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Asari Huntress builds discussion!!!


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#126
Rasputin17

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Bonza99 wrote...

I'm not sure if anyone has noticed yet - if you take the fire bonus power evolution in TC, you can't chain warp straight after priming with dark channel.

Even though you don't break cloak with dark channel, you can't fire a second power until tactical cloak is finished and its cooldown has finished. Makes it much less viable for biotic explosions under tactical cloak.

I think I'll respec to power damage on tactical cloak.

TC (6): damage/recharge/power damage
DC:(6): damage/recharge/pierce
Warp (6): damage/expose/pierce
Passive: (5) power & weight/power damage.
Fitness: (3)




Are you sure you don't have like a one second window to do so? 

#127
Kingfurykiller

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Bonza99 wrote...

I'm not sure if anyone has noticed yet - if you take the fire bonus power evolution in TC, you can't chain warp straight after priming with dark channel.

Even though you don't break cloak with dark channel, you can't fire a second power until tactical cloak is finished and its cooldown has finished. Makes it much less viable for biotic explosions under tactical cloak.


Actually, you can if you have the rec speed maxed out you only hafta deal with one cooldown. TC, DC, then you have a very brief period with which to fire the warp, or you do get stuck with the  second cooldown. you need to take every recharge bonus you can get tho. 

#128
invalidusernameX

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When you use a bonus power under TC, it activates the TC cooldown, then you can fire a power again (And break TC). Except for the Shadow I don't get the point of bonus power evolution, but mileage varies.

The thing is, especially if you are packing light, playing this way not only hinders your BE/Power cycle speed but also completely negates your weapon damage.
The point of the huntress is to be able to carry a heavy weapon and to benefice of TC cd to power up debuffs or BE depending on your preferences. Otherwise a Fury would be much better....(Or AA or HS...)

Sure the cloack in a group provides some protection, but....:huh:

#129
Major Durza

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CSR is awesome on this character.
Rank 4 damage may be bugged, but I like duration on her anyway.
So, does the cloak damage bonus apply to the duration of the power? If so, I think I want to make DC a complete beast.
We already have the Valkyrie double-debuffer for the CQC Reegar Indindiary build

#130
Clearly Balkan

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Dark Channel is useless, so max. everything for damage & leave DC empty.

I tried this yesterday for second build & it works very good with Incendiary ammo combo.

#131
Guest_MastahDisastah_*

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with TC weapon damage bonus bugged I think there are only 2 routes left.

1) to use TC as a cooldown resetter to carry a heavy gun like Claymore/Javelin/Black Widow, still having the possibility to cast dark channel, shoot, use cloak again, warp => BE, shoot.
2) to use TC to boost melee damage (the only powerful thing left) carrying a big weapon (preferably with melee attachment) to cast warp for debuffs often.

I'll use the first, as the second is lag/connection speed dependant and I don't want to expose myself and get killed because of that.

The use of incendiary rounds/warp rounds on primed targets is mandatory to offset the 80% weapon damage loss.

EDIT: there might be something wrong even about the usual TC cooldown cancelling...good =]

Modifié par MastahDisastah, 28 novembre 2012 - 09:03 .


#132
Uh Cold

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Playing her heavy and going duration is basically your only option for an effective build currently with that stupid bug present.

Modifié par Uh Cold, 28 novembre 2012 - 09:10 .


#133
Stardusk

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MastahDisastah wrote...

with TC weapon damage bonus bugged I think there are only 2 routes left.

1) to use TC as a cooldown resetter to carry a heavy gun like Claymore/Javelin/Black Widow, still having the possibility to cast dark channel, shoot, use cloak again, warp => BE, shoot.
2) to use TC to boost melee damage (the only powerful thing left) carrying a big weapon (preferably with melee attachment) to cast warp for debuffs often.

I'll use the first, as the second is lag/connection speed dependant and I don't want to expose myself and get killed because of that.

The use of incendiary rounds/warp rounds on primed targets is mandatory to offset the 80% weapon damage loss.

EDIT: there might be something wrong even about the usual TC cooldown cancelling...good =]


TC bugged, lol.

#134
Guest_MastahDisastah_*

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Uh Cold wrote...

Playing her heavy and going duration is basically your only option for an effective build currently with that stupid bug present.


yes,  this TC bug is here to address that annoying "how-to-build" choice.
Thanks bioware for helping me :wizard::wub:

#135
Xaijin

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lazuli wrote...

Mozts wrote...

I'm thinking about a melee build.


On an asari?  Bold.


It's only 3200, but it's 3200 AoE. Not bad.

#136
Guest_MastahDisastah_*

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Xaijin wrote...

lazuli wrote...

Mozts wrote...

I'm thinking about a melee build.


On an asari?  Bold.


It's only 3200, but it's 3200 AoE. Not bad.


with a 1,5x multiplier against all protections...still the lag will kill me every time I know :crying:

#137
MaxShine

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My first build is 66660... With all the damage/debuffs, you can afford to take some shield gear. It worked well vs Reapers/Cerberus/Collectors. You need to avoid DoT like the plague. I have not yet tried it vs Geth, I have a feeling it might not work so well vs the cheaters. Maybe use a CSMG+Acolyte vs Geth... DC is situational though... You could just as well skip it and have the next warp+incendiary character

Modifié par 100RenegadePoints, 28 novembre 2012 - 10:07 .


#138
Frozen Mind

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So, if I know game mechanics correctly, power damage evo 6b at tactical cloak gives you:
~ +24 DPS from DC.
~ +81 dmg from Warp.
I wish they gave BE bonus +25%... That would be nice, but I guess they would have to change BE mechanics ( = patching game/DLC = good luck with certification).

Considering there won't be lag in TC+DC or TC+Warp, which won't give you bonus like with weapons (when BW will fix TC for Asari Huntress, because now TC gives only ... invisibility?).

TC 5a evolution, -30% TC cooldown... well, that's not much... 0.31s less for me. Melee damage seems interesting, but I have bad experience with asari heavy melee, however TC may help to avoid some bullets while doing it.

My build is:
TC: 4b
DC: 4a 5b 6a
Warp: 4b 5b 6a
AH: 4b
Fitness: 4b 5b 6b (BARRIERS AT MAXIMUM :P )

Summarizing my problems with this character:
1. TC doesn't give damage bonus? At least for weapons.
2. Long cooldowns (I have to use heavy weapons, because otherwise it won't give much sense to focus on powers and BE only. I use Wraith X).
3. Tech bursts when teammates are using tech powers or ammo bonuses... With long cooldowns its annoying.
4. Warp, which is debuffer, cannot be detonated by Dark Channel...
5. Same problems to Adepts - troops can avoid Warp, but you can't just spam Warp while having bigger gun.
6. TC+Power+Weapon ergonomics... Firing weapon too soon in TC will block other powers.

#139
MaxShine

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Frozen Mind wrote...

So, if I know game mechanics correctly, power damage evo 6b at tactical cloak gives you:
~ +24 DPS from DC.
~ +81 dmg from Warp.
I wish they gave BE bonus +25%... That would be nice, but I guess they would have to change BE mechanics ( = patching game/DLC = good luck with certification).

Considering there won't be lag in TC+DC or TC+Warp, which won't give you bonus like with weapons (when BW will fix TC for Asari Huntress, because now TC gives only ... invisibility?).

TC 5a evolution, -30% TC cooldown... well, that's not much... 0.31s less for me. Melee damage seems interesting, but I have bad experience with asari heavy melee, however TC may help to avoid some bullets while doing it.

My build is:
TC: 4b
DC: 4a 5b 6a
Warp: 4b 5b 6a
AH: 4b
Fitness: 4b 5b 6b (BARRIERS AT MAXIMUM :P )

Summarizing my problems with this character:
1. TC doesn't give damage bonus? At least for weapons.
2. Long cooldowns (I have to use heavy weapons, because otherwise it won't give much sense to focus on powers and BE only. I use Wraith X).
3. Tech bursts when teammates are using tech powers or ammo bonuses... With long cooldowns its annoying.
4. Warp, which is debuffer, cannot be detonated by Dark Channel...
5. Same problems to Adepts - troops can avoid Warp, but you can't just spam Warp while having bigger gun.
6. TC+Power+Weapon ergonomics... Firing weapon too soon in TC will block other powers.


This makes sense! Very good build! Personally I would put 6 points in AH and 4 into fitness, but your variant is fine as well...
I hope they will fix the cloak soon

#140
Learn To Love Yourself

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I went with a melee build and it was a LOT of fun :)

First went up against Collectors with a Claymore w/ Omni Blade & HVB. The cooldowns were fine during a solo test, but in a friend's lobby, they became horrendous. I don't know why the discrepancy, but it happened. It was only a problem when I got the off host cloak glitch.

Anyway, I'll have to do a solo vs Collectors to get more data, as most of my targets were being shot by teammates while I was engaging.

Next match was in Reactor vs Cerberus. It was wide open enough to be on my own for some good parts. I also brought a Wraith w/ HVB & OB + Acolyte for the cooldowns. Still did substantial damage with the Wraith + Incendiary Ammo (even though TC Weapon Bonus is bugged)
With Fitness' rank 5 bonus triggered, a Heavy Melee will:
Kill a Dragoon outright
Take a Phantom to 2 bars of health (shoot then melee to kill. Warp will sometimes trigger DR animations)
Take a Centurion down to 2 bars of health (warp first will kill)
Kill Nemesis & Assault Troopers outright. I believe Engineers, also.
Take about 3 bars of an Atlas' Armor (was doing a Cloak, Shoot, Warp, Heavy Melee, Shoot combo to great effect)

It is very rewarding to watch everything flyyyy

Build was 5/0/6/6/6 (I'll put maybe 3 in DC later on). All weapon damage in passive.

When I'm satisfied with how much I've played with this build, I'd like to try a 4/6/6/6/4 build with a Claymore + Warp Ammo for the DC, Shoot, DC Transfer, Shoot, etc
For bosses, maybe Warp first to debuff, shoot, DC, shoot, Warp BE, shoot. I don't believe too much could withstand that, especially once TC damage bonus for weapons is ever fixed