm done with this game.
Did you actually add the Ops Capacity +1 to store, or forgot?Eric Fagnan wrote...
OneTrueShot wrote...
So, does this mean we failed the weekend challenge? Saw no mention of Ops Capacity +1 in the balance changes.
I've added a note about the successful completion of the operation.
Eric Fagnan wrote...
Elotana wrote...
What happened to the Collector combo damage fix?
We were planning on releasing that this week but we've run into some technical issues with that change that may delay it for some time
Modifié par MuKen, 28 novembre 2012 - 01:37 .
It being free and all.